S
Zealot ✓ Audited · 0 unresolved Source · Games Lantern
Tactical Record

Sister of Battle | Immolation Grenade | Chorus of Spiritual Fortitude | Blazing Piety

Ability Chorus of Spiritual Fortitude
Blitz Immolation Grenade
Aura Benediction
Keystone Blazing Piety

Verdict

Identity

Role
General offense · Toughness · Damage reduction
Melee 15 · Ranged 12 · concentration 0.08

Strengths

2 pillars
Talent Coherence ▰▰▰▰▰
High stat concentration (0.080) +0.5
Breakpoint Relevance ▰▰▰▰▰
10/10 breakpoints met (weighted 20/20)

Risks

2 flags
  • Clean verdict — no flagged risks
  • Effect-modeled coverage 70%

Scorecard — eight dimensions

Loadout

Slots
Ability Chorus of Spiritual Fortitude
Blitz Immolation Grenade
Aura Benediction
Keystone Blazing Piety
Curio Perks 12 perks · 4/5
+13-17% Toughness+1-4% Combat Ability Regeneration+5-20% Damage Resistance (Gunners)+2-5% Toughness+13-17% Toughness+1-4% Combat Ability Regeneration+5-20% Damage Resistance (Gunners)+2-5% Toughness+17-21% Max Health+1-4% Combat Ability Regeneration+5-20% Damage Resistance (Gunners)+2-5% Toughness
Talents 25 picks · see lattice below
ScourgeDisdainPurge the UncleanAnoint in BloodEnduring FaithSecond WindDuellistShield of ContemptUntil DeathEcclesiarchs CallHoly RevenantGood BalanceEnemies Within Enemies WithoutFaithful FrenzyInvocation of DeathStalwartRighteous WarriorMelee Damage Boost 2Toughness Damage Reduction 2Melee Damage Boost 8Toughness BoostBlinded by BloodProvidenceAbolish BlasphemersPrime Target
Melee
Tigrus Mk III Heavy Eviscerator
Perks
5/5

