B
Ogryn ✓ Audited · 0 unresolved Source · Games Lantern
Tactical Record

BONKtide Havoc 40 by NRGaa

Ability Loyal Protector
Blitz Frag Bomb
Aura Bonebreakers Aura
Keystone Heavy Hitter

Verdict

Identity

Role
General offense · Melee offense · Toughness
Melee 18 · Ranged 12 · concentration 0.11

Strengths

2 pillars
Talent Coherence ▰▰▰▰▰
High stat concentration (0.110) +0.5
Blessing Synergy ▰▰▰▰▰
Connected blessings: Thrust, Headtaker, Surgical

Risks

2 flags
  • Difficulty Scaling 2/5 — High-priority: 2/3 at damnation, 1/3 at auric
  • Effect-modeled coverage 69%

Scorecard — eight dimensions

Loadout

Slots
Ability Loyal Protector
Blitz Frag Bomb
Aura Bonebreakers Aura
Keystone Heavy Hitter
Curio Perks 12 perks · 4/5
+13-17% Toughness+2-5% Toughness+5-20% Damage Resistance (Gunners)+4-10% Revive Speed (Ally)+13-17% Toughness+2-5% Toughness+5-20% Damage Resistance (Gunners)+4-10% Revive Speed (Ally)+13-17% Toughness+2-5% Toughness+5-20% Damage Resistance (Gunners)+4-10% Revive Speed (Ally)
Talents 26 picks · see lattice below
The Best DefenceSmash EmSteady GripHeavyweightToughness Boost 2Toughness Boost 3Soften Them UpRending BoostCrunchImplacableJust Getting Started 2UnstoppableToughness Damage Reduction 3BruiserGet Stuck inToo Stubborn to DiePayback TimeJust Getting StartedToughness Boost 7No Hurting Friends 2Melee Damage Boost 5No Pain 2Cant Hit Meagain 2Beat Them Back 2Great Cleaver 2Strike True 2
Melee
Branx Mk Ia Delver's Pickaxe
Perks
5/5

