Stat Alignment Blazing Piety → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Trigger Target Scourge → Enduring Faith Both activate on on_hit
Stat Alignment Scourge → Duellist Selections contribute different-category effects to the crit family
Trigger Target Scourge → Sustained Assault Both activate on on_hit
Stat Alignment Scourge → Cranial Grounding Both selections contribute persistent effects to the crit family
Stat Alignment Backstabber → Purge the Unclean Both selections contribute persistent effects to the general_offense family
Stat Alignment Backstabber → Anoint in Blood Both selections contribute persistent effects to the general_offense family
Stat Alignment Backstabber → Duellist Selections contribute different-category effects to the general_offense family
Stat Alignment Backstabber → Abolish Blasphemers Both selections contribute persistent effects to the general_offense family
Stat Alignment Backstabber → Prime Target Both selections contribute persistent effects to the general_offense family
Stat Alignment Backstabber → Against the Odds Selections contribute different-category effects to the general_offense family
Stat Alignment Backstabber → Cranial Grounding Both selections contribute persistent effects to the general_offense family
Stat Alignment Backstabber → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Backstabber → Weapon Trait Increase Damage Elites Both selections contribute persistent effects to the general_offense family
Stat Alignment Backstabber → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Backstabber → Penetrating Flame Both selections contribute persistent effects to the general_offense family
Stat Alignment Backstabber → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Backstabber → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Anoint in Blood Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Duellist Selections contribute different-category effects to the general_offense family
Stat Alignment Purge the Unclean → Abolish Blasphemers Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Prime Target Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Against the Odds Selections contribute different-category effects to the general_offense family
Stat Alignment Purge the Unclean → Cranial Grounding Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Weapon Trait Increase Damage Elites Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Penetrating Flame Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Anoint in Blood → Duellist Selections contribute different-category effects to the general_offense family
Stat Alignment Anoint in Blood → Abolish Blasphemers Both selections contribute persistent effects to the general_offense family
Stat Alignment Anoint in Blood → Prime Target Both selections contribute persistent effects to the general_offense family
Stat Alignment Anoint in Blood → Against the Odds Selections contribute different-category effects to the general_offense family
Stat Alignment Anoint in Blood → Cranial Grounding Both selections contribute persistent effects to the general_offense family
Stat Alignment Anoint in Blood → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Anoint in Blood → Weapon Trait Increase Damage Elites Both selections contribute persistent effects to the general_offense family
Stat Alignment Anoint in Blood → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Anoint in Blood → Penetrating Flame Both selections contribute persistent effects to the general_offense family
Stat Alignment Anoint in Blood → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Anoint in Blood → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Trigger Target Enduring Faith → Sustained Assault Both activate on on_hit
Stat Alignment Enduring Faith → Toughness Damage Reduction 2 Both selections contribute persistent effects to the toughness family
Stat Alignment Enduring Faith → Toughness Boost Both selections contribute persistent effects to the toughness family
Stat Alignment Enduring Faith → Providence Both selections contribute persistent effects to the toughness family
Stat Alignment Enduring Faith → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Trigger Target Duellist → Good Balance Both activate on on_successful_dodge
Stat Alignment Duellist → Abolish Blasphemers Selections contribute different-category effects to the general_offense family
Stat Alignment Duellist → Prime Target Selections contribute different-category effects to the general_offense family
Stat Alignment Duellist → Against the Odds Both selections contribute dynamic effects to the general_offense family
Stat Alignment Duellist → Cranial Grounding Selections contribute different-category effects to the general_offense family
Stat Alignment Duellist → Cranial Grounding Selections contribute different-category effects to the crit family
Stat Alignment Duellist → Weapon Trait Melee Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Duellist → Weapon Trait Increase Damage Elites Selections contribute different-category effects to the general_offense family
Stat Alignment Duellist → Blaze Away Selections contribute different-category effects to the general_offense family
Stat Alignment Duellist → Penetrating Flame Selections contribute different-category effects to the general_offense family
Stat Alignment Duellist → Weapon Trait Ranged Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Duellist → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Thy Wrath Be Swift → Providence Selections contribute different-category effects to the mobility family
Stat Alignment Good Balance → +6-12% Block Efficiency Selections contribute different-category effects to the damage_reduction family
Stat Alignment Good Balance → +5-20% Damage Resistance (Gunners) Selections contribute different-category effects to the damage_reduction family
Stat Alignment Good Balance → Gadget Health Increase Selections contribute different-category effects to the damage_reduction family
