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Arbites ✓ Audited · 0 unresolved Source · Games Lantern
Tactical Record

[Havoc 40 Meta] Hyper Carry Dog Build

Ability Castigators Stance
Blitz Remote Detonation
Aura Breaking Dissent
Keystone Execution Order

Verdict

Identity

Role
General offense · Toughness · Melee offense
Melee 18 · Ranged 16 · concentration 0.13

Strengths

2 pillars
Talent Coherence ▰▰▰▰▰
1 measurable talent(s) participate in no synergy edges (-0.5 each)
Blessing Synergy ▰▰▰▰▰
Connected blessings: High Voltage, Deathspitter, Relentless Strikes

Risks

2 flags
  • Clean verdict — no flagged risks
  • Effect-modeled coverage 76%

Scorecard — eight dimensions

Loadout

Slots
Ability Castigators Stance
Blitz Remote Detonation
Aura Breaking Dissent
Keystone Execution Order
Curio Perks 12 perks · 4/5
+13-17% Toughness+1-4% Combat Ability Regeneration+6-15% Corruption Resistance+4-10% Revive Speed (Ally)+17-21% Max Health+1-4% Combat Ability Regeneration+6-12% Stamina Regeneration+4-10% Revive Speed (Ally)+1-3 Max Stamina+1-4% Combat Ability Regeneration+4-10% Revive Speed (Ally)+6-12% Stamina Regeneration
Talents 26 picks · see lattice below
Hammer of JudgementUp CloseForce of WillVoltaic Mandibles AugmentWalk It OffTrue GritToughness Damage ReductionArbitrator ArmourSuppression ProtocolsHold the LineCleave BoostPlasteel PlatesArbites RevelatumSoulguilt ScanDrive Them BackWeight of the LexMalocatorKeeping ProtocolZealous DedicationGo Get EmStreet SmartsMonstrosity HunterThe Emperors FistJustified MeasuresConcussiveTarget the Weak
Melee
Branx Mk III Arbites Shock Maul
Perks
5/5

Perks

Damage (Unyielding) 25% T4
Damage (Carapace) 25% T4

Blessings

Relentless Strikes
High Voltage
Ranged
Exaction Mk III Exterminator Shotgun
Perks
5/5

