Stat Alignment True Grit → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Toughness Damage Reduction → Arbitrator Armour Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Damage Reduction → Plasteel Plates Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Damage Reduction → +13-17% Toughness Both selections contribute persistent effects to the toughness family
Stat Alignment Arbitrator Armour → Plasteel Plates Both selections contribute persistent effects to the toughness family
Stat Alignment Arbitrator Armour → +13-17% Toughness Both selections contribute persistent effects to the toughness family
Stat Alignment Imposing Force → Hold the Line Selections contribute different-category effects to the damage_reduction family
Trigger Target Imposing Force → Hold the Line Both activate on on_hit
Trigger Target Imposing Force → Soulguilt Scan Both activate on on_hit
Trigger Target Imposing Force → No Escape Both activate on on_hit
Trigger Target Imposing Force → Zealous Dedication Both activate on on_hit
Trigger Target Imposing Force → Justified Measures Both activate on on_hit
Trigger Target Imposing Force → Execution Both activate on on_hit
Stat Alignment Imposing Force → +5-20% Damage Resistance (Gunners) Selections contribute different-category effects to the damage_reduction family
Trigger Target Hold the Line → Soulguilt Scan Both activate on on_hit
Trigger Target Hold the Line → No Escape Both activate on on_hit
Trigger Target Hold the Line → Zealous Dedication Both activate on on_hit
Trigger Target Hold the Line → Justified Measures Both activate on on_hit
Trigger Target Hold the Line → Execution Both activate on on_hit
Stat Alignment Hold the Line → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Cleave Boost → Arbites Revelatum Selections contribute different-category effects to the general_offense family
Stat Alignment Cleave Boost → Soulguilt Scan Both selections contribute persistent effects to the general_offense family
Stat Alignment Cleave Boost → No Escape Selections contribute different-category effects to the general_offense family
Stat Alignment Cleave Boost → Weight of the Lex Selections contribute different-category effects to the general_offense family
Stat Alignment Cleave Boost → Zealous Dedication Both selections contribute persistent effects to the general_offense family
Stat Alignment Cleave Boost → Monstrosity Hunter Both selections contribute persistent effects to the general_offense family
Stat Alignment Cleave Boost → The Emperors Fist Both selections contribute persistent effects to the melee_offense family
Stat Alignment Cleave Boost → The Emperors Fist Both selections contribute persistent effects to the general_offense family
Stat Alignment Cleave Boost → Justified Measures Both selections contribute persistent effects to the general_offense family
Stat Alignment Cleave Boost → Execution Both selections contribute persistent effects to the general_offense family
Stat Alignment Cleave Boost → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment Cleave Boost → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Cleave Boost → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Cleave Boost → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment Cleave Boost → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Cleave Boost → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Plasteel Plates → +13-17% Toughness Both selections contribute persistent effects to the toughness family
Stat Alignment Arbites Revelatum → Soulguilt Scan Selections contribute different-category effects to the general_offense family
Stat Alignment Arbites Revelatum → No Escape Both selections contribute dynamic effects to the general_offense family
Stat Alignment Arbites Revelatum → Weight of the Lex Both selections contribute dynamic effects to the general_offense family
Stat Alignment Arbites Revelatum → Zealous Dedication Selections contribute different-category effects to the general_offense family
Stat Alignment Arbites Revelatum → Monstrosity Hunter Selections contribute different-category effects to the general_offense family
Stat Alignment Arbites Revelatum → The Emperors Fist Selections contribute different-category effects to the general_offense family
Stat Alignment Arbites Revelatum → Justified Measures Selections contribute different-category effects to the general_offense family
Stat Alignment Arbites Revelatum → Execution Selections contribute different-category effects to the general_offense family
Stat Alignment Arbites Revelatum → High Voltage Selections contribute different-category effects to the general_offense family
Stat Alignment Arbites Revelatum → Weapon Trait Melee Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Arbites Revelatum → Weapon Trait Melee Common Wield Increased Resistant Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Arbites Revelatum → Deathspitter Selections contribute different-category effects to the general_offense family
Stat Alignment Arbites Revelatum → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Arbites Revelatum → Weapon Trait Ranged Common Wield Increased Berserker Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Soulguilt Scan → No Escape Selections contribute different-category effects to the general_offense family
Trigger Target Soulguilt Scan → No Escape Both activate on on_hit
Stat Alignment Soulguilt Scan → Weight of the Lex Selections contribute different-category effects to the general_offense family
Stat Alignment Soulguilt Scan → Zealous Dedication Both selections contribute persistent effects to the general_offense family
Trigger Target Soulguilt Scan → Zealous Dedication Both activate on on_hit
Stat Alignment Soulguilt Scan → Monstrosity Hunter Both selections contribute persistent effects to the general_offense family
Stat Alignment Soulguilt Scan → The Emperors Fist Both selections contribute persistent effects to the general_offense family
Stat Alignment Soulguilt Scan → Justified Measures Both selections contribute persistent effects to the general_offense family
Trigger Target Soulguilt Scan → Justified Measures Both activate on on_hit
Stat Alignment Soulguilt Scan → Execution Both selections contribute persistent effects to the general_offense family
Trigger Target Soulguilt Scan → Execution Both activate on on_hit
Stat Alignment Soulguilt Scan → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment Soulguilt Scan → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Soulguilt Scan → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Soulguilt Scan → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment Soulguilt Scan → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Soulguilt Scan → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment No Escape → Weight of the Lex Both selections contribute dynamic effects to the general_offense family
Stat Alignment No Escape → Zealous Dedication Selections contribute different-category effects to the general_offense family
Trigger Target No Escape → Zealous Dedication Both activate on on_hit
Stat Alignment No Escape → Street Smarts Selections contribute different-category effects to the mobility family
Stat Alignment No Escape → Monstrosity Hunter Selections contribute different-category effects to the general_offense family
