Stat Alignment Backstabber → Unfaltering Both selections contribute persistent effects to the general_offense family
Stat Alignment Backstabber → Unseen Blade Both selections contribute persistent effects to the general_offense family
Stat Alignment Backstabber → Abolish Blasphemers Both selections contribute persistent effects to the general_offense family
Stat Alignment Backstabber → Time to Kill Both selections contribute persistent effects to the general_offense family
Stat Alignment Backstabber → Against the Odds Selections contribute different-category effects to the general_offense family
Stat Alignment Backstabber → Slaughterer Both selections contribute persistent effects to the general_offense family
Stat Alignment Backstabber → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Backstabber → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Backstabber → Pinning Fire Both selections contribute persistent effects to the general_offense family
Stat Alignment Backstabber → Shattering Impact Both selections contribute persistent effects to the general_offense family
Stat Alignment Backstabber → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Backstabber → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Duellist Selections contribute different-category effects to the general_offense family
Stat Alignment Purge the Unclean → Unfaltering Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Unseen Blade Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Abolish Blasphemers Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Time to Kill Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Against the Odds Selections contribute different-category effects to the general_offense family
Stat Alignment Purge the Unclean → Slaughterer Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Pinning Fire Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Shattering Impact Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Trigger Target Duellist → Good Balance Both activate on on_successful_dodge
Stat Alignment Duellist → Unfaltering Selections contribute different-category effects to the general_offense family
Stat Alignment Duellist → Unseen Blade Selections contribute different-category effects to the general_offense family
Stat Alignment Duellist → Abolish Blasphemers Selections contribute different-category effects to the general_offense family
Stat Alignment Duellist → Time to Kill Selections contribute different-category effects to the general_offense family
Stat Alignment Duellist → Against the Odds Both selections contribute dynamic effects to the general_offense family
Stat Alignment Duellist → Slaughterer Selections contribute different-category effects to the general_offense family
Stat Alignment Duellist → Weapon Trait Melee Common Wield Increased Resistant Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Duellist → Weapon Trait Melee Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Duellist → Pinning Fire Selections contribute different-category effects to the general_offense family
Stat Alignment Duellist → Shattering Impact Selections contribute different-category effects to the general_offense family
Stat Alignment Duellist → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Duellist → Weapon Trait Ranged Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Thy Wrath Be Swift → Providence Selections contribute different-category effects to the mobility family
Stat Alignment Thy Wrath Be Swift → Movement Speed Boost 5 Selections contribute different-category effects to the mobility family
Stat Alignment Good Balance → Faiths Fortitude Selections contribute different-category effects to the damage_reduction family
Stat Alignment Good Balance → Hubris Selections contribute different-category effects to the damage_reduction family
Stat Alignment Good Balance → +1 Wound(s) Selections contribute different-category effects to the damage_reduction family
Stat Alignment Good Balance → +2-5% Health Selections contribute different-category effects to the damage_reduction family
Stat Alignment Good Balance → +5-20% Damage Resistance (Gunners) Selections contribute different-category effects to the damage_reduction family
Stat Alignment Faiths Fortitude → Hubris Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Faiths Fortitude → +1 Wound(s) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Faiths Fortitude → +2-5% Health Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Faiths Fortitude → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment I Shall Not Fall → Toughness Damage Reduction 2 Selections contribute different-category effects to the toughness family
Stat Alignment I Shall Not Fall → Toughness Boost Selections contribute different-category effects to the toughness family
Stat Alignment I Shall Not Fall → Providence Selections contribute different-category effects to the toughness family
Stat Alignment I Shall Not Fall → Gadget Toughness Increase Selections contribute different-category effects to the toughness family
Stat Alignment Maniac → Melee Damage Boost 8 Selections contribute different-category effects to the melee_offense family
Stat Alignment Maniac → Against the Odds Both selections contribute dynamic effects to the melee_offense family
Stat Alignment Maniac → Thrust Selections contribute different-category effects to the melee_offense family
Stat Alignment Toughness Damage Reduction 2 → Toughness Boost Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Damage Reduction 2 → Providence Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Damage Reduction 2 → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment Melee Damage Boost 8 → Against the Odds Selections contribute different-category effects to the melee_offense family
Stat Alignment Melee Damage Boost 8 → Thrust Both selections contribute persistent effects to the melee_offense family
Stat Alignment Toughness Boost → Providence Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Boost → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment Unfaltering → Unseen Blade Both selections contribute persistent effects to the general_offense family
Stat Alignment Unfaltering → Abolish Blasphemers Both selections contribute persistent effects to the general_offense family
Stat Alignment Unfaltering → Time to Kill Both selections contribute persistent effects to the general_offense family
