Stat Alignment Benediction → Providence Both selections contribute persistent effects to the toughness family
Stat Alignment Benediction → +2-5% Toughness Both selections contribute persistent effects to the toughness family
Stat Alignment Martyrdom → Blood Redemption Selections contribute different-category effects to the melee_offense family
Stat Alignment Martyrdom → Faithful Frenzy Selections contribute different-category effects to the melee_offense family
Stat Alignment Martyrdom → Maniac Both selections contribute dynamic effects to the melee_offense family
Stat Alignment Martyrdom → Sustained Assault Selections contribute different-category effects to the melee_offense family
Stat Alignment Martyrdom → Melee Damage Boost Selections contribute different-category effects to the melee_offense family
Stat Alignment Martyrdom → Rampage Both selections contribute dynamic effects to the melee_offense family
Stat Alignment Blood Redemption → Enduring Faith Both selections contribute persistent effects to the toughness family
Stat Alignment Blood Redemption → Faithful Frenzy Both selections contribute persistent effects to the melee_offense family
Stat Alignment Blood Redemption → I Shall Not Fall Selections contribute different-category effects to the toughness family
Stat Alignment Blood Redemption → Maniac Selections contribute different-category effects to the melee_offense family
Stat Alignment Blood Redemption → Sustained Assault Both selections contribute persistent effects to the melee_offense family
Stat Alignment Blood Redemption → Melee Damage Boost Both selections contribute persistent effects to the melee_offense family
Stat Alignment Blood Redemption → Toughness Damage Reduction 2 Both selections contribute persistent effects to the toughness family
Stat Alignment Blood Redemption → Toughness Boost Both selections contribute persistent effects to the toughness family
Stat Alignment Blood Redemption → Restorative Verses Selections contribute different-category effects to the toughness family
Stat Alignment Blood Redemption → Providence Both selections contribute persistent effects to the toughness family
Stat Alignment Blood Redemption → Rampage Both selections contribute persistent effects to the melee_offense family
Stat Alignment Blood Redemption → +2-5% Toughness Both selections contribute persistent effects to the toughness family
Trigger Target Scourge → Enduring Faith Both activate on on_hit
Stat Alignment Scourge → Duellist Selections contribute different-category effects to the crit family
Trigger Target Scourge → Sustained Assault Both activate on on_hit
Stat Alignment Scourge → Cranial Grounding Both selections contribute persistent effects to the crit family
Trigger Target Scourge → Rampage Both activate on on_hit
Stat Alignment Scourge → Weapon Trait Increase Crit Chance Both selections contribute persistent effects to the crit family
Trigger Target Scourge → Execution Both activate on on_hit
Stat Alignment Backstabber → Purge the Unclean Both selections contribute persistent effects to the general_offense family
Stat Alignment Backstabber → Duellist Selections contribute different-category effects to the general_offense family
Stat Alignment Backstabber → Punishment Both selections contribute persistent effects to the general_offense family
Stat Alignment Backstabber → Cranial Grounding Both selections contribute persistent effects to the general_offense family
Stat Alignment Backstabber → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Backstabber → Weapon Trait Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Backstabber → Execution Both selections contribute persistent effects to the general_offense family
Stat Alignment Backstabber → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Backstabber → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Duellist Selections contribute different-category effects to the general_offense family
Stat Alignment Purge the Unclean → Punishment Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Cranial Grounding Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Weapon Trait Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Execution Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Enduring Faith → I Shall Not Fall Selections contribute different-category effects to the toughness family
Trigger Target Enduring Faith → Sustained Assault Both activate on on_hit
Stat Alignment Enduring Faith → Toughness Damage Reduction 2 Both selections contribute persistent effects to the toughness family
Stat Alignment Enduring Faith → Toughness Boost Both selections contribute persistent effects to the toughness family
Stat Alignment Enduring Faith → Restorative Verses Selections contribute different-category effects to the toughness family
Stat Alignment Enduring Faith → Providence Both selections contribute persistent effects to the toughness family
Trigger Target Enduring Faith → Rampage Both activate on on_hit
Trigger Target Enduring Faith → Execution Both activate on on_hit
Stat Alignment Enduring Faith → +2-5% Toughness Both selections contribute persistent effects to the toughness family
Stat Alignment Bleed for the Emperor → Faiths Fortitude Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Bleed for the Emperor → Blinded by Blood Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Bleed for the Emperor → On the Brink Selections contribute different-category effects to the damage_reduction family
Stat Alignment Bleed for the Emperor → +1 Wound(s) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Bleed for the Emperor → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Bleed for the Emperor → +17-21% Max Health Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Bleed for the Emperor → +6-15% Corruption Resistance Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Duellist → Punishment Selections contribute different-category effects to the general_offense family
Stat Alignment Duellist → Cranial Grounding Selections contribute different-category effects to the general_offense family
Stat Alignment Duellist → Cranial Grounding Selections contribute different-category effects to the crit family
Stat Alignment Duellist → Weapon Trait Melee Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Duellist → Weapon Trait Increase Crit Chance Selections contribute different-category effects to the general_offense family
Stat Alignment Duellist → Weapon Trait Increase Crit Chance Selections contribute different-category effects to the crit family
Stat Alignment Duellist → Execution Selections contribute different-category effects to the general_offense family
Stat Alignment Duellist → Weapon Trait Ranged Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Duellist → Weapon Trait Ranged Common Wield Increased Resistant Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Punishment → Cranial Grounding Both selections contribute persistent effects to the general_offense family
