H
Ogryn ✓ Audited · 0 unresolved Source · Games Lantern
Tactical Record

Heavy Gun-Lugger | Point-Blank Barrage | Burst Limiter Override

Ability Point Blank Barrage
Blitz Frag Bomb
Aura Coward Culling
Keystone Burst Limiter Override

Verdict

Identity

Role
General offense · Damage reduction · Ranged offense
Melee 15 · Ranged 20 · concentration 0.11

Strengths

2 pillars
Talent Coherence ▰▰▰▰▰
High stat concentration (0.110) +0.5
Blessing Synergy ▰▰▰▰▰
Connected blessings: Power Surge, Skullcrusher, Blaze Away, Deathspitter

Risks

2 flags
  • Survivability 2/5 — Effective HP x1.09 vs class baseline
  • Effect-modeled coverage 76%

Scorecard — eight dimensions

Loadout

Slots
Ability Point Blank Barrage
Blitz Frag Bomb
Aura Coward Culling
Keystone Burst Limiter Override
Curio Perks 12 perks · 4/5
+13-17% Toughness+5-20% Damage Resistance (Gunners)+6-12% Stamina Regeneration+5-20% Damage Resistance (Bombers)+13-17% Toughness+1-4% Combat Ability Regeneration+6-12% Stamina Regeneration+4-10% Revive Speed (Ally)+13-17% Toughness+1-4% Combat Ability Regeneration+6-12% Stamina Regeneration+4-10% Revive Speed (Ally)
Talents 26 picks · see lattice below
The Best DefenceSmash EmSteady GripHeavyweightToughness Boost 2Toughness Boost 3Soften Them UpReload Boost 2Ammo StashMobile EmplacementMaximum FirepowerGood ShootinToughness Damage Reduction 3BruiserMassacrePayback TimeHail of FireBullet BravadoToughness Boost 7Bulletstorm 2No Hurting Friends 2Ranged Damage Boost 7Cant Hit Meagain 2Pumped Up 2Lucky Streak 2Dedicated Practice 2
Melee
Achlys Mk I Power Maul
Perks
5/5

Perks

Damage (Carapace) 25% T4
Damage (Flak Armoured) 25% T4

Blessings

Power Surge
Skullcrusher
Ranged
Gorgonum Mk IV Twin-Linked Heavy Stubber
Perks
5/5

