B
Arbites ✓ Audited · 0 unresolved Source · Games Lantern
Tactical Record

BUSTED - Havoc 40

Ability Castigators Stance
Blitz Remote Detonation
Aura Part of the Squad
Keystone Execution Order

Verdict

Identity

Role
General offense · Toughness · Damage reduction
Melee 16 · Ranged 16 · concentration 0.17

Strengths

2 pillars
Talent Coherence ▰▰▰▰▰
High stat concentration (0.170) +0.5
Blessing Synergy ▰▰▰▰▰
Connected blessings: Execution, High Voltage, Deathspitter

Risks

2 flags
  • Clean verdict — no flagged risks
  • Effect-modeled coverage 71%

Scorecard — eight dimensions

Loadout

Slots
Ability Castigators Stance
Blitz Remote Detonation
Aura Part of the Squad
Keystone Execution Order
Curio Perks 12 perks · 4/5
+13-17% Toughness+1-4% Combat Ability Regeneration+6-12% Stamina Regeneration+4-10% Revive Speed (Ally)+13-17% Toughness+1-4% Combat Ability Regeneration+6-12% Stamina Regeneration+5-20% Damage Resistance (Gunners)+13-17% Toughness+1-4% Combat Ability Regeneration+4-10% Revive Speed (Ally)+5-20% Damage Resistance (Gunners)
Talents 26 picks · see lattice below
Up CloseForce of WillVoltaic Mandibles AugmentWalk It OffTrue GritToughness Damage ReductionArbitrator ArmourImposing ForceHold the LineCleave BoostWrit of ExecutionPlasteel PlatesArbites RevelatumSoulguilt ScanNo EscapeWeight of the LexMalocatorKeeping ProtocolZealous DedicationGo Get EmStreet SmartsMonstrosity HunterThe Emperors FistCanine MoraleJustified MeasuresConcussive
Melee
Branx Mk III Arbites Shock Maul
Perks
5/5

