Stat Alignment Feel No Pain → Toughness Damage Reduction 3 Both selections contribute persistent effects to the toughness family
Trigger Target Feel No Pain → Payback Time Both activate on on_player_hit_received
Stat Alignment Feel No Pain → No Hurting Friends 2 Both selections contribute persistent effects to the toughness family
Stat Alignment Feel No Pain → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment Heavyweight → Soften Them Up Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Implacable Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Heavyweight → Delight in Destruction Selections contribute different-category effects to the damage_reduction family
Stat Alignment Heavyweight → No Stopping Me Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Payback Time Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → No Pushover Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Brutish Strength 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Strongman 2 Selections contribute different-category effects to the damage_reduction family
Stat Alignment Heavyweight → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Last Guard Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Heavyweight → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Weapon Trait Ranged Increase Damage Specials Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → +2-5% Health Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Heavyweight → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Toughness Boost → Toughness Damage Reduction 3 Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Boost → No Hurting Friends 2 Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Boost → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment Slam → Melee Damage Boost 5 Both selections contribute persistent effects to the melee_offense family
Stat Alignment Slam → Frenzied Blows 2 Both selections contribute persistent effects to the melee_offense family
Stat Alignment Slam → Strike True 2 Both selections contribute persistent effects to the melee_offense family
Stat Alignment Slam → Pinpointing target Both selections contribute persistent effects to the melee_offense family
Stat Alignment Slam → Disruptive Selections contribute different-category effects to the melee_offense family
Stat Alignment Soften Them Up → No Stopping Me Both selections contribute persistent effects to the general_offense family
Stat Alignment Soften Them Up → Payback Time Both selections contribute persistent effects to the general_offense family
Stat Alignment Soften Them Up → No Pushover Both selections contribute persistent effects to the general_offense family
Stat Alignment Soften Them Up → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment Soften Them Up → Brutish Strength 2 Both selections contribute persistent effects to the general_offense family
Trigger Target Soften Them Up → Strongman 2 Both activate on on_hit
Stat Alignment Soften Them Up → Skullcrusher Both selections contribute persistent effects to the general_offense family
Trigger Target Soften Them Up → Skullcrusher Both activate on on_hit
Stat Alignment Soften Them Up → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Soften Them Up → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Soften Them Up → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Soften Them Up → Weapon Trait Ranged Increase Damage Specials Both selections contribute persistent effects to the general_offense family
Stat Alignment Implacable → Delight in Destruction Selections contribute different-category effects to the damage_reduction family
Stat Alignment Implacable → Strongman 2 Selections contribute different-category effects to the damage_reduction family
Stat Alignment Implacable → Last Guard Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Implacable → +2-5% Health Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Implacable → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Delight in Destruction → Strongman 2 Both selections contribute dynamic effects to the damage_reduction family
Stat Alignment Delight in Destruction → Last Guard Selections contribute different-category effects to the damage_reduction family
Stat Alignment Delight in Destruction → +2-5% Health Selections contribute different-category effects to the damage_reduction family
Stat Alignment Delight in Destruction → +5-20% Damage Resistance (Gunners) Selections contribute different-category effects to the damage_reduction family
Stat Alignment Toughness Damage Reduction 3 → No Hurting Friends 2 Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Damage Reduction 3 → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment No Stopping Me → Payback Time Both selections contribute persistent effects to the general_offense family
Stat Alignment No Stopping Me → No Pushover Both selections contribute persistent effects to the general_offense family
Stat Alignment No Stopping Me → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment No Stopping Me → Brutish Strength 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment No Stopping Me → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment No Stopping Me → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment No Stopping Me → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment No Stopping Me → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment No Stopping Me → Weapon Trait Ranged Increase Damage Specials Both selections contribute persistent effects to the general_offense family
Stat Alignment Payback Time → No Pushover Both selections contribute persistent effects to the general_offense family
Stat Alignment Payback Time → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment Payback Time → Brutish Strength 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment Payback Time → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment Payback Time → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Payback Time → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Payback Time → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Payback Time → Weapon Trait Ranged Increase Damage Specials Both selections contribute persistent effects to the general_offense family
Stat Alignment No Pushover → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment No Pushover → Brutish Strength 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment No Pushover → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment No Pushover → Last Guard Both selections contribute persistent effects to the stamina family
Stat Alignment No Pushover → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment No Pushover → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment No Pushover → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment No Pushover → Weapon Trait Ranged Increase Damage Specials Both selections contribute persistent effects to the general_offense family
Stat Alignment No Hurting Friends 2 → Brutish Strength 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment No Hurting Friends 2 → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment No Hurting Friends 2 → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment No Hurting Friends 2 → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment No Hurting Friends 2 → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment No Hurting Friends 2 → Weapon Trait Ranged Increase Damage Specials Both selections contribute persistent effects to the general_offense family
Stat Alignment No Hurting Friends 2 → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment Melee Damage Boost 5 → Frenzied Blows 2 Both selections contribute persistent effects to the melee_offense family
Stat Alignment Melee Damage Boost 5 → Strike True 2 Both selections contribute persistent effects to the melee_offense family
Stat Alignment Melee Damage Boost 5 → Pinpointing target Both selections contribute persistent effects to the melee_offense family
Stat Alignment Melee Damage Boost 5 → Disruptive Selections contribute different-category effects to the melee_offense family
Stat Alignment Brutish Strength 2 → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment Brutish Strength 2 → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Brutish Strength 2 → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Brutish Strength 2 → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Brutish Strength 2 → Weapon Trait Ranged Increase Damage Specials Both selections contribute persistent effects to the general_offense family
Stat Alignment Frenzied Blows 2 → Strike True 2 Both selections contribute persistent effects to the melee_offense family
Stat Alignment Frenzied Blows 2 → Pinpointing target Both selections contribute persistent effects to the melee_offense family
Stat Alignment Frenzied Blows 2 → Disruptive Selections contribute different-category effects to the melee_offense family
Trigger Target Strongman 2 → Skullcrusher Both activate on on_hit
Stat Alignment Strongman 2 → Last Guard Selections contribute different-category effects to the damage_reduction family
Stat Alignment Strongman 2 → +2-5% Health Selections contribute different-category effects to the damage_reduction family
Stat Alignment Strongman 2 → +5-20% Damage Resistance (Gunners) Selections contribute different-category effects to the damage_reduction family
Stat Alignment Strike True 2 → Pinpointing target Both selections contribute persistent effects to the melee_offense family
Stat Alignment Strike True 2 → Disruptive Selections contribute different-category effects to the melee_offense family
Stat Alignment Skullcrusher → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Skullcrusher → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Skullcrusher → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Skullcrusher → Weapon Trait Ranged Increase Damage Specials Both selections contribute persistent effects to the general_offense family
Stat Alignment Last Guard → +2-5% Health Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Last Guard → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Weapon Trait Melee Common Wield Increased Armored Damage → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Armored Damage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Armored Damage → Weapon Trait Ranged Increase Damage Specials Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Ranged Increase Damage Specials Both selections contribute persistent effects to the general_offense family
Stat Alignment Pinpointing target → Disruptive Selections contribute different-category effects to the melee_offense family
Stat Alignment Weapon Trait Ranged Common Wield Increased Berserker Damage → Weapon Trait Ranged Increase Damage Specials Both selections contribute persistent effects to the general_offense family
Stat Alignment +2-5% Health → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family