Perks

Damage (Carapace) 25% T4
Critical Hit Chance 5% T4

Blessings

Blaze Away
Deathspitter

Talent lattice

Talent lattice ogryn · … nodes
selected available

Loading lattice…

Synergies

Stat Alignment
Coward Culling → Heavyweight Both selections contribute persistent effects to the general_offense family General offense
Stat Alignment
Coward Culling → Soften Them Up Both selections contribute persistent effects to the general_offense family General offense
Stat Alignment
Coward Culling → Massacre Both selections contribute persistent effects to the general_offense family General offense
Stat Alignment
Coward Culling → Payback Time Both selections contribute persistent effects to the general_offense family General offense
Stat Alignment
Coward Culling → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family General offense
Stat Alignment
Coward Culling → Lucky Streak 2 Both selections contribute persistent effects to the general_offense family General offense
Show 143 more synergy edges
Stat Alignment
Coward Culling → Power Surge Both selections contribute persistent effects to the general_offense family
Stat Alignment
Coward Culling → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment
Coward Culling → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Coward Culling → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Coward Culling → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment
Coward Culling → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment
Coward Culling → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Coward Culling → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Trigger Target
Burst Limiter Override → Soften Them Up Both activate on on_hit
Stat Alignment
Burst Limiter Override → Reload Boost 2 Both selections contribute persistent effects to the ranged_offense family
Stat Alignment
Burst Limiter Override → Ammo Stash Both selections contribute persistent effects to the ranged_offense family
Trigger Target
Burst Limiter Override → Massacre Both activate on on_hit
Stat Alignment
Burst Limiter Override → Bulletstorm 2 Both selections contribute persistent effects to the ranged_offense family
Stat Alignment
Burst Limiter Override → Ranged Damage Boost 7 Both selections contribute persistent effects to the ranged_offense family
Trigger Target
Burst Limiter Override → Skullcrusher Both activate on on_hit
Stat Alignment
Heavyweight → Soften Them Up Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Mobile Emplacement Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Heavyweight → Massacre Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Payback Time Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Cant Hit Meagain 2 Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Heavyweight → Pumped Up 2 Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Heavyweight → Lucky Streak 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Power Surge Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Heavyweight → +5-20% Damage Resistance (Bombers) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Toughness Boost → Toughness Damage Reduction 3 Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Boost → No Hurting Friends 2 Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Boost → +13-17% Toughness Both selections contribute persistent effects to the toughness family
Stat Alignment
Soften Them Up → Massacre Both selections contribute persistent effects to the general_offense family
Trigger Target
Soften Them Up → Massacre Both activate on on_hit
Stat Alignment
Soften Them Up → Payback Time Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → Lucky Streak 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → Power Surge Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → Skullcrusher Both selections contribute persistent effects to the general_offense family
Trigger Target
Soften Them Up → Skullcrusher Both activate on on_hit
Stat Alignment
Soften Them Up → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment
Reload Boost 2 → Ammo Stash Both selections contribute persistent effects to the ranged_offense family
Stat Alignment
Reload Boost 2 → Bulletstorm 2 Both selections contribute persistent effects to the ranged_offense family
Stat Alignment
Reload Boost 2 → Ranged Damage Boost 7 Both selections contribute persistent effects to the ranged_offense family
Stat Alignment
Ammo Stash → Bulletstorm 2 Both selections contribute persistent effects to the ranged_offense family
Stat Alignment
Ammo Stash → Ranged Damage Boost 7 Both selections contribute persistent effects to the ranged_offense family
Stat Alignment
Mobile Emplacement → Cant Hit Meagain 2 Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Mobile Emplacement → Pumped Up 2 Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Mobile Emplacement → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Mobile Emplacement → +5-20% Damage Resistance (Bombers) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Toughness Damage Reduction 3 → No Hurting Friends 2 Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Damage Reduction 3 → +13-17% Toughness Both selections contribute persistent effects to the toughness family
Stat Alignment
Massacre → Payback Time Both selections contribute persistent effects to the general_offense family
Stat Alignment
Massacre → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
Massacre → Lucky Streak 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
Massacre → Lucky Streak 2 Both selections contribute persistent effects to the crit family
Stat Alignment
Massacre → Power Surge Both selections contribute persistent effects to the general_offense family
Stat Alignment
Massacre → Skullcrusher Both selections contribute persistent effects to the general_offense family
Trigger Target
Massacre → Skullcrusher Both activate on on_hit
Stat Alignment
Massacre → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Massacre → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Massacre → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment
Massacre → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment
Massacre → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Massacre → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment
Massacre → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the crit family
Stat Alignment
Payback Time → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
Payback Time → Lucky Streak 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
Payback Time → Power Surge Both selections contribute persistent effects to the general_offense family
Stat Alignment
Payback Time → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment
Payback Time → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Payback Time → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Payback Time → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment
Payback Time → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment
Payback Time → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Payback Time → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment
Bulletstorm 2 → Ranged Damage Boost 7 Both selections contribute persistent effects to the ranged_offense family
Trigger Target
No Hurting Friends 2 → Cant Hit Meagain 2 Both activate on on_damage_taken
Stat Alignment
No Hurting Friends 2 → Lucky Streak 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Power Surge Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → +13-17% Toughness Both selections contribute persistent effects to the toughness family
Stat Alignment
Cant Hit Meagain 2 → Pumped Up 2 Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Cant Hit Meagain 2 → +5-20% Damage Resistance (Gunners) Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Cant Hit Meagain 2 → +5-20% Damage Resistance (Bombers) Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Pumped Up 2 → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Pumped Up 2 → +5-20% Damage Resistance (Bombers) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Lucky Streak 2 → Power Surge Both selections contribute persistent effects to the general_offense family
Stat Alignment
Lucky Streak 2 → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment
Lucky Streak 2 → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Lucky Streak 2 → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Lucky Streak 2 → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment
Lucky Streak 2 → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment
Lucky Streak 2 → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Lucky Streak 2 → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment
Lucky Streak 2 → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the crit family
Stat Alignment
Dedicated Practice 2 → +1-4% Combat Ability Regeneration Both selections contribute persistent effects to the utility family
Stat Alignment
Dedicated Practice 2 → +4-10% Revive Speed (Ally) Both selections contribute persistent effects to the utility family
Stat Alignment
Power Surge → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment
Power Surge → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Power Surge → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Power Surge → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment
Power Surge → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment
Power Surge → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Power Surge → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment
Skullcrusher → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Skullcrusher → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Skullcrusher → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment
Skullcrusher → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment
Skullcrusher → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Skullcrusher → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Armored Damage → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Armored Damage → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Armored Damage → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Armored Damage → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment
Blaze Away → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment
Blaze Away → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Blaze Away → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment
Deathspitter → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Deathspitter → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Ranged Common Wield Increased Super Armor Damage → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment
+5-20% Damage Resistance (Gunners) → +5-20% Damage Resistance (Bombers) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
+1-4% Combat Ability Regeneration → +4-10% Revive Speed (Ally) Both selections contribute persistent effects to the utility family
Analytical coverage audit
Effect-Modeled 76%
Source-Linked 90%
Entities Analyzed 52
Build Identity General offense, Damage reduction, Ranged offense
Coverage Gaps None
Slot Balance M15 · R20

