Stat Alignment Backstabber → Abolish Blasphemers Both selections contribute persistent effects to the general_offense family
Stat Alignment Backstabber → Time to Kill Both selections contribute persistent effects to the general_offense family
Stat Alignment Backstabber → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Backstabber → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Backstabber → Penetrating Flame Both selections contribute persistent effects to the general_offense family
Stat Alignment Backstabber → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Backstabber → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Anoint in Blood Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Unfaltering Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Unseen Blade Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Abolish Blasphemers Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Time to Kill Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Penetrating Flame Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Anoint in Blood → Unfaltering Both selections contribute persistent effects to the general_offense family
Stat Alignment Anoint in Blood → Unseen Blade Both selections contribute persistent effects to the general_offense family
Stat Alignment Anoint in Blood → Abolish Blasphemers Both selections contribute persistent effects to the general_offense family
Stat Alignment Anoint in Blood → Time to Kill Both selections contribute persistent effects to the general_offense family
Stat Alignment Anoint in Blood → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Anoint in Blood → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Anoint in Blood → Penetrating Flame Both selections contribute persistent effects to the general_offense family
Stat Alignment Anoint in Blood → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Anoint in Blood → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Bleed for the Emperor → Good Balance Selections contribute different-category effects to the damage_reduction family
Stat Alignment Bleed for the Emperor → Faiths Fortitude Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Bleed for the Emperor → +1 Wound(s) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Bleed for the Emperor → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Bleed for the Emperor → +17-21% Max Health Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Bleed for the Emperor → +6-15% Corruption Resistance Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Thy Wrath Be Swift → Providence Selections contribute different-category effects to the mobility family
Stat Alignment Thy Wrath Be Swift → Movement Speed Boost 5 Selections contribute different-category effects to the mobility family
Stat Alignment Good Balance → Faiths Fortitude Selections contribute different-category effects to the damage_reduction family
Stat Alignment Good Balance → +1 Wound(s) Selections contribute different-category effects to the damage_reduction family
Stat Alignment Good Balance → +5-20% Damage Resistance (Gunners) Selections contribute different-category effects to the damage_reduction family
Stat Alignment Good Balance → +17-21% Max Health Selections contribute different-category effects to the damage_reduction family
Stat Alignment Good Balance → +6-15% Corruption Resistance Selections contribute different-category effects to the damage_reduction family
Stat Alignment Faiths Fortitude → +1 Wound(s) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Faiths Fortitude → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Faiths Fortitude → +17-21% Max Health Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Faiths Fortitude → +6-15% Corruption Resistance Both selections contribute persistent effects to the damage_reduction family
Stat Alignment I Shall Not Fall → Toughness Damage Reduction 2 Selections contribute different-category effects to the toughness family
Stat Alignment I Shall Not Fall → Toughness Boost Selections contribute different-category effects to the toughness family
Stat Alignment I Shall Not Fall → Restorative Verses Both selections contribute dynamic effects to the toughness family
Stat Alignment I Shall Not Fall → Providence Selections contribute different-category effects to the toughness family
Stat Alignment I Shall Not Fall → +2-5% Toughness Selections contribute different-category effects to the toughness family
Stat Alignment Melee Damage Boost → Thunderous Both selections contribute persistent effects to the melee_offense family
Stat Alignment Toughness Damage Reduction 2 → Toughness Boost Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Damage Reduction 2 → Restorative Verses Selections contribute different-category effects to the toughness family
Stat Alignment Toughness Damage Reduction 2 → Providence Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Damage Reduction 2 → +2-5% Toughness Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Boost → Restorative Verses Selections contribute different-category effects to the toughness family
Stat Alignment Toughness Boost → Providence Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Boost → +2-5% Toughness Both selections contribute persistent effects to the toughness family
Stat Alignment Unfaltering → Unseen Blade Both selections contribute persistent effects to the general_offense family
Stat Alignment Unfaltering → Abolish Blasphemers Both selections contribute persistent effects to the general_offense family
Stat Alignment Unfaltering → Time to Kill Both selections contribute persistent effects to the general_offense family
Stat Alignment Unfaltering → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Unfaltering → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Unfaltering → Penetrating Flame Both selections contribute persistent effects to the general_offense family
Stat Alignment Unfaltering → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Unfaltering → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Unseen Blade → Abolish Blasphemers Both selections contribute persistent effects to the general_offense family
Stat Alignment Unseen Blade → Time to Kill Both selections contribute persistent effects to the general_offense family
Stat Alignment Unseen Blade → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Unseen Blade → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Unseen Blade → Penetrating Flame Both selections contribute persistent effects to the general_offense family
Stat Alignment Unseen Blade → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Unseen Blade → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Restorative Verses → Providence Selections contribute different-category effects to the toughness family
Stat Alignment Restorative Verses → +2-5% Toughness Selections contribute different-category effects to the toughness family
Stat Alignment Providence → Movement Speed Boost 5 Both selections contribute persistent effects to the mobility family
Stat Alignment Providence → +1-4% Combat Ability Regeneration Both selections contribute persistent effects to the utility family
Stat Alignment Providence → +2-5% Toughness Both selections contribute persistent effects to the toughness family
Stat Alignment Abolish Blasphemers → Time to Kill Both selections contribute persistent effects to the general_offense family
Stat Alignment Abolish Blasphemers → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Abolish Blasphemers → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Abolish Blasphemers → Penetrating Flame Both selections contribute persistent effects to the general_offense family
Stat Alignment Abolish Blasphemers → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Abolish Blasphemers → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Time to Kill → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Time to Kill → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Time to Kill → Penetrating Flame Both selections contribute persistent effects to the general_offense family
Stat Alignment Time to Kill → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Time to Kill → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Penetrating Flame Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Resistant Damage → Penetrating Flame Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Penetrating Flame → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Penetrating Flame → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Ranged Increase Crit Chance → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment +1 Wound(s) → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment +1 Wound(s) → +17-21% Max Health Both selections contribute persistent effects to the damage_reduction family
Stat Alignment +1 Wound(s) → +6-15% Corruption Resistance Both selections contribute persistent effects to the damage_reduction family
Stat Alignment +5-20% Damage Resistance (Gunners) → +17-21% Max Health Both selections contribute persistent effects to the damage_reduction family
Stat Alignment +5-20% Damage Resistance (Gunners) → +6-15% Corruption Resistance Both selections contribute persistent effects to the damage_reduction family
Stat Alignment +17-21% Max Health → +6-15% Corruption Resistance Both selections contribute persistent effects to the damage_reduction family