S
Hive Scum ✓ Audited · 0 unresolved Source · Games Lantern
Tactical Record

Stim Melee

Ability Rampage
Blitz Chem Grenade
Aura Ruffian
Keystone Adrenaline Frenzy

Verdict

Identity

Role
General offense · Melee offense · Crit
Melee 20 · Ranged 11 · concentration 0.09

Strengths

2 pillars
Talent Coherence ▰▰▰▰▰
High stat concentration (0.090) +0.5
Blessing Synergy ▰▰▰▰▰
Connected blessings: Rampage, Shred, Run 'n' Gun, Stripped Down

Risks

2 flags
  • Difficulty Scaling 1/5 — High-priority: 0/3 at damnation, 0/3 at auric
  • Low effect-modeled coverage — only 56% of selections simulated

Scorecard — eight dimensions

Loadout

Slots
Ability Rampage
Blitz Chem Grenade
Aura Ruffian
Keystone Adrenaline Frenzy
Curio Perks 12 perks · 4/5
+13-17% Toughness+1-4% Combat Ability Regeneration+4-10% Revive Speed (Ally)+5-20% Damage Resistance (Gunners)+13-17% Toughness+1-4% Combat Ability Regeneration+4-10% Revive Speed (Ally)+5-20% Damage Resistance (Gunners)+13-17% Toughness+1-4% Combat Ability Regeneration+4-10% Revive Speed (Ally)+2-5% Toughness
Talents 36 picks · see lattice below
A Tertium WelcomePrecision ViolenceFloat Like a ButterflyToughness Boost 6JitterySwift EnduranceCritical Chance BoostMelee Damage Boost 3'Tis But a ScratchHive City BrawlerBattering StrikesBattering MomentumHyper ViolenceSample CollectorHyper CriticalPunching Above Ones WeightThe Sweet SpotLong LastingBurst of EnergyStoked RageAdrenaline UnboundUncontrolled AggressionPulverising StrikesChannelled AggressionBoiling BloodChannelled DevastationWildfire IWildfire IvWildfire IiWildfire IiiWildfire VSpur ISpur IiSpur IiiSpur IvSpur V
Melee
Catachan Mk VII "Devil's Claw" Sword
Perks
5/5

Perks

Critical Hit Chance 5% T4
Damage (Unyielding) 25% T4

Blessings

Rampage
Shred
Ranged
Branx MkVI Needle Pistol
Perks
5/5

Perks

Damage (Unyielding) 25% T4
Damage (Carapace) 25% T4

Blessings

Run 'n' Gun
Stripped Down

Talent lattice

Talent lattice hive_scum · … nodes
selected available

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Stimm lattice hive_scum · … nodes
selected available

