T
Arbites ✓ Audited · 0 unresolved Source · Games Lantern
Tactical Record

The Havoc 40 Arbitrator meta build

Ability Break the Line
Blitz Voltaic Shock Mine
Aura Breaking Dissent
Keystone Execution Order

Verdict

Identity

Role
General offense · Toughness · Melee offense
Melee 18 · Ranged 15 · concentration 0.17

Strengths

2 pillars
Talent Coherence ▰▰▰▰▰
High stat concentration (0.170) +0.5
Blessing Synergy ▰▰▰▰▰
Connected blessings: High Voltage, Run 'n' Gun, Relentless Strikes

Risks

2 flags
  • Clean verdict — no flagged risks
  • Effect-modeled coverage 68%

Scorecard — eight dimensions

Loadout

Slots
Ability Break the Line
Blitz Voltaic Shock Mine
Aura Breaking Dissent
Keystone Execution Order
Curio Perks 12 perks · 4/5
+13-17% Toughness+2-5% Toughness+1-4% Combat Ability Regeneration+4-10% Revive Speed (Ally)+13-17% Toughness+2-5% Toughness+1-4% Combat Ability Regeneration+4-10% Revive Speed (Ally)+13-17% Toughness+2-5% Toughness+1-4% Combat Ability Regeneration+4-10% Revive Speed (Ally)
Talents 26 picks · see lattice below
Hammer of JudgementUp CloseForce of WillWalk It OffToughness Damage ReductionArbitrator ArmourRebreatherSuppression ProtocolsLone WolfHold the LineImpact BoostCommendation From CondemnationTargeted BrutalityPlasteel PlatesArbites RevelatumSoulguilt ScanNo EscapeDrive Them BackWeight of the LexMalocatorKeeping ProtocolZealous DedicationStreet SmartsJustified MeasuresConcussiveTarget the Weak
Melee
Branx Mk III Arbites Shock Maul
Perks
5/5