Perks

Damage (Flak Armoured) 25% T4
Damage (Unyielding) 25% T4

Blessings

Deathspitter
Sustained Fire

Talent lattice

Talent lattice arbites · … nodes
selected available

Loading lattice…

Synergies

Stat Alignment
Breaking Dissent → Cleave Boost Both selections contribute persistent effects to the general_offense family General offense
Stat Alignment
Breaking Dissent → Arbites Revelatum Selections contribute different-category effects to the general_offense family General offense
Stat Alignment
Breaking Dissent → Soulguilt Scan Both selections contribute persistent effects to the general_offense family General offense
Stat Alignment
Breaking Dissent → Weight of the Lex Selections contribute different-category effects to the general_offense family General offense
Stat Alignment
Breaking Dissent → Zealous Dedication Both selections contribute persistent effects to the general_offense family General offense
Stat Alignment
Breaking Dissent → Monstrosity Hunter Both selections contribute persistent effects to the general_offense family General offense
Show 150 more synergy edges
Stat Alignment
Breaking Dissent → The Emperors Fist Both selections contribute persistent effects to the general_offense family
Stat Alignment
Breaking Dissent → Justified Measures Both selections contribute persistent effects to the general_offense family
Stat Alignment
Breaking Dissent → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Breaking Dissent → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Breaking Dissent → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Breaking Dissent → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment
Breaking Dissent → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Breaking Dissent → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Trigger Target
Hammer of Judgement → Suppression Protocols Both activate on on_hit
Trigger Target
Hammer of Judgement → Hold the Line Both activate on on_hit
Stat Alignment
Hammer of Judgement → Cleave Boost Selections contribute different-category effects to the melee_offense family
Trigger Target
Hammer of Judgement → Soulguilt Scan Both activate on on_hit
Stat Alignment
Hammer of Judgement → Drive Them Back Both selections contribute dynamic effects to the melee_offense family
Trigger Target
Hammer of Judgement → Zealous Dedication Both activate on on_hit
Stat Alignment
Hammer of Judgement → The Emperors Fist Selections contribute different-category effects to the melee_offense family
Trigger Target
Hammer of Judgement → Justified Measures Both activate on on_hit
Stat Alignment
Hammer of Judgement → Relentless Strikes Selections contribute different-category effects to the melee_offense family
Trigger Target
Hammer of Judgement → Relentless Strikes Both activate on on_hit
Stat Alignment
True Grit → Hold the Line Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
True Grit → +6-15% Corruption Resistance Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
True Grit → +17-21% Max Health Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Toughness Damage Reduction → Arbitrator Armour Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Damage Reduction → Suppression Protocols Selections contribute different-category effects to the toughness family
Stat Alignment
Toughness Damage Reduction → Plasteel Plates Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Damage Reduction → +13-17% Toughness Both selections contribute persistent effects to the toughness family
Stat Alignment
Arbitrator Armour → Suppression Protocols Selections contribute different-category effects to the toughness family
Stat Alignment
Arbitrator Armour → Plasteel Plates Both selections contribute persistent effects to the toughness family
Stat Alignment
Arbitrator Armour → +13-17% Toughness Both selections contribute persistent effects to the toughness family
Trigger Target
Suppression Protocols → Hold the Line Both activate on on_hit
Stat Alignment
Suppression Protocols → Plasteel Plates Selections contribute different-category effects to the toughness family
Trigger Target
Suppression Protocols → Soulguilt Scan Both activate on on_hit
Trigger Target
Suppression Protocols → Zealous Dedication Both activate on on_hit
Trigger Target
Suppression Protocols → Justified Measures Both activate on on_hit
Trigger Target
Suppression Protocols → Relentless Strikes Both activate on on_hit
Stat Alignment
Suppression Protocols → +13-17% Toughness Selections contribute different-category effects to the toughness family
Trigger Target
Hold the Line → Soulguilt Scan Both activate on on_hit
Trigger Target
Hold the Line → Zealous Dedication Both activate on on_hit
Trigger Target
Hold the Line → Justified Measures Both activate on on_hit
Trigger Target
Hold the Line → Relentless Strikes Both activate on on_hit
Stat Alignment
Hold the Line → +6-15% Corruption Resistance Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Hold the Line → +17-21% Max Health Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Cleave Boost → Arbites Revelatum Selections contribute different-category effects to the general_offense family
Stat Alignment
Cleave Boost → Soulguilt Scan Both selections contribute persistent effects to the general_offense family
Stat Alignment
Cleave Boost → Drive Them Back Selections contribute different-category effects to the melee_offense family
Stat Alignment
Cleave Boost → Weight of the Lex Selections contribute different-category effects to the general_offense family
Stat Alignment
Cleave Boost → Zealous Dedication Both selections contribute persistent effects to the general_offense family
Stat Alignment
Cleave Boost → Monstrosity Hunter Both selections contribute persistent effects to the general_offense family
Stat Alignment
Cleave Boost → The Emperors Fist Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Cleave Boost → The Emperors Fist Both selections contribute persistent effects to the general_offense family
Stat Alignment
Cleave Boost → Justified Measures Both selections contribute persistent effects to the general_offense family
Stat Alignment
Cleave Boost → Relentless Strikes Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Cleave Boost → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Cleave Boost → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Cleave Boost → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Cleave Boost → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment
Cleave Boost → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Cleave Boost → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Plasteel Plates → +13-17% Toughness Both selections contribute persistent effects to the toughness family
Stat Alignment
Arbites Revelatum → Soulguilt Scan Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → Weight of the Lex Both selections contribute dynamic effects to the general_offense family
Stat Alignment
Arbites Revelatum → Zealous Dedication Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → Monstrosity Hunter Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → The Emperors Fist Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → Justified Measures Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → High Voltage Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → Weapon Trait Melee Common Wield Increased Resistant Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → Weapon Trait Melee Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → Deathspitter Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → Weapon Trait Ranged Common Wield Increased Resistant Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Soulguilt Scan → Weight of the Lex Selections contribute different-category effects to the general_offense family