Stat Alignment Faithful Frenzy → Sustained Assault Both selections contribute persistent effects to the melee_offense family
Stat Alignment Faithful Frenzy → Melee Damage Boost Both selections contribute persistent effects to the melee_offense family
Stat Alignment Faithful Frenzy → Against the Odds Selections contribute different-category effects to the melee_offense family
Stat Alignment Sustained Assault → Melee Damage Boost Both selections contribute persistent effects to the melee_offense family
Stat Alignment Sustained Assault → Against the Odds Selections contribute different-category effects to the melee_offense family
Stat Alignment Melee Damage Boost → Against the Odds Selections contribute different-category effects to the melee_offense family
Stat Alignment Toughness Damage Reduction 2 → Toughness Boost Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Damage Reduction 2 → Providence Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Damage Reduction 2 → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Boost → Providence Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Boost → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment Providence → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment Providence → +1-4% Combat Ability Regeneration Both selections contribute persistent effects to the utility family
Stat Alignment Abolish Blasphemers → Prime Target Both selections contribute persistent effects to the general_offense family
Stat Alignment Abolish Blasphemers → Against the Odds Selections contribute different-category effects to the general_offense family
Stat Alignment Abolish Blasphemers → Cranial Grounding Both selections contribute persistent effects to the general_offense family
Stat Alignment Abolish Blasphemers → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Abolish Blasphemers → Weapon Trait Increase Damage Elites Both selections contribute persistent effects to the general_offense family
Stat Alignment Abolish Blasphemers → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Abolish Blasphemers → Penetrating Flame Both selections contribute persistent effects to the general_offense family
Stat Alignment Abolish Blasphemers → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Abolish Blasphemers → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Prime Target → Against the Odds Selections contribute different-category effects to the general_offense family
Trigger Target Prime Target → Heatsink Both activate on on_kill
Stat Alignment Prime Target → Cranial Grounding Both selections contribute persistent effects to the general_offense family
Stat Alignment Prime Target → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Prime Target → Weapon Trait Increase Damage Elites Both selections contribute persistent effects to the general_offense family
Stat Alignment Prime Target → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Prime Target → Penetrating Flame Both selections contribute persistent effects to the general_offense family
Stat Alignment Prime Target → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Prime Target → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Against the Odds → Cranial Grounding Selections contribute different-category effects to the general_offense family
Stat Alignment Against the Odds → Weapon Trait Melee Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Against the Odds → Weapon Trait Increase Damage Elites Selections contribute different-category effects to the general_offense family
Stat Alignment Against the Odds → Blaze Away Selections contribute different-category effects to the general_offense family
Stat Alignment Against the Odds → Penetrating Flame Selections contribute different-category effects to the general_offense family
Stat Alignment Against the Odds → Weapon Trait Ranged Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Against the Odds → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Heatsink → Cranial Grounding Selections contribute different-category effects to the ranged_offense family
Stat Alignment Cranial Grounding → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Cranial Grounding → Weapon Trait Increase Damage Elites Both selections contribute persistent effects to the general_offense family
Stat Alignment Cranial Grounding → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Cranial Grounding → Penetrating Flame Both selections contribute persistent effects to the general_offense family
Stat Alignment Cranial Grounding → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Cranial Grounding → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Increase Damage Elites Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Penetrating Flame Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Increase Damage Elites → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Increase Damage Elites → Penetrating Flame Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Increase Damage Elites → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Increase Damage Elites → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Blaze Away → Penetrating Flame Both selections contribute persistent effects to the general_offense family
Stat Alignment Blaze Away → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Blaze Away → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Penetrating Flame → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Penetrating Flame → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Ranged Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment +6-12% Block Efficiency → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment +6-12% Block Efficiency → Gadget Health Increase Both selections contribute persistent effects to the damage_reduction family
Stat Alignment +6-12% Block Efficiency → +6-12% Stamina Regeneration Both selections contribute persistent effects to the stamina family
Stat Alignment +5-20% Damage Resistance (Gunners) → Gadget Health Increase Both selections contribute persistent effects to the damage_reduction family