Stat Alignment Punishment → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Punishment → Weapon Trait Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Punishment → Execution Both selections contribute persistent effects to the general_offense family
Stat Alignment Punishment → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Punishment → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Faithful Frenzy → Maniac Selections contribute different-category effects to the melee_offense family
Stat Alignment Faithful Frenzy → Sustained Assault Both selections contribute persistent effects to the melee_offense family
Stat Alignment Faithful Frenzy → Melee Damage Boost Both selections contribute persistent effects to the melee_offense family
Stat Alignment Faithful Frenzy → Rampage Both selections contribute persistent effects to the melee_offense family
Stat Alignment Faiths Fortitude → Blinded by Blood Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Faiths Fortitude → On the Brink Selections contribute different-category effects to the damage_reduction family
Stat Alignment Faiths Fortitude → +1 Wound(s) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Faiths Fortitude → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Faiths Fortitude → +17-21% Max Health Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Faiths Fortitude → +6-15% Corruption Resistance Both selections contribute persistent effects to the damage_reduction family
Stat Alignment I Shall Not Fall → Toughness Damage Reduction 2 Selections contribute different-category effects to the toughness family
Stat Alignment I Shall Not Fall → Toughness Boost Selections contribute different-category effects to the toughness family
Stat Alignment I Shall Not Fall → Restorative Verses Both selections contribute dynamic effects to the toughness family
Stat Alignment I Shall Not Fall → Providence Selections contribute different-category effects to the toughness family
Stat Alignment I Shall Not Fall → +2-5% Toughness Selections contribute different-category effects to the toughness family
Stat Alignment Maniac → Sustained Assault Selections contribute different-category effects to the melee_offense family
Stat Alignment Maniac → Melee Damage Boost Selections contribute different-category effects to the melee_offense family
Stat Alignment Maniac → Rampage Both selections contribute dynamic effects to the melee_offense family
Stat Alignment Sustained Assault → Melee Damage Boost Both selections contribute persistent effects to the melee_offense family
Stat Alignment Sustained Assault → Rampage Both selections contribute persistent effects to the melee_offense family
Trigger Target Sustained Assault → Rampage Both activate on on_hit
Trigger Target Sustained Assault → Execution Both activate on on_hit
Stat Alignment Melee Damage Boost → Rampage Both selections contribute persistent effects to the melee_offense family
Stat Alignment Toughness Damage Reduction 2 → Toughness Boost Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Damage Reduction 2 → Restorative Verses Selections contribute different-category effects to the toughness family
Stat Alignment Toughness Damage Reduction 2 → Providence Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Damage Reduction 2 → +2-5% Toughness Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Boost → Restorative Verses Selections contribute different-category effects to the toughness family
Stat Alignment Toughness Boost → Providence Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Boost → +2-5% Toughness Both selections contribute persistent effects to the toughness family
Stat Alignment Restorative Verses → Providence Selections contribute different-category effects to the toughness family
Stat Alignment Restorative Verses → +2-5% Toughness Selections contribute different-category effects to the toughness family
Stat Alignment Blinded by Blood → On the Brink Selections contribute different-category effects to the damage_reduction family
Stat Alignment Blinded by Blood → +1 Wound(s) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Blinded by Blood → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Blinded by Blood → +17-21% Max Health Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Blinded by Blood → +6-15% Corruption Resistance Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Providence → +1-4% Combat Ability Regeneration Both selections contribute persistent effects to the utility family
Stat Alignment Providence → +2-5% Toughness Both selections contribute persistent effects to the toughness family
Stat Alignment On the Brink → +1 Wound(s) Selections contribute different-category effects to the damage_reduction family
Stat Alignment On the Brink → +5-20% Damage Resistance (Gunners) Selections contribute different-category effects to the damage_reduction family
Stat Alignment On the Brink → +17-21% Max Health Selections contribute different-category effects to the damage_reduction family
Stat Alignment On the Brink → +6-15% Corruption Resistance Selections contribute different-category effects to the damage_reduction family
Stat Alignment Cranial Grounding → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Cranial Grounding → Weapon Trait Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Cranial Grounding → Weapon Trait Increase Crit Chance Both selections contribute persistent effects to the crit family
Stat Alignment Cranial Grounding → Execution Both selections contribute persistent effects to the general_offense family
Stat Alignment Cranial Grounding → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Cranial Grounding → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Trigger Target Rampage → Execution Both activate on on_hit
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Execution Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Increase Crit Chance → Execution Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Increase Crit Chance → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Increase Crit Chance → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Execution → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Execution → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Ranged Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment +1 Wound(s) → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment +1 Wound(s) → +17-21% Max Health Both selections contribute persistent effects to the damage_reduction family
Stat Alignment +1 Wound(s) → +6-15% Corruption Resistance Both selections contribute persistent effects to the damage_reduction family
Stat Alignment +5-20% Damage Resistance (Gunners) → +17-21% Max Health Both selections contribute persistent effects to the damage_reduction family
Stat Alignment +5-20% Damage Resistance (Gunners) → +6-15% Corruption Resistance Both selections contribute persistent effects to the damage_reduction family
Stat Alignment +17-21% Max Health → +6-15% Corruption Resistance Both selections contribute persistent effects to the damage_reduction family