G
Zealot ✓ Audited · 0 unresolved Source · Games Lantern
Tactical Record

Go go gadget daemonhost impregnator kneecap remover

Ability Shroudfield
Blitz Immolation Grenade
Aura Beacon of Purity
Keystone Martyrdom

Verdict

Identity

Role
General offense · Damage reduction · Toughness
Melee 19 · Ranged 15 · concentration 0.12

Strengths

2 pillars
Talent Coherence ▰▰▰▰▰
High stat concentration (0.120) +0.5
Blessing Synergy ▰▰▰▰▰
Connected blessings: Thrust, Slaughterer, Pinning Fire, Shattering Impact

Risks

2 flags
  • Gaps: Crit chance source
  • Effect-modeled coverage 76%

Scorecard — eight dimensions

Loadout

Slots
Ability Shroudfield
Blitz Immolation Grenade
Aura Beacon of Purity
Keystone Martyrdom
Curio Perks 12 perks · 4/5
+1 Wound(s)+2-5% Health+2-5% Toughness+5-20% Damage Resistance (Gunners)+1 Wound(s)+2-5% Health+2-5% Toughness+5-20% Damage Resistance (Gunners)+13-17% Toughness+2-5% Health+2-5% Toughness+5-20% Damage Resistance (Gunners)
Talents 26 picks · see lattice below
BackstabberPurge the UncleanVicious OfferingDuellistUntil DeathHoly RevenantThy Wrath Be SwiftMaster Crafted ShroudfieldGood BalanceInvigorating RevelationMartyrs PurposeFaiths FortitudeI Shall Not FallManiacToughness Damage Reduction 2Melee Damage Boost 8Toughness BoostUnfalteringUnseen BladeProvidenceAbolish BlasphemersHubrisMovement Speed Boost 5Perfectionist 2Time to KillAgainst the Odds
Melee
Crucis Mk II Thunder Hammer
Perks
5/5

