O
Ogryn ✓ Audited · 0 unresolved Source · Games Lantern
Tactical Record

Ogryn Melee Meta Havoc-40

Ability Indomitable
Blitz Bombs Away
Aura Bonebreakers Aura
Keystone Heavy Hitter

Verdict

Identity

Role
General offense · Melee offense · Toughness
Melee 21 · Ranged 15 · concentration 0.13

Strengths

2 pillars
Talent Coherence ▰▰▰▰▰
High stat concentration (0.130) +0.5
Blessing Synergy ▰▰▰▰▰
Connected blessings: Thunderous, Skullcrusher, Adhesive Charge, Shattering Impact

Risks

2 flags
  • Survivability 2/5 — Effective HP x1.08 vs class baseline
  • Effect-modeled coverage 73%

Scorecard — eight dimensions

Loadout

Slots
Ability Indomitable
Blitz Bombs Away
Aura Bonebreakers Aura
Keystone Heavy Hitter
Curio Perks 12 perks · 4/5
+13-17% Toughness+1-4% Combat Ability Regeneration+6-12% Stamina Regeneration+4-10% Revive Speed (Ally)+13-17% Toughness+1-4% Combat Ability Regeneration+6-12% Stamina Regeneration+4-10% Revive Speed (Ally)+13-17% Toughness+1-4% Combat Ability Regeneration+6-12% Stamina Regeneration+4-10% Revive Speed (Ally)
Talents 26 picks · see lattice below
The Best DefenceSmash EmHeavyweightToughness Boost 2Toughness Boost 3Soften Them UpRending BoostBatterHard KnocksDelight in DestructionJust Getting Started 2Toughness Damage Reduction 3BruiserPayback TimeStomping BootsNo PushoverAttention SeekerTrampleNo Hurting Friends 2Melee Damage Boost 5Toughness Damage Reduction 17Pumped Up 2Frenzied Blows 2Dont Feel a Thing 2Impactful 2Strike True 2
Melee
"Brunt's Basher" Mk IIIb Bully Club
Perks
5/5