Perks

Damage (Flak Armoured) 25% T4
Damage (Maniacs) 25% T4

Blessings

Momentum
Shred
Ranged
Locke Mk IIb Spearhead Boltgun
Perks
5/5

Perks

Damage (Carapace) 25% T4
Damage (Unyielding) 25% T4

Blessings

Shattering Impact
Puncture

Talent lattice

Talent lattice zealot · … nodes
selected available

Loading lattice…

Synergies

Stat Alignment
Benediction → Blazing Piety Both selections contribute persistent effects to the toughness family Toughness
Stat Alignment
Benediction → Enduring Faith Both selections contribute persistent effects to the toughness family Toughness
Stat Alignment
Benediction → Toughness Damage Reduction 2 Both selections contribute persistent effects to the toughness family Toughness
Stat Alignment
Benediction → Toughness Boost Both selections contribute persistent effects to the toughness family Toughness
Stat Alignment
Benediction → Providence Both selections contribute persistent effects to the toughness family Toughness
Stat Alignment
Benediction → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family Toughness
Show 91 more synergy edges
Stat Alignment
Blazing Piety → Enduring Faith Both selections contribute persistent effects to the toughness family
Stat Alignment
Blazing Piety → Toughness Damage Reduction 2 Both selections contribute persistent effects to the toughness family
Stat Alignment
Blazing Piety → Toughness Boost Both selections contribute persistent effects to the toughness family
Stat Alignment
Blazing Piety → Providence Both selections contribute persistent effects to the toughness family
Stat Alignment
Blazing Piety → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Trigger Target
Scourge → Enduring Faith Both activate on on_hit
Stat Alignment
Scourge → Duellist Selections contribute different-category effects to the crit family
Stat Alignment
Scourge → Shred Both selections contribute persistent effects to the crit family
Trigger Target
Scourge → Shattering Impact Both activate on on_hit
Stat Alignment
Disdain → Faithful Frenzy Selections contribute different-category effects to the melee_offense family
Stat Alignment
Disdain → Melee Damage Boost Selections contribute different-category effects to the melee_offense family
Stat Alignment
Purge the Unclean → Anoint in Blood Both selections contribute persistent effects to the general_offense family
Stat Alignment
Purge the Unclean → Duellist Selections contribute different-category effects to the general_offense family
Stat Alignment
Purge the Unclean → Abolish Blasphemers Both selections contribute persistent effects to the general_offense family
Stat Alignment
Purge the Unclean → Prime Target Both selections contribute persistent effects to the general_offense family
Stat Alignment
Purge the Unclean → Shred Both selections contribute persistent effects to the general_offense family
Stat Alignment
Purge the Unclean → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Purge the Unclean → Weapon Trait Melee Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Purge the Unclean → Shattering Impact Both selections contribute persistent effects to the general_offense family
Stat Alignment
Purge the Unclean → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Purge the Unclean → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Anoint in Blood → Duellist Selections contribute different-category effects to the general_offense family
Stat Alignment
Anoint in Blood → Abolish Blasphemers Both selections contribute persistent effects to the general_offense family
Stat Alignment
Anoint in Blood → Prime Target Both selections contribute persistent effects to the general_offense family
Stat Alignment
Anoint in Blood → Shred Both selections contribute persistent effects to the general_offense family
Stat Alignment
Anoint in Blood → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Anoint in Blood → Weapon Trait Melee Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Anoint in Blood → Shattering Impact Both selections contribute persistent effects to the general_offense family
Stat Alignment
Anoint in Blood → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Anoint in Blood → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Enduring Faith → Toughness Damage Reduction 2 Both selections contribute persistent effects to the toughness family
Stat Alignment
Enduring Faith → Toughness Boost Both selections contribute persistent effects to the toughness family
Stat Alignment
Enduring Faith → Providence Both selections contribute persistent effects to the toughness family
Trigger Target
Enduring Faith → Shattering Impact Both activate on on_hit
Stat Alignment
Enduring Faith → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Trigger Target
Duellist → Good Balance Both activate on on_successful_dodge
Stat Alignment
Duellist → Abolish Blasphemers Selections contribute different-category effects to the general_offense family
Stat Alignment
Duellist → Prime Target Selections contribute different-category effects to the general_offense family
Stat Alignment
Duellist → Shred Selections contribute different-category effects to the general_offense family
Stat Alignment
Duellist → Shred Selections contribute different-category effects to the crit family
Stat Alignment
Duellist → Weapon Trait Melee Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Duellist → Weapon Trait Melee Common Wield Increased Berserker Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Duellist → Shattering Impact Selections contribute different-category effects to the general_offense family
Stat Alignment
Duellist → Weapon Trait Ranged Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Duellist → Weapon Trait Ranged Common Wield Increased Resistant Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Shield of Contempt → Good Balance Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Shield of Contempt → Blinded by Blood Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Shield of Contempt → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Shield of Contempt → +17-21% Max Health Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Good Balance → Blinded by Blood Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Good Balance → +5-20% Damage Resistance (Gunners) Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Good Balance → +17-21% Max Health Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Faithful Frenzy → Melee Damage Boost Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Toughness Damage Reduction 2 → Toughness Boost Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Damage Reduction 2 → Providence Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Damage Reduction 2 → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Boost → Providence Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Boost → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment
Blinded by Blood → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Blinded by Blood → +17-21% Max Health Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Providence → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment
Providence → +1-4% Combat Ability Regeneration Both selections contribute persistent effects to the utility family
Stat Alignment
Abolish Blasphemers → Prime Target Both selections contribute persistent effects to the general_offense family
Stat Alignment
Abolish Blasphemers → Shred Both selections contribute persistent effects to the general_offense family
Stat Alignment
Abolish Blasphemers → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Abolish Blasphemers → Weapon Trait Melee Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Abolish Blasphemers → Shattering Impact Both selections contribute persistent effects to the general_offense family
Stat Alignment
Abolish Blasphemers → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Abolish Blasphemers → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Prime Target → Shred Both selections contribute persistent effects to the general_offense family
Stat Alignment
Prime Target → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Prime Target → Weapon Trait Melee Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Prime Target → Shattering Impact Both selections contribute persistent effects to the general_offense family
Stat Alignment
Prime Target → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Prime Target → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Shred → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Shred → Weapon Trait Melee Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Shred → Shattering Impact Both selections contribute persistent effects to the general_offense family
Stat Alignment
Shred → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Shred → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Armored Damage → Weapon Trait Melee Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Armored Damage → Shattering Impact Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Armored Damage → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Armored Damage → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Berserker Damage → Shattering Impact Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Berserker Damage → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Berserker Damage → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Shattering Impact → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Shattering Impact → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Ranged Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
+5-20% Damage Resistance (Gunners) → +17-21% Max Health Both selections contribute persistent effects to the damage_reduction family
Analytical coverage audit
Effect-Modeled 70%
Source-Linked 90%
Entities Analyzed 51
Build Identity General offense, Toughness, Damage reduction
Coverage Gaps None
Slot Balance M15 · R12