Perks

Damage (Unyielding) 25% T4
Damage (Carapace) 25% T4

Blessings

Thrust
Slaughterer
Ranged
Locke Mk IIb Spearhead Boltgun
Perks
5/5

Perks

Damage (Flak Armoured) 25% T4
Damage (Carapace) 25% T4

Blessings

Pinning Fire
Shattering Impact

Talent lattice

Talent lattice zealot · … nodes
selected available

Loading lattice…

Synergies

Stat Alignment
Martyrdom → Maniac Both selections contribute dynamic effects to the melee_offense family Melee offense
Stat Alignment
Martyrdom → Melee Damage Boost 8 Selections contribute different-category effects to the melee_offense family Melee offense
Stat Alignment
Martyrdom → Against the Odds Both selections contribute dynamic effects to the melee_offense family Melee offense
Stat Alignment
Martyrdom → Thrust Selections contribute different-category effects to the melee_offense family Melee offense
Stat Alignment
Backstabber → Purge the Unclean Both selections contribute persistent effects to the general_offense family General offense
Stat Alignment
Backstabber → Duellist Selections contribute different-category effects to the general_offense family General offense
Show 138 more synergy edges
Stat Alignment
Backstabber → Unfaltering Both selections contribute persistent effects to the general_offense family
Stat Alignment
Backstabber → Unseen Blade Both selections contribute persistent effects to the general_offense family
Stat Alignment
Backstabber → Abolish Blasphemers Both selections contribute persistent effects to the general_offense family
Stat Alignment
Backstabber → Time to Kill Both selections contribute persistent effects to the general_offense family
Stat Alignment
Backstabber → Against the Odds Selections contribute different-category effects to the general_offense family
Stat Alignment
Backstabber → Slaughterer Both selections contribute persistent effects to the general_offense family
Stat Alignment
Backstabber → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Backstabber → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Backstabber → Pinning Fire Both selections contribute persistent effects to the general_offense family
Stat Alignment
Backstabber → Shattering Impact Both selections contribute persistent effects to the general_offense family
Stat Alignment
Backstabber → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Backstabber → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Purge the Unclean → Duellist Selections contribute different-category effects to the general_offense family
Stat Alignment
Purge the Unclean → Unfaltering Both selections contribute persistent effects to the general_offense family
Stat Alignment
Purge the Unclean → Unseen Blade Both selections contribute persistent effects to the general_offense family
Stat Alignment
Purge the Unclean → Abolish Blasphemers Both selections contribute persistent effects to the general_offense family
Stat Alignment
Purge the Unclean → Time to Kill Both selections contribute persistent effects to the general_offense family
Stat Alignment
Purge the Unclean → Against the Odds Selections contribute different-category effects to the general_offense family
Stat Alignment
Purge the Unclean → Slaughterer Both selections contribute persistent effects to the general_offense family
Stat Alignment
Purge the Unclean → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Purge the Unclean → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Purge the Unclean → Pinning Fire Both selections contribute persistent effects to the general_offense family
Stat Alignment
Purge the Unclean → Shattering Impact Both selections contribute persistent effects to the general_offense family
Stat Alignment
Purge the Unclean → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Purge the Unclean → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Trigger Target
Duellist → Good Balance Both activate on on_successful_dodge
Stat Alignment
Duellist → Unfaltering Selections contribute different-category effects to the general_offense family
Stat Alignment
Duellist → Unseen Blade Selections contribute different-category effects to the general_offense family
Stat Alignment
Duellist → Abolish Blasphemers Selections contribute different-category effects to the general_offense family
Stat Alignment
Duellist → Time to Kill Selections contribute different-category effects to the general_offense family
Stat Alignment
Duellist → Against the Odds Both selections contribute dynamic effects to the general_offense family
Stat Alignment
Duellist → Slaughterer Selections contribute different-category effects to the general_offense family
Stat Alignment
Duellist → Weapon Trait Melee Common Wield Increased Resistant Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Duellist → Weapon Trait Melee Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Duellist → Pinning Fire Selections contribute different-category effects to the general_offense family
Stat Alignment
Duellist → Shattering Impact Selections contribute different-category effects to the general_offense family
Stat Alignment
Duellist → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Duellist → Weapon Trait Ranged Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Thy Wrath Be Swift → Providence Selections contribute different-category effects to the mobility family
Stat Alignment
Thy Wrath Be Swift → Movement Speed Boost 5 Selections contribute different-category effects to the mobility family
Stat Alignment
Good Balance → Faiths Fortitude Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Good Balance → Hubris Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Good Balance → +1 Wound(s) Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Good Balance → +2-5% Health Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Good Balance → +5-20% Damage Resistance (Gunners) Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Faiths Fortitude → Hubris Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Faiths Fortitude → +1 Wound(s) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Faiths Fortitude → +2-5% Health Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Faiths Fortitude → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
I Shall Not Fall → Toughness Damage Reduction 2 Selections contribute different-category effects to the toughness family
Stat Alignment
I Shall Not Fall → Toughness Boost Selections contribute different-category effects to the toughness family
Stat Alignment
I Shall Not Fall → Providence Selections contribute different-category effects to the toughness family
Stat Alignment
I Shall Not Fall → Gadget Toughness Increase Selections contribute different-category effects to the toughness family
Stat Alignment
Maniac → Melee Damage Boost 8 Selections contribute different-category effects to the melee_offense family
Stat Alignment
Maniac → Against the Odds Both selections contribute dynamic effects to the melee_offense family
Stat Alignment
Maniac → Thrust Selections contribute different-category effects to the melee_offense family
Stat Alignment
Toughness Damage Reduction 2 → Toughness Boost Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Damage Reduction 2 → Providence Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Damage Reduction 2 → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment
