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Zealot ✓ Audited · 0 unresolved Source · Games Lantern
Tactical Record

"Death Cultist" | Havoc 40 Relic Blade Zealot

Ability Chorus of Spiritual Fortitude
Blitz Immolation Grenade
Aura Benediction
Keystone Martyrdom

Verdict

Identity

Role
General offense · Toughness · Damage reduction
Melee 18 · Ranged 11 · concentration 0.07

Strengths

2 pillars
Talent Coherence ▰▰▰▰▰
High stat concentration (0.070) +0.5
Blessing Synergy ▰▰▰▰▰
Connected blessings: Rampage, Cranial Grounding, Execution

Risks

2 flags
  • Clean verdict — no flagged risks
  • Effect-modeled coverage 82%

Scorecard — eight dimensions

Loadout

Slots
Ability Chorus of Spiritual Fortitude
Blitz Immolation Grenade
Aura Benediction
Keystone Martyrdom
Curio Perks 12 perks · 4/5
+1 Wound(s)+1-4% Combat Ability Regeneration+2-5% Toughness+5-20% Damage Resistance (Gunners)+1 Wound(s)+1-4% Combat Ability Regeneration+2-5% Toughness+5-20% Damage Resistance (Gunners)+17-21% Max Health+1-4% Combat Ability Regeneration+6-15% Corruption Resistance+6-12% Stamina Regeneration
Talents 26 picks · see lattice below
Blood RedemptionScourgeBackstabberPurge the UncleanEnduring FaithSecond WindBleed for the EmperorDuellistUntil DeathEcclesiarchs CallPunishmentHoly RevenantFaithful FrenzyFaiths FortitudeI Shall Not FallManiacSustained AssaultInvocation of DeathMelee Damage Boost 2Toughness Damage Reduction 2Melee Damage Boost 8Toughness BoostRestorative VersesBlinded by BloodProvidenceOn the Brink
Melee
Munitorum Mk II Relic Blade
Perks
5/5