Stat Alignment No Escape → The Emperors Fist Selections contribute different-category effects to the general_offense family
Stat Alignment No Escape → Justified Measures Selections contribute different-category effects to the general_offense family
Trigger Target No Escape → Justified Measures Both activate on on_hit
Stat Alignment No Escape → Execution Selections contribute different-category effects to the general_offense family
Trigger Target No Escape → Execution Both activate on on_hit
Stat Alignment No Escape → High Voltage Selections contribute different-category effects to the general_offense family
Stat Alignment No Escape → Weapon Trait Melee Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment No Escape → Weapon Trait Melee Common Wield Increased Resistant Damage Selections contribute different-category effects to the general_offense family
Stat Alignment No Escape → Deathspitter Selections contribute different-category effects to the general_offense family
Stat Alignment No Escape → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment No Escape → Weapon Trait Ranged Common Wield Increased Berserker Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Weight of the Lex → Zealous Dedication Selections contribute different-category effects to the general_offense family
Stat Alignment Weight of the Lex → Monstrosity Hunter Selections contribute different-category effects to the general_offense family
Stat Alignment Weight of the Lex → The Emperors Fist Selections contribute different-category effects to the general_offense family
Stat Alignment Weight of the Lex → Justified Measures Selections contribute different-category effects to the general_offense family
Stat Alignment Weight of the Lex → Execution Selections contribute different-category effects to the general_offense family
Stat Alignment Weight of the Lex → High Voltage Selections contribute different-category effects to the general_offense family
Stat Alignment Weight of the Lex → Weapon Trait Melee Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Weight of the Lex → Weapon Trait Melee Common Wield Increased Resistant Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Weight of the Lex → Deathspitter Selections contribute different-category effects to the general_offense family
Stat Alignment Weight of the Lex → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Weight of the Lex → Weapon Trait Ranged Common Wield Increased Berserker Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Zealous Dedication → Monstrosity Hunter Both selections contribute persistent effects to the general_offense family
Stat Alignment Zealous Dedication → The Emperors Fist Both selections contribute persistent effects to the general_offense family
Stat Alignment Zealous Dedication → Justified Measures Both selections contribute persistent effects to the general_offense family
Trigger Target Zealous Dedication → Justified Measures Both activate on on_hit
Stat Alignment Zealous Dedication → Execution Both selections contribute persistent effects to the general_offense family
Trigger Target Zealous Dedication → Execution Both activate on on_hit
Stat Alignment Zealous Dedication → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment Zealous Dedication → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Zealous Dedication → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Zealous Dedication → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment Zealous Dedication → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Zealous Dedication → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Go Get Em → +1-4% Combat Ability Regeneration Both selections contribute persistent effects to the utility family
Stat Alignment Go Get Em → +4-10% Revive Speed (Ally) Both selections contribute persistent effects to the utility family
Stat Alignment Monstrosity Hunter → The Emperors Fist Both selections contribute persistent effects to the general_offense family
Stat Alignment Monstrosity Hunter → Justified Measures Both selections contribute persistent effects to the general_offense family
Stat Alignment Monstrosity Hunter → Execution Both selections contribute persistent effects to the general_offense family
Stat Alignment Monstrosity Hunter → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment Monstrosity Hunter → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Monstrosity Hunter → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Monstrosity Hunter → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment Monstrosity Hunter → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Monstrosity Hunter → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment The Emperors Fist → Justified Measures Both selections contribute persistent effects to the general_offense family
Stat Alignment The Emperors Fist → Execution Both selections contribute persistent effects to the general_offense family
Stat Alignment The Emperors Fist → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment The Emperors Fist → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment The Emperors Fist → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment The Emperors Fist → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment The Emperors Fist → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment The Emperors Fist → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Justified Measures → Execution Both selections contribute persistent effects to the general_offense family
Trigger Target Justified Measures → Execution Both activate on on_hit
Stat Alignment Justified Measures → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment Justified Measures → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Justified Measures → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Justified Measures → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment Justified Measures → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Justified Measures → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Execution → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment Execution → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Execution → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Execution → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment Execution → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Execution → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment High Voltage → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment High Voltage → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment High Voltage → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment High Voltage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment High Voltage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Resistant Damage → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Deathspitter → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Deathspitter → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Ranged Common Wield Increased Armored Damage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment +1-4% Combat Ability Regeneration → +4-10% Revive Speed (Ally) Both selections contribute persistent effects to the utility family