Melee Damage Boost 8 → Against the Odds Selections contribute different-category effects to the melee_offense family
Stat Alignment
Melee Damage Boost 8 → Thrust Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Toughness Boost → Providence Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Boost → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment
Unfaltering → Unseen Blade Both selections contribute persistent effects to the general_offense family
Stat Alignment
Unfaltering → Abolish Blasphemers Both selections contribute persistent effects to the general_offense family
Stat Alignment
Unfaltering → Time to Kill Both selections contribute persistent effects to the general_offense family
Stat Alignment
Unfaltering → Against the Odds Selections contribute different-category effects to the general_offense family
Stat Alignment
Unfaltering → Slaughterer Both selections contribute persistent effects to the general_offense family
Stat Alignment
Unfaltering → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Unfaltering → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Unfaltering → Pinning Fire Both selections contribute persistent effects to the general_offense family
Stat Alignment
Unfaltering → Shattering Impact Both selections contribute persistent effects to the general_offense family
Stat Alignment
Unfaltering → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Unfaltering → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Unseen Blade → Abolish Blasphemers Both selections contribute persistent effects to the general_offense family
Stat Alignment
Unseen Blade → Time to Kill Both selections contribute persistent effects to the general_offense family
Stat Alignment
Unseen Blade → Against the Odds Selections contribute different-category effects to the general_offense family
Stat Alignment
Unseen Blade → Slaughterer Both selections contribute persistent effects to the general_offense family
Stat Alignment
Unseen Blade → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Unseen Blade → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Unseen Blade → Pinning Fire Both selections contribute persistent effects to the general_offense family
Stat Alignment
Unseen Blade → Shattering Impact Both selections contribute persistent effects to the general_offense family
Stat Alignment
Unseen Blade → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Unseen Blade → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Providence → Movement Speed Boost 5 Both selections contribute persistent effects to the mobility family
Stat Alignment
Providence → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment
Abolish Blasphemers → Time to Kill Both selections contribute persistent effects to the general_offense family
Stat Alignment
Abolish Blasphemers → Against the Odds Selections contribute different-category effects to the general_offense family
Stat Alignment
Abolish Blasphemers → Slaughterer Both selections contribute persistent effects to the general_offense family
Stat Alignment
Abolish Blasphemers → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Abolish Blasphemers → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Abolish Blasphemers → Pinning Fire Both selections contribute persistent effects to the general_offense family
Stat Alignment
Abolish Blasphemers → Shattering Impact Both selections contribute persistent effects to the general_offense family
Stat Alignment
Abolish Blasphemers → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Abolish Blasphemers → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Hubris → +1 Wound(s) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Hubris → +2-5% Health Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Hubris → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Time to Kill → Against the Odds Selections contribute different-category effects to the general_offense family
Stat Alignment
Time to Kill → Slaughterer Both selections contribute persistent effects to the general_offense family
Stat Alignment
Time to Kill → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Time to Kill → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Time to Kill → Pinning Fire Both selections contribute persistent effects to the general_offense family
Stat Alignment
Time to Kill → Shattering Impact Both selections contribute persistent effects to the general_offense family
Stat Alignment
Time to Kill → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Time to Kill → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Against the Odds → Thrust Selections contribute different-category effects to the melee_offense family
Stat Alignment
Against the Odds → Slaughterer Selections contribute different-category effects to the general_offense family
Stat Alignment
Against the Odds → Weapon Trait Melee Common Wield Increased Resistant Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Against the Odds → Weapon Trait Melee Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Against the Odds → Pinning Fire Selections contribute different-category effects to the general_offense family
Stat Alignment
Against the Odds → Shattering Impact Selections contribute different-category effects to the general_offense family
Stat Alignment
Against the Odds → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Against the Odds → Weapon Trait Ranged Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Slaughterer → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Slaughterer → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Slaughterer → Pinning Fire Both selections contribute persistent effects to the general_offense family
Stat Alignment
Slaughterer → Shattering Impact Both selections contribute persistent effects to the general_offense family
Stat Alignment
Slaughterer → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Slaughterer → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Resistant Damage → Pinning Fire Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Resistant Damage → Shattering Impact Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Pinning Fire Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Shattering Impact Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Pinning Fire → Shattering Impact Both selections contribute persistent effects to the general_offense family
Stat Alignment
Pinning Fire → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Pinning Fire → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Shattering Impact → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Shattering Impact → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Ranged Common Wield Increased Armored Damage → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
+1 Wound(s) → +2-5% Health Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
+1 Wound(s) → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
+2-5% Health → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Analytical coverage audit
Effect-Modeled 76%
Source-Linked 93%
Entities Analyzed 52
Build Identity General offense, Damage reduction, Toughness
Coverage Gaps Crit chance source
Slot Balance M19 · R15

