Stat Alignment Survivalist → +1-4% Combat Ability Regeneration Selections contribute different-category effects to the utility family
Stat Alignment Survivalist → +4-10% Revive Speed (Ally) Selections contribute different-category effects to the utility family
Stat Alignment Demolition Team → Grenadier Selections contribute different-category effects to the grenade family
Stat Alignment Demolition Team → Grenade Tinkerer Selections contribute different-category effects to the grenade family
Stat Alignment Demolition Team → Demolition Stockpile Both selections contribute dynamic effects to the grenade family
Stat Alignment Exploit Weakness → Skirmisher Selections contribute different-category effects to the general_offense family
Stat Alignment Exploit Weakness → Reciprocity Selections contribute different-category effects to the general_offense family
Stat Alignment Exploit Weakness → Superiority Complex Selections contribute different-category effects to the general_offense family
Stat Alignment Exploit Weakness → Bring It Down Selections contribute different-category effects to the general_offense family
Stat Alignment Exploit Weakness → Slaughterer Selections contribute different-category effects to the general_offense family
Stat Alignment Exploit Weakness → Weapon Trait Melee Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Exploit Weakness → Weapon Trait Melee Common Wield Increased Resistant Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Exploit Weakness → Rising Heat Selections contribute different-category effects to the general_offense family
Stat Alignment Exploit Weakness → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Exploit Weakness → Weapon Trait Ranged Common Wield Increased Resistant Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Skirmisher → Reciprocity Both selections contribute persistent effects to the general_offense family
Stat Alignment Skirmisher → Superiority Complex Both selections contribute persistent effects to the general_offense family
Stat Alignment Skirmisher → Bring It Down Both selections contribute persistent effects to the general_offense family
Stat Alignment Skirmisher → Slaughterer Both selections contribute persistent effects to the general_offense family
Stat Alignment Skirmisher → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Skirmisher → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Skirmisher → Rising Heat Both selections contribute persistent effects to the general_offense family
Stat Alignment Skirmisher → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Skirmisher → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Desperado → Reciprocity Both selections contribute persistent effects to the crit family
Stat Alignment Desperado → Agile Engagement Selections contribute different-category effects to the melee_offense family
Stat Alignment Desperado → Trench Fighter Drill Both selections contribute persistent effects to the melee_offense family
Stat Alignment Desperado → Melee Damage Boost 9 Both selections contribute persistent effects to the melee_offense family
Stat Alignment Desperado → Power Cycler Both selections contribute persistent effects to the melee_offense family
Stat Alignment Desperado → Rising Heat Both selections contribute persistent effects to the crit family
Stat Alignment Grenadier → Grenade Tinkerer Both selections contribute persistent effects to the grenade family
Stat Alignment Grenadier → Demolition Stockpile Selections contribute different-category effects to the grenade family
Stat Alignment Reciprocity → Superiority Complex Both selections contribute persistent effects to the general_offense family
Stat Alignment Reciprocity → Bring It Down Both selections contribute persistent effects to the general_offense family
Stat Alignment Reciprocity → Slaughterer Both selections contribute persistent effects to the general_offense family
Stat Alignment Reciprocity → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Reciprocity → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Reciprocity → Rising Heat Both selections contribute persistent effects to the general_offense family
Stat Alignment Reciprocity → Rising Heat Both selections contribute persistent effects to the crit family
Stat Alignment Reciprocity → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Reciprocity → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Agile Engagement → Trench Fighter Drill Selections contribute different-category effects to the melee_offense family
Stat Alignment Agile Engagement → Melee Damage Boost 9 Selections contribute different-category effects to the melee_offense family
Stat Alignment Agile Engagement → Power Cycler Selections contribute different-category effects to the melee_offense family
Stat Alignment Agile Engagement → Rising Heat Selections contribute different-category effects to the ranged_offense family
Stat Alignment Agile Engagement → Gets Hot! Selections contribute different-category effects to the ranged_offense family
Stat Alignment Trench Fighter Drill → Melee Damage Boost 9 Both selections contribute persistent effects to the melee_offense family
Stat Alignment Trench Fighter Drill → Power Cycler Both selections contribute persistent effects to the melee_offense family
Stat Alignment Grenade Tinkerer → Demolition Stockpile Selections contribute different-category effects to the grenade family
Stat Alignment Superiority Complex → Bring It Down Both selections contribute persistent effects to the general_offense family
Stat Alignment Superiority Complex → Slaughterer Both selections contribute persistent effects to the general_offense family
Stat Alignment Superiority Complex → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Superiority Complex → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Superiority Complex → Rising Heat Both selections contribute persistent effects to the general_offense family
Stat Alignment Superiority Complex → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Superiority Complex → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Close Order Drill → Iron Will Selections contribute different-category effects to the toughness family
Stat Alignment Close Order Drill → Toughness Boost Selections contribute different-category effects to the toughness family
Stat Alignment Close Order Drill → Gadget Toughness Increase Selections contribute different-category effects to the toughness family
Stat Alignment Bring It Down → Slaughterer Both selections contribute persistent effects to the general_offense family
Stat Alignment Bring It Down → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Bring It Down → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Bring It Down → Rising Heat Both selections contribute persistent effects to the general_offense family
Stat Alignment Bring It Down → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Bring It Down → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Iron Will → Toughness Boost Both selections contribute persistent effects to the toughness family
Stat Alignment Iron Will → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Boost → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment One Motion → Power Cycler Both selections contribute persistent effects to the utility family
Stat Alignment One Motion → +1-4% Combat Ability Regeneration Both selections contribute persistent effects to the utility family
Stat Alignment One Motion → +4-10% Revive Speed (Ally) Both selections contribute persistent effects to the utility family
Stat Alignment Melee Damage Boost 9 → Power Cycler Both selections contribute persistent effects to the melee_offense family
Stat Alignment Power Cycler → +1-4% Combat Ability Regeneration Both selections contribute persistent effects to the utility family
Stat Alignment Power Cycler → +4-10% Revive Speed (Ally) Both selections contribute persistent effects to the utility family
Stat Alignment Slaughterer → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Slaughterer → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Slaughterer → Rising Heat Both selections contribute persistent effects to the general_offense family
Stat Alignment Slaughterer → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Slaughterer → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Rising Heat Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Resistant Damage → Rising Heat Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Rising Heat → Gets Hot! Both selections contribute persistent effects to the ranged_offense family
Stat Alignment Rising Heat → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Rising Heat → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Ranged Common Wield Increased Armored Damage → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment +1-4% Combat Ability Regeneration → +4-10% Revive Speed (Ally) Both selections contribute persistent effects to the utility family