Stat Alignment Coward Culling → Power Surge Both selections contribute persistent effects to the general_offense family
Stat Alignment Coward Culling → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment Coward Culling → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Coward Culling → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Coward Culling → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Coward Culling → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment Coward Culling → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Coward Culling → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Trigger Target Burst Limiter Override → Soften Them Up Both activate on on_hit
Stat Alignment Burst Limiter Override → Reload Boost 2 Both selections contribute persistent effects to the ranged_offense family
Stat Alignment Burst Limiter Override → Ammo Stash Both selections contribute persistent effects to the ranged_offense family
Trigger Target Burst Limiter Override → Massacre Both activate on on_hit
Stat Alignment Burst Limiter Override → Bulletstorm 2 Both selections contribute persistent effects to the ranged_offense family
Stat Alignment Burst Limiter Override → Ranged Damage Boost 7 Both selections contribute persistent effects to the ranged_offense family
Trigger Target Burst Limiter Override → Skullcrusher Both activate on on_hit
Stat Alignment Heavyweight → Soften Them Up Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Mobile Emplacement Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Heavyweight → Massacre Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Payback Time Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Cant Hit Meagain 2 Selections contribute different-category effects to the damage_reduction family
Stat Alignment Heavyweight → Pumped Up 2 Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Heavyweight → Lucky Streak 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Power Surge Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Heavyweight → +5-20% Damage Resistance (Bombers) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Toughness Boost → Toughness Damage Reduction 3 Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Boost → No Hurting Friends 2 Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Boost → +13-17% Toughness Both selections contribute persistent effects to the toughness family
Stat Alignment Soften Them Up → Massacre Both selections contribute persistent effects to the general_offense family
Trigger Target Soften Them Up → Massacre Both activate on on_hit
Stat Alignment Soften Them Up → Payback Time Both selections contribute persistent effects to the general_offense family
Stat Alignment Soften Them Up → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment Soften Them Up → Lucky Streak 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment Soften Them Up → Power Surge Both selections contribute persistent effects to the general_offense family
Stat Alignment Soften Them Up → Skullcrusher Both selections contribute persistent effects to the general_offense family
Trigger Target Soften Them Up → Skullcrusher Both activate on on_hit
Stat Alignment Soften Them Up → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Soften Them Up → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Soften Them Up → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Soften Them Up → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment Soften Them Up → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Soften Them Up → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Reload Boost 2 → Ammo Stash Both selections contribute persistent effects to the ranged_offense family
Stat Alignment Reload Boost 2 → Bulletstorm 2 Both selections contribute persistent effects to the ranged_offense family
Stat Alignment Reload Boost 2 → Ranged Damage Boost 7 Both selections contribute persistent effects to the ranged_offense family
Stat Alignment Ammo Stash → Bulletstorm 2 Both selections contribute persistent effects to the ranged_offense family
Stat Alignment Ammo Stash → Ranged Damage Boost 7 Both selections contribute persistent effects to the ranged_offense family
Stat Alignment Mobile Emplacement → Cant Hit Meagain 2 Selections contribute different-category effects to the damage_reduction family
Stat Alignment Mobile Emplacement → Pumped Up 2 Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Mobile Emplacement → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Mobile Emplacement → +5-20% Damage Resistance (Bombers) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Toughness Damage Reduction 3 → No Hurting Friends 2 Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Damage Reduction 3 → +13-17% Toughness Both selections contribute persistent effects to the toughness family
Stat Alignment Massacre → Payback Time Both selections contribute persistent effects to the general_offense family
Stat Alignment Massacre → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment Massacre → Lucky Streak 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment Massacre → Lucky Streak 2 Both selections contribute persistent effects to the crit family
Stat Alignment Massacre → Power Surge Both selections contribute persistent effects to the general_offense family
Stat Alignment Massacre → Skullcrusher Both selections contribute persistent effects to the general_offense family
Trigger Target Massacre → Skullcrusher Both activate on on_hit
Stat Alignment Massacre → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Massacre → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Massacre → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Massacre → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment Massacre → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Massacre → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Massacre → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the crit family
Stat Alignment Payback Time → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment Payback Time → Lucky Streak 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment Payback Time → Power Surge Both selections contribute persistent effects to the general_offense family
Stat Alignment Payback Time → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment Payback Time → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Payback Time → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Payback Time → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Payback Time → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment Payback Time → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Payback Time → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Bulletstorm 2 → Ranged Damage Boost 7 Both selections contribute persistent effects to the ranged_offense family
Trigger Target No Hurting Friends 2 → Cant Hit Meagain 2 Both activate on on_damage_taken
Stat Alignment No Hurting Friends 2 → Lucky Streak 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment No Hurting Friends 2 → Power Surge Both selections contribute persistent effects to the general_offense family
Stat Alignment No Hurting Friends 2 → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment No Hurting Friends 2 → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment No Hurting Friends 2 → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment No Hurting Friends 2 → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment No Hurting Friends 2 → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment No Hurting Friends 2 → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment No Hurting Friends 2 → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment No Hurting Friends 2 → +13-17% Toughness Both selections contribute persistent effects to the toughness family
Stat Alignment Cant Hit Meagain 2 → Pumped Up 2 Selections contribute different-category effects to the damage_reduction family
Stat Alignment Cant Hit Meagain 2 → +5-20% Damage Resistance (Gunners) Selections contribute different-category effects to the damage_reduction family
Stat Alignment Cant Hit Meagain 2 → +5-20% Damage Resistance (Bombers) Selections contribute different-category effects to the damage_reduction family
Stat Alignment Pumped Up 2 → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Pumped Up 2 → +5-20% Damage Resistance (Bombers) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Lucky Streak 2 → Power Surge Both selections contribute persistent effects to the general_offense family
Stat Alignment Lucky Streak 2 → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment Lucky Streak 2 → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Lucky Streak 2 → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Lucky Streak 2 → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Lucky Streak 2 → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment Lucky Streak 2 → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Lucky Streak 2 → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Lucky Streak 2 → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the crit family
Stat Alignment Dedicated Practice 2 → +1-4% Combat Ability Regeneration Both selections contribute persistent effects to the utility family
Stat Alignment Dedicated Practice 2 → +4-10% Revive Speed (Ally) Both selections contribute persistent effects to the utility family
Stat Alignment Power Surge → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment Power Surge → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Power Surge → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Power Surge → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Power Surge → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment Power Surge → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Power Surge → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Skullcrusher → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Skullcrusher → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Skullcrusher → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Skullcrusher → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment Skullcrusher → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Skullcrusher → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Armored Damage → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Armored Damage → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Armored Damage → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Armored Damage → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Blaze Away → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment Blaze Away → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Blaze Away → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Deathspitter → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Deathspitter → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Ranged Common Wield Increased Super Armor Damage → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment +5-20% Damage Resistance (Gunners) → +5-20% Damage Resistance (Bombers) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment +1-4% Combat Ability Regeneration → +4-10% Revive Speed (Ally) Both selections contribute persistent effects to the utility family