Stat Alignment Unfaltering → Against the Odds Selections contribute different-category effects to the general_offense family
Stat Alignment Unfaltering → Slaughterer Both selections contribute persistent effects to the general_offense family
Stat Alignment Unfaltering → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Unfaltering → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Unfaltering → Pinning Fire Both selections contribute persistent effects to the general_offense family
Stat Alignment Unfaltering → Shattering Impact Both selections contribute persistent effects to the general_offense family
Stat Alignment Unfaltering → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Unfaltering → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Unseen Blade → Abolish Blasphemers Both selections contribute persistent effects to the general_offense family
Stat Alignment Unseen Blade → Time to Kill Both selections contribute persistent effects to the general_offense family
Stat Alignment Unseen Blade → Against the Odds Selections contribute different-category effects to the general_offense family
Stat Alignment Unseen Blade → Slaughterer Both selections contribute persistent effects to the general_offense family
Stat Alignment Unseen Blade → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Unseen Blade → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Unseen Blade → Pinning Fire Both selections contribute persistent effects to the general_offense family
Stat Alignment Unseen Blade → Shattering Impact Both selections contribute persistent effects to the general_offense family
Stat Alignment Unseen Blade → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Unseen Blade → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Providence → Movement Speed Boost 5 Both selections contribute persistent effects to the mobility family
Stat Alignment Providence → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment Abolish Blasphemers → Time to Kill Both selections contribute persistent effects to the general_offense family
Stat Alignment Abolish Blasphemers → Against the Odds Selections contribute different-category effects to the general_offense family
Stat Alignment Abolish Blasphemers → Slaughterer Both selections contribute persistent effects to the general_offense family
Stat Alignment Abolish Blasphemers → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Abolish Blasphemers → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Abolish Blasphemers → Pinning Fire Both selections contribute persistent effects to the general_offense family
Stat Alignment Abolish Blasphemers → Shattering Impact Both selections contribute persistent effects to the general_offense family
Stat Alignment Abolish Blasphemers → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Abolish Blasphemers → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Hubris → +1 Wound(s) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Hubris → +2-5% Health Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Hubris → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Time to Kill → Against the Odds Selections contribute different-category effects to the general_offense family
Stat Alignment Time to Kill → Slaughterer Both selections contribute persistent effects to the general_offense family
Stat Alignment Time to Kill → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Time to Kill → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Time to Kill → Pinning Fire Both selections contribute persistent effects to the general_offense family
Stat Alignment Time to Kill → Shattering Impact Both selections contribute persistent effects to the general_offense family
Stat Alignment Time to Kill → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Time to Kill → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Against the Odds → Thrust Selections contribute different-category effects to the melee_offense family
Stat Alignment Against the Odds → Slaughterer Selections contribute different-category effects to the general_offense family
Stat Alignment Against the Odds → Weapon Trait Melee Common Wield Increased Resistant Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Against the Odds → Weapon Trait Melee Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Against the Odds → Pinning Fire Selections contribute different-category effects to the general_offense family
Stat Alignment Against the Odds → Shattering Impact Selections contribute different-category effects to the general_offense family
Stat Alignment Against the Odds → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Against the Odds → Weapon Trait Ranged Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Slaughterer → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Slaughterer → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Slaughterer → Pinning Fire Both selections contribute persistent effects to the general_offense family
Stat Alignment Slaughterer → Shattering Impact Both selections contribute persistent effects to the general_offense family
Stat Alignment Slaughterer → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Slaughterer → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Resistant Damage → Pinning Fire Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Resistant Damage → Shattering Impact Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Pinning Fire Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Shattering Impact Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Pinning Fire → Shattering Impact Both selections contribute persistent effects to the general_offense family
Stat Alignment Pinning Fire → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Pinning Fire → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Shattering Impact → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Shattering Impact → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Ranged Common Wield Increased Armored Damage → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment +1 Wound(s) → +2-5% Health Both selections contribute persistent effects to the damage_reduction family
Stat Alignment +1 Wound(s) → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment +2-5% Health → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family