H
Zealot ✓ Audited · 0 unresolved Source · Games Lantern
Tactical Record

Havoc Hammer-Flamer

Ability Chorus of Spiritual Fortitude
Blitz Blades of Faith
Aura Beacon of Purity
Keystone Martyrdom

Verdict

Identity

Role
General offense · Damage reduction · Toughness
Melee 15 · Ranged 13 · concentration 0.1

Strengths

2 pillars
Talent Coherence ▰▰▰▰▰
1 measurable talent(s) participate in no synergy edges (-0.5 each)
Role Coverage ▰▰▰▰▰

Risks

2 flags
  • Difficulty Scaling 1/5 — High-priority: 0/3 at damnation, 0/3 at auric
  • Effect-modeled coverage 79%

Scorecard — eight dimensions

Loadout

Slots
Ability Chorus of Spiritual Fortitude
Blitz Blades of Faith
Aura Beacon of Purity
Keystone Martyrdom
Curio Perks 12 perks · 4/5
+1 Wound(s)+1-4% Combat Ability Regeneration+2-5% Toughness+5-20% Damage Resistance (Gunners)+1 Wound(s)+1-4% Combat Ability Regeneration+2-5% Toughness+5-20% Damage Resistance (Gunners)+17-21% Max Health+1-4% Combat Ability Regeneration+6-15% Corruption Resistance+6-12% Stamina Regeneration
Talents 26 picks · see lattice below
BackstabberPurge the UncleanAnoint in BloodSecond WindBleed for the EmperorVicious OfferingUntil DeathHoly CauseHoly RevenantThy Wrath Be SwiftGood BalanceEnemies Within Enemies WithoutMartyrs PurposeFaiths FortitudeI Shall Not FallMelee Damage Boost 2Toughness Damage Reduction 2Melee Damage Boost 8Toughness BoostUnfalteringUnseen BladeRestorative VersesProvidenceAbolish BlasphemersMovement Speed Boost 5Time to Kill
Melee
Crucis Mk II Thunder Hammer
Perks
5/5