Perks

Damage (Carapace) 25% T4
Damage (Unyielding) 25% T4

Blessings

Execution
High Voltage
Ranged
Exaction Mk III Exterminator Shotgun
Perks
5/5

Perks

Damage (Flak Armoured) 25% T4
Damage (Maniacs) 25% T4

Blessings

Deathspitter
Execution

Talent lattice

Talent lattice arbites · … nodes
selected available

Loading lattice…

Synergies

Stat Alignment
Part of the Squad → Toughness Damage Reduction Both selections contribute persistent effects to the toughness family Toughness
Stat Alignment
Part of the Squad → Arbitrator Armour Both selections contribute persistent effects to the toughness family Toughness
Stat Alignment
Part of the Squad → Plasteel Plates Both selections contribute persistent effects to the toughness family Toughness
Stat Alignment
Part of the Squad → +13-17% Toughness Both selections contribute persistent effects to the toughness family Toughness
Stat Alignment
True Grit → Imposing Force Selections contribute different-category effects to the damage_reduction family Damage reduction
Stat Alignment
True Grit → Hold the Line Both selections contribute persistent effects to the damage_reduction family Damage reduction
Show 156 more synergy edges
Stat Alignment
True Grit → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Toughness Damage Reduction → Arbitrator Armour Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Damage Reduction → Plasteel Plates Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Damage Reduction → +13-17% Toughness Both selections contribute persistent effects to the toughness family
Stat Alignment
Arbitrator Armour → Plasteel Plates Both selections contribute persistent effects to the toughness family
Stat Alignment
Arbitrator Armour → +13-17% Toughness Both selections contribute persistent effects to the toughness family
Stat Alignment
Imposing Force → Hold the Line Selections contribute different-category effects to the damage_reduction family
Trigger Target
Imposing Force → Hold the Line Both activate on on_hit
Trigger Target
Imposing Force → Soulguilt Scan Both activate on on_hit
Trigger Target
Imposing Force → No Escape Both activate on on_hit
Trigger Target
Imposing Force → Zealous Dedication Both activate on on_hit
Trigger Target
Imposing Force → Justified Measures Both activate on on_hit
Trigger Target
Imposing Force → Execution Both activate on on_hit
Stat Alignment
Imposing Force → +5-20% Damage Resistance (Gunners) Selections contribute different-category effects to the damage_reduction family
Trigger Target
Hold the Line → Soulguilt Scan Both activate on on_hit
Trigger Target
Hold the Line → No Escape Both activate on on_hit
Trigger Target
Hold the Line → Zealous Dedication Both activate on on_hit
Trigger Target
Hold the Line → Justified Measures Both activate on on_hit
Trigger Target
Hold the Line → Execution Both activate on on_hit
Stat Alignment
Hold the Line → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Cleave Boost → Arbites Revelatum Selections contribute different-category effects to the general_offense family
Stat Alignment
Cleave Boost → Soulguilt Scan Both selections contribute persistent effects to the general_offense family
Stat Alignment
Cleave Boost → No Escape Selections contribute different-category effects to the general_offense family
Stat Alignment
Cleave Boost → Weight of the Lex Selections contribute different-category effects to the general_offense family
Stat Alignment
Cleave Boost → Zealous Dedication Both selections contribute persistent effects to the general_offense family
Stat Alignment
Cleave Boost → Monstrosity Hunter Both selections contribute persistent effects to the general_offense family
Stat Alignment
Cleave Boost → The Emperors Fist Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Cleave Boost → The Emperors Fist Both selections contribute persistent effects to the general_offense family
Stat Alignment
Cleave Boost → Justified Measures Both selections contribute persistent effects to the general_offense family
Stat Alignment
Cleave Boost → Execution Both selections contribute persistent effects to the general_offense family
Stat Alignment
Cleave Boost → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Cleave Boost → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Cleave Boost → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Cleave Boost → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment
Cleave Boost → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Cleave Boost → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Plasteel Plates → +13-17% Toughness Both selections contribute persistent effects to the toughness family
Stat Alignment
Arbites Revelatum → Soulguilt Scan Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → No Escape Both selections contribute dynamic effects to the general_offense family
Stat Alignment
Arbites Revelatum → Weight of the Lex Both selections contribute dynamic effects to the general_offense family
Stat Alignment
Arbites Revelatum → Zealous Dedication Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → Monstrosity Hunter Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → The Emperors Fist Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → Justified Measures Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → Execution Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → High Voltage Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → Weapon Trait Melee Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → Weapon Trait Melee Common Wield Increased Resistant Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → Deathspitter Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → Weapon Trait Ranged Common Wield Increased Berserker Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Soulguilt Scan → No Escape Selections contribute different-category effects to the general_offense family
Trigger Target
Soulguilt Scan → No Escape Both activate on on_hit
Stat Alignment
Soulguilt Scan → Weight of the Lex Selections contribute different-category effects to the general_offense family
Stat Alignment
Soulguilt Scan → Zealous Dedication Both selections contribute persistent effects to the general_offense family
Trigger Target
Soulguilt Scan → Zealous Dedication Both activate on on_hit
Stat Alignment
Soulguilt Scan → Monstrosity Hunter Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soulguilt Scan → The Emperors Fist Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soulguilt Scan → Justified Measures Both selections contribute persistent effects to the general_offense family
Trigger Target
Soulguilt Scan → Justified Measures Both activate on on_hit
Stat Alignment
Soulguilt Scan → Execution Both selections contribute persistent effects to the general_offense family
Trigger Target
Soulguilt Scan → Execution Both activate on on_hit
Stat Alignment
Soulguilt Scan → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soulguilt Scan → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soulguilt Scan → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soulguilt Scan → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soulguilt Scan → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soulguilt Scan → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Escape → Weight of the Lex Both selections contribute dynamic effects to the general_offense family
Stat Alignment
No Escape → Zealous Dedication Selections contribute different-category effects to the general_offense family
Trigger Target
No Escape → Zealous Dedication Both activate on on_hit