Perks

Damage (Carapace) 25% T4
Damage (Flak Armoured) 25% T4

Blessings

High Voltage
Relentless Strikes
Ranged
Godwyn-Branx Mk IV Bolt Pistol
Perks
5/5

Perks

Damage (Flak Armoured) 25% T4
Damage (Maniacs) 25% T4

Blessings

Run 'n' Gun
Puncture

Talent lattice

Talent lattice arbites · … nodes
selected available

Loading lattice…

Synergies

Stat Alignment
Breaking Dissent → Lone Wolf Both selections contribute persistent effects to the general_offense family General offense
Stat Alignment
Breaking Dissent → Impact Boost Both selections contribute persistent effects to the general_offense family General offense
Stat Alignment
Breaking Dissent → Arbites Revelatum Selections contribute different-category effects to the general_offense family General offense
Stat Alignment
Breaking Dissent → Soulguilt Scan Both selections contribute persistent effects to the general_offense family General offense
Stat Alignment
Breaking Dissent → No Escape Selections contribute different-category effects to the general_offense family General offense
Stat Alignment
Breaking Dissent → Weight of the Lex Selections contribute different-category effects to the general_offense family General offense
Show 148 more synergy edges
Stat Alignment
Breaking Dissent → Zealous Dedication Both selections contribute persistent effects to the general_offense family
Stat Alignment
Breaking Dissent → Justified Measures Both selections contribute persistent effects to the general_offense family
Stat Alignment
Breaking Dissent → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Breaking Dissent → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Breaking Dissent → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Breaking Dissent → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment
Breaking Dissent → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Breaking Dissent → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Trigger Target
Hammer of Judgement → Suppression Protocols Both activate on on_hit
Trigger Target
Hammer of Judgement → Hold the Line Both activate on on_hit
Trigger Target
Hammer of Judgement → Soulguilt Scan Both activate on on_hit
Trigger Target
Hammer of Judgement → No Escape Both activate on on_hit
Stat Alignment
Hammer of Judgement → Drive Them Back Both selections contribute dynamic effects to the melee_offense family
Trigger Target
Hammer of Judgement → Zealous Dedication Both activate on on_hit
Trigger Target
Hammer of Judgement → Justified Measures Both activate on on_hit
Stat Alignment
Hammer of Judgement → Relentless Strikes Selections contribute different-category effects to the melee_offense family
Trigger Target
Hammer of Judgement → Relentless Strikes Both activate on on_hit
Stat Alignment
Toughness Damage Reduction → Arbitrator Armour Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Damage Reduction → Suppression Protocols Selections contribute different-category effects to the toughness family
Stat Alignment
Toughness Damage Reduction → Lone Wolf Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Damage Reduction → Plasteel Plates Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Damage Reduction → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment
Arbitrator Armour → Suppression Protocols Selections contribute different-category effects to the toughness family
Stat Alignment
Arbitrator Armour → Lone Wolf Both selections contribute persistent effects to the toughness family
Stat Alignment
Arbitrator Armour → Plasteel Plates Both selections contribute persistent effects to the toughness family
Stat Alignment
Arbitrator Armour → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment
Rebreather → Hold the Line Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Suppression Protocols → Lone Wolf Selections contribute different-category effects to the toughness family
Trigger Target
Suppression Protocols → Hold the Line Both activate on on_hit
Stat Alignment
Suppression Protocols → Plasteel Plates Selections contribute different-category effects to the toughness family
Trigger Target
Suppression Protocols → Soulguilt Scan Both activate on on_hit
Trigger Target
Suppression Protocols → No Escape Both activate on on_hit
Trigger Target
Suppression Protocols → Zealous Dedication Both activate on on_hit
Trigger Target
Suppression Protocols → Justified Measures Both activate on on_hit
Trigger Target
Suppression Protocols → Relentless Strikes Both activate on on_hit
Stat Alignment
Suppression Protocols → Gadget Toughness Increase Selections contribute different-category effects to the toughness family
Stat Alignment
Lone Wolf → Impact Boost Both selections contribute persistent effects to the general_offense family
Stat Alignment
Lone Wolf → Plasteel Plates Both selections contribute persistent effects to the toughness family
Stat Alignment
Lone Wolf → Arbites Revelatum Selections contribute different-category effects to the general_offense family
Stat Alignment
Lone Wolf → Soulguilt Scan Both selections contribute persistent effects to the general_offense family
Stat Alignment
Lone Wolf → No Escape Selections contribute different-category effects to the general_offense family
Stat Alignment
Lone Wolf → Weight of the Lex Selections contribute different-category effects to the general_offense family
Stat Alignment
Lone Wolf → Zealous Dedication Both selections contribute persistent effects to the general_offense family
Stat Alignment
Lone Wolf → Justified Measures Both selections contribute persistent effects to the general_offense family
Stat Alignment
Lone Wolf → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Lone Wolf → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Lone Wolf → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Lone Wolf → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment
Lone Wolf → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Lone Wolf → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Lone Wolf → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Trigger Target
Hold the Line → Soulguilt Scan Both activate on on_hit
Trigger Target
Hold the Line → No Escape Both activate on on_hit
Trigger Target
Hold the Line → Zealous Dedication Both activate on on_hit
Trigger Target
Hold the Line → Justified Measures Both activate on on_hit
Trigger Target
Hold the Line → Relentless Strikes Both activate on on_hit
Stat Alignment
Impact Boost → Arbites Revelatum Selections contribute different-category effects to the general_offense family
Stat Alignment
Impact Boost → Soulguilt Scan Both selections contribute persistent effects to the general_offense family
Stat Alignment
Impact Boost → No Escape Selections contribute different-category effects to the general_offense family
Stat Alignment
Impact Boost → Weight of the Lex Selections contribute different-category effects to the general_offense family
Stat Alignment
Impact Boost → Zealous Dedication Both selections contribute persistent effects to the general_offense family
Stat Alignment
Impact Boost → Justified Measures Both selections contribute persistent effects to the general_offense family
Stat Alignment