Perks

Damage (Carapace) 25% T4
Damage (Unyielding) 25% T4

Blessings

Skullcrusher
Thunderous
Ranged
Lorenz Mk VI Rumbler
Perks
5/5

Perks

Damage (Carapace) 25% T4
Damage (Unyielding) 25% T4

Blessings

Adhesive Charge Catalog gap
Shattering Impact Catalog gap

Talent lattice

Talent lattice ogryn · … nodes
selected available

Loading lattice…

Synergies

Stat Alignment
Bonebreakers Aura → Heavy Hitter Selections contribute different-category effects to the melee_offense family Melee offense
Stat Alignment
Bonebreakers Aura → Melee Damage Boost 5 Both selections contribute persistent effects to the melee_offense family Melee offense
Stat Alignment
Bonebreakers Aura → Frenzied Blows 2 Both selections contribute persistent effects to the melee_offense family Melee offense
Stat Alignment
Bonebreakers Aura → Impactful 2 Selections contribute different-category effects to the melee_offense family Melee offense
Stat Alignment
Bonebreakers Aura → Strike True 2 Both selections contribute persistent effects to the melee_offense family Melee offense
Stat Alignment
Bonebreakers Aura → Thunderous Both selections contribute persistent effects to the melee_offense family Melee offense
Show 145 more synergy edges
Stat Alignment
Heavy Hitter → Heavyweight Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavy Hitter → Toughness Boost Selections contribute different-category effects to the toughness family
Stat Alignment
Heavy Hitter → Soften Them Up Both selections contribute persistent effects to the general_offense family
Trigger Target
Heavy Hitter → Soften Them Up Both activate on on_hit
Stat Alignment
Heavy Hitter → Rending Boost Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavy Hitter → Toughness Damage Reduction Selections contribute different-category effects to the toughness family
Stat Alignment
Heavy Hitter → Payback Time Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavy Hitter → No Pushover Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavy Hitter → Trample Both selections contribute persistent effects to the general_offense family
Trigger Target
Heavy Hitter → Trample Both activate on on_hit
Stat Alignment
Heavy Hitter → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavy Hitter → No Hurting Friends 2 Selections contribute different-category effects to the toughness family
Stat Alignment
Heavy Hitter → Melee Damage Boost 5 Selections contribute different-category effects to the melee_offense family
Stat Alignment
Heavy Hitter → Frenzied Blows 2 Selections contribute different-category effects to the melee_offense family
Stat Alignment
Heavy Hitter → Impactful 2 Both selections contribute dynamic effects to the melee_offense family
Stat Alignment
Heavy Hitter → Strike True 2 Selections contribute different-category effects to the melee_offense family
Stat Alignment
Heavy Hitter → Skullcrusher Both selections contribute persistent effects to the general_offense family
Trigger Target
Heavy Hitter → Skullcrusher Both activate on on_hit
Stat Alignment
Heavy Hitter → Thunderous Selections contribute different-category effects to the melee_offense family
Stat Alignment
Heavy Hitter → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavy Hitter → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavy Hitter → Adhesive Charge Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavy Hitter → Shattering Impact Both selections contribute persistent effects to the general_offense family
Trigger Target
Heavy Hitter → Shattering Impact Both activate on on_hit
Stat Alignment
Heavy Hitter → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavy Hitter → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavy Hitter → +13-17% Toughness Selections contribute different-category effects to the toughness family
Stat Alignment
Heavyweight → Soften Them Up Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Rending Boost Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Delight in Destruction Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Heavyweight → Payback Time Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → No Pushover Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Trample Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Pumped Up 2 Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Heavyweight → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Adhesive Charge Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Shattering Impact Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Toughness Boost → Toughness Damage Reduction Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Boost → No Hurting Friends 2 Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Boost → +13-17% Toughness Both selections contribute persistent effects to the toughness family
Stat Alignment
Soften Them Up → Rending Boost Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → Payback Time Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → No Pushover Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → Trample Both selections contribute persistent effects to the general_offense family
Trigger Target
Soften Them Up → Trample Both activate on on_hit
Stat Alignment
Soften Them Up → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → Skullcrusher Both selections contribute persistent effects to the general_offense family
Trigger Target
Soften Them Up → Skullcrusher Both activate on on_hit
Stat Alignment
Soften Them Up → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → Adhesive Charge Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → Shattering Impact Both selections contribute persistent effects to the general_offense family
Trigger Target
Soften Them Up → Shattering Impact Both activate on on_hit
Stat Alignment
Soften Them Up → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Rending Boost → Payback Time Both selections contribute persistent effects to the general_offense family
Stat Alignment
Rending Boost → No Pushover Both selections contribute persistent effects to the general_offense family
Stat Alignment
Rending Boost → Trample Both selections contribute persistent effects to the general_offense family
Stat Alignment
Rending Boost → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
Rending Boost → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment
Rending Boost → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Rending Boost → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Rending Boost → Adhesive Charge Both selections contribute persistent effects to the general_offense family
Stat Alignment
Rending Boost → Shattering Impact Both selections contribute persistent effects to the general_offense family
Stat Alignment
Rending Boost → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Rending Boost → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Delight in Destruction → Pumped Up 2 Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Toughness Damage Reduction → No Hurting Friends 2 Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Damage Reduction → +13-17% Toughness Both selections contribute persistent effects to the toughness family
Stat Alignment
Payback Time → No Pushover Both selections contribute persistent effects to the general_offense family
Stat Alignment
Payback Time → Trample Both selections contribute persistent effects to the general_offense family
Stat Alignment
Payback Time → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
Payback Time → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment
Payback Time → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Payback Time → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Payback Time → Adhesive Charge Both selections contribute persistent effects to the general_offense family
Stat Alignment
Payback Time → Shattering Impact Both selections contribute persistent effects to the general_offense family
Stat Alignment
Payback Time → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Payback Time → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Pushover → Trample Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Pushover → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Pushover → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Pushover → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Pushover → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Pushover → Adhesive Charge Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Pushover → Shattering Impact Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Pushover → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Pushover → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Pushover → +6-12% Stamina Regeneration Both selections contribute persistent effects to the stamina family
Stat Alignment
Trample → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
Trample → Skullcrusher Both selections contribute persistent effects to the general_offense family
Trigger Target
Trample → Skullcrusher Both activate on on_hit
Stat Alignment
Trample → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Trample → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Trample → Adhesive Charge Both selections contribute persistent effects to the general_offense family
Stat Alignment
Trample → Shattering Impact Both selections contribute persistent effects to the general_offense family
Trigger Target
Trample → Shattering Impact Both activate on on_hit
Stat Alignment
Trample → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Trample → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Adhesive Charge Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Shattering Impact Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → +13-17% Toughness Both selections contribute persistent effects to the toughness family
Stat Alignment
Melee Damage Boost 5 → Frenzied Blows 2 Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Melee Damage Boost 5 → Impactful 2 Selections contribute different-category effects to the melee_offense family
Stat Alignment
Melee Damage Boost 5 → Strike True 2 Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Melee Damage Boost 5 → Thunderous Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Frenzied Blows 2 → Impactful 2 Selections contribute different-category effects to the melee_offense family
Stat Alignment
Frenzied Blows 2 → Strike True 2 Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Frenzied Blows 2 → Thunderous Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Impactful 2 → Strike True 2 Selections contribute different-category effects to the melee_offense family
Stat Alignment
Impactful 2 → Thunderous Selections contribute different-category effects to the melee_offense family
Stat Alignment
Strike True 2 → Thunderous Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Skullcrusher → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Skullcrusher → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Skullcrusher → Adhesive Charge Both selections contribute persistent effects to the general_offense family
Stat Alignment
Skullcrusher → Shattering Impact Both selections contribute persistent effects to the general_offense family
Trigger Target
Skullcrusher → Shattering Impact Both activate on on_hit
Stat Alignment
Skullcrusher → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Skullcrusher → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Adhesive Charge Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Shattering Impact Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Resistant Damage → Adhesive Charge Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Resistant Damage → Shattering Impact Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Adhesive Charge → Shattering Impact Both selections contribute persistent effects to the general_offense family
Stat Alignment
Adhesive Charge → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Adhesive Charge → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Shattering Impact → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Shattering Impact → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Ranged Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
+1-4% Combat Ability Regeneration → +4-10% Revive Speed (Ally) Both selections contribute persistent effects to the utility family
Analytical coverage audit
Effect-Modeled 73%
Source-Linked 93%
Entities Analyzed 52
Build Identity General offense, Melee offense, Toughness
Coverage Gaps None
Slot Balance M21 · R15

