Stat Alignment Chemical Dependency → Critical Chance Boost Both selections contribute persistent effects to the crit family
Stat Alignment Chemical Dependency → Potent Tox Both selections contribute persistent effects to the general_offense family
Stat Alignment Chemical Dependency → 'Tis But a Scratch Both selections contribute persistent effects to the toughness family
Stat Alignment Chemical Dependency → Toxin Mania Both selections contribute persistent effects to the general_offense family
Stat Alignment Chemical Dependency → Punching Above Ones Weight Both selections contribute persistent effects to the general_offense family
Stat Alignment Chemical Dependency → Virulent Strain Both selections contribute persistent effects to the general_offense family
Stat Alignment Chemical Dependency → Uncanny Strike Both selections contribute persistent effects to the general_offense family
Stat Alignment Chemical Dependency → Precognition Selections contribute different-category effects to the general_offense family
Stat Alignment Chemical Dependency → Precognition Selections contribute different-category effects to the crit family
Stat Alignment Chemical Dependency → Fire Frenzy Both selections contribute persistent effects to the general_offense family
Stat Alignment Chemical Dependency → Dumdum Both selections contribute persistent effects to the general_offense family
Stat Alignment Chemical Dependency → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Chemical Dependency → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the crit family
Stat Alignment Chemical Dependency → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Chemical Dependency → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment Chemical Dependency → +1-4% Combat Ability Regeneration Both selections contribute persistent effects to the utility family
Stat Alignment Chemical Dependency → +4-10% Revive Speed (Ally) Both selections contribute persistent effects to the utility family
Stat Alignment In Your Face → Float Like a Butterfly Selections contribute different-category effects to the general_offense family
Stat Alignment In Your Face → Quick and Deadly Selections contribute different-category effects to the general_offense family
Stat Alignment In Your Face → Critical Chance Boost Both selections contribute persistent effects to the general_offense family
Stat Alignment In Your Face → Potent Tox Both selections contribute persistent effects to the general_offense family
Stat Alignment In Your Face → Toxin Mania Both selections contribute persistent effects to the general_offense family
Stat Alignment In Your Face → Punching Above Ones Weight Both selections contribute persistent effects to the general_offense family
Stat Alignment In Your Face → Virulent Strain Both selections contribute persistent effects to the general_offense family
Stat Alignment In Your Face → Uncanny Strike Both selections contribute persistent effects to the general_offense family
Stat Alignment In Your Face → Precognition Selections contribute different-category effects to the general_offense family
Stat Alignment In Your Face → Fire Frenzy Both selections contribute persistent effects to the general_offense family
Stat Alignment In Your Face → Dumdum Both selections contribute persistent effects to the general_offense family
Stat Alignment In Your Face → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment In Your Face → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Float Like a Butterfly → Quick and Deadly Both selections contribute dynamic effects to the general_offense family
Trigger Target Float Like a Butterfly → Quick and Deadly Both activate on on_successful_dodge
Stat Alignment Float Like a Butterfly → Critical Chance Boost Selections contribute different-category effects to the general_offense family
Stat Alignment Float Like a Butterfly → Critical Chance Boost Selections contribute different-category effects to the crit family
Stat Alignment Float Like a Butterfly → Potent Tox Selections contribute different-category effects to the general_offense family
Stat Alignment Float Like a Butterfly → Toxin Mania Selections contribute different-category effects to the general_offense family
Stat Alignment Float Like a Butterfly → Punching Above Ones Weight Selections contribute different-category effects to the general_offense family
Stat Alignment Float Like a Butterfly → Virulent Strain Selections contribute different-category effects to the general_offense family
Stat Alignment Float Like a Butterfly → Uncanny Strike Selections contribute different-category effects to the general_offense family
Stat Alignment Float Like a Butterfly → Precognition Both selections contribute dynamic effects to the general_offense family
Stat Alignment Float Like a Butterfly → Precognition Both selections contribute dynamic effects to the crit family
Trigger Target Float Like a Butterfly → Precognition Both activate on on_successful_dodge
Stat Alignment Float Like a Butterfly → Fire Frenzy Selections contribute different-category effects to the general_offense family
Stat Alignment Float Like a Butterfly → Dumdum Selections contribute different-category effects to the general_offense family
Stat Alignment Float Like a Butterfly → Weapon Trait Ranged Increase Crit Chance Selections contribute different-category effects to the general_offense family
Stat Alignment Float Like a Butterfly → Weapon Trait Ranged Increase Crit Chance Selections contribute different-category effects to the crit family
Stat Alignment Float Like a Butterfly → Weapon Trait Ranged Common Wield Increased Resistant Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Toughness Boost 6 → 'Tis But a Scratch Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Boost 6 → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment Quick and Deadly → Critical Chance Boost Selections contribute different-category effects to the general_offense family
Stat Alignment Quick and Deadly → Potent Tox Selections contribute different-category effects to the general_offense family
Stat Alignment Quick and Deadly → Toxin Mania Selections contribute different-category effects to the general_offense family
Stat Alignment Quick and Deadly → Punching Above Ones Weight Selections contribute different-category effects to the general_offense family
Stat Alignment Quick and Deadly → Virulent Strain Selections contribute different-category effects to the general_offense family
Stat Alignment Quick and Deadly → Uncanny Strike Selections contribute different-category effects to the general_offense family
Stat Alignment Quick and Deadly → Precognition Both selections contribute dynamic effects to the general_offense family
Trigger Target Quick and Deadly → Precognition Both activate on on_successful_dodge
Stat Alignment Quick and Deadly → Fire Frenzy Selections contribute different-category effects to the general_offense family
Stat Alignment Quick and Deadly → Dumdum Selections contribute different-category effects to the general_offense family
Stat Alignment Quick and Deadly → Weapon Trait Ranged Increase Crit Chance Selections contribute different-category effects to the general_offense family