Cogitator — breakpoint matrix

Slice — Sustained · Damnation
Quality 0.8
Crucis Mk II Thunder Hammer
Melee weapon
4 action rows
ActionChaos Armored HoundChaos Armored InfectedChaos Beast Of NurgleChaos DaemonhostChaos HoundChaos Hound MutatorChaos Lesser Mutated PoxwalkerChaos Mutated PoxwalkerChaos Mutator DaemonhostChaos Mutator RitualistChaos Newly InfectedChaos Ogryn BulwarkChaos Ogryn ExecutorChaos Ogryn GunnerChaos Ogryn HoundmasterChaos Plague OgrynChaos PoxwalkerChaos Poxwalker BomberChaos SpawnCultist AssaultCultist BerzerkerCultist CaptainCultist FlamerCultist GrenadierCultist GunnerCultist MeleeCultist MutantCultist Mutant MutatorCultist RitualistCultist ShocktrooperRenegade AssaultRenegade BerzerkerRenegade CaptainRenegade ExecutorRenegade FlamerRenegade Flamer MutatorRenegade GrenadierRenegade GunnerRenegade MeleeRenegade NetgunnerRenegade Plasma GunnerRenegade Radio OperatorRenegade RiflemanRenegade ShocktrooperRenegade SniperRenegade Twin CaptainRenegade Twin Captain Two
Light Attack 1111620111120212321921111612111111312111112111111111112513
Light Attack 2111620111120212321921111612111111312111112111111111112513
Heavy Attack111620111120212321921111612111111312111112111111111111913
Push Followup111620111120212321921111612111111312112112111111111112513
Locke Mk IIb Spearhead Boltgun
Ranged weapon
3 action rows
ActionChaos Armored HoundChaos Armored InfectedChaos Beast Of NurgleChaos DaemonhostChaos HoundChaos Hound MutatorChaos Lesser Mutated PoxwalkerChaos Mutated PoxwalkerChaos Mutator DaemonhostChaos Mutator RitualistChaos Newly InfectedChaos Ogryn BulwarkChaos Ogryn ExecutorChaos Ogryn GunnerChaos Ogryn HoundmasterChaos Plague OgrynChaos PoxwalkerChaos Poxwalker BomberChaos SpawnCultist AssaultCultist BerzerkerCultist CaptainCultist FlamerCultist GrenadierCultist GunnerCultist MeleeCultist MutantCultist Mutant MutatorCultist RitualistCultist ShocktrooperRenegade AssaultRenegade BerzerkerRenegade CaptainRenegade ExecutorRenegade FlamerRenegade Flamer MutatorRenegade GrenadierRenegade GunnerRenegade MeleeRenegade NetgunnerRenegade Plasma GunnerRenegade Radio OperatorRenegade RiflemanRenegade ShocktrooperRenegade SniperRenegade Twin CaptainRenegade Twin Captain Two
Shoot Hip1116231111232123219231119112011112121112021111111111114024
Shoot Zoomed1116231111232123219231119112011112121112021111111111114024
Push2120301111303123325301124122711113231122721111111211144133
class:zealot grade:S · 36/40 entities:52 coverage:76% resolver:Aussiemon/Darktide-Source-Code source:games_lantern
Source-backed Darktide build analysis