Trigger Target Scourge → Enduring Faith Both activate on on_hit
Stat Alignment Scourge → Duellist Selections contribute different-category effects to the crit family
Trigger Target Scourge → Sustained Assault Both activate on on_hit
Stat Alignment Scourge → Riposte Selections contribute different-category effects to the crit family
Trigger Target Scourge → Uncanny Strike Both activate on on_hit
Stat Alignment Scourge → Weapon Trait Increase Crit Chance Both selections contribute persistent effects to the crit family
Stat Alignment Scourge → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the crit family
Stat Alignment Disdain → Desperation Both selections contribute dynamic effects to the melee_offense family
Stat Alignment Disdain → Faithful Frenzy Selections contribute different-category effects to the melee_offense family
Stat Alignment Disdain → Sustained Assault Selections contribute different-category effects to the melee_offense family
Stat Alignment Disdain → Melee Damage Boost Selections contribute different-category effects to the melee_offense family
Stat Alignment Purge the Unclean → Duellist Selections contribute different-category effects to the general_offense family
Stat Alignment Purge the Unclean → Abolish Blasphemers Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Prime Target Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Riposte Selections contribute different-category effects to the general_offense family
Stat Alignment Purge the Unclean → Uncanny Strike Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Weapon Trait Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Trigger Target Enduring Faith → Sustained Assault Both activate on on_hit
Stat Alignment Enduring Faith → Toughness Damage Reduction 2 Both selections contribute persistent effects to the toughness family
Stat Alignment Enduring Faith → Toughness Boost Both selections contribute persistent effects to the toughness family
Stat Alignment Enduring Faith → Providence Both selections contribute persistent effects to the toughness family
Trigger Target Enduring Faith → Uncanny Strike Both activate on on_hit
Stat Alignment Enduring Faith → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment Duellist → Abolish Blasphemers Selections contribute different-category effects to the general_offense family
Stat Alignment Duellist → Prime Target Selections contribute different-category effects to the general_offense family
Stat Alignment Duellist → Riposte Both selections contribute dynamic effects to the general_offense family
Stat Alignment Duellist → Riposte Both selections contribute dynamic effects to the crit family
Trigger Target Duellist → Riposte Both activate on on_successful_dodge
Stat Alignment Duellist → Uncanny Strike Selections contribute different-category effects to the general_offense family
Stat Alignment Duellist → Weapon Trait Melee Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Duellist → Weapon Trait Increase Crit Chance Selections contribute different-category effects to the general_offense family
Stat Alignment Duellist → Weapon Trait Increase Crit Chance Selections contribute different-category effects to the crit family
Stat Alignment Duellist → Blaze Away Selections contribute different-category effects to the general_offense family
Stat Alignment Duellist → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Duellist → Weapon Trait Ranged Increase Crit Chance Selections contribute different-category effects to the general_offense family
Stat Alignment Duellist → Weapon Trait Ranged Increase Crit Chance Selections contribute different-category effects to the crit family
Stat Alignment Shield of Contempt → Blinded by Blood Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Desperation → Faithful Frenzy Selections contribute different-category effects to the melee_offense family
Stat Alignment Desperation → Sustained Assault Selections contribute different-category effects to the melee_offense family
Stat Alignment Desperation → Melee Damage Boost Selections contribute different-category effects to the melee_offense family
Stat Alignment Faithful Frenzy → Sustained Assault Both selections contribute persistent effects to the melee_offense family
Stat Alignment Faithful Frenzy → Melee Damage Boost Both selections contribute persistent effects to the melee_offense family
Stat Alignment Sustained Assault → Melee Damage Boost Both selections contribute persistent effects to the melee_offense family
Trigger Target Sustained Assault → Uncanny Strike Both activate on on_hit
Stat Alignment Toughness Damage Reduction 2 → Toughness Boost Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Damage Reduction 2 → Providence Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Damage Reduction 2 → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Boost → Providence Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Boost → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment Providence → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment Providence → +1-4% Combat Ability Regeneration Both selections contribute persistent effects to the utility family
Stat Alignment Providence → +4-10% Revive Speed (Ally) Both selections contribute persistent effects to the utility family
Stat Alignment Abolish Blasphemers → Prime Target Both selections contribute persistent effects to the general_offense family
Stat Alignment Abolish Blasphemers → Riposte Selections contribute different-category effects to the general_offense family
Stat Alignment Abolish Blasphemers → Uncanny Strike Both selections contribute persistent effects to the general_offense family
Stat Alignment Abolish Blasphemers → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Abolish Blasphemers → Weapon Trait Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Abolish Blasphemers → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Abolish Blasphemers → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Abolish Blasphemers → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Prime Target → Riposte Selections contribute different-category effects to the general_offense family
Stat Alignment Prime Target → Uncanny Strike Both selections contribute persistent effects to the general_offense family
Stat Alignment Prime Target → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Prime Target → Weapon Trait Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Prime Target → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Prime Target → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Prime Target → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Riposte → Uncanny Strike Selections contribute different-category effects to the general_offense family
Stat Alignment Riposte → Weapon Trait Melee Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Riposte → Weapon Trait Increase Crit Chance Selections contribute different-category effects to the general_offense family
Stat Alignment Riposte → Weapon Trait Increase Crit Chance Selections contribute different-category effects to the crit family
Stat Alignment Riposte → Blaze Away Selections contribute different-category effects to the general_offense family
Stat Alignment Riposte → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Riposte → Weapon Trait Ranged Increase Crit Chance Selections contribute different-category effects to the general_offense family
Stat Alignment Riposte → Weapon Trait Ranged Increase Crit Chance Selections contribute different-category effects to the crit family
Stat Alignment Uncanny Strike → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Uncanny Strike → Weapon Trait Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Uncanny Strike → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Uncanny Strike → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Uncanny Strike → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Increase Crit Chance → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Increase Crit Chance → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Increase Crit Chance → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Increase Crit Chance → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the crit family
Stat Alignment Blaze Away → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Blaze Away → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Ranged Common Wield Increased Armored Damage → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment +6-12% Stamina Regeneration → +1-3 Max Stamina Both selections contribute persistent effects to the stamina family
Stat Alignment +1-4% Combat Ability Regeneration → +4-10% Revive Speed (Ally) Both selections contribute persistent effects to the utility family