Stat Alignment
Soulguilt Scan → Zealous Dedication Both selections contribute persistent effects to the general_offense family
Trigger Target
Soulguilt Scan → Zealous Dedication Both activate on on_hit
Stat Alignment
Soulguilt Scan → Monstrosity Hunter Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soulguilt Scan → The Emperors Fist Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soulguilt Scan → Justified Measures Both selections contribute persistent effects to the general_offense family
Trigger Target
Soulguilt Scan → Justified Measures Both activate on on_hit
Trigger Target
Soulguilt Scan → Relentless Strikes Both activate on on_hit
Stat Alignment
Soulguilt Scan → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soulguilt Scan → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soulguilt Scan → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soulguilt Scan → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soulguilt Scan → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soulguilt Scan → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Drive Them Back → The Emperors Fist Selections contribute different-category effects to the melee_offense family
Stat Alignment
Drive Them Back → Relentless Strikes Selections contribute different-category effects to the melee_offense family
Stat Alignment
Weight of the Lex → Zealous Dedication Selections contribute different-category effects to the general_offense family
Stat Alignment
Weight of the Lex → Monstrosity Hunter Selections contribute different-category effects to the general_offense family
Stat Alignment
Weight of the Lex → The Emperors Fist Selections contribute different-category effects to the general_offense family
Stat Alignment
Weight of the Lex → Justified Measures Selections contribute different-category effects to the general_offense family
Stat Alignment
Weight of the Lex → High Voltage Selections contribute different-category effects to the general_offense family
Stat Alignment
Weight of the Lex → Weapon Trait Melee Common Wield Increased Resistant Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Weight of the Lex → Weapon Trait Melee Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Weight of the Lex → Deathspitter Selections contribute different-category effects to the general_offense family
Stat Alignment
Weight of the Lex → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Weight of the Lex → Weapon Trait Ranged Common Wield Increased Resistant Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Zealous Dedication → Monstrosity Hunter Both selections contribute persistent effects to the general_offense family
Stat Alignment
Zealous Dedication → The Emperors Fist Both selections contribute persistent effects to the general_offense family
Stat Alignment
Zealous Dedication → Justified Measures Both selections contribute persistent effects to the general_offense family
Trigger Target
Zealous Dedication → Justified Measures Both activate on on_hit
Trigger Target
Zealous Dedication → Relentless Strikes Both activate on on_hit
Stat Alignment
Zealous Dedication → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Zealous Dedication → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Zealous Dedication → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Zealous Dedication → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment
Zealous Dedication → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Zealous Dedication → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Go Get Em → +1-4% Combat Ability Regeneration Both selections contribute persistent effects to the utility family
Stat Alignment
Go Get Em → +4-10% Revive Speed (Ally) Both selections contribute persistent effects to the utility family
Stat Alignment
Monstrosity Hunter → The Emperors Fist Both selections contribute persistent effects to the general_offense family
Stat Alignment
Monstrosity Hunter → Justified Measures Both selections contribute persistent effects to the general_offense family
Stat Alignment
Monstrosity Hunter → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Monstrosity Hunter → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Monstrosity Hunter → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Monstrosity Hunter → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment
Monstrosity Hunter → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Monstrosity Hunter → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
The Emperors Fist → Justified Measures Both selections contribute persistent effects to the general_offense family
Stat Alignment
The Emperors Fist → Relentless Strikes Both selections contribute persistent effects to the melee_offense family
Stat Alignment
The Emperors Fist → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment
The Emperors Fist → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
The Emperors Fist → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
The Emperors Fist → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment
The Emperors Fist → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
The Emperors Fist → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Trigger Target
Justified Measures → Relentless Strikes Both activate on on_hit
Stat Alignment
Justified Measures → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Justified Measures → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Justified Measures → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Justified Measures → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment
Justified Measures → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Justified Measures → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
High Voltage → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
High Voltage → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
High Voltage → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment
High Voltage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
High Voltage → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Resistant Damage → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Deathspitter Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Deathspitter → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Deathspitter → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Ranged Common Wield Increased Armored Damage → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
+1-4% Combat Ability Regeneration → +4-10% Revive Speed (Ally) Both selections contribute persistent effects to the utility family
Stat Alignment
+6-15% Corruption Resistance → +17-21% Max Health Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
+6-12% Stamina Regeneration → +1-3 Max Stamina Both selections contribute persistent effects to the stamina family
Analytical coverage audit
Effect-Modeled 76%
Source-Linked 93%
Entities Analyzed 52
Build Identity General offense, Toughness, Melee offense
Coverage Gaps None
Slot Balance M18 · R16