Perks

Damage (Carapace) 25% T4
Damage (Unyielding) 25% T4

Blessings

Thunderous
Thrust
Ranged
Artemia Mk III Purgation Flamer
Perks
5/5

Perks

Critical Hit Chance 5% T4
Damage (Unyielding) 25% T4

Blessings

Everlasting Flame
Penetrating Flame

Talent lattice

Talent lattice zealot · … nodes
selected available

Loading lattice…

Synergies

Stat Alignment
Martyrdom → Melee Damage Boost Selections contribute different-category effects to the melee_offense family Melee offense
Stat Alignment
Martyrdom → Thunderous Selections contribute different-category effects to the melee_offense family Melee offense
Stat Alignment
Backstabber → Purge the Unclean Both selections contribute persistent effects to the general_offense family General offense
Stat Alignment
Backstabber → Anoint in Blood Both selections contribute persistent effects to the general_offense family General offense
Stat Alignment
Backstabber → Unfaltering Both selections contribute persistent effects to the general_offense family General offense
Stat Alignment
Backstabber → Unseen Blade Both selections contribute persistent effects to the general_offense family General offense
Show 103 more synergy edges
Stat Alignment
Backstabber → Abolish Blasphemers Both selections contribute persistent effects to the general_offense family
Stat Alignment
Backstabber → Time to Kill Both selections contribute persistent effects to the general_offense family
Stat Alignment
Backstabber → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Backstabber → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Backstabber → Penetrating Flame Both selections contribute persistent effects to the general_offense family
Stat Alignment
Backstabber → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment
Backstabber → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Purge the Unclean → Anoint in Blood Both selections contribute persistent effects to the general_offense family
Stat Alignment
Purge the Unclean → Unfaltering Both selections contribute persistent effects to the general_offense family
Stat Alignment
Purge the Unclean → Unseen Blade Both selections contribute persistent effects to the general_offense family
Stat Alignment
Purge the Unclean → Abolish Blasphemers Both selections contribute persistent effects to the general_offense family
Stat Alignment
Purge the Unclean → Time to Kill Both selections contribute persistent effects to the general_offense family
Stat Alignment
Purge the Unclean → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Purge the Unclean → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Purge the Unclean → Penetrating Flame Both selections contribute persistent effects to the general_offense family
Stat Alignment
Purge the Unclean → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment
Purge the Unclean → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Anoint in Blood → Unfaltering Both selections contribute persistent effects to the general_offense family
Stat Alignment
Anoint in Blood → Unseen Blade Both selections contribute persistent effects to the general_offense family
Stat Alignment
Anoint in Blood → Abolish Blasphemers Both selections contribute persistent effects to the general_offense family
Stat Alignment
Anoint in Blood → Time to Kill Both selections contribute persistent effects to the general_offense family
Stat Alignment
Anoint in Blood → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Anoint in Blood → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Anoint in Blood → Penetrating Flame Both selections contribute persistent effects to the general_offense family
Stat Alignment
Anoint in Blood → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment
Anoint in Blood → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Bleed for the Emperor → Good Balance Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Bleed for the Emperor → Faiths Fortitude Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Bleed for the Emperor → +1 Wound(s) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Bleed for the Emperor → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Bleed for the Emperor → +17-21% Max Health Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Bleed for the Emperor → +6-15% Corruption Resistance Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Thy Wrath Be Swift → Providence Selections contribute different-category effects to the mobility family
Stat Alignment
Thy Wrath Be Swift → Movement Speed Boost 5 Selections contribute different-category effects to the mobility family
Stat Alignment
Good Balance → Faiths Fortitude Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Good Balance → +1 Wound(s) Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Good Balance → +5-20% Damage Resistance (Gunners) Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Good Balance → +17-21% Max Health Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Good Balance → +6-15% Corruption Resistance Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Faiths Fortitude → +1 Wound(s) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Faiths Fortitude → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Faiths Fortitude → +17-21% Max Health Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Faiths Fortitude → +6-15% Corruption Resistance Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
I Shall Not Fall → Toughness Damage Reduction 2 Selections contribute different-category effects to the toughness family
Stat Alignment
I Shall Not Fall → Toughness Boost Selections contribute different-category effects to the toughness family
Stat Alignment
I Shall Not Fall → Restorative Verses Both selections contribute dynamic effects to the toughness family
Stat Alignment
I Shall Not Fall → Providence Selections contribute different-category effects to the toughness family
Stat Alignment
I Shall Not Fall → +2-5% Toughness Selections contribute different-category effects to the toughness family
Stat Alignment
Melee Damage Boost → Thunderous Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Toughness Damage Reduction 2 → Toughness Boost Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Damage Reduction 2 → Restorative Verses Selections contribute different-category effects to the toughness family
Stat Alignment
Toughness Damage Reduction 2 → Providence Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Damage Reduction 2 → +2-5% Toughness Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Boost → Restorative Verses Selections contribute different-category effects to the toughness family
Stat Alignment
Toughness Boost → Providence Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Boost → +2-5% Toughness Both selections contribute persistent effects to the toughness family
Stat Alignment
Unfaltering → Unseen Blade Both selections contribute persistent effects to the general_offense family
Stat Alignment
Unfaltering → Abolish Blasphemers Both selections contribute persistent effects to the general_offense family
Stat Alignment
Unfaltering → Time to Kill Both selections contribute persistent effects to the general_offense family
Stat Alignment
Unfaltering → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Unfaltering → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Unfaltering → Penetrating Flame Both selections contribute persistent effects to the general_offense family
Stat Alignment
Unfaltering → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment
Unfaltering → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Unseen Blade → Abolish Blasphemers Both selections contribute persistent effects to the general_offense family
Stat Alignment
Unseen Blade → Time to Kill Both selections contribute persistent effects to the general_offense family
Stat Alignment
Unseen Blade → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Unseen Blade → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Unseen Blade → Penetrating Flame Both selections contribute persistent effects to the general_offense family
Stat Alignment
Unseen Blade → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment
Unseen Blade → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Restorative Verses → Providence Selections contribute different-category effects to the toughness family
Stat Alignment
Restorative Verses → +2-5% Toughness Selections contribute different-category effects to the toughness family
Stat Alignment
Providence → Movement Speed Boost 5 Both selections contribute persistent effects to the mobility family
Stat Alignment
Providence → +1-4% Combat Ability Regeneration Both selections contribute persistent effects to the utility family
Stat Alignment
Providence → +2-5% Toughness Both selections contribute persistent effects to the toughness family
Stat Alignment
Abolish Blasphemers → Time to Kill Both selections contribute persistent effects to the general_offense family
Stat Alignment
Abolish Blasphemers → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Abolish Blasphemers → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Abolish Blasphemers → Penetrating Flame Both selections contribute persistent effects to the general_offense family
Stat Alignment
Abolish Blasphemers → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment
Abolish Blasphemers → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Time to Kill → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Time to Kill → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Time to Kill → Penetrating Flame Both selections contribute persistent effects to the general_offense family
Stat Alignment
Time to Kill → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment
Time to Kill → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Penetrating Flame Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Resistant Damage → Penetrating Flame Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Penetrating Flame → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment
Penetrating Flame → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Ranged Increase Crit Chance → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
+1 Wound(s) → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
+1 Wound(s) → +17-21% Max Health Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
+1 Wound(s) → +6-15% Corruption Resistance Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
+5-20% Damage Resistance (Gunners) → +17-21% Max Health Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
+5-20% Damage Resistance (Gunners) → +6-15% Corruption Resistance Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
+17-21% Max Health → +6-15% Corruption Resistance Both selections contribute persistent effects to the damage_reduction family
Analytical coverage audit
Effect-Modeled 79%
Source-Linked 95%
Entities Analyzed 52
Build Identity General offense, Damage reduction, Toughness
Coverage Gaps None
Slot Balance M15 · R13