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Synergies

Stat Alignment
Ruffian → A Tertium Welcome Both selections contribute persistent effects to the melee_offense family Melee offense
Stat Alignment
Ruffian → Swift Endurance Both selections contribute persistent effects to the melee_offense family Melee offense
Stat Alignment
Ruffian → Melee Damage Boost 3 Both selections contribute persistent effects to the melee_offense family Melee offense
Stat Alignment
Ruffian → Hive City Brawler Both selections contribute persistent effects to the melee_offense family Melee offense
Stat Alignment
Ruffian → Battering Strikes Both selections contribute persistent effects to the melee_offense family Melee offense
Stat Alignment
Ruffian → Battering Momentum Both selections contribute persistent effects to the melee_offense family Melee offense
Show 110 more synergy edges
Stat Alignment
Ruffian → Hyper Violence Selections contribute different-category effects to the melee_offense family
Stat Alignment
Ruffian → Channelled Devastation Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Ruffian → Rampage Both selections contribute persistent effects to the melee_offense family
Stat Alignment
A Tertium Welcome → Swift Endurance Both selections contribute persistent effects to the melee_offense family
Stat Alignment
A Tertium Welcome → Melee Damage Boost 3 Both selections contribute persistent effects to the melee_offense family
Stat Alignment
A Tertium Welcome → Hive City Brawler Both selections contribute persistent effects to the melee_offense family
Stat Alignment
A Tertium Welcome → Battering Strikes Both selections contribute persistent effects to the melee_offense family
Stat Alignment
A Tertium Welcome → Battering Momentum Both selections contribute persistent effects to the melee_offense family
Stat Alignment
A Tertium Welcome → Hyper Violence Selections contribute different-category effects to the melee_offense family
Stat Alignment
A Tertium Welcome → Channelled Devastation Both selections contribute persistent effects to the melee_offense family
Stat Alignment
A Tertium Welcome → Rampage Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Float Like a Butterfly → Critical Chance Boost Selections contribute different-category effects to the general_offense family
Stat Alignment
Float Like a Butterfly → Critical Chance Boost Selections contribute different-category effects to the crit family
Stat Alignment
Float Like a Butterfly → Battering Momentum Selections contribute different-category effects to the general_offense family
Stat Alignment
Float Like a Butterfly → Punching Above Ones Weight Selections contribute different-category effects to the general_offense family
Stat Alignment
Float Like a Butterfly → The Sweet Spot Selections contribute different-category effects to the general_offense family
Stat Alignment
Float Like a Butterfly → Shred Selections contribute different-category effects to the general_offense family
Stat Alignment
Float Like a Butterfly → Shred Selections contribute different-category effects to the crit family
Stat Alignment
Float Like a Butterfly → Weapon Trait Increase Crit Chance Selections contribute different-category effects to the general_offense family
Stat Alignment
Float Like a Butterfly → Weapon Trait Increase Crit Chance Selections contribute different-category effects to the crit family
Stat Alignment
Float Like a Butterfly → Weapon Trait Melee Common Wield Increased Resistant Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Float Like a Butterfly → Run 'n' Gun Selections contribute different-category effects to the general_offense family
Stat Alignment
Float Like a Butterfly → Weapon Trait Ranged Common Wield Increased Resistant Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Float Like a Butterfly → Weapon Trait Ranged Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Toughness Boost 6 → 'Tis But a Scratch Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Boost 6 → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment
Jittery → Stripped Down Both selections contribute persistent effects to the mobility family
Stat Alignment
Swift Endurance → Melee Damage Boost 3 Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Swift Endurance → Hive City Brawler Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Swift Endurance → Battering Strikes Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Swift Endurance → Battering Momentum Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Swift Endurance → Hyper Violence Selections contribute different-category effects to the melee_offense family
Stat Alignment
Swift Endurance → Channelled Devastation Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Swift Endurance → Rampage Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Critical Chance Boost → Battering Momentum Both selections contribute persistent effects to the general_offense family
Stat Alignment
Critical Chance Boost → Punching Above Ones Weight Both selections contribute persistent effects to the general_offense family
Stat Alignment
Critical Chance Boost → The Sweet Spot Both selections contribute persistent effects to the general_offense family
Stat Alignment
Critical Chance Boost → Shred Both selections contribute persistent effects to the general_offense family
Stat Alignment
Critical Chance Boost → Shred Both selections contribute persistent effects to the crit family
Stat Alignment
Critical Chance Boost → Weapon Trait Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment
Critical Chance Boost → Weapon Trait Increase Crit Chance Both selections contribute persistent effects to the crit family
Stat Alignment
Critical Chance Boost → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Critical Chance Boost → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment
Critical Chance Boost → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Critical Chance Boost → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Melee Damage Boost 3 → Hive City Brawler Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Melee Damage Boost 3 → Battering Strikes Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Melee Damage Boost 3 → Battering Momentum Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Melee Damage Boost 3 → Hyper Violence Selections contribute different-category effects to the melee_offense family
Stat Alignment
Melee Damage Boost 3 → Channelled Devastation Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Melee Damage Boost 3 → Rampage Both selections contribute persistent effects to the melee_offense family
Stat Alignment
'Tis But a Scratch → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment
Hive City Brawler → Battering Strikes Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Hive City Brawler → Battering Momentum Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Hive City Brawler → Hyper Violence Selections contribute different-category effects to the melee_offense family
Stat Alignment
Hive City Brawler → Long Lasting Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Hive City Brawler → Channelled Devastation Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Hive City Brawler → Rampage Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Hive City Brawler → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Battering Strikes → Battering Momentum Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Battering Strikes → Hyper Violence Selections contribute different-category effects to the melee_offense family
Trigger Target
Battering Strikes → Hyper Violence Both activate on on_kill
Stat Alignment
Battering Strikes → Channelled Devastation Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Battering Strikes → Rampage Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Battering Momentum → Hyper Violence Selections contribute different-category effects to the melee_offense family
Stat Alignment
Battering Momentum → Punching Above Ones Weight Both selections contribute persistent effects to the general_offense family
Stat Alignment
Battering Momentum → The Sweet Spot Both selections contribute persistent effects to the general_offense family
Stat Alignment
Battering Momentum → Channelled Devastation Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Battering Momentum → Rampage Both selections contribute persistent effects to the melee_offense family
Trigger Target
Battering Momentum → Rampage Both activate on on_hit
Stat Alignment
Battering Momentum → Shred Both selections contribute persistent effects to the general_offense family
Stat Alignment
Battering Momentum → Weapon Trait Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment
Battering Momentum → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Battering Momentum → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment
Battering Momentum → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Battering Momentum → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Hyper Violence → Channelled Devastation Selections contribute different-category effects to the melee_offense family
Stat Alignment
Hyper Violence → Rampage Both selections contribute dynamic effects to the melee_offense family
Stat Alignment
Punching Above Ones Weight → The Sweet Spot Both selections contribute persistent effects to the general_offense family
Stat Alignment
Punching Above Ones Weight → Shred Both selections contribute persistent effects to the general_offense family
Stat Alignment
Punching Above Ones Weight → Weapon Trait Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment
Punching Above Ones Weight → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Punching Above Ones Weight → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment
Punching Above Ones Weight → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Punching Above Ones Weight → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
The Sweet Spot → Shred Both selections contribute persistent effects to the general_offense family
Stat Alignment
The Sweet Spot → Weapon Trait Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment
The Sweet Spot → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
The Sweet Spot → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment
The Sweet Spot → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
The Sweet Spot → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Long Lasting → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Channelled Devastation → Rampage Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Shred → Weapon Trait Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment
Shred → Weapon Trait Increase Crit Chance Both selections contribute persistent effects to the crit family
Stat Alignment
Shred → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Shred → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment
Shred → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Shred → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Increase Crit Chance → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Increase Crit Chance → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Increase Crit Chance → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Increase Crit Chance → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Resistant Damage → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Run 'n' Gun → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Run 'n' Gun → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Ranged Common Wield Increased Resistant Damage → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
+1-4% Combat Ability Regeneration → +4-10% Revive Speed (Ally) Both selections contribute persistent effects to the utility family
Analytical coverage audit
Effect-Modeled 56%
Source-Linked 65%
Entities Analyzed 62
Build Identity General offense, Melee offense, Crit
Coverage Gaps None
Slot Balance M20 · R11