Cogitator — breakpoint matrix

Slice — Sustained · Damnation
Quality 0.8
Branx Mk III Arbites Shock Maul
Melee weapon
10 action rows
ActionChaos Armored HoundChaos Armored InfectedChaos Beast Of NurgleChaos DaemonhostChaos HoundChaos Hound MutatorChaos Lesser Mutated PoxwalkerChaos Mutated PoxwalkerChaos Mutator DaemonhostChaos Mutator RitualistChaos Newly InfectedChaos Ogryn BulwarkChaos Ogryn ExecutorChaos Ogryn GunnerChaos Ogryn HoundmasterChaos Plague OgrynChaos PoxwalkerChaos Poxwalker BomberChaos SpawnCultist AssaultCultist BerzerkerCultist CaptainCultist FlamerCultist GrenadierCultist GunnerCultist MeleeCultist MutantCultist Mutant MutatorCultist RitualistCultist ShocktrooperRenegade AssaultRenegade BerzerkerRenegade CaptainRenegade ExecutorRenegade FlamerRenegade Flamer MutatorRenegade GrenadierRenegade GunnerRenegade MeleeRenegade NetgunnerRenegade Plasma GunnerRenegade Radio OperatorRenegade RiflemanRenegade ShocktrooperRenegade SniperRenegade Twin CaptainRenegade Twin Captain Two
Light Attack 111671111711121771161141111111111411111111111144
Light Attack 211681111811121881171141111111111411111111111145
Light Attack 311681111811131881171141111111111411111111111145
Light Attack 411671111711121771161141111111111411111111111144
Light Attack 511681111811121881171141111111111411111111111145
Light Attack 611681111811131881171141111111111411111111111145
Heavy Attack 111671111711121771161141111111111411111111111144
Heavy Attack 211681111811121881171141111111111411111111111145
Push Followup 111681111811121881171141111111111411111111111145
Push Followup 211681111811121881171141111111111411111111111145
Exaction Mk III Exterminator Shotgun
Ranged weapon
2 action rows
ActionChaos Armored HoundChaos Armored InfectedChaos Beast Of NurgleChaos DaemonhostChaos HoundChaos Hound MutatorChaos Lesser Mutated PoxwalkerChaos Mutated PoxwalkerChaos Mutator DaemonhostChaos Mutator RitualistChaos Newly InfectedChaos Ogryn BulwarkChaos Ogryn ExecutorChaos Ogryn GunnerChaos Ogryn HoundmasterChaos Plague OgrynChaos PoxwalkerChaos Poxwalker BomberChaos SpawnCultist AssaultCultist BerzerkerCultist CaptainCultist FlamerCultist GrenadierCultist GunnerCultist MeleeCultist MutantCultist Mutant MutatorCultist RitualistCultist ShocktrooperRenegade AssaultRenegade BerzerkerRenegade CaptainRenegade ExecutorRenegade FlamerRenegade Flamer MutatorRenegade GrenadierRenegade GunnerRenegade MeleeRenegade NetgunnerRenegade Plasma GunnerRenegade Radio OperatorRenegade RiflemanRenegade ShocktrooperRenegade SniperRenegade Twin CaptainRenegade Twin Captain Two
Shoot Hip1168111181114178117118111111111281111111111111910
Shoot Zoomed1168111181114178117118111111111281111111111111910
class:arbites grade:S · 37/40 entities:52 coverage:76% resolver:Aussiemon/Darktide-Source-Code source:games_lantern
Source-backed Darktide build analysis