Cogitator — breakpoint matrix

Slice — Sustained · Damnation
Quality 0.8
Achlys Mk I Power Maul
Melee weapon
5 action rows
ActionChaos Armored HoundChaos Armored InfectedChaos Beast Of NurgleChaos DaemonhostChaos HoundChaos Hound MutatorChaos Lesser Mutated PoxwalkerChaos Mutated PoxwalkerChaos Mutator DaemonhostChaos Mutator RitualistChaos Newly InfectedChaos Ogryn BulwarkChaos Ogryn ExecutorChaos Ogryn GunnerChaos Ogryn HoundmasterChaos Plague OgrynChaos PoxwalkerChaos Poxwalker BomberChaos SpawnCultist AssaultCultist BerzerkerCultist CaptainCultist FlamerCultist GrenadierCultist GunnerCultist MeleeCultist MutantCultist Mutant MutatorCultist RitualistCultist ShocktrooperRenegade AssaultRenegade BerzerkerRenegade CaptainRenegade ExecutorRenegade FlamerRenegade Flamer MutatorRenegade GrenadierRenegade GunnerRenegade MeleeRenegade NetgunnerRenegade Plasma GunnerRenegade Radio OperatorRenegade RiflemanRenegade ShocktrooperRenegade SniperRenegade Twin CaptainRenegade Twin Captain Two
Light Attack 1112937111137213423638113012111111312112112111111111112014
Light Attack 2112735111135213423436112912111111312112112111111111111514
Heavy Attack 1112735111135213323436112912111111312112112111111111111214
Heavy Attack 2112229111129213322729112311111111212112112111111111112014
Push Followup112735111135213423436112912111111312112112111111111111514
Gorgonum Mk IV Twin-Linked Heavy Stubber
Ranged weapon
2 action rows
ActionChaos Armored HoundChaos Armored InfectedChaos Beast Of NurgleChaos DaemonhostChaos HoundChaos Hound MutatorChaos Lesser Mutated PoxwalkerChaos Mutated PoxwalkerChaos Mutator DaemonhostChaos Mutator RitualistChaos Newly InfectedChaos Ogryn BulwarkChaos Ogryn ExecutorChaos Ogryn GunnerChaos Ogryn HoundmasterChaos Plague OgrynChaos PoxwalkerChaos Poxwalker BomberChaos SpawnCultist AssaultCultist BerzerkerCultist CaptainCultist FlamerCultist GrenadierCultist GunnerCultist MeleeCultist MutantCultist Mutant MutatorCultist RitualistCultist ShocktrooperRenegade AssaultRenegade BerzerkerRenegade CaptainRenegade ExecutorRenegade FlamerRenegade Flamer MutatorRenegade GrenadierRenegade GunnerRenegade MeleeRenegade NetgunnerRenegade Plasma GunnerRenegade Radio OperatorRenegade RiflemanRenegade ShocktrooperRenegade SniperRenegade Twin CaptainRenegade Twin Captain Two
Shoot Hip112741111141213823441113211221111212113222111111111113727
Shoot Zoomed112741111141213823441113211221111212113222111111111113727
class:ogryn grade:A · 34/40 entities:52 coverage:76% resolver:Aussiemon/Darktide-Source-Code source:games_lantern
Source-backed Darktide build analysis