Stat Alignment Breaking Dissent → Zealous Dedication Both selections contribute persistent effects to the general_offense family
Stat Alignment Breaking Dissent → Justified Measures Both selections contribute persistent effects to the general_offense family
Stat Alignment Breaking Dissent → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment Breaking Dissent → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Breaking Dissent → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Breaking Dissent → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment Breaking Dissent → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Breaking Dissent → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Trigger Target Hammer of Judgement → Suppression Protocols Both activate on on_hit
Trigger Target Hammer of Judgement → Hold the Line Both activate on on_hit
Trigger Target Hammer of Judgement → Soulguilt Scan Both activate on on_hit
Trigger Target Hammer of Judgement → No Escape Both activate on on_hit
Stat Alignment Hammer of Judgement → Drive Them Back Both selections contribute dynamic effects to the melee_offense family
Trigger Target Hammer of Judgement → Zealous Dedication Both activate on on_hit
Trigger Target Hammer of Judgement → Justified Measures Both activate on on_hit
Stat Alignment Hammer of Judgement → Relentless Strikes Selections contribute different-category effects to the melee_offense family
Trigger Target Hammer of Judgement → Relentless Strikes Both activate on on_hit
Stat Alignment Toughness Damage Reduction → Arbitrator Armour Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Damage Reduction → Suppression Protocols Selections contribute different-category effects to the toughness family
Stat Alignment Toughness Damage Reduction → Lone Wolf Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Damage Reduction → Plasteel Plates Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Damage Reduction → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment Arbitrator Armour → Suppression Protocols Selections contribute different-category effects to the toughness family
Stat Alignment Arbitrator Armour → Lone Wolf Both selections contribute persistent effects to the toughness family
Stat Alignment Arbitrator Armour → Plasteel Plates Both selections contribute persistent effects to the toughness family
Stat Alignment Arbitrator Armour → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment Rebreather → Hold the Line Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Suppression Protocols → Lone Wolf Selections contribute different-category effects to the toughness family
Trigger Target Suppression Protocols → Hold the Line Both activate on on_hit
Stat Alignment Suppression Protocols → Plasteel Plates Selections contribute different-category effects to the toughness family
Trigger Target Suppression Protocols → Soulguilt Scan Both activate on on_hit
Trigger Target Suppression Protocols → No Escape Both activate on on_hit
Trigger Target Suppression Protocols → Zealous Dedication Both activate on on_hit
Trigger Target Suppression Protocols → Justified Measures Both activate on on_hit
Trigger Target Suppression Protocols → Relentless Strikes Both activate on on_hit
Stat Alignment Suppression Protocols → Gadget Toughness Increase Selections contribute different-category effects to the toughness family
Stat Alignment Lone Wolf → Impact Boost Both selections contribute persistent effects to the general_offense family
Stat Alignment Lone Wolf → Plasteel Plates Both selections contribute persistent effects to the toughness family
Stat Alignment Lone Wolf → Arbites Revelatum Selections contribute different-category effects to the general_offense family
Stat Alignment Lone Wolf → Soulguilt Scan Both selections contribute persistent effects to the general_offense family
Stat Alignment Lone Wolf → No Escape Selections contribute different-category effects to the general_offense family
Stat Alignment Lone Wolf → Weight of the Lex Selections contribute different-category effects to the general_offense family
Stat Alignment Lone Wolf → Zealous Dedication Both selections contribute persistent effects to the general_offense family
Stat Alignment Lone Wolf → Justified Measures Both selections contribute persistent effects to the general_offense family
Stat Alignment Lone Wolf → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment Lone Wolf → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Lone Wolf → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Lone Wolf → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment Lone Wolf → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Lone Wolf → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Lone Wolf → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Trigger Target Hold the Line → Soulguilt Scan Both activate on on_hit
Trigger Target Hold the Line → No Escape Both activate on on_hit
Trigger Target Hold the Line → Zealous Dedication Both activate on on_hit
Trigger Target Hold the Line → Justified Measures Both activate on on_hit
Trigger Target Hold the Line → Relentless Strikes Both activate on on_hit
Stat Alignment Impact Boost → Arbites Revelatum Selections contribute different-category effects to the general_offense family
Stat Alignment Impact Boost → Soulguilt Scan Both selections contribute persistent effects to the general_offense family
Stat Alignment Impact Boost → No Escape Selections contribute different-category effects to the general_offense family
Stat Alignment Impact Boost → Weight of the Lex Selections contribute different-category effects to the general_offense family
Stat Alignment Impact Boost → Zealous Dedication Both selections contribute persistent effects to the general_offense family
Stat Alignment Impact Boost → Justified Measures Both selections contribute persistent effects to the general_offense family
Stat Alignment Impact Boost → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment Impact Boost → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Impact Boost → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Impact Boost → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment Impact Boost → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Impact Boost → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Plasteel Plates → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment Arbites Revelatum → Soulguilt Scan Selections contribute different-category effects to the general_offense family
Stat Alignment Arbites Revelatum → No Escape Both selections contribute dynamic effects to the general_offense family
Stat Alignment Arbites Revelatum → Weight of the Lex Both selections contribute dynamic effects to the general_offense family
