Stat Alignment Heavy Hitter → Heavyweight Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavy Hitter → Toughness Boost Selections contribute different-category effects to the toughness family
Stat Alignment Heavy Hitter → Soften Them Up Both selections contribute persistent effects to the general_offense family
Trigger Target Heavy Hitter → Soften Them Up Both activate on on_hit
Stat Alignment Heavy Hitter → Rending Boost Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavy Hitter → Toughness Damage Reduction Selections contribute different-category effects to the toughness family
Stat Alignment Heavy Hitter → Payback Time Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavy Hitter → No Pushover Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavy Hitter → Trample Both selections contribute persistent effects to the general_offense family
Trigger Target Heavy Hitter → Trample Both activate on on_hit
Stat Alignment Heavy Hitter → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavy Hitter → No Hurting Friends 2 Selections contribute different-category effects to the toughness family
Stat Alignment Heavy Hitter → Melee Damage Boost 5 Selections contribute different-category effects to the melee_offense family
Stat Alignment Heavy Hitter → Frenzied Blows 2 Selections contribute different-category effects to the melee_offense family
Stat Alignment Heavy Hitter → Impactful 2 Both selections contribute dynamic effects to the melee_offense family
Stat Alignment Heavy Hitter → Strike True 2 Selections contribute different-category effects to the melee_offense family
Stat Alignment Heavy Hitter → Skullcrusher Both selections contribute persistent effects to the general_offense family
Trigger Target Heavy Hitter → Skullcrusher Both activate on on_hit
Stat Alignment Heavy Hitter → Thunderous Selections contribute different-category effects to the melee_offense family
Stat Alignment Heavy Hitter → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavy Hitter → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavy Hitter → Adhesive Charge Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavy Hitter → Shattering Impact Both selections contribute persistent effects to the general_offense family
Trigger Target Heavy Hitter → Shattering Impact Both activate on on_hit
Stat Alignment Heavy Hitter → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavy Hitter → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavy Hitter → +13-17% Toughness Selections contribute different-category effects to the toughness family
Stat Alignment Heavyweight → Soften Them Up Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Rending Boost Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Delight in Destruction Selections contribute different-category effects to the damage_reduction family
Stat Alignment Heavyweight → Payback Time Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → No Pushover Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Trample Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Pumped Up 2 Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Heavyweight → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Adhesive Charge Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Shattering Impact Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Toughness Boost → Toughness Damage Reduction Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Boost → No Hurting Friends 2 Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Boost → +13-17% Toughness Both selections contribute persistent effects to the toughness family
Stat Alignment Soften Them Up → Rending Boost Both selections contribute persistent effects to the general_offense family
Stat Alignment Soften Them Up → Payback Time Both selections contribute persistent effects to the general_offense family
Stat Alignment Soften Them Up → No Pushover Both selections contribute persistent effects to the general_offense family
Stat Alignment Soften Them Up → Trample Both selections contribute persistent effects to the general_offense family
Trigger Target Soften Them Up → Trample Both activate on on_hit
Stat Alignment Soften Them Up → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment Soften Them Up → Skullcrusher Both selections contribute persistent effects to the general_offense family
Trigger Target Soften Them Up → Skullcrusher Both activate on on_hit
Stat Alignment Soften Them Up → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Soften Them Up → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Soften Them Up → Adhesive Charge Both selections contribute persistent effects to the general_offense family
Stat Alignment Soften Them Up → Shattering Impact Both selections contribute persistent effects to the general_offense family
Trigger Target Soften Them Up → Shattering Impact Both activate on on_hit
Stat Alignment Soften Them Up → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Soften Them Up → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Rending Boost → Payback Time Both selections contribute persistent effects to the general_offense family
Stat Alignment Rending Boost → No Pushover Both selections contribute persistent effects to the general_offense family
Stat Alignment Rending Boost → Trample Both selections contribute persistent effects to the general_offense family
Stat Alignment Rending Boost → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment Rending Boost → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment Rending Boost → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Rending Boost → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Rending Boost → Adhesive Charge Both selections contribute persistent effects to the general_offense family
Stat Alignment Rending Boost → Shattering Impact Both selections contribute persistent effects to the general_offense family
Stat Alignment Rending Boost → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Rending Boost → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Delight in Destruction → Pumped Up 2 Selections contribute different-category effects to the damage_reduction family
