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Arbites ✓ Audited · 0 unresolved Source · Games Lantern
Tactical Record

[SM/LW/BTL/FF] 'The Immortal’ Grand Provost Marshal

Ability Break the Line
Blitz Voltaic Shock Mine
Aura Breaking Dissent
Keystone Forceful

Verdict

Identity

Role
General offense · Toughness · Melee offense
Melee 20 · Ranged 16 · concentration 0.17

Strengths

2 pillars
Talent Coherence ▰▰▰▰▰
High stat concentration (0.170) +0.5
Blessing Synergy ▰▰▰▰▰
Connected blessings: High Voltage, Hand-Cannon, Surgical, Hammerblow

Risks

2 flags
  • Clean verdict — no flagged risks
  • Effect-modeled coverage 68%

Scorecard — eight dimensions

Loadout

Slots
Ability Break the Line
Blitz Voltaic Shock Mine
Aura Breaking Dissent
Keystone Forceful
Curio Perks 12 perks · 4/5
+13-17% Toughness+1-4% Combat Ability Regeneration+2-5% Toughness+5-20% Damage Resistance (Gunners)+13-17% Toughness+1-4% Combat Ability Regeneration+2-5% Toughness+5-20% Damage Resistance (Gunners)+13-17% Toughness+1-4% Combat Ability Regeneration+2-5% Toughness+5-20% Damage Resistance (Gunners)
Talents 26 picks · see lattice below
Hammer of JudgementUp CloseForce of WillWalk It OffToughness Damage ReductionArbitrator ArmourSuppression ProtocolsLone WolfWill of the LexTargets AcquiredArbites VigilantHold the LineImpact BoostCommendation From CondemnationTargeted BrutalityPlasteel PlatesArbites RevelatumSoulguilt ScanNo EscapeDrive Them BackStrike DownZealous DedicationThe Emperors FistJustified MeasuresConcussiveTarget the Weak
Melee
Branx Mk XI Shock Maul and Suppression Shield
Perks
5/5

