Stat Alignment Infiltrate → Low Profile Both selections contribute persistent effects to the utility family
Trigger Target Infiltrate → Low Profile Both activate on on_combat_ability
Stat Alignment Infiltrate → Overwatch Both selections contribute persistent effects to the utility family
Stat Alignment Infiltrate → Close Order Drill Selections contribute different-category effects to the toughness family
Stat Alignment Infiltrate → Iron Will Both selections contribute persistent effects to the toughness family
Stat Alignment Infiltrate → One Motion Both selections contribute persistent effects to the utility family
Stat Alignment Infiltrate → Power Cycler Both selections contribute persistent effects to the utility family
Stat Alignment Infiltrate → Slaughterer Both selections contribute persistent effects to the general_offense family
Stat Alignment Infiltrate → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Infiltrate → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Infiltrate → Full Bore Selections contribute different-category effects to the general_offense family
Trigger Target Infiltrate → Full Bore Both activate on on_shoot
Stat Alignment Infiltrate → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Infiltrate → Weapon Trait Ranged Increase Damage Specials Both selections contribute persistent effects to the general_offense family
Stat Alignment Infiltrate → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment Infiltrate → +1-4% Combat Ability Regeneration Both selections contribute persistent effects to the utility family
Stat Alignment Infiltrate → +4-10% Revive Speed (Ally) Both selections contribute persistent effects to the utility family
Trigger Target Survivalist → Demolition Team Both activate on on_minion_death
Stat Alignment Survivalist → Agile Engagement Both selections contribute dynamic effects to the ranged_offense family
Stat Alignment Survivalist → Low Profile Selections contribute different-category effects to the utility family
Stat Alignment Survivalist → Overwatch Selections contribute different-category effects to the utility family
Stat Alignment Survivalist → Longshot Selections contribute different-category effects to the ranged_offense family
Stat Alignment Survivalist → One Motion Selections contribute different-category effects to the utility family
Stat Alignment Survivalist → Power Cycler Selections contribute different-category effects to the utility family
Stat Alignment Survivalist → Man-Stopper Selections contribute different-category effects to the ranged_offense family
Stat Alignment Survivalist → +1-4% Combat Ability Regeneration Selections contribute different-category effects to the utility family
Stat Alignment Survivalist → +4-10% Revive Speed (Ally) Selections contribute different-category effects to the utility family
Stat Alignment Demolition Team → Grenadier Selections contribute different-category effects to the grenade family
Stat Alignment Demolition Team → Grenade Tinkerer Selections contribute different-category effects to the grenade family
Stat Alignment Demolition Team → Demolition Stockpile Both selections contribute dynamic effects to the grenade family
Stat Alignment Exploit Weakness → Skirmisher Selections contribute different-category effects to the general_offense family
Stat Alignment Exploit Weakness → Reciprocity Selections contribute different-category effects to the general_offense family
Stat Alignment Exploit Weakness → Low Profile Selections contribute different-category effects to the general_offense family
Stat Alignment Exploit Weakness → Slaughterer Selections contribute different-category effects to the general_offense family
Stat Alignment Exploit Weakness → Weapon Trait Melee Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Exploit Weakness → Weapon Trait Melee Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Exploit Weakness → Full Bore Both selections contribute dynamic effects to the general_offense family
Stat Alignment Exploit Weakness → Weapon Trait Ranged Common Wield Increased Berserker Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Exploit Weakness → Weapon Trait Ranged Increase Damage Specials Selections contribute different-category effects to the general_offense family
Stat Alignment Toughness Boost → Close Order Drill Selections contribute different-category effects to the toughness family
Stat Alignment Toughness Boost → Iron Will Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Boost → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment Skirmisher → Reciprocity Both selections contribute persistent effects to the general_offense family
Stat Alignment Skirmisher → Low Profile Both selections contribute persistent effects to the general_offense family
Stat Alignment Skirmisher → Slaughterer Both selections contribute persistent effects to the general_offense family
Stat Alignment Skirmisher → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Skirmisher → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Skirmisher → Full Bore Selections contribute different-category effects to the general_offense family
Stat Alignment Skirmisher → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Skirmisher → Weapon Trait Ranged Increase Damage Specials Both selections contribute persistent effects to the general_offense family
Stat Alignment Desperado → Reciprocity Both selections contribute persistent effects to the crit family
Stat Alignment Desperado → Agile Engagement Selections contribute different-category effects to the melee_offense family
Stat Alignment Desperado → Trench Fighter Drill Both selections contribute persistent effects to the melee_offense family
Stat Alignment Desperado → Melee Damage Boost 9 Both selections contribute persistent effects to the melee_offense family
Stat Alignment Desperado → Power Cycler Both selections contribute persistent effects to the melee_offense family
Stat Alignment Grenadier → Grenade Tinkerer Both selections contribute persistent effects to the grenade family
Stat Alignment Grenadier → Demolition Stockpile Selections contribute different-category effects to the grenade family
