H
Ogryn ✓ Audited · 0 unresolved Source · Games Lantern
Tactical Record

Hamdol's Shield Ogryn for New Havoc 40

Ability Loyal Protector
Blitz Frag Bomb
Aura Stay Close
Keystone Feel No Pain

Verdict

Identity

Role
General offense · Damage reduction · Toughness
Melee 18 · Ranged 12 · concentration 0.06

Strengths

2 pillars
Talent Coherence ▰▰▰▰▰
10 talent(s) without calc data excluded from isolation penalty
Blessing Synergy ▰▰▰▰▰
Connected blessings: Skullcrusher, Last Guard, Pinpointing Target, Disruptive

Risks

3 flags
  • Difficulty Scaling 2/5 — High-priority: 2/3 at damnation, 1/3 at auric
  • 0 anti-synergies · 1 condition/dependency flag
  • Effect-modeled coverage 74%

Scorecard — eight dimensions

Loadout

Slots
Ability Loyal Protector
Blitz Frag Bomb
Aura Stay Close
Keystone Feel No Pain
Curio Perks 12 perks · 4/5
+13-17% Toughness+2-5% Toughness+2-5% Health+5-20% Damage Resistance (Gunners)+13-17% Toughness+2-5% Toughness+2-5% Health+5-20% Damage Resistance (Gunners)+13-17% Toughness+2-5% Toughness+2-5% Health+5-20% Damage Resistance (Gunners)
Talents 26 picks · see lattice below
The Best DefenceSmash EmSteady GripHeavyweightToughness Boost 2Toughness Boost 3SlamSoften Them UpBatterImplacableDelight in DestructionToughness Damage Reduction 3BruiserNo Stopping MePayback TimeJust Getting StartedNo PushoverAttention SeekerToughness Boost 7No Hurting Friends 2Melee Damage Boost 5No Pain 2Brutish Strength 2Frenzied Blows 2Strongman 2Strike True 2
Melee
Orox Mk II & Mk III Battle Maul & Slab Shield
Perks
5/5