Perks

Damage (Flak Armoured) 25% T4
Damage (Carapace) 25% T4

Blessings

Hammerblow
High Voltage
Ranged
Zarona Mk IIa Quickdraw Stub Revolver
Perks
5/5

Perks

Damage (Flak Armoured) 25% T4
Damage (Carapace) 25% T4

Blessings

Hand-Cannon
Surgical

Talent lattice

Talent lattice arbites · … nodes
selected available

Loading lattice…

Synergies

Stat Alignment
Breaking Dissent → Lone Wolf Both selections contribute persistent effects to the general_offense family General offense
Stat Alignment
Breaking Dissent → Impact Boost Both selections contribute persistent effects to the general_offense family General offense
Stat Alignment
Breaking Dissent → Arbites Revelatum Selections contribute different-category effects to the general_offense family General offense
Stat Alignment
Breaking Dissent → Soulguilt Scan Both selections contribute persistent effects to the general_offense family General offense
Stat Alignment
Breaking Dissent → No Escape Selections contribute different-category effects to the general_offense family General offense
Stat Alignment
Breaking Dissent → Zealous Dedication Both selections contribute persistent effects to the general_offense family General offense
Show 164 more synergy edges
Stat Alignment
Breaking Dissent → The Emperors Fist Both selections contribute persistent effects to the general_offense family
Stat Alignment
Breaking Dissent → Justified Measures Both selections contribute persistent effects to the general_offense family
Stat Alignment
Breaking Dissent → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Breaking Dissent → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Breaking Dissent → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Breaking Dissent → Hand-Cannon Both selections contribute persistent effects to the general_offense family
Stat Alignment
Breaking Dissent → Surgical Both selections contribute persistent effects to the general_offense family
Stat Alignment
Breaking Dissent → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Breaking Dissent → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Trigger Target
Hammer of Judgement → Suppression Protocols Both activate on on_hit
Trigger Target
Hammer of Judgement → Hold the Line Both activate on on_hit
Trigger Target
Hammer of Judgement → Soulguilt Scan Both activate on on_hit
Trigger Target
Hammer of Judgement → No Escape Both activate on on_hit
Stat Alignment
Hammer of Judgement → Drive Them Back Both selections contribute dynamic effects to the melee_offense family
Stat Alignment
Hammer of Judgement → Strike Down Selections contribute different-category effects to the melee_offense family
Trigger Target
Hammer of Judgement → Zealous Dedication Both activate on on_hit
Stat Alignment
Hammer of Judgement → The Emperors Fist Selections contribute different-category effects to the melee_offense family
Trigger Target
Hammer of Judgement → Justified Measures Both activate on on_hit
Stat Alignment
Hammer of Judgement → Hammerblow Selections contribute different-category effects to the melee_offense family
Stat Alignment
Toughness Damage Reduction → Arbitrator Armour Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Damage Reduction → Suppression Protocols Selections contribute different-category effects to the toughness family
Stat Alignment
Toughness Damage Reduction → Lone Wolf Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Damage Reduction → Plasteel Plates Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Damage Reduction → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment
Arbitrator Armour → Suppression Protocols Selections contribute different-category effects to the toughness family
Stat Alignment
Arbitrator Armour → Lone Wolf Both selections contribute persistent effects to the toughness family
Stat Alignment
Arbitrator Armour → Plasteel Plates Both selections contribute persistent effects to the toughness family
Stat Alignment
Arbitrator Armour → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment
Suppression Protocols → Lone Wolf Selections contribute different-category effects to the toughness family
Trigger Target
Suppression Protocols → Hold the Line Both activate on on_hit
Stat Alignment
Suppression Protocols → Plasteel Plates Selections contribute different-category effects to the toughness family
Trigger Target
Suppression Protocols → Soulguilt Scan Both activate on on_hit
Trigger Target
Suppression Protocols → No Escape Both activate on on_hit
Trigger Target
Suppression Protocols → Zealous Dedication Both activate on on_hit
Trigger Target
Suppression Protocols → Justified Measures Both activate on on_hit
Stat Alignment
Suppression Protocols → Gadget Toughness Increase Selections contribute different-category effects to the toughness family
Stat Alignment
Lone Wolf → Impact Boost Both selections contribute persistent effects to the general_offense family
Stat Alignment
Lone Wolf → Plasteel Plates Both selections contribute persistent effects to the toughness family
Stat Alignment
Lone Wolf → Arbites Revelatum Selections contribute different-category effects to the general_offense family
Stat Alignment
Lone Wolf → Soulguilt Scan Both selections contribute persistent effects to the general_offense family
Stat Alignment
Lone Wolf → No Escape Selections contribute different-category effects to the general_offense family
Stat Alignment
Lone Wolf → Zealous Dedication Both selections contribute persistent effects to the general_offense family
Stat Alignment
Lone Wolf → The Emperors Fist Both selections contribute persistent effects to the general_offense family
Stat Alignment
Lone Wolf → Justified Measures Both selections contribute persistent effects to the general_offense family
Stat Alignment
Lone Wolf → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Lone Wolf → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Lone Wolf → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Lone Wolf → Hand-Cannon Both selections contribute persistent effects to the general_offense family
Stat Alignment
Lone Wolf → Surgical Both selections contribute persistent effects to the general_offense family
Stat Alignment
Lone Wolf → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Lone Wolf → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Lone Wolf → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Trigger Target
Hold the Line → Soulguilt Scan Both activate on on_hit
Trigger Target
Hold the Line → No Escape Both activate on on_hit
Trigger Target
Hold the Line → Zealous Dedication Both activate on on_hit
Trigger Target
Hold the Line → Justified Measures Both activate on on_hit
Stat Alignment
Hold the Line → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Impact Boost → Arbites Revelatum Selections contribute different-category effects to the general_offense family
Stat Alignment
Impact Boost → Soulguilt Scan Both selections contribute persistent effects to the general_offense family
Stat Alignment
Impact Boost → No Escape Selections contribute different-category effects to the general_offense family
Stat Alignment
Impact Boost → Zealous Dedication Both selections contribute persistent effects to the general_offense family
Stat Alignment
Impact Boost → The Emperors Fist Both selections contribute persistent effects to the general_offense family
Stat Alignment
Impact Boost → Justified Measures Both selections contribute persistent effects to the general_offense family
Stat Alignment
Impact Boost → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Impact Boost → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Impact Boost → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Impact Boost → Hand-Cannon Both selections contribute persistent effects to the general_offense family
Stat Alignment
Impact Boost → Surgical Both selections contribute persistent effects to the general_offense family
Stat Alignment
Impact Boost → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Impact Boost → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Plasteel Plates → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment
Arbites Revelatum → Soulguilt Scan Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → No Escape Both selections contribute dynamic effects to the general_offense family
Stat Alignment
Arbites Revelatum → Zealous Dedication Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → The Emperors Fist Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → Justified Measures Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → High Voltage Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → Weapon Trait Melee Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → Weapon Trait Melee Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → Hand-Cannon Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → Surgical Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → Weapon Trait Ranged Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Soulguilt Scan → No Escape Selections contribute different-category effects to the general_offense family
Trigger Target
Soulguilt Scan → No Escape Both activate on on_hit
Stat Alignment
Soulguilt Scan → Zealous Dedication Both selections contribute persistent effects to the general_offense family
Trigger Target
Soulguilt Scan → Zealous Dedication Both activate on on_hit
Stat Alignment
Soulguilt Scan → The Emperors Fist Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soulguilt Scan → Justified Measures Both selections contribute persistent effects to the general_offense family
Trigger Target
Soulguilt Scan → Justified Measures Both activate on on_hit
Stat Alignment
Soulguilt Scan → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soulguilt Scan → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soulguilt Scan → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soulguilt Scan → Hand-Cannon Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soulguilt Scan → Surgical Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soulguilt Scan → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soulguilt Scan → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Escape → Zealous Dedication Selections contribute different-category effects to the general_offense family
Trigger Target
No Escape → Zealous Dedication Both activate on on_hit
Stat Alignment
No Escape → The Emperors Fist Selections contribute different-category effects to the general_offense family
Stat Alignment
No Escape → Justified Measures Selections contribute different-category effects to the general_offense family
Trigger Target
No Escape → Justified Measures Both activate on on_hit
Stat Alignment
No Escape → High Voltage Selections contribute different-category effects to the general_offense family
Stat Alignment
No Escape → Weapon Trait Melee Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
No Escape → Weapon Trait Melee Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
No Escape → Hand-Cannon Selections contribute different-category effects to the general_offense family
Stat Alignment
No Escape → Surgical Selections contribute different-category effects to the general_offense family
Stat Alignment
No Escape → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
No Escape → Weapon Trait Ranged Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Drive Them Back → Strike Down Selections contribute different-category effects to the melee_offense family
Stat Alignment
Drive Them Back → The Emperors Fist Selections contribute different-category effects to the melee_offense family
Stat Alignment
Drive Them Back → Hammerblow Selections contribute different-category effects to the melee_offense family
Stat Alignment
Strike Down → The Emperors Fist Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Strike Down → Hammerblow Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Zealous Dedication → The Emperors Fist Both selections contribute persistent effects to the general_offense family
Stat Alignment
Zealous Dedication → Justified Measures Both selections contribute persistent effects to the general_offense family
Trigger Target
Zealous Dedication → Justified Measures Both activate on on_hit
Stat Alignment
Zealous Dedication → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Zealous Dedication → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Zealous Dedication → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Zealous Dedication → Hand-Cannon Both selections contribute persistent effects to the general_offense family
Stat Alignment
Zealous Dedication → Hand-Cannon Both selections contribute persistent effects to the crit family
Stat Alignment
Zealous Dedication → Surgical Both selections contribute persistent effects to the general_offense family
Stat Alignment
Zealous Dedication → Surgical Both selections contribute persistent effects to the crit family
Stat Alignment
Zealous Dedication → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Zealous Dedication → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
The Emperors Fist → Justified Measures Both selections contribute persistent effects to the general_offense family
Stat Alignment
The Emperors Fist → Hammerblow Both selections contribute persistent effects to the melee_offense family
Stat Alignment
The Emperors Fist → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment
The Emperors Fist → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
The Emperors Fist → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
The Emperors Fist → Hand-Cannon Both selections contribute persistent effects to the general_offense family
Stat Alignment
The Emperors Fist → Surgical Both selections contribute persistent effects to the general_offense family
Stat Alignment
The Emperors Fist → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
The Emperors Fist → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Justified Measures → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Justified Measures → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Justified Measures → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Justified Measures → Hand-Cannon Both selections contribute persistent effects to the general_offense family
Stat Alignment
Justified Measures → Surgical Both selections contribute persistent effects to the general_offense family
Stat Alignment
Justified Measures → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Justified Measures → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
High Voltage → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
High Voltage → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
High Voltage → Hand-Cannon Both selections contribute persistent effects to the general_offense family
Stat Alignment
High Voltage → Surgical Both selections contribute persistent effects to the general_offense family
Stat Alignment
High Voltage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
High Voltage → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Armored Damage → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Armored Damage → Hand-Cannon Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Armored Damage → Surgical Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Armored Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Armored Damage → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Hand-Cannon Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Surgical Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Hand-Cannon → Surgical Both selections contribute persistent effects to the general_offense family
Stat Alignment
Hand-Cannon → Surgical Both selections contribute persistent effects to the crit family
Stat Alignment
Hand-Cannon → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Hand-Cannon → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Surgical → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Surgical → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Ranged Common Wield Increased Armored Damage → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Analytical coverage audit
Effect-Modeled 68%
Source-Linked 90%
Entities Analyzed 52
Build Identity General offense, Toughness, Melee offense
Coverage Gaps None
Slot Balance M20 · R16