Perks

Damage (Carapace) 25% T4
Critical Hit Chance 5% T4

Blessings

Cranial Grounding
Rampage
Ranged
Godwyn-Branx Mk IV Bolt Pistol
Perks
5/5

Perks

Damage (Carapace) 25% T4
Damage (Unyielding) 25% T4

Blessings

Puncture
Execution

Talent lattice

Talent lattice zealot · … nodes
selected available

Loading lattice…

Synergies

Stat Alignment
Benediction → Blood Redemption Both selections contribute persistent effects to the toughness family Toughness
Stat Alignment
Benediction → Enduring Faith Both selections contribute persistent effects to the toughness family Toughness
Stat Alignment
Benediction → I Shall Not Fall Selections contribute different-category effects to the toughness family Toughness
Stat Alignment
Benediction → Toughness Damage Reduction 2 Both selections contribute persistent effects to the toughness family Toughness
Stat Alignment
Benediction → Toughness Boost Both selections contribute persistent effects to the toughness family Toughness
Stat Alignment
Benediction → Restorative Verses Selections contribute different-category effects to the toughness family Toughness
Show 141 more synergy edges
Stat Alignment
Benediction → Providence Both selections contribute persistent effects to the toughness family
Stat Alignment
Benediction → +2-5% Toughness Both selections contribute persistent effects to the toughness family
Stat Alignment
Martyrdom → Blood Redemption Selections contribute different-category effects to the melee_offense family
Stat Alignment
Martyrdom → Faithful Frenzy Selections contribute different-category effects to the melee_offense family
Stat Alignment
Martyrdom → Maniac Both selections contribute dynamic effects to the melee_offense family
Stat Alignment
Martyrdom → Sustained Assault Selections contribute different-category effects to the melee_offense family
Stat Alignment
Martyrdom → Melee Damage Boost Selections contribute different-category effects to the melee_offense family
Stat Alignment
Martyrdom → Rampage Both selections contribute dynamic effects to the melee_offense family
Stat Alignment
Blood Redemption → Enduring Faith Both selections contribute persistent effects to the toughness family
Stat Alignment
Blood Redemption → Faithful Frenzy Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Blood Redemption → I Shall Not Fall Selections contribute different-category effects to the toughness family
Stat Alignment
Blood Redemption → Maniac Selections contribute different-category effects to the melee_offense family
Stat Alignment
Blood Redemption → Sustained Assault Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Blood Redemption → Melee Damage Boost Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Blood Redemption → Toughness Damage Reduction 2 Both selections contribute persistent effects to the toughness family
Stat Alignment
Blood Redemption → Toughness Boost Both selections contribute persistent effects to the toughness family
Stat Alignment
Blood Redemption → Restorative Verses Selections contribute different-category effects to the toughness family
Stat Alignment
Blood Redemption → Providence Both selections contribute persistent effects to the toughness family
Stat Alignment
Blood Redemption → Rampage Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Blood Redemption → +2-5% Toughness Both selections contribute persistent effects to the toughness family
Trigger Target
Scourge → Enduring Faith Both activate on on_hit
Stat Alignment
Scourge → Duellist Selections contribute different-category effects to the crit family
Trigger Target
Scourge → Sustained Assault Both activate on on_hit
Stat Alignment
Scourge → Cranial Grounding Both selections contribute persistent effects to the crit family
Trigger Target
Scourge → Rampage Both activate on on_hit
Stat Alignment
Scourge → Weapon Trait Increase Crit Chance Both selections contribute persistent effects to the crit family
Trigger Target
Scourge → Execution Both activate on on_hit
Stat Alignment
Backstabber → Purge the Unclean Both selections contribute persistent effects to the general_offense family
Stat Alignment
Backstabber → Duellist Selections contribute different-category effects to the general_offense family
Stat Alignment
Backstabber → Punishment Both selections contribute persistent effects to the general_offense family
Stat Alignment
Backstabber → Cranial Grounding Both selections contribute persistent effects to the general_offense family
Stat Alignment
Backstabber → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Backstabber → Weapon Trait Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment
Backstabber → Execution Both selections contribute persistent effects to the general_offense family
Stat Alignment
Backstabber → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Backstabber → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Purge the Unclean → Duellist Selections contribute different-category effects to the general_offense family
Stat Alignment
Purge the Unclean → Punishment Both selections contribute persistent effects to the general_offense family
Stat Alignment
Purge the Unclean → Cranial Grounding Both selections contribute persistent effects to the general_offense family
Stat Alignment
Purge the Unclean → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Purge the Unclean → Weapon Trait Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment
Purge the Unclean → Execution Both selections contribute persistent effects to the general_offense family
Stat Alignment
Purge the Unclean → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Purge the Unclean → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Enduring Faith → I Shall Not Fall Selections contribute different-category effects to the toughness family
Trigger Target
Enduring Faith → Sustained Assault Both activate on on_hit
Stat Alignment
Enduring Faith → Toughness Damage Reduction 2 Both selections contribute persistent effects to the toughness family
Stat Alignment
Enduring Faith → Toughness Boost Both selections contribute persistent effects to the toughness family
Stat Alignment
Enduring Faith → Restorative Verses Selections contribute different-category effects to the toughness family
Stat Alignment
Enduring Faith → Providence Both selections contribute persistent effects to the toughness family
Trigger Target
Enduring Faith → Rampage Both activate on on_hit
Trigger Target
Enduring Faith → Execution Both activate on on_hit
Stat Alignment
Enduring Faith → +2-5% Toughness Both selections contribute persistent effects to the toughness family
Stat Alignment
Bleed for the Emperor → Faiths Fortitude Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Bleed for the Emperor → Blinded by Blood Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Bleed for the Emperor → On the Brink Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Bleed for the Emperor → +1 Wound(s) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Bleed for the Emperor → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Bleed for the Emperor → +17-21% Max Health Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Bleed for the Emperor → +6-15% Corruption Resistance Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Duellist → Punishment Selections contribute different-category effects to the general_offense family
Stat Alignment
Duellist → Cranial Grounding Selections contribute different-category effects to the general_offense family
Stat Alignment
Duellist → Cranial Grounding Selections contribute different-category effects to the crit family