Cogitator — breakpoint matrix

Slice — Sustained · Damnation
Quality 0.8
Tigrus Mk III Heavy Eviscerator
Melee weapon
5 action rows
ActionChaos Armored HoundChaos Armored InfectedChaos Beast Of NurgleChaos DaemonhostChaos HoundChaos Hound MutatorChaos Lesser Mutated PoxwalkerChaos Mutated PoxwalkerChaos Mutator DaemonhostChaos Mutator RitualistChaos Newly InfectedChaos Ogryn BulwarkChaos Ogryn ExecutorChaos Ogryn GunnerChaos Ogryn HoundmasterChaos Plague OgrynChaos PoxwalkerChaos Poxwalker BomberChaos SpawnCultist AssaultCultist BerzerkerCultist CaptainCultist FlamerCultist GrenadierCultist GunnerCultist MeleeCultist MutantCultist Mutant MutatorCultist RitualistCultist ShocktrooperRenegade AssaultRenegade BerzerkerRenegade CaptainRenegade ExecutorRenegade FlamerRenegade Flamer MutatorRenegade GrenadierRenegade GunnerRenegade MeleeRenegade NetgunnerRenegade Plasma GunnerRenegade Radio OperatorRenegade RiflemanRenegade ShocktrooperRenegade SniperRenegade Twin CaptainRenegade Twin Captain Two
Light Attack 1111216111116212321516111311711112121117111111111111199
Light Attack 2111216111116212321516111311711112121117111111111111199
Heavy Attack 1111216111116212321516111311711112121117111111111111199
Heavy Attack 2111216111116212321516111311711112121117111111111111199
Push Followup111216111116212321516111311711112121117111111111111199
Locke Mk IIb Spearhead Boltgun
Ranged weapon
3 action rows
ActionChaos Armored HoundChaos Armored InfectedChaos Beast Of NurgleChaos DaemonhostChaos HoundChaos Hound MutatorChaos Lesser Mutated PoxwalkerChaos Mutated PoxwalkerChaos Mutator DaemonhostChaos Mutator RitualistChaos Newly InfectedChaos Ogryn BulwarkChaos Ogryn ExecutorChaos Ogryn GunnerChaos Ogryn HoundmasterChaos Plague OgrynChaos PoxwalkerChaos Poxwalker BomberChaos SpawnCultist AssaultCultist BerzerkerCultist CaptainCultist FlamerCultist GrenadierCultist GunnerCultist MeleeCultist MutantCultist Mutant MutatorCultist RitualistCultist ShocktrooperRenegade AssaultRenegade BerzerkerRenegade CaptainRenegade ExecutorRenegade FlamerRenegade Flamer MutatorRenegade GrenadierRenegade GunnerRenegade MeleeRenegade NetgunnerRenegade Plasma GunnerRenegade Radio OperatorRenegade RiflemanRenegade ShocktrooperRenegade SniperRenegade Twin CaptainRenegade Twin Captain Two
Shoot Hip111116111116212321316111311141111212111141111111111119417
Shoot Zoomed111116111116212321316111311141111212111141111111111119417
Push1113201111202123217201116111811112121111821111111111129522
class:zealot grade:S · 37/40 entities:51 coverage:70% resolver:Aussiemon/Darktide-Source-Code source:games_lantern
Source-backed Darktide build analysis