Stat Alignment Reciprocity → Low Profile Both selections contribute persistent effects to the general_offense family
Stat Alignment Reciprocity → Slaughterer Both selections contribute persistent effects to the general_offense family
Stat Alignment Reciprocity → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Reciprocity → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Reciprocity → Full Bore Selections contribute different-category effects to the general_offense family
Stat Alignment Reciprocity → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Reciprocity → Weapon Trait Ranged Increase Damage Specials Both selections contribute persistent effects to the general_offense family
Stat Alignment Agile Engagement → Trench Fighter Drill Selections contribute different-category effects to the melee_offense family
Stat Alignment Agile Engagement → Longshot Selections contribute different-category effects to the ranged_offense family
Stat Alignment Agile Engagement → Melee Damage Boost 9 Selections contribute different-category effects to the melee_offense family
Stat Alignment Agile Engagement → Power Cycler Selections contribute different-category effects to the melee_offense family
Stat Alignment Agile Engagement → Man-Stopper Selections contribute different-category effects to the ranged_offense family
Stat Alignment Trench Fighter Drill → Melee Damage Boost 9 Both selections contribute persistent effects to the melee_offense family
Stat Alignment Trench Fighter Drill → Power Cycler Both selections contribute persistent effects to the melee_offense family
Stat Alignment Low Profile → Overwatch Both selections contribute persistent effects to the utility family
Stat Alignment Low Profile → One Motion Both selections contribute persistent effects to the utility family
Stat Alignment Low Profile → Power Cycler Both selections contribute persistent effects to the utility family
Stat Alignment Low Profile → Slaughterer Both selections contribute persistent effects to the general_offense family
Stat Alignment Low Profile → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Low Profile → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Low Profile → Full Bore Selections contribute different-category effects to the general_offense family
Stat Alignment Low Profile → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Low Profile → Weapon Trait Ranged Increase Damage Specials Both selections contribute persistent effects to the general_offense family
Stat Alignment Low Profile → +1-4% Combat Ability Regeneration Both selections contribute persistent effects to the utility family
Stat Alignment Low Profile → +4-10% Revive Speed (Ally) Both selections contribute persistent effects to the utility family
Stat Alignment Grenade Tinkerer → Demolition Stockpile Selections contribute different-category effects to the grenade family
Stat Alignment Overwatch → One Motion Both selections contribute persistent effects to the utility family
Stat Alignment Overwatch → Power Cycler Both selections contribute persistent effects to the utility family
Stat Alignment Overwatch → +1-4% Combat Ability Regeneration Both selections contribute persistent effects to the utility family
Stat Alignment Overwatch → +4-10% Revive Speed (Ally) Both selections contribute persistent effects to the utility family
Stat Alignment Close Order Drill → Iron Will Selections contribute different-category effects to the toughness family
Stat Alignment Close Order Drill → Gadget Toughness Increase Selections contribute different-category effects to the toughness family
Stat Alignment Longshot → Man-Stopper Both selections contribute persistent effects to the ranged_offense family
Stat Alignment Iron Will → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment One Motion → Power Cycler Both selections contribute persistent effects to the utility family
Stat Alignment One Motion → +1-4% Combat Ability Regeneration Both selections contribute persistent effects to the utility family
Stat Alignment One Motion → +4-10% Revive Speed (Ally) Both selections contribute persistent effects to the utility family
Stat Alignment Melee Damage Boost 9 → Power Cycler Both selections contribute persistent effects to the melee_offense family
Stat Alignment Power Cycler → +1-4% Combat Ability Regeneration Both selections contribute persistent effects to the utility family
Stat Alignment Power Cycler → +4-10% Revive Speed (Ally) Both selections contribute persistent effects to the utility family
Stat Alignment Slaughterer → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Slaughterer → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Slaughterer → Full Bore Selections contribute different-category effects to the general_offense family
Stat Alignment Slaughterer → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Slaughterer → Weapon Trait Ranged Increase Damage Specials Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Full Bore Selections contribute different-category effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Increase Damage Specials Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Armored Damage → Full Bore Selections contribute different-category effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Armored Damage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Armored Damage → Weapon Trait Ranged Increase Damage Specials Both selections contribute persistent effects to the general_offense family
Stat Alignment Full Bore → Weapon Trait Ranged Common Wield Increased Berserker Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Full Bore → Weapon Trait Ranged Increase Damage Specials Selections contribute different-category effects to the general_offense family
Stat Alignment Weapon Trait Ranged Common Wield Increased Berserker Damage → Weapon Trait Ranged Increase Damage Specials Both selections contribute persistent effects to the general_offense family
Stat Alignment +1-4% Combat Ability Regeneration → +4-10% Revive Speed (Ally) Both selections contribute persistent effects to the utility family