Perks

Damage (Flak Armoured) 25% T4
Damage (Unyielding) 25% T4

Blessings

Skullcrusher
Last Guard
Ranged
Blastoom Mk III Grenadier Gauntlet
Perks
5/5

Perks

Damage (Maniacs) 25% T4
Damage (Specialists) 10% T4

Blessings

Pinpointing target
Disruptive

Talent lattice

Talent lattice ogryn · … nodes
selected available

Loading lattice…

Synergies

Stat Alignment
Stay Close → Feel No Pain Both selections contribute persistent effects to the toughness family Toughness
Stat Alignment
Stay Close → Toughness Boost Both selections contribute persistent effects to the toughness family Toughness
Stat Alignment
Stay Close → Toughness Damage Reduction 3 Both selections contribute persistent effects to the toughness family Toughness
Stat Alignment
Stay Close → No Hurting Friends 2 Both selections contribute persistent effects to the toughness family Toughness
Stat Alignment
Stay Close → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family Toughness
Stat Alignment
Feel No Pain → Toughness Boost Both selections contribute persistent effects to the toughness family Toughness
Show 116 more synergy edges
Stat Alignment
Feel No Pain → Toughness Damage Reduction 3 Both selections contribute persistent effects to the toughness family
Trigger Target
Feel No Pain → Payback Time Both activate on on_player_hit_received
Stat Alignment
Feel No Pain → No Hurting Friends 2 Both selections contribute persistent effects to the toughness family
Stat Alignment
Feel No Pain → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment
Heavyweight → Soften Them Up Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Implacable Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Heavyweight → Delight in Destruction Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Heavyweight → No Stopping Me Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Payback Time Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → No Pushover Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Brutish Strength 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Strongman 2 Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Heavyweight → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Last Guard Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Heavyweight → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Weapon Trait Ranged Increase Damage Specials Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → +2-5% Health Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Heavyweight → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Toughness Boost → Toughness Damage Reduction 3 Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Boost → No Hurting Friends 2 Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Boost → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment
Slam → Melee Damage Boost 5 Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Slam → Frenzied Blows 2 Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Slam → Strike True 2 Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Slam → Pinpointing target Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Slam → Disruptive Selections contribute different-category effects to the melee_offense family
Stat Alignment
Soften Them Up → No Stopping Me Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → Payback Time Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → No Pushover Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → Brutish Strength 2 Both selections contribute persistent effects to the general_offense family
Trigger Target
Soften Them Up → Strongman 2 Both activate on on_hit
Stat Alignment
Soften Them Up → Skullcrusher Both selections contribute persistent effects to the general_offense family
Trigger Target
Soften Them Up → Skullcrusher Both activate on on_hit
Stat Alignment
Soften Them Up → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → Weapon Trait Ranged Increase Damage Specials Both selections contribute persistent effects to the general_offense family
Stat Alignment
Implacable → Delight in Destruction Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Implacable → Strongman 2 Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Implacable → Last Guard Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Implacable → +2-5% Health Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Implacable → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Delight in Destruction → Strongman 2 Both selections contribute dynamic effects to the damage_reduction family
Stat Alignment
Delight in Destruction → Last Guard Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Delight in Destruction → +2-5% Health Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Delight in Destruction → +5-20% Damage Resistance (Gunners) Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Toughness Damage Reduction 3 → No Hurting Friends 2 Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Damage Reduction 3 → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment
No Stopping Me → Payback Time Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Stopping Me → No Pushover Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Stopping Me → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Stopping Me → Brutish Strength 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Stopping Me → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Stopping Me → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Stopping Me → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Stopping Me → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Stopping Me → Weapon Trait Ranged Increase Damage Specials Both selections contribute persistent effects to the general_offense family
Stat Alignment
Payback Time → No Pushover Both selections contribute persistent effects to the general_offense family
Stat Alignment
Payback Time → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
Payback Time → Brutish Strength 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
Payback Time → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment
Payback Time → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Payback Time → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Payback Time → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Payback Time → Weapon Trait Ranged Increase Damage Specials Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Pushover → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Pushover → Brutish Strength 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Pushover → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Pushover → Last Guard Both selections contribute persistent effects to the stamina family
Stat Alignment
No Pushover → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Pushover → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Pushover → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Pushover → Weapon Trait Ranged Increase Damage Specials Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Brutish Strength 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Weapon Trait Ranged Increase Damage Specials Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment
Melee Damage Boost 5 → Frenzied Blows 2 Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Melee Damage Boost 5 → Strike True 2 Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Melee Damage Boost 5 → Pinpointing target Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Melee Damage Boost 5 → Disruptive Selections contribute different-category effects to the melee_offense family
Stat Alignment
Brutish Strength 2 → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment
Brutish Strength 2 → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Brutish Strength 2 → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Brutish Strength 2 → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Brutish Strength 2 → Weapon Trait Ranged Increase Damage Specials Both selections contribute persistent effects to the general_offense family
Stat Alignment
Frenzied Blows 2 → Strike True 2 Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Frenzied Blows 2 → Pinpointing target Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Frenzied Blows 2 → Disruptive Selections contribute different-category effects to the melee_offense family
Trigger Target
Strongman 2 → Skullcrusher Both activate on on_hit
Stat Alignment
Strongman 2 → Last Guard Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Strongman 2 → +2-5% Health Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Strongman 2 → +5-20% Damage Resistance (Gunners) Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Strike True 2 → Pinpointing target Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Strike True 2 → Disruptive Selections contribute different-category effects to the melee_offense family
Stat Alignment
Skullcrusher → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Skullcrusher → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Skullcrusher → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Skullcrusher → Weapon Trait Ranged Increase Damage Specials Both selections contribute persistent effects to the general_offense family
Stat Alignment
Last Guard → +2-5% Health Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Last Guard → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Weapon Trait Melee Common Wield Increased Armored Damage → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Armored Damage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Armored Damage → Weapon Trait Ranged Increase Damage Specials Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Ranged Increase Damage Specials Both selections contribute persistent effects to the general_offense family
Stat Alignment
Pinpointing target → Disruptive Selections contribute different-category effects to the melee_offense family
Stat Alignment
Weapon Trait Ranged Common Wield Increased Berserker Damage → Weapon Trait Ranged Increase Damage Specials Both selections contribute persistent effects to the general_offense family
Stat Alignment
+2-5% Health → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Anti-Synergies 0

No anti-synergies flagged.