Cogitator — breakpoint matrix

Slice — Sustained · Damnation
Quality 0.8
Branx Mk XI Shock Maul and Suppression Shield
Melee weapon
6 action rows
ActionChaos Armored HoundChaos Armored InfectedChaos Beast Of NurgleChaos DaemonhostChaos HoundChaos Hound MutatorChaos Lesser Mutated PoxwalkerChaos Mutated PoxwalkerChaos Mutator DaemonhostChaos Mutator RitualistChaos Newly InfectedChaos Ogryn BulwarkChaos Ogryn ExecutorChaos Ogryn GunnerChaos Ogryn HoundmasterChaos Plague OgrynChaos PoxwalkerChaos Poxwalker BomberChaos SpawnCultist AssaultCultist BerzerkerCultist CaptainCultist FlamerCultist GrenadierCultist GunnerCultist MeleeCultist MutantCultist Mutant MutatorCultist RitualistCultist ShocktrooperRenegade AssaultRenegade BerzerkerRenegade CaptainRenegade ExecutorRenegade FlamerRenegade Flamer MutatorRenegade GrenadierRenegade GunnerRenegade MeleeRenegade NetgunnerRenegade Plasma GunnerRenegade Radio OperatorRenegade RiflemanRenegade ShocktrooperRenegade SniperRenegade Twin CaptainRenegade Twin Captain Two
Light Attack 111152011112011221192011161151111211111511111111111176
Light Attack 211141711111711221171811141151111211111511111111111176
Heavy Attack 111152011112011221192011161151111211111511111111111176
Heavy Attack 211141711111711221171811141151111211111511111111111176
Heavy Attack 311141711111711221171811141151111211111511111111111176
Push Followup11141711111711221171811141151111211111511111111111176
Zarona Mk IIa Quickdraw Stub Revolver
Ranged weapon
3 action rows
ActionChaos Armored HoundChaos Armored InfectedChaos Beast Of NurgleChaos DaemonhostChaos HoundChaos Hound MutatorChaos Lesser Mutated PoxwalkerChaos Mutated PoxwalkerChaos Mutator DaemonhostChaos Mutator RitualistChaos Newly InfectedChaos Ogryn BulwarkChaos Ogryn ExecutorChaos Ogryn GunnerChaos Ogryn HoundmasterChaos Plague OgrynChaos PoxwalkerChaos Poxwalker BomberChaos SpawnCultist AssaultCultist BerzerkerCultist CaptainCultist FlamerCultist GrenadierCultist GunnerCultist MeleeCultist MutantCultist Mutant MutatorCultist RitualistCultist ShocktrooperRenegade AssaultRenegade BerzerkerRenegade CaptainRenegade ExecutorRenegade FlamerRenegade Flamer MutatorRenegade GrenadierRenegade GunnerRenegade MeleeRenegade NetgunnerRenegade Plasma GunnerRenegade Radio OperatorRenegade RiflemanRenegade ShocktrooperRenegade SniperRenegade Twin CaptainRenegade Twin Captain Two
Shoot Hip1115221111221122182211171122111121111222111111111112526
Shoot Zoomed1115221111221122182211171122111121111222111111111112526
Weapon Special21294311114321333643113412361111322113631112112212119443
class:arbites grade:S · 36/40 entities:52 coverage:68% resolver:Aussiemon/Darktide-Source-Code source:games_lantern
Source-backed Darktide build analysis