Cogitator — breakpoint matrix

Slice — Sustained · Damnation
Quality 0.8
Catachan Mk VII "Devil's Claw" Sword
Melee weapon
6 action rows
ActionChaos Armored HoundChaos Armored InfectedChaos Beast Of NurgleChaos DaemonhostChaos HoundChaos Hound MutatorChaos Lesser Mutated PoxwalkerChaos Mutated PoxwalkerChaos Mutator DaemonhostChaos Mutator RitualistChaos Newly InfectedChaos Ogryn BulwarkChaos Ogryn ExecutorChaos Ogryn GunnerChaos Ogryn HoundmasterChaos Plague OgrynChaos PoxwalkerChaos Poxwalker BomberChaos SpawnCultist AssaultCultist BerzerkerCultist CaptainCultist FlamerCultist GrenadierCultist GunnerCultist MeleeCultist MutantCultist Mutant MutatorCultist RitualistCultist ShocktrooperRenegade AssaultRenegade BerzerkerRenegade CaptainRenegade ExecutorRenegade FlamerRenegade Flamer MutatorRenegade GrenadierRenegade GunnerRenegade MeleeRenegade NetgunnerRenegade Plasma GunnerRenegade Radio OperatorRenegade RiflemanRenegade ShocktrooperRenegade SniperRenegade Twin CaptainRenegade Twin Captain Two
Light Attack 132263411113421342933351128125511313123216558112421452412765
Light Attack 2211621111121212742022111712211121312113213111211221212726
Heavy Attack 12126341111342131343335112812231121312115234111211221212727
Heavy Attack 2211621111121212852022111712281121312214284111211231212734
Weapon Special211621111121212742022111712231121312113234111211221212727
Push Followup211621111121212742022111712211121312113213111211221212726
Branx MkVI Needle Pistol
Ranged weapon
2 action rows
ActionChaos Armored HoundChaos Armored InfectedChaos Beast Of NurgleChaos DaemonhostChaos HoundChaos Hound MutatorChaos Lesser Mutated PoxwalkerChaos Mutated PoxwalkerChaos Mutator DaemonhostChaos Mutator RitualistChaos Newly InfectedChaos Ogryn BulwarkChaos Ogryn ExecutorChaos Ogryn GunnerChaos Ogryn HoundmasterChaos Plague OgrynChaos PoxwalkerChaos Poxwalker BomberChaos SpawnCultist AssaultCultist BerzerkerCultist CaptainCultist FlamerCultist GrenadierCultist GunnerCultist MeleeCultist MutantCultist Mutant MutatorCultist RitualistCultist ShocktrooperRenegade AssaultRenegade BerzerkerRenegade CaptainRenegade ExecutorRenegade FlamerRenegade Flamer MutatorRenegade GrenadierRenegade GunnerRenegade MeleeRenegade NetgunnerRenegade Plasma GunnerRenegade Radio OperatorRenegade RiflemanRenegade ShocktrooperRenegade SniperRenegade Twin CaptainRenegade Twin Captain Two
Shoot Hip3130462111462143055384612361266212142221118665221321331216280
Shoot Zoomed3130462111462143055384612361266212142221118665221321331216280
class:hive scum grade:B · 28/40 entities:62 coverage:56% resolver:Aussiemon/Darktide-Source-Code source:games_lantern
Source-backed Darktide build analysis