Stat Alignment Bonebreakers Aura → Headtaker Both selections contribute persistent effects to the melee_offense family
Stat Alignment Heavy Hitter → Heavyweight Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavy Hitter → Toughness Boost Selections contribute different-category effects to the toughness family
Stat Alignment Heavy Hitter → Soften Them Up Both selections contribute persistent effects to the general_offense family
Trigger Target Heavy Hitter → Soften Them Up Both activate on on_hit
Stat Alignment Heavy Hitter → Rending Boost Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavy Hitter → Toughness Damage Reduction 3 Selections contribute different-category effects to the toughness family
Stat Alignment Heavy Hitter → Too Stubborn to Die Selections contribute different-category effects to the toughness family
Stat Alignment Heavy Hitter → Payback Time Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavy Hitter → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavy Hitter → No Hurting Friends 2 Selections contribute different-category effects to the toughness family
Stat Alignment Heavy Hitter → Melee Damage Boost 5 Selections contribute different-category effects to the melee_offense family
Stat Alignment Heavy Hitter → Beat Them Back 2 Both selections contribute dynamic effects to the melee_offense family
Stat Alignment Heavy Hitter → Great Cleaver 2 Both selections contribute dynamic effects to the melee_offense family
Stat Alignment Heavy Hitter → Strike True 2 Selections contribute different-category effects to the melee_offense family
Stat Alignment Heavy Hitter → Thrust Selections contribute different-category effects to the melee_offense family
Stat Alignment Heavy Hitter → Headtaker Selections contribute different-category effects to the melee_offense family
Stat Alignment Heavy Hitter → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavy Hitter → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavy Hitter → Surgical Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavy Hitter → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavy Hitter → Weapon Trait Ranged Common Wield Increased Unarmored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavy Hitter → Gadget Toughness Increase Selections contribute different-category effects to the toughness family
Stat Alignment Heavyweight → Soften Them Up Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Rending Boost Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Implacable Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Heavyweight → Payback Time Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Cant Hit Meagain 2 Selections contribute different-category effects to the damage_reduction family
Stat Alignment Heavyweight → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Surgical Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Weapon Trait Ranged Common Wield Increased Unarmored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Toughness Boost → Toughness Damage Reduction 3 Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Boost → Too Stubborn to Die Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Boost → No Hurting Friends 2 Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Boost → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment Soften Them Up → Rending Boost Both selections contribute persistent effects to the general_offense family
Stat Alignment Soften Them Up → Payback Time Both selections contribute persistent effects to the general_offense family
Stat Alignment Soften Them Up → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment Soften Them Up → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Soften Them Up → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Soften Them Up → Surgical Both selections contribute persistent effects to the general_offense family
Stat Alignment Soften Them Up → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Soften Them Up → Weapon Trait Ranged Common Wield Increased Unarmored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Rending Boost → Payback Time Both selections contribute persistent effects to the general_offense family
Stat Alignment Rending Boost → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment Rending Boost → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Rending Boost → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Rending Boost → Surgical Both selections contribute persistent effects to the general_offense family
Stat Alignment Rending Boost → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Rending Boost → Weapon Trait Ranged Common Wield Increased Unarmored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Implacable → Cant Hit Meagain 2 Selections contribute different-category effects to the damage_reduction family
Stat Alignment Implacable → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Toughness Damage Reduction 3 → Too Stubborn to Die Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Damage Reduction 3 → No Hurting Friends 2 Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Damage Reduction 3 → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment Too Stubborn to Die → No Hurting Friends 2 Both selections contribute persistent effects to the toughness family
Stat Alignment Too Stubborn to Die → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment Payback Time → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment Payback Time → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Payback Time → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Payback Time → Surgical Both selections contribute persistent effects to the general_offense family
Stat Alignment Payback Time → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Payback Time → Weapon Trait Ranged Common Wield Increased Unarmored Damage Both selections contribute persistent effects to the general_offense family
Trigger Target No Hurting Friends 2 → Cant Hit Meagain 2 Both activate on on_damage_taken
Stat Alignment No Hurting Friends 2 → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment No Hurting Friends 2 → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment No Hurting Friends 2 → Surgical Both selections contribute persistent effects to the general_offense family
Stat Alignment No Hurting Friends 2 → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment No Hurting Friends 2 → Weapon Trait Ranged Common Wield Increased Unarmored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment No Hurting Friends 2 → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment Melee Damage Boost 5 → Beat Them Back 2 Selections contribute different-category effects to the melee_offense family
Stat Alignment Melee Damage Boost 5 → Great Cleaver 2 Selections contribute different-category effects to the melee_offense family
Stat Alignment Melee Damage Boost 5 → Strike True 2 Both selections contribute persistent effects to the melee_offense family
Stat Alignment Melee Damage Boost 5 → Thrust Both selections contribute persistent effects to the melee_offense family
Stat Alignment Melee Damage Boost 5 → Headtaker Both selections contribute persistent effects to the melee_offense family
Stat Alignment Cant Hit Meagain 2 → +5-20% Damage Resistance (Gunners) Selections contribute different-category effects to the damage_reduction family
Stat Alignment Beat Them Back 2 → Great Cleaver 2 Both selections contribute dynamic effects to the melee_offense family
Stat Alignment Beat Them Back 2 → Strike True 2 Selections contribute different-category effects to the melee_offense family
Stat Alignment Beat Them Back 2 → Thrust Selections contribute different-category effects to the melee_offense family
Stat Alignment Beat Them Back 2 → Headtaker Selections contribute different-category effects to the melee_offense family
Stat Alignment Great Cleaver 2 → Strike True 2 Selections contribute different-category effects to the melee_offense family
Stat Alignment Great Cleaver 2 → Thrust Selections contribute different-category effects to the melee_offense family
Stat Alignment Great Cleaver 2 → Headtaker Selections contribute different-category effects to the melee_offense family
Stat Alignment Strike True 2 → Thrust Both selections contribute persistent effects to the melee_offense family
Stat Alignment Strike True 2 → Headtaker Both selections contribute persistent effects to the melee_offense family
Stat Alignment Thrust → Headtaker Both selections contribute persistent effects to the melee_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Resistant Damage → Surgical Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Ranged Common Wield Increased Unarmored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Surgical Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Unarmored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Surgical → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Surgical → Weapon Trait Ranged Common Wield Increased Unarmored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Ranged Common Wield Increased Armored Damage → Weapon Trait Ranged Common Wield Increased Unarmored Damage Both selections contribute persistent effects to the general_offense family