Stat Alignment
No Escape → Street Smarts Selections contribute different-category effects to the mobility family
Stat Alignment
No Escape → Monstrosity Hunter Selections contribute different-category effects to the general_offense family
Stat Alignment
No Escape → The Emperors Fist Selections contribute different-category effects to the general_offense family
Stat Alignment
No Escape → Justified Measures Selections contribute different-category effects to the general_offense family
Trigger Target
No Escape → Justified Measures Both activate on on_hit
Stat Alignment
No Escape → Execution Selections contribute different-category effects to the general_offense family
Trigger Target
No Escape → Execution Both activate on on_hit
Stat Alignment
No Escape → High Voltage Selections contribute different-category effects to the general_offense family
Stat Alignment
No Escape → Weapon Trait Melee Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
No Escape → Weapon Trait Melee Common Wield Increased Resistant Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
No Escape → Deathspitter Selections contribute different-category effects to the general_offense family
Stat Alignment
No Escape → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
No Escape → Weapon Trait Ranged Common Wield Increased Berserker Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Weight of the Lex → Zealous Dedication Selections contribute different-category effects to the general_offense family
Stat Alignment
Weight of the Lex → Monstrosity Hunter Selections contribute different-category effects to the general_offense family
Stat Alignment
Weight of the Lex → The Emperors Fist Selections contribute different-category effects to the general_offense family
Stat Alignment
Weight of the Lex → Justified Measures Selections contribute different-category effects to the general_offense family
Stat Alignment
Weight of the Lex → Execution Selections contribute different-category effects to the general_offense family
Stat Alignment
Weight of the Lex → High Voltage Selections contribute different-category effects to the general_offense family
Stat Alignment
Weight of the Lex → Weapon Trait Melee Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Weight of the Lex → Weapon Trait Melee Common Wield Increased Resistant Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Weight of the Lex → Deathspitter Selections contribute different-category effects to the general_offense family
Stat Alignment
Weight of the Lex → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Weight of the Lex → Weapon Trait Ranged Common Wield Increased Berserker Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Zealous Dedication → Monstrosity Hunter Both selections contribute persistent effects to the general_offense family
Stat Alignment
Zealous Dedication → The Emperors Fist Both selections contribute persistent effects to the general_offense family
Stat Alignment
Zealous Dedication → Justified Measures Both selections contribute persistent effects to the general_offense family
Trigger Target
Zealous Dedication → Justified Measures Both activate on on_hit
Stat Alignment
Zealous Dedication → Execution Both selections contribute persistent effects to the general_offense family
Trigger Target
Zealous Dedication → Execution Both activate on on_hit
Stat Alignment
Zealous Dedication → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Zealous Dedication → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Zealous Dedication → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Zealous Dedication → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment
Zealous Dedication → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Zealous Dedication → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Go Get Em → +1-4% Combat Ability Regeneration Both selections contribute persistent effects to the utility family
Stat Alignment
Go Get Em → +4-10% Revive Speed (Ally) Both selections contribute persistent effects to the utility family
Stat Alignment
Monstrosity Hunter → The Emperors Fist Both selections contribute persistent effects to the general_offense family
Stat Alignment
Monstrosity Hunter → Justified Measures Both selections contribute persistent effects to the general_offense family
Stat Alignment
Monstrosity Hunter → Execution Both selections contribute persistent effects to the general_offense family
Stat Alignment
Monstrosity Hunter → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Monstrosity Hunter → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Monstrosity Hunter → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Monstrosity Hunter → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment
Monstrosity Hunter → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Monstrosity Hunter → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
The Emperors Fist → Justified Measures Both selections contribute persistent effects to the general_offense family
Stat Alignment
The Emperors Fist → Execution Both selections contribute persistent effects to the general_offense family
Stat Alignment
The Emperors Fist → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment
The Emperors Fist → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
The Emperors Fist → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
The Emperors Fist → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment
The Emperors Fist → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
The Emperors Fist → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Justified Measures → Execution Both selections contribute persistent effects to the general_offense family
Trigger Target
Justified Measures → Execution Both activate on on_hit
Stat Alignment
Justified Measures → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Justified Measures → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Justified Measures → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Justified Measures → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment
Justified Measures → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Justified Measures → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Execution → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Execution → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Execution → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Execution → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment
Execution → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Execution → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
High Voltage → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
High Voltage → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
High Voltage → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment
High Voltage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
High Voltage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Resistant Damage → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Deathspitter → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Deathspitter → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Ranged Common Wield Increased Armored Damage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
+1-4% Combat Ability Regeneration → +4-10% Revive Speed (Ally) Both selections contribute persistent effects to the utility family
Analytical coverage audit
Effect-Modeled 71%
Source-Linked 90%
Entities Analyzed 52
Build Identity General offense, Toughness, Damage reduction
Coverage Gaps None
Slot Balance M16 · R16