Perks

Damage (Unyielding) 25% T4
Damage (Carapace) 25% T4

Blessings

Thrust
Headtaker
Ranged
Achlys Mk II Heavy Stubber
Perks
5/5

Perks

Damage (Flak Armoured) 25% T4
Damage (Unarmoured) 25% T4

Blessings

Opening Salvo
Surgical

Talent lattice

Talent lattice ogryn · … nodes
selected available

Loading lattice…

Synergies

Stat Alignment
Bonebreakers Aura → Heavy Hitter Selections contribute different-category effects to the melee_offense family Melee offense
Stat Alignment
Bonebreakers Aura → Melee Damage Boost 5 Both selections contribute persistent effects to the melee_offense family Melee offense
Stat Alignment
Bonebreakers Aura → Beat Them Back 2 Selections contribute different-category effects to the melee_offense family Melee offense
Stat Alignment
Bonebreakers Aura → Great Cleaver 2 Selections contribute different-category effects to the melee_offense family Melee offense
Stat Alignment
Bonebreakers Aura → Strike True 2 Both selections contribute persistent effects to the melee_offense family Melee offense
Stat Alignment
Bonebreakers Aura → Thrust Both selections contribute persistent effects to the melee_offense family Melee offense
Show 100 more synergy edges
Stat Alignment
Bonebreakers Aura → Headtaker Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Heavy Hitter → Heavyweight Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavy Hitter → Toughness Boost Selections contribute different-category effects to the toughness family
Stat Alignment
Heavy Hitter → Soften Them Up Both selections contribute persistent effects to the general_offense family
Trigger Target
Heavy Hitter → Soften Them Up Both activate on on_hit
Stat Alignment
Heavy Hitter → Rending Boost Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavy Hitter → Toughness Damage Reduction 3 Selections contribute different-category effects to the toughness family
Stat Alignment
Heavy Hitter → Too Stubborn to Die Selections contribute different-category effects to the toughness family
Stat Alignment
Heavy Hitter → Payback Time Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavy Hitter → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavy Hitter → No Hurting Friends 2 Selections contribute different-category effects to the toughness family
Stat Alignment
Heavy Hitter → Melee Damage Boost 5 Selections contribute different-category effects to the melee_offense family
Stat Alignment
Heavy Hitter → Beat Them Back 2 Both selections contribute dynamic effects to the melee_offense family
Stat Alignment
Heavy Hitter → Great Cleaver 2 Both selections contribute dynamic effects to the melee_offense family
Stat Alignment
Heavy Hitter → Strike True 2 Selections contribute different-category effects to the melee_offense family
Stat Alignment
Heavy Hitter → Thrust Selections contribute different-category effects to the melee_offense family
Stat Alignment
Heavy Hitter → Headtaker Selections contribute different-category effects to the melee_offense family
Stat Alignment
Heavy Hitter → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavy Hitter → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavy Hitter → Surgical Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavy Hitter → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavy Hitter → Weapon Trait Ranged Common Wield Increased Unarmored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavy Hitter → Gadget Toughness Increase Selections contribute different-category effects to the toughness family
Stat Alignment
Heavyweight → Soften Them Up Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Rending Boost Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Implacable Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Heavyweight → Payback Time Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Cant Hit Meagain 2 Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Heavyweight → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Surgical Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Weapon Trait Ranged Common Wield Increased Unarmored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Toughness Boost → Toughness Damage Reduction 3 Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Boost → Too Stubborn to Die Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Boost → No Hurting Friends 2 Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Boost → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment
Soften Them Up → Rending Boost Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → Payback Time Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → Surgical Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → Weapon Trait Ranged Common Wield Increased Unarmored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Rending Boost → Payback Time Both selections contribute persistent effects to the general_offense family
Stat Alignment
Rending Boost → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
Rending Boost → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Rending Boost → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Rending Boost → Surgical Both selections contribute persistent effects to the general_offense family
Stat Alignment
Rending Boost → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Rending Boost → Weapon Trait Ranged Common Wield Increased Unarmored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Implacable → Cant Hit Meagain 2 Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Implacable → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Toughness Damage Reduction 3 → Too Stubborn to Die Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Damage Reduction 3 → No Hurting Friends 2 Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Damage Reduction 3 → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment
Too Stubborn to Die → No Hurting Friends 2 Both selections contribute persistent effects to the toughness family
Stat Alignment
Too Stubborn to Die → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment
Payback Time → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
Payback Time → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Payback Time → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Payback Time → Surgical Both selections contribute persistent effects to the general_offense family
Stat Alignment
Payback Time → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Payback Time → Weapon Trait Ranged Common Wield Increased Unarmored Damage Both selections contribute persistent effects to the general_offense family
Trigger Target
No Hurting Friends 2 → Cant Hit Meagain 2 Both activate on on_damage_taken
Stat Alignment
No Hurting Friends 2 → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Surgical Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Weapon Trait Ranged Common Wield Increased Unarmored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment
Melee Damage Boost 5 → Beat Them Back 2 Selections contribute different-category effects to the melee_offense family
Stat Alignment
Melee Damage Boost 5 → Great Cleaver 2 Selections contribute different-category effects to the melee_offense family
Stat Alignment
Melee Damage Boost 5 → Strike True 2 Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Melee Damage Boost 5 → Thrust Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Melee Damage Boost 5 → Headtaker Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Cant Hit Meagain 2 → +5-20% Damage Resistance (Gunners) Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Beat Them Back 2 → Great Cleaver 2 Both selections contribute dynamic effects to the melee_offense family
Stat Alignment
Beat Them Back 2 → Strike True 2 Selections contribute different-category effects to the melee_offense family
Stat Alignment
Beat Them Back 2 → Thrust Selections contribute different-category effects to the melee_offense family
Stat Alignment
Beat Them Back 2 → Headtaker Selections contribute different-category effects to the melee_offense family
Stat Alignment
Great Cleaver 2 → Strike True 2 Selections contribute different-category effects to the melee_offense family
Stat Alignment
Great Cleaver 2 → Thrust Selections contribute different-category effects to the melee_offense family
Stat Alignment
Great Cleaver 2 → Headtaker Selections contribute different-category effects to the melee_offense family
Stat Alignment
Strike True 2 → Thrust Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Strike True 2 → Headtaker Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Thrust → Headtaker Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Resistant Damage → Surgical Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Ranged Common Wield Increased Unarmored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Surgical Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Unarmored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Surgical → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Surgical → Weapon Trait Ranged Common Wield Increased Unarmored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Ranged Common Wield Increased Armored Damage → Weapon Trait Ranged Common Wield Increased Unarmored Damage Both selections contribute persistent effects to the general_offense family
Analytical coverage audit
Effect-Modeled 69%
Source-Linked 92%
Entities Analyzed 52
Build Identity General offense, Melee offense, Toughness
Coverage Gaps None
Slot Balance M18 · R12