Stat Alignment Arbites Revelatum → Zealous Dedication Selections contribute different-category effects to the general_offense family
Stat Alignment Arbites Revelatum → Justified Measures Selections contribute different-category effects to the general_offense family
Stat Alignment Arbites Revelatum → High Voltage Selections contribute different-category effects to the general_offense family
Stat Alignment Arbites Revelatum → Weapon Trait Melee Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Arbites Revelatum → Weapon Trait Melee Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Arbites Revelatum → Run 'n' Gun Selections contribute different-category effects to the general_offense family
Stat Alignment Arbites Revelatum → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Arbites Revelatum → Weapon Trait Ranged Common Wield Increased Berserker Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Soulguilt Scan → No Escape Selections contribute different-category effects to the general_offense family
Trigger Target Soulguilt Scan → No Escape Both activate on on_hit
Stat Alignment Soulguilt Scan → Weight of the Lex Selections contribute different-category effects to the general_offense family
Stat Alignment Soulguilt Scan → Zealous Dedication Both selections contribute persistent effects to the general_offense family
Trigger Target Soulguilt Scan → Zealous Dedication Both activate on on_hit
Stat Alignment Soulguilt Scan → Justified Measures Both selections contribute persistent effects to the general_offense family
Trigger Target Soulguilt Scan → Justified Measures Both activate on on_hit
Stat Alignment Soulguilt Scan → High Voltage Both selections contribute persistent effects to the general_offense family
Trigger Target Soulguilt Scan → Relentless Strikes Both activate on on_hit
Stat Alignment Soulguilt Scan → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Soulguilt Scan → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Soulguilt Scan → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment Soulguilt Scan → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Soulguilt Scan → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment No Escape → Weight of the Lex Both selections contribute dynamic effects to the general_offense family
Stat Alignment No Escape → Zealous Dedication Selections contribute different-category effects to the general_offense family
Trigger Target No Escape → Zealous Dedication Both activate on on_hit
Stat Alignment No Escape → Street Smarts Selections contribute different-category effects to the mobility family
Stat Alignment No Escape → Justified Measures Selections contribute different-category effects to the general_offense family
Trigger Target No Escape → Justified Measures Both activate on on_hit
Stat Alignment No Escape → High Voltage Selections contribute different-category effects to the general_offense family
Trigger Target No Escape → Relentless Strikes Both activate on on_hit
Stat Alignment No Escape → Weapon Trait Melee Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment No Escape → Weapon Trait Melee Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment No Escape → Run 'n' Gun Selections contribute different-category effects to the general_offense family
Stat Alignment No Escape → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment No Escape → Weapon Trait Ranged Common Wield Increased Berserker Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Drive Them Back → Relentless Strikes Selections contribute different-category effects to the melee_offense family
Stat Alignment Weight of the Lex → Zealous Dedication Selections contribute different-category effects to the general_offense family
Stat Alignment Weight of the Lex → Justified Measures Selections contribute different-category effects to the general_offense family
Stat Alignment Weight of the Lex → High Voltage Selections contribute different-category effects to the general_offense family
Stat Alignment Weight of the Lex → Weapon Trait Melee Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Weight of the Lex → Weapon Trait Melee Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Weight of the Lex → Run 'n' Gun Selections contribute different-category effects to the general_offense family
Stat Alignment Weight of the Lex → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Weight of the Lex → Weapon Trait Ranged Common Wield Increased Berserker Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Zealous Dedication → Justified Measures Both selections contribute persistent effects to the general_offense family
Trigger Target Zealous Dedication → Justified Measures Both activate on on_hit
Stat Alignment Zealous Dedication → High Voltage Both selections contribute persistent effects to the general_offense family
Trigger Target Zealous Dedication → Relentless Strikes Both activate on on_hit
Stat Alignment Zealous Dedication → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Zealous Dedication → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Zealous Dedication → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment Zealous Dedication → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Zealous Dedication → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Justified Measures → High Voltage Both selections contribute persistent effects to the general_offense family
Trigger Target Justified Measures → Relentless Strikes Both activate on on_hit
Stat Alignment Justified Measures → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Justified Measures → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Justified Measures → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment Justified Measures → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Justified Measures → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment High Voltage → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment High Voltage → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment High Voltage → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment High Voltage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment High Voltage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Armored Damage → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Armored Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Armored Damage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Run 'n' Gun → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Run 'n' Gun → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Ranged Common Wield Increased Armored Damage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment +1-4% Combat Ability Regeneration → +4-10% Revive Speed (Ally) Both selections contribute persistent effects to the utility family