Impact Boost → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Impact Boost → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Impact Boost → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Impact Boost → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment
Impact Boost → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Impact Boost → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Plasteel Plates → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment
Arbites Revelatum → Soulguilt Scan Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → No Escape Both selections contribute dynamic effects to the general_offense family
Stat Alignment
Arbites Revelatum → Weight of the Lex Both selections contribute dynamic effects to the general_offense family
Stat Alignment
Arbites Revelatum → Zealous Dedication Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → Justified Measures Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → High Voltage Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → Weapon Trait Melee Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → Weapon Trait Melee Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → Run 'n' Gun Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → Weapon Trait Ranged Common Wield Increased Berserker Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Soulguilt Scan → No Escape Selections contribute different-category effects to the general_offense family
Trigger Target
Soulguilt Scan → No Escape Both activate on on_hit
Stat Alignment
Soulguilt Scan → Weight of the Lex Selections contribute different-category effects to the general_offense family
Stat Alignment
Soulguilt Scan → Zealous Dedication Both selections contribute persistent effects to the general_offense family
Trigger Target
Soulguilt Scan → Zealous Dedication Both activate on on_hit
Stat Alignment
Soulguilt Scan → Justified Measures Both selections contribute persistent effects to the general_offense family
Trigger Target
Soulguilt Scan → Justified Measures Both activate on on_hit
Stat Alignment
Soulguilt Scan → High Voltage Both selections contribute persistent effects to the general_offense family
Trigger Target
Soulguilt Scan → Relentless Strikes Both activate on on_hit
Stat Alignment
Soulguilt Scan → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soulguilt Scan → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soulguilt Scan → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soulguilt Scan → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soulguilt Scan → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Escape → Weight of the Lex Both selections contribute dynamic effects to the general_offense family
Stat Alignment
No Escape → Zealous Dedication Selections contribute different-category effects to the general_offense family
Trigger Target
No Escape → Zealous Dedication Both activate on on_hit
Stat Alignment
No Escape → Street Smarts Selections contribute different-category effects to the mobility family
Stat Alignment
No Escape → Justified Measures Selections contribute different-category effects to the general_offense family
Trigger Target
No Escape → Justified Measures Both activate on on_hit
Stat Alignment
No Escape → High Voltage Selections contribute different-category effects to the general_offense family
Trigger Target
No Escape → Relentless Strikes Both activate on on_hit
Stat Alignment
No Escape → Weapon Trait Melee Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
No Escape → Weapon Trait Melee Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
No Escape → Run 'n' Gun Selections contribute different-category effects to the general_offense family
Stat Alignment
No Escape → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
No Escape → Weapon Trait Ranged Common Wield Increased Berserker Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Drive Them Back → Relentless Strikes Selections contribute different-category effects to the melee_offense family
Stat Alignment
Weight of the Lex → Zealous Dedication Selections contribute different-category effects to the general_offense family
Stat Alignment
Weight of the Lex → Justified Measures Selections contribute different-category effects to the general_offense family
Stat Alignment
Weight of the Lex → High Voltage Selections contribute different-category effects to the general_offense family
Stat Alignment
Weight of the Lex → Weapon Trait Melee Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Weight of the Lex → Weapon Trait Melee Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Weight of the Lex → Run 'n' Gun Selections contribute different-category effects to the general_offense family
Stat Alignment
Weight of the Lex → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Weight of the Lex → Weapon Trait Ranged Common Wield Increased Berserker Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Zealous Dedication → Justified Measures Both selections contribute persistent effects to the general_offense family
Trigger Target
Zealous Dedication → Justified Measures Both activate on on_hit
Stat Alignment
Zealous Dedication → High Voltage Both selections contribute persistent effects to the general_offense family
Trigger Target
Zealous Dedication → Relentless Strikes Both activate on on_hit
Stat Alignment
Zealous Dedication → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Zealous Dedication → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Zealous Dedication → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment
Zealous Dedication → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Zealous Dedication → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Justified Measures → High Voltage Both selections contribute persistent effects to the general_offense family
Trigger Target
Justified Measures → Relentless Strikes Both activate on on_hit
Stat Alignment
Justified Measures → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Justified Measures → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Justified Measures → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment
Justified Measures → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Justified Measures → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
High Voltage → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
High Voltage → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
High Voltage → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment
High Voltage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
High Voltage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Armored Damage → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Armored Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Armored Damage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Run 'n' Gun → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Run 'n' Gun → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Ranged Common Wield Increased Armored Damage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
+1-4% Combat Ability Regeneration → +4-10% Revive Speed (Ally) Both selections contribute persistent effects to the utility family
Analytical coverage audit
Effect-Modeled 68%
Source-Linked 93%
Entities Analyzed 52
Build Identity General offense, Toughness, Melee offense
Coverage Gaps None
Slot Balance M18 · R15