Cogitator — breakpoint matrix

Slice — Sustained · Damnation
Quality 0.8
Branx Mk III Arbites Shock Maul
Melee weapon
10 action rows
ActionChaos Armored HoundChaos Armored InfectedChaos Beast Of NurgleChaos DaemonhostChaos HoundChaos Hound MutatorChaos Lesser Mutated PoxwalkerChaos Mutated PoxwalkerChaos Mutator DaemonhostChaos Mutator RitualistChaos Newly InfectedChaos Ogryn BulwarkChaos Ogryn ExecutorChaos Ogryn GunnerChaos Ogryn HoundmasterChaos Plague OgrynChaos PoxwalkerChaos Poxwalker BomberChaos SpawnCultist AssaultCultist BerzerkerCultist CaptainCultist FlamerCultist GrenadierCultist GunnerCultist MeleeCultist MutantCultist Mutant MutatorCultist RitualistCultist ShocktrooperRenegade AssaultRenegade BerzerkerRenegade CaptainRenegade ExecutorRenegade FlamerRenegade Flamer MutatorRenegade GrenadierRenegade GunnerRenegade MeleeRenegade NetgunnerRenegade Plasma GunnerRenegade Radio OperatorRenegade RiflemanRenegade ShocktrooperRenegade SniperRenegade Twin CaptainRenegade Twin Captain Two
Light Attack 111681111811121891171141111111111411111111111144
Light Attack 211791111911121991181141111111111411111111111145
Light Attack 311791111911131991181141111111111411111111111145
Light Attack 411681111811121891171141111111111411111111111144
Light Attack 511791111911121991181141111111111411111111111145
Light Attack 611791111911131991181141111111111411111111111145
Heavy Attack 111681111811111891171141111111111411111111111144
Heavy Attack 211791111911111991181141111111111411111111111145
Push Followup 111791111911121991181141111111111411111111111145
Push Followup 211791111911111991181141111111111411111111111145
Exaction Mk III Exterminator Shotgun
Ranged weapon
2 action rows
ActionChaos Armored HoundChaos Armored InfectedChaos Beast Of NurgleChaos DaemonhostChaos HoundChaos Hound MutatorChaos Lesser Mutated PoxwalkerChaos Mutated PoxwalkerChaos Mutator DaemonhostChaos Mutator RitualistChaos Newly InfectedChaos Ogryn BulwarkChaos Ogryn ExecutorChaos Ogryn GunnerChaos Ogryn HoundmasterChaos Plague OgrynChaos PoxwalkerChaos Poxwalker BomberChaos SpawnCultist AssaultCultist BerzerkerCultist CaptainCultist FlamerCultist GrenadierCultist GunnerCultist MeleeCultist MutantCultist Mutant MutatorCultist RitualistCultist ShocktrooperRenegade AssaultRenegade BerzerkerRenegade CaptainRenegade ExecutorRenegade FlamerRenegade Flamer MutatorRenegade GrenadierRenegade GunnerRenegade MeleeRenegade NetgunnerRenegade Plasma GunnerRenegade Radio OperatorRenegade RiflemanRenegade ShocktrooperRenegade SniperRenegade Twin CaptainRenegade Twin Captain Two
Shoot Hip1161011111011141810118118111111111281111111111111810
Shoot Zoomed1161011111011141810118118111111111281111111111111810
class:arbites grade:S · 36/40 entities:52 coverage:71% resolver:Aussiemon/Darktide-Source-Code source:games_lantern
Source-backed Darktide build analysis