Stat Alignment Quick and Deadly → Weapon Trait Ranged Common Wield Increased Resistant Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Unload → Ammo Jack Both selections contribute persistent effects to the ranged_offense family
Stat Alignment Critical Chance Boost → Potent Tox Both selections contribute persistent effects to the general_offense family
Stat Alignment Critical Chance Boost → Toxin Mania Both selections contribute persistent effects to the general_offense family
Stat Alignment Critical Chance Boost → Punching Above Ones Weight Both selections contribute persistent effects to the general_offense family
Stat Alignment Critical Chance Boost → Virulent Strain Both selections contribute persistent effects to the general_offense family
Stat Alignment Critical Chance Boost → Uncanny Strike Both selections contribute persistent effects to the general_offense family
Stat Alignment Critical Chance Boost → Precognition Selections contribute different-category effects to the general_offense family
Stat Alignment Critical Chance Boost → Precognition Selections contribute different-category effects to the crit family
Stat Alignment Critical Chance Boost → Fire Frenzy Both selections contribute persistent effects to the general_offense family
Stat Alignment Critical Chance Boost → Dumdum Both selections contribute persistent effects to the general_offense family
Stat Alignment Critical Chance Boost → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Critical Chance Boost → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the crit family
Stat Alignment Critical Chance Boost → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Melee Damage Boost 3 → Hive City Brawler Both selections contribute persistent effects to the melee_offense family
Stat Alignment Potent Tox → Toxin Mania Both selections contribute persistent effects to the general_offense family
Stat Alignment Potent Tox → Punching Above Ones Weight Both selections contribute persistent effects to the general_offense family
Stat Alignment Potent Tox → Virulent Strain Both selections contribute persistent effects to the general_offense family
Stat Alignment Potent Tox → Uncanny Strike Both selections contribute persistent effects to the general_offense family
Stat Alignment Potent Tox → Precognition Selections contribute different-category effects to the general_offense family
Stat Alignment Potent Tox → Fire Frenzy Both selections contribute persistent effects to the general_offense family
Stat Alignment Potent Tox → Dumdum Both selections contribute persistent effects to the general_offense family
Stat Alignment Potent Tox → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Potent Tox → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment 'Tis But a Scratch → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment Hive City Brawler → Long Lasting Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Toxin Mania → Punching Above Ones Weight Both selections contribute persistent effects to the general_offense family
Stat Alignment Toxin Mania → Virulent Strain Both selections contribute persistent effects to the general_offense family
Stat Alignment Toxin Mania → Uncanny Strike Both selections contribute persistent effects to the general_offense family
Stat Alignment Toxin Mania → Precognition Selections contribute different-category effects to the general_offense family
Stat Alignment Toxin Mania → Fire Frenzy Both selections contribute persistent effects to the general_offense family
Stat Alignment Toxin Mania → Dumdum Both selections contribute persistent effects to the general_offense family
Stat Alignment Toxin Mania → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Toxin Mania → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Punching Above Ones Weight → Virulent Strain Both selections contribute persistent effects to the general_offense family
Stat Alignment Punching Above Ones Weight → Uncanny Strike Both selections contribute persistent effects to the general_offense family
Stat Alignment Punching Above Ones Weight → Precognition Selections contribute different-category effects to the general_offense family
Stat Alignment Punching Above Ones Weight → Fire Frenzy Both selections contribute persistent effects to the general_offense family
Stat Alignment Punching Above Ones Weight → Dumdum Both selections contribute persistent effects to the general_offense family
Stat Alignment Punching Above Ones Weight → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Punching Above Ones Weight → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Street Tough → Alley Rat Both selections contribute persistent effects to the mobility family
Stat Alignment Street Tough → Weapon Trait Reduce Sprint Cost Both selections contribute persistent effects to the mobility family
Stat Alignment Virulent Strain → Uncanny Strike Both selections contribute persistent effects to the general_offense family
Stat Alignment Virulent Strain → Precognition Selections contribute different-category effects to the general_offense family
Stat Alignment Virulent Strain → Fire Frenzy Both selections contribute persistent effects to the general_offense family
Stat Alignment Virulent Strain → Dumdum Both selections contribute persistent effects to the general_offense family
Stat Alignment Virulent Strain → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Virulent Strain → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Alley Rat → Weapon Trait Reduce Sprint Cost Both selections contribute persistent effects to the mobility family
Stat Alignment Uncanny Strike → Precognition Selections contribute different-category effects to the general_offense family
Stat Alignment Uncanny Strike → Fire Frenzy Both selections contribute persistent effects to the general_offense family
Stat Alignment Uncanny Strike → Dumdum Both selections contribute persistent effects to the general_offense family
Stat Alignment Uncanny Strike → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Uncanny Strike → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Precognition → Fire Frenzy Selections contribute different-category effects to the general_offense family
Stat Alignment Precognition → Dumdum Selections contribute different-category effects to the general_offense family
Stat Alignment Precognition → Weapon Trait Ranged Increase Crit Chance Selections contribute different-category effects to the general_offense family
Stat Alignment Precognition → Weapon Trait Ranged Increase Crit Chance Selections contribute different-category effects to the crit family
Stat Alignment Precognition → Weapon Trait Ranged Common Wield Increased Resistant Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Fire Frenzy → Dumdum Both selections contribute persistent effects to the general_offense family
Stat Alignment Fire Frenzy → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Fire Frenzy → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Dumdum → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Dumdum → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Ranged Increase Crit Chance → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment +1-4% Combat Ability Regeneration → +4-10% Revive Speed (Ally) Both selections contribute persistent effects to the utility family