Cogitator — breakpoint matrix

Slice — Sustained · Damnation
Quality 0.8
Branx Mk III Arbites Shock Maul
Melee weapon
10 action rows
ActionChaos Armored HoundChaos Armored InfectedChaos Beast Of NurgleChaos DaemonhostChaos HoundChaos Hound MutatorChaos Lesser Mutated PoxwalkerChaos Mutated PoxwalkerChaos Mutator DaemonhostChaos Mutator RitualistChaos Newly InfectedChaos Ogryn BulwarkChaos Ogryn ExecutorChaos Ogryn GunnerChaos Ogryn HoundmasterChaos Plague OgrynChaos PoxwalkerChaos Poxwalker BomberChaos SpawnCultist AssaultCultist BerzerkerCultist CaptainCultist FlamerCultist GrenadierCultist GunnerCultist MeleeCultist MutantCultist Mutant MutatorCultist RitualistCultist ShocktrooperRenegade AssaultRenegade BerzerkerRenegade CaptainRenegade ExecutorRenegade FlamerRenegade Flamer MutatorRenegade GrenadierRenegade GunnerRenegade MeleeRenegade NetgunnerRenegade Plasma GunnerRenegade Radio OperatorRenegade RiflemanRenegade ShocktrooperRenegade SniperRenegade Twin CaptainRenegade Twin Captain Two
Light Attack 111152011112011231192011161161111211111611111111111177
Light Attack 211172211112211241212311181161111211112611111111111177
Light Attack 311172211112211251212311181161111211112611111111111187
Light Attack 411152011112011231192011161161111211111611111111111177
Light Attack 511172211112211241212311181161111211112611111111111177
Light Attack 611172211112211251212311181161111211112611111111111187
Heavy Attack 111152011112011221192011161161111211111611111111111177
Heavy Attack 211172211112211221212311181161111211111611111111111177
Push Followup 111172211112211241212311181161111211112611111111111177
Push Followup 211172211112211221212311181161111211111611111111111177
Godwyn-Branx Mk IV Bolt Pistol
Ranged weapon
3 action rows
ActionChaos Armored HoundChaos Armored InfectedChaos Beast Of NurgleChaos DaemonhostChaos HoundChaos Hound MutatorChaos Lesser Mutated PoxwalkerChaos Mutated PoxwalkerChaos Mutator DaemonhostChaos Mutator RitualistChaos Newly InfectedChaos Ogryn BulwarkChaos Ogryn ExecutorChaos Ogryn GunnerChaos Ogryn HoundmasterChaos Plague OgrynChaos PoxwalkerChaos Poxwalker BomberChaos SpawnCultist AssaultCultist BerzerkerCultist CaptainCultist FlamerCultist GrenadierCultist GunnerCultist MeleeCultist MutantCultist Mutant MutatorCultist RitualistCultist ShocktrooperRenegade AssaultRenegade BerzerkerRenegade CaptainRenegade ExecutorRenegade FlamerRenegade Flamer MutatorRenegade GrenadierRenegade GunnerRenegade MeleeRenegade NetgunnerRenegade Plasma GunnerRenegade Radio OperatorRenegade RiflemanRenegade ShocktrooperRenegade SniperRenegade Twin CaptainRenegade Twin Captain Two
Shoot Hip111421111121112311721111611111111111112111111111111117013
Shoot Zoomed111421111121112311721111611111111111112111111111111117013
Push2132491111491144404911391141112121111413111211221214449
class:arbites grade:S · 37/40 entities:52 coverage:68% resolver:Aussiemon/Darktide-Source-Code source:games_lantern
Source-backed Darktide build analysis