Stat Alignment
Duellist → Weapon Trait Melee Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Duellist → Weapon Trait Increase Crit Chance Selections contribute different-category effects to the general_offense family
Stat Alignment
Duellist → Weapon Trait Increase Crit Chance Selections contribute different-category effects to the crit family
Stat Alignment
Duellist → Execution Selections contribute different-category effects to the general_offense family
Stat Alignment
Duellist → Weapon Trait Ranged Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Duellist → Weapon Trait Ranged Common Wield Increased Resistant Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Punishment → Cranial Grounding Both selections contribute persistent effects to the general_offense family
Stat Alignment
Punishment → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Punishment → Weapon Trait Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment
Punishment → Execution Both selections contribute persistent effects to the general_offense family
Stat Alignment
Punishment → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Punishment → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Faithful Frenzy → Maniac Selections contribute different-category effects to the melee_offense family
Stat Alignment
Faithful Frenzy → Sustained Assault Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Faithful Frenzy → Melee Damage Boost Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Faithful Frenzy → Rampage Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Faiths Fortitude → Blinded by Blood Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Faiths Fortitude → On the Brink Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Faiths Fortitude → +1 Wound(s) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Faiths Fortitude → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Faiths Fortitude → +17-21% Max Health Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Faiths Fortitude → +6-15% Corruption Resistance Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
I Shall Not Fall → Toughness Damage Reduction 2 Selections contribute different-category effects to the toughness family
Stat Alignment
I Shall Not Fall → Toughness Boost Selections contribute different-category effects to the toughness family
Stat Alignment
I Shall Not Fall → Restorative Verses Both selections contribute dynamic effects to the toughness family
Stat Alignment
I Shall Not Fall → Providence Selections contribute different-category effects to the toughness family
Stat Alignment
I Shall Not Fall → +2-5% Toughness Selections contribute different-category effects to the toughness family
Stat Alignment
Maniac → Sustained Assault Selections contribute different-category effects to the melee_offense family
Stat Alignment
Maniac → Melee Damage Boost Selections contribute different-category effects to the melee_offense family
Stat Alignment
Maniac → Rampage Both selections contribute dynamic effects to the melee_offense family
Stat Alignment
Sustained Assault → Melee Damage Boost Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Sustained Assault → Rampage Both selections contribute persistent effects to the melee_offense family
Trigger Target
Sustained Assault → Rampage Both activate on on_hit
Trigger Target
Sustained Assault → Execution Both activate on on_hit
Stat Alignment
Melee Damage Boost → Rampage Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Toughness Damage Reduction 2 → Toughness Boost Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Damage Reduction 2 → Restorative Verses Selections contribute different-category effects to the toughness family
Stat Alignment
Toughness Damage Reduction 2 → Providence Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Damage Reduction 2 → +2-5% Toughness Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Boost → Restorative Verses Selections contribute different-category effects to the toughness family
Stat Alignment
Toughness Boost → Providence Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Boost → +2-5% Toughness Both selections contribute persistent effects to the toughness family
Stat Alignment
Restorative Verses → Providence Selections contribute different-category effects to the toughness family
Stat Alignment
Restorative Verses → +2-5% Toughness Selections contribute different-category effects to the toughness family
Stat Alignment
Blinded by Blood → On the Brink Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Blinded by Blood → +1 Wound(s) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Blinded by Blood → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Blinded by Blood → +17-21% Max Health Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Blinded by Blood → +6-15% Corruption Resistance Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Providence → +1-4% Combat Ability Regeneration Both selections contribute persistent effects to the utility family
Stat Alignment
Providence → +2-5% Toughness Both selections contribute persistent effects to the toughness family
Stat Alignment
On the Brink → +1 Wound(s) Selections contribute different-category effects to the damage_reduction family
Stat Alignment
On the Brink → +5-20% Damage Resistance (Gunners) Selections contribute different-category effects to the damage_reduction family
Stat Alignment
On the Brink → +17-21% Max Health Selections contribute different-category effects to the damage_reduction family
Stat Alignment
On the Brink → +6-15% Corruption Resistance Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Cranial Grounding → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Cranial Grounding → Weapon Trait Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment
Cranial Grounding → Weapon Trait Increase Crit Chance Both selections contribute persistent effects to the crit family
Stat Alignment
Cranial Grounding → Execution Both selections contribute persistent effects to the general_offense family
Stat Alignment
Cranial Grounding → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Cranial Grounding → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Trigger Target
Rampage → Execution Both activate on on_hit
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Execution Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Increase Crit Chance → Execution Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Increase Crit Chance → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Increase Crit Chance → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Execution → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Execution → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Ranged Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
+1 Wound(s) → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
+1 Wound(s) → +17-21% Max Health Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
+1 Wound(s) → +6-15% Corruption Resistance Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
+5-20% Damage Resistance (Gunners) → +17-21% Max Health Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
+5-20% Damage Resistance (Gunners) → +6-15% Corruption Resistance Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
+17-21% Max Health → +6-15% Corruption Resistance Both selections contribute persistent effects to the damage_reduction family
Analytical coverage audit
Effect-Modeled 82%
Source-Linked 95%
Entities Analyzed 52
Build Identity General offense, Toughness, Damage reduction
Coverage Gaps None
Slot Balance M18 · R11