Cogitator — breakpoint matrix

Slice — Sustained · Damnation
Quality 0.8
Crucis Mk II Thunder Hammer
Melee weapon
4 action rows
ActionChaos Armored HoundChaos Armored InfectedChaos Beast Of NurgleChaos DaemonhostChaos HoundChaos Hound MutatorChaos Lesser Mutated PoxwalkerChaos Mutated PoxwalkerChaos Mutator DaemonhostChaos Mutator RitualistChaos Newly InfectedChaos Ogryn BulwarkChaos Ogryn ExecutorChaos Ogryn GunnerChaos Ogryn HoundmasterChaos Plague OgrynChaos PoxwalkerChaos Poxwalker BomberChaos SpawnCultist AssaultCultist BerzerkerCultist CaptainCultist FlamerCultist GrenadierCultist GunnerCultist MeleeCultist MutantCultist Mutant MutatorCultist RitualistCultist ShocktrooperRenegade AssaultRenegade BerzerkerRenegade CaptainRenegade ExecutorRenegade FlamerRenegade Flamer MutatorRenegade GrenadierRenegade GunnerRenegade MeleeRenegade NetgunnerRenegade Plasma GunnerRenegade Radio OperatorRenegade RiflemanRenegade ShocktrooperRenegade SniperRenegade Twin CaptainRenegade Twin Captain Two
Light Attack 1212533111133313643234112713272221513113274211211221214732
Light Attack 2212533111133313643234112713272221513113274211211221214732
Heavy Attack212533111133313643234112713272221513113274211211221213632
Push Followup212533111133313743234112713272221513113274211211221214732
Artemia Mk III Purgation Flamer
Ranged weapon
4 action rows
ActionChaos Armored HoundChaos Armored InfectedChaos Beast Of NurgleChaos DaemonhostChaos HoundChaos Hound MutatorChaos Lesser Mutated PoxwalkerChaos Mutated PoxwalkerChaos Mutator DaemonhostChaos Mutator RitualistChaos Newly InfectedChaos Ogryn BulwarkChaos Ogryn ExecutorChaos Ogryn GunnerChaos Ogryn HoundmasterChaos Plague OgrynChaos PoxwalkerChaos Poxwalker BomberChaos SpawnCultist AssaultCultist BerzerkerCultist CaptainCultist FlamerCultist GrenadierCultist GunnerCultist MeleeCultist MutantCultist Mutant MutatorCultist RitualistCultist ShocktrooperRenegade AssaultRenegade BerzerkerRenegade CaptainRenegade ExecutorRenegade FlamerRenegade Flamer MutatorRenegade GrenadierRenegade GunnerRenegade MeleeRenegade NetgunnerRenegade Plasma GunnerRenegade Radio OperatorRenegade RiflemanRenegade ShocktrooperRenegade SniperRenegade Twin CaptainRenegade Twin Captain Two
Shoot Hip212944211144413733744123512352211324113353221211221118542
Shoot Braced311625211125212752125122011561121212213564111211231218567
Push 13132492111495147541491239136522225352136552213223312184378
Push 26272109411210981411901091486613944116326139104425335624167
class:zealot grade:A · 31/40 entities:52 coverage:79% resolver:Aussiemon/Darktide-Source-Code source:games_lantern
Source-backed Darktide build analysis