Cogitator — breakpoint matrix

Slice — Sustained · Damnation
Quality 0.8
Branx Mk Ia Delver's Pickaxe
Melee weapon
6 action rows
ActionChaos Armored HoundChaos Armored InfectedChaos Beast Of NurgleChaos DaemonhostChaos HoundChaos Hound MutatorChaos Lesser Mutated PoxwalkerChaos Mutated PoxwalkerChaos Mutator DaemonhostChaos Mutator RitualistChaos Newly InfectedChaos Ogryn BulwarkChaos Ogryn ExecutorChaos Ogryn GunnerChaos Ogryn HoundmasterChaos Plague OgrynChaos PoxwalkerChaos Poxwalker BomberChaos SpawnCultist AssaultCultist BerzerkerCultist CaptainCultist FlamerCultist GrenadierCultist GunnerCultist MeleeCultist MutantCultist Mutant MutatorCultist RitualistCultist ShocktrooperRenegade AssaultRenegade BerzerkerRenegade CaptainRenegade ExecutorRenegade FlamerRenegade Flamer MutatorRenegade GrenadierRenegade GunnerRenegade MeleeRenegade NetgunnerRenegade Plasma GunnerRenegade Radio OperatorRenegade RiflemanRenegade ShocktrooperRenegade SniperRenegade Twin CaptainRenegade Twin Captain Two
Light Attack 1112228111128213532729112312161111312112163111111221112019
Light Attack 2112228111128213532729112312162111412112163211111221112019
Heavy Attack 1112228111128213432729112312141111312112142111111121113417
Heavy Attack 2112735111135213533436112912142111412112142211111121113417
Push Followup112228111128213532729112312162111412112163211111221112019
Weapon Special112228111128213532729112312162111412112163211111221112019
Achlys Mk II Heavy Stubber
Ranged weapon
2 action rows
ActionChaos Armored HoundChaos Armored InfectedChaos Beast Of NurgleChaos DaemonhostChaos HoundChaos Hound MutatorChaos Lesser Mutated PoxwalkerChaos Mutated PoxwalkerChaos Mutator DaemonhostChaos Mutator RitualistChaos Newly InfectedChaos Ogryn BulwarkChaos Ogryn ExecutorChaos Ogryn GunnerChaos Ogryn HoundmasterChaos Plague OgrynChaos PoxwalkerChaos Poxwalker BomberChaos SpawnCultist AssaultCultist BerzerkerCultist CaptainCultist FlamerCultist GrenadierCultist GunnerCultist MeleeCultist MutantCultist Mutant MutatorCultist RitualistCultist ShocktrooperRenegade AssaultRenegade BerzerkerRenegade CaptainRenegade ExecutorRenegade FlamerRenegade Flamer MutatorRenegade GrenadierRenegade GunnerRenegade MeleeRenegade NetgunnerRenegade Plasma GunnerRenegade Radio OperatorRenegade RiflemanRenegade ShocktrooperRenegade SniperRenegade Twin CaptainRenegade Twin Captain Two
Shoot Hip212944211144213533644123512311111322112313111111221116437
Shoot Zoomed212944211144213533644123512311111322112313111111221116437
class:ogryn grade:A · 33/40 entities:52 coverage:69% resolver:Aussiemon/Darktide-Source-Code source:games_lantern
Source-backed Darktide build analysis