Stat Alignment Ruffian → Hyper Violence Selections contribute different-category effects to the melee_offense family
Stat Alignment Ruffian → Channelled Devastation Both selections contribute persistent effects to the melee_offense family
Stat Alignment Ruffian → Rampage Both selections contribute persistent effects to the melee_offense family
Stat Alignment A Tertium Welcome → Swift Endurance Both selections contribute persistent effects to the melee_offense family
Stat Alignment A Tertium Welcome → Melee Damage Boost 3 Both selections contribute persistent effects to the melee_offense family
Stat Alignment A Tertium Welcome → Hive City Brawler Both selections contribute persistent effects to the melee_offense family
Stat Alignment A Tertium Welcome → Battering Strikes Both selections contribute persistent effects to the melee_offense family
Stat Alignment A Tertium Welcome → Battering Momentum Both selections contribute persistent effects to the melee_offense family
Stat Alignment A Tertium Welcome → Hyper Violence Selections contribute different-category effects to the melee_offense family
Stat Alignment A Tertium Welcome → Channelled Devastation Both selections contribute persistent effects to the melee_offense family
Stat Alignment A Tertium Welcome → Rampage Both selections contribute persistent effects to the melee_offense family
Stat Alignment Float Like a Butterfly → Critical Chance Boost Selections contribute different-category effects to the general_offense family
Stat Alignment Float Like a Butterfly → Critical Chance Boost Selections contribute different-category effects to the crit family
Stat Alignment Float Like a Butterfly → Battering Momentum Selections contribute different-category effects to the general_offense family
Stat Alignment Float Like a Butterfly → Punching Above Ones Weight Selections contribute different-category effects to the general_offense family
Stat Alignment Float Like a Butterfly → The Sweet Spot Selections contribute different-category effects to the general_offense family
Stat Alignment Float Like a Butterfly → Shred Selections contribute different-category effects to the general_offense family
Stat Alignment Float Like a Butterfly → Shred Selections contribute different-category effects to the crit family
Stat Alignment Float Like a Butterfly → Weapon Trait Increase Crit Chance Selections contribute different-category effects to the general_offense family
Stat Alignment Float Like a Butterfly → Weapon Trait Increase Crit Chance Selections contribute different-category effects to the crit family
Stat Alignment Float Like a Butterfly → Weapon Trait Melee Common Wield Increased Resistant Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Float Like a Butterfly → Run 'n' Gun Selections contribute different-category effects to the general_offense family
Stat Alignment Float Like a Butterfly → Weapon Trait Ranged Common Wield Increased Resistant Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Float Like a Butterfly → Weapon Trait Ranged Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Toughness Boost 6 → 'Tis But a Scratch Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Boost 6 → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment Jittery → Stripped Down Both selections contribute persistent effects to the mobility family
Stat Alignment Swift Endurance → Melee Damage Boost 3 Both selections contribute persistent effects to the melee_offense family
Stat Alignment Swift Endurance → Hive City Brawler Both selections contribute persistent effects to the melee_offense family
Stat Alignment Swift Endurance → Battering Strikes Both selections contribute persistent effects to the melee_offense family
Stat Alignment Swift Endurance → Battering Momentum Both selections contribute persistent effects to the melee_offense family
Stat Alignment Swift Endurance → Hyper Violence Selections contribute different-category effects to the melee_offense family
Stat Alignment Swift Endurance → Channelled Devastation Both selections contribute persistent effects to the melee_offense family
Stat Alignment Swift Endurance → Rampage Both selections contribute persistent effects to the melee_offense family
Stat Alignment Critical Chance Boost → Battering Momentum Both selections contribute persistent effects to the general_offense family
Stat Alignment Critical Chance Boost → Punching Above Ones Weight Both selections contribute persistent effects to the general_offense family
Stat Alignment Critical Chance Boost → The Sweet Spot Both selections contribute persistent effects to the general_offense family
Stat Alignment Critical Chance Boost → Shred Both selections contribute persistent effects to the general_offense family
Stat Alignment Critical Chance Boost → Shred Both selections contribute persistent effects to the crit family
Stat Alignment Critical Chance Boost → Weapon Trait Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Critical Chance Boost → Weapon Trait Increase Crit Chance Both selections contribute persistent effects to the crit family
Stat Alignment Critical Chance Boost → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Critical Chance Boost → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment Critical Chance Boost → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Critical Chance Boost → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Melee Damage Boost 3 → Hive City Brawler Both selections contribute persistent effects to the melee_offense family
Stat Alignment Melee Damage Boost 3 → Battering Strikes Both selections contribute persistent effects to the melee_offense family
Stat Alignment Melee Damage Boost 3 → Battering Momentum Both selections contribute persistent effects to the melee_offense family