Cogitator — breakpoint matrix

Slice — Sustained · Damnation
Quality 0.8
Munitorum Mk II Relic Blade
Melee weapon
6 action rows
ActionChaos Armored HoundChaos Armored InfectedChaos Beast Of NurgleChaos DaemonhostChaos HoundChaos Hound MutatorChaos Lesser Mutated PoxwalkerChaos Mutated PoxwalkerChaos Mutator DaemonhostChaos Mutator RitualistChaos Newly InfectedChaos Ogryn BulwarkChaos Ogryn ExecutorChaos Ogryn GunnerChaos Ogryn HoundmasterChaos Plague OgrynChaos PoxwalkerChaos Poxwalker BomberChaos SpawnCultist AssaultCultist BerzerkerCultist CaptainCultist FlamerCultist GrenadierCultist GunnerCultist MeleeCultist MutantCultist Mutant MutatorCultist RitualistCultist ShocktrooperRenegade AssaultRenegade BerzerkerRenegade CaptainRenegade ExecutorRenegade FlamerRenegade Flamer MutatorRenegade GrenadierRenegade GunnerRenegade MeleeRenegade NetgunnerRenegade Plasma GunnerRenegade Radio OperatorRenegade RiflemanRenegade ShocktrooperRenegade SniperRenegade Twin CaptainRenegade Twin Captain Two
Light Attack 1111520111120212521920111611131111212112132111111111111515
Light Attack 21115201111202121931920111612171111312118173111211221111520
Light Attack 3111317111117212321617111411131111212111132111111111111915
Heavy Attack 1111722111122212332122111811141111212112142111111121111917
Heavy Attack 2111722111122212332122111811141111212112142111111121111917
Push Followup1115201111202121931920111612171111312118173111211221111520
Godwyn-Branx Mk IV Bolt Pistol
Ranged weapon
3 action rows
ActionChaos Armored HoundChaos Armored InfectedChaos Beast Of NurgleChaos DaemonhostChaos HoundChaos Hound MutatorChaos Lesser Mutated PoxwalkerChaos Mutated PoxwalkerChaos Mutator DaemonhostChaos Mutator RitualistChaos Newly InfectedChaos Ogryn BulwarkChaos Ogryn ExecutorChaos Ogryn GunnerChaos Ogryn HoundmasterChaos Plague OgrynChaos PoxwalkerChaos Poxwalker BomberChaos SpawnCultist AssaultCultist BerzerkerCultist CaptainCultist FlamerCultist GrenadierCultist GunnerCultist MeleeCultist MutantCultist Mutant MutatorCultist RitualistCultist ShocktrooperRenegade AssaultRenegade BerzerkerRenegade CaptainRenegade ExecutorRenegade FlamerRenegade Flamer MutatorRenegade GrenadierRenegade GunnerRenegade MeleeRenegade NetgunnerRenegade Plasma GunnerRenegade Radio OperatorRenegade RiflemanRenegade ShocktrooperRenegade SniperRenegade Twin CaptainRenegade Twin Captain Two
Shoot Hip2115231111232124219231118112511112121122521111111111111230
Shoot Zoomed2115231111232124219231118112511112121122521111111111111230
Push52365411115421484554114312981131322229871124214413171117
class:zealot grade:S · 38/40 entities:52 coverage:82% resolver:Aussiemon/Darktide-Source-Code source:games_lantern
Source-backed Darktide build analysis