Condition & Dependency Flags 1
Last Guard
Why these picks were flagged
Flag
Last Guard Missing modeled resource support Stamina · Threshold · Stamina
Analytical coverage audit
Effect-Modeled 74%
Source-Linked 97%
Entities Analyzed 52
Build Identity General offense, Damage reduction, Toughness
Coverage Gaps None
Slot Balance M18 · R12

Cogitator — breakpoint matrix

Slice — Sustained · Damnation
Quality 0.8
Orox Mk II & Mk III Battle Maul & Slab Shield
Melee weapon
5 action rows
ActionChaos Armored HoundChaos Armored InfectedChaos Beast Of NurgleChaos DaemonhostChaos HoundChaos Hound MutatorChaos Lesser Mutated PoxwalkerChaos Mutated PoxwalkerChaos Mutator DaemonhostChaos Mutator RitualistChaos Newly InfectedChaos Ogryn BulwarkChaos Ogryn ExecutorChaos Ogryn GunnerChaos Ogryn HoundmasterChaos Plague OgrynChaos PoxwalkerChaos Poxwalker BomberChaos SpawnCultist AssaultCultist BerzerkerCultist CaptainCultist FlamerCultist GrenadierCultist GunnerCultist MeleeCultist MutantCultist Mutant MutatorCultist RitualistCultist ShocktrooperRenegade AssaultRenegade BerzerkerRenegade CaptainRenegade ExecutorRenegade FlamerRenegade Flamer MutatorRenegade GrenadierRenegade GunnerRenegade MeleeRenegade NetgunnerRenegade Plasma GunnerRenegade Radio OperatorRenegade RiflemanRenegade ShocktrooperRenegade SniperRenegade Twin CaptainRenegade Twin Captain Two
Light Attack 1112634111134213533335112812141111312112142111111121111817
Light Attack 2112634111134213533335112812141111312112142111111121112417
Heavy Attack 1112634111134213533335112812141111312112142111111121111817
Heavy Attack 2112634111134213533335112812141111312112142111111121111817
Push Followup112735111135213533336112812141111312112142111111121113117
Blastoom Mk III Grenadier Gauntlet
Ranged weapon
7 action rows
ActionChaos Armored HoundChaos Armored InfectedChaos Beast Of NurgleChaos DaemonhostChaos HoundChaos Hound MutatorChaos Lesser Mutated PoxwalkerChaos Mutated PoxwalkerChaos Mutator DaemonhostChaos Mutator RitualistChaos Newly InfectedChaos Ogryn BulwarkChaos Ogryn ExecutorChaos Ogryn GunnerChaos Ogryn HoundmasterChaos Plague OgrynChaos PoxwalkerChaos Poxwalker BomberChaos SpawnCultist AssaultCultist BerzerkerCultist CaptainCultist FlamerCultist GrenadierCultist GunnerCultist MeleeCultist MutantCultist Mutant MutatorCultist RitualistCultist ShocktrooperRenegade AssaultRenegade BerzerkerRenegade CaptainRenegade ExecutorRenegade FlamerRenegade Flamer MutatorRenegade GrenadierRenegade GunnerRenegade MeleeRenegade NetgunnerRenegade Plasma GunnerRenegade Radio OperatorRenegade RiflemanRenegade ShocktrooperRenegade SniperRenegade Twin CaptainRenegade Twin Captain Two
Shoot Zoomed212740211140213523340123211261111212112262111111111116131
Action Swing112330111130213632830112412151111312113153111111221111618
Action Swing Right112330111130213632830112412151111312113153111111221111618
Action Swing Up112330111130213522830112411111111212112112111111111113113
Heavy Attack 1112330111130213522830112411111111212112112111111111113113
Heavy Attack 2112330111130213632830112412151111312113153111111221111618
Weapon Special111925111125212532425112012141111312112142111111121112417
class:ogryn grade:A · 33/40 entities:52 coverage:74% resolver:Aussiemon/Darktide-Source-Code source:games_lantern
Source-backed Darktide build analysis