Stat Alignment Melee Damage Boost 3 → Hyper Violence Selections contribute different-category effects to the melee_offense family
Stat Alignment Melee Damage Boost 3 → Channelled Devastation Both selections contribute persistent effects to the melee_offense family
Stat Alignment Melee Damage Boost 3 → Rampage Both selections contribute persistent effects to the melee_offense family
Stat Alignment 'Tis But a Scratch → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment Hive City Brawler → Battering Strikes Both selections contribute persistent effects to the melee_offense family
Stat Alignment Hive City Brawler → Battering Momentum Both selections contribute persistent effects to the melee_offense family
Stat Alignment Hive City Brawler → Hyper Violence Selections contribute different-category effects to the melee_offense family
Stat Alignment Hive City Brawler → Long Lasting Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Hive City Brawler → Channelled Devastation Both selections contribute persistent effects to the melee_offense family
Stat Alignment Hive City Brawler → Rampage Both selections contribute persistent effects to the melee_offense family
Stat Alignment Hive City Brawler → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Battering Strikes → Battering Momentum Both selections contribute persistent effects to the melee_offense family
Stat Alignment Battering Strikes → Hyper Violence Selections contribute different-category effects to the melee_offense family
Trigger Target Battering Strikes → Hyper Violence Both activate on on_kill
Stat Alignment Battering Strikes → Channelled Devastation Both selections contribute persistent effects to the melee_offense family
Stat Alignment Battering Strikes → Rampage Both selections contribute persistent effects to the melee_offense family
Stat Alignment Battering Momentum → Hyper Violence Selections contribute different-category effects to the melee_offense family
Stat Alignment Battering Momentum → Punching Above Ones Weight Both selections contribute persistent effects to the general_offense family
Stat Alignment Battering Momentum → The Sweet Spot Both selections contribute persistent effects to the general_offense family
Stat Alignment Battering Momentum → Channelled Devastation Both selections contribute persistent effects to the melee_offense family
Stat Alignment Battering Momentum → Rampage Both selections contribute persistent effects to the melee_offense family
Trigger Target Battering Momentum → Rampage Both activate on on_hit
Stat Alignment Battering Momentum → Shred Both selections contribute persistent effects to the general_offense family
Stat Alignment Battering Momentum → Weapon Trait Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Battering Momentum → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Battering Momentum → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment Battering Momentum → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Battering Momentum → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Hyper Violence → Channelled Devastation Selections contribute different-category effects to the melee_offense family
Stat Alignment Hyper Violence → Rampage Both selections contribute dynamic effects to the melee_offense family
Stat Alignment Punching Above Ones Weight → The Sweet Spot Both selections contribute persistent effects to the general_offense family
Stat Alignment Punching Above Ones Weight → Shred Both selections contribute persistent effects to the general_offense family
Stat Alignment Punching Above Ones Weight → Weapon Trait Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Punching Above Ones Weight → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Punching Above Ones Weight → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment Punching Above Ones Weight → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Punching Above Ones Weight → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment The Sweet Spot → Shred Both selections contribute persistent effects to the general_offense family
Stat Alignment The Sweet Spot → Weapon Trait Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment The Sweet Spot → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment The Sweet Spot → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment The Sweet Spot → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment The Sweet Spot → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Long Lasting → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Channelled Devastation → Rampage Both selections contribute persistent effects to the melee_offense family
Stat Alignment Shred → Weapon Trait Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Shred → Weapon Trait Increase Crit Chance Both selections contribute persistent effects to the crit family
Stat Alignment Shred → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Shred → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment Shred → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Shred → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Increase Crit Chance → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Increase Crit Chance → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Increase Crit Chance → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Increase Crit Chance → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Resistant Damage → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Run 'n' Gun → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Run 'n' Gun → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Ranged Common Wield Increased Resistant Damage → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment +1-4% Combat Ability Regeneration → +4-10% Revive Speed (Ally) Both selections contribute persistent effects to the utility family