Cogitator — breakpoint matrix

Slice — Sustained · Damnation
Quality 0.8
"Brunt's Basher" Mk IIIb Bully Club
Melee weapon
7 action rows
ActionChaos Armored HoundChaos Armored InfectedChaos Beast Of NurgleChaos DaemonhostChaos HoundChaos Hound MutatorChaos Lesser Mutated PoxwalkerChaos Mutated PoxwalkerChaos Mutator DaemonhostChaos Mutator RitualistChaos Newly InfectedChaos Ogryn BulwarkChaos Ogryn ExecutorChaos Ogryn GunnerChaos Ogryn HoundmasterChaos Plague OgrynChaos PoxwalkerChaos Poxwalker BomberChaos SpawnCultist AssaultCultist BerzerkerCultist CaptainCultist FlamerCultist GrenadierCultist GunnerCultist MeleeCultist MutantCultist Mutant MutatorCultist RitualistCultist ShocktrooperRenegade AssaultRenegade BerzerkerRenegade CaptainRenegade ExecutorRenegade FlamerRenegade Flamer MutatorRenegade GrenadierRenegade GunnerRenegade MeleeRenegade NetgunnerRenegade Plasma GunnerRenegade Radio OperatorRenegade RiflemanRenegade ShocktrooperRenegade SniperRenegade Twin CaptainRenegade Twin Captain Two
Heavy Attack 1111620111120212332021111712151111312112152111111121111618
Heavy Attack 2111519111119212331920111611151111212111152111111121111618
Light Attack 1111824111124212332324111912161111312112163111111221111619
Light Attack 2111824111124212332324111912151111312111152111111121111618
Light Attack 3111824111124212332324111912151111312112152111111121112018
Weapon Special1119241111242124323251120121711113121121731112112211118320
Push Followup111824111124212332324111912151111312111152111111121111618
Lorenz Mk VI Rumbler
Ranged weapon
4 action rows
ActionChaos Armored HoundChaos Armored InfectedChaos Beast Of NurgleChaos DaemonhostChaos HoundChaos Hound MutatorChaos Lesser Mutated PoxwalkerChaos Mutated PoxwalkerChaos Mutator DaemonhostChaos Mutator RitualistChaos Newly InfectedChaos Ogryn BulwarkChaos Ogryn ExecutorChaos Ogryn GunnerChaos Ogryn HoundmasterChaos Plague OgrynChaos PoxwalkerChaos Poxwalker BomberChaos SpawnCultist AssaultCultist BerzerkerCultist CaptainCultist FlamerCultist GrenadierCultist GunnerCultist MeleeCultist MutantCultist Mutant MutatorCultist RitualistCultist ShocktrooperRenegade AssaultRenegade BerzerkerRenegade CaptainRenegade ExecutorRenegade FlamerRenegade Flamer MutatorRenegade GrenadierRenegade GunnerRenegade MeleeRenegade NetgunnerRenegade Plasma GunnerRenegade Radio OperatorRenegade RiflemanRenegade ShocktrooperRenegade SniperRenegade Twin CaptainRenegade Twin Captain Two
Shoot Hip 1211828111128212432328112211311111212112313111111221117637
Shoot Hip 2211624111124212332024111911311111212111313111111221115237
Shoot Zoomed211624111124212332024111911311111212111313111111221115237
Weapon Special111620111120212432021111712161111312112163111111221112019
class:ogryn grade:A · 33/40 entities:52 coverage:73% resolver:Aussiemon/Darktide-Source-Code source:games_lantern
Source-backed Darktide build analysis