Stat Alignment Toughness Damage Reduction → No Hurting Friends 2 Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Damage Reduction → +13-17% Toughness Both selections contribute persistent effects to the toughness family
Stat Alignment Payback Time → No Pushover Both selections contribute persistent effects to the general_offense family
Stat Alignment Payback Time → Trample Both selections contribute persistent effects to the general_offense family
Stat Alignment Payback Time → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment Payback Time → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment Payback Time → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Payback Time → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Payback Time → Adhesive Charge Both selections contribute persistent effects to the general_offense family
Stat Alignment Payback Time → Shattering Impact Both selections contribute persistent effects to the general_offense family
Stat Alignment Payback Time → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Payback Time → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment No Pushover → Trample Both selections contribute persistent effects to the general_offense family
Stat Alignment No Pushover → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment No Pushover → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment No Pushover → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment No Pushover → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment No Pushover → Adhesive Charge Both selections contribute persistent effects to the general_offense family
Stat Alignment No Pushover → Shattering Impact Both selections contribute persistent effects to the general_offense family
Stat Alignment No Pushover → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment No Pushover → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment No Pushover → +6-12% Stamina Regeneration Both selections contribute persistent effects to the stamina family
Stat Alignment Trample → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment Trample → Skullcrusher Both selections contribute persistent effects to the general_offense family
Trigger Target Trample → Skullcrusher Both activate on on_hit
Stat Alignment Trample → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Trample → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Trample → Adhesive Charge Both selections contribute persistent effects to the general_offense family
Stat Alignment Trample → Shattering Impact Both selections contribute persistent effects to the general_offense family
Trigger Target Trample → Shattering Impact Both activate on on_hit
Stat Alignment Trample → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Trample → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment No Hurting Friends 2 → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment No Hurting Friends 2 → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment No Hurting Friends 2 → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment No Hurting Friends 2 → Adhesive Charge Both selections contribute persistent effects to the general_offense family
Stat Alignment No Hurting Friends 2 → Shattering Impact Both selections contribute persistent effects to the general_offense family
Stat Alignment No Hurting Friends 2 → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment No Hurting Friends 2 → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment No Hurting Friends 2 → +13-17% Toughness Both selections contribute persistent effects to the toughness family
Stat Alignment Melee Damage Boost 5 → Frenzied Blows 2 Both selections contribute persistent effects to the melee_offense family
Stat Alignment Melee Damage Boost 5 → Impactful 2 Selections contribute different-category effects to the melee_offense family
Stat Alignment Melee Damage Boost 5 → Strike True 2 Both selections contribute persistent effects to the melee_offense family
Stat Alignment Melee Damage Boost 5 → Thunderous Both selections contribute persistent effects to the melee_offense family
Stat Alignment Frenzied Blows 2 → Impactful 2 Selections contribute different-category effects to the melee_offense family
Stat Alignment Frenzied Blows 2 → Strike True 2 Both selections contribute persistent effects to the melee_offense family
Stat Alignment Frenzied Blows 2 → Thunderous Both selections contribute persistent effects to the melee_offense family
Stat Alignment Impactful 2 → Strike True 2 Selections contribute different-category effects to the melee_offense family
Stat Alignment Impactful 2 → Thunderous Selections contribute different-category effects to the melee_offense family
Stat Alignment Strike True 2 → Thunderous Both selections contribute persistent effects to the melee_offense family
Stat Alignment Skullcrusher → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Skullcrusher → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Skullcrusher → Adhesive Charge Both selections contribute persistent effects to the general_offense family
Stat Alignment Skullcrusher → Shattering Impact Both selections contribute persistent effects to the general_offense family
Trigger Target Skullcrusher → Shattering Impact Both activate on on_hit
Stat Alignment Skullcrusher → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Skullcrusher → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Adhesive Charge Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Shattering Impact Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Resistant Damage → Adhesive Charge Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Resistant Damage → Shattering Impact Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Adhesive Charge → Shattering Impact Both selections contribute persistent effects to the general_offense family
Stat Alignment Adhesive Charge → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Adhesive Charge → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Shattering Impact → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Shattering Impact → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Ranged Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment +1-4% Combat Ability Regeneration → +4-10% Revive Speed (Ally) Both selections contribute persistent effects to the utility family