Stat Alignment Blazing Piety → Enduring Faith Both selections contribute persistent effects to the toughness family
Stat Alignment Blazing Piety → Toughness Damage Reduction 2 Both selections contribute persistent effects to the toughness family
Stat Alignment Blazing Piety → Toughness Boost Both selections contribute persistent effects to the toughness family
Stat Alignment Blazing Piety → Providence Both selections contribute persistent effects to the toughness family
Stat Alignment Blazing Piety → +13-17% Toughness Both selections contribute persistent effects to the toughness family
Trigger Target Scourge → Enduring Faith Both activate on on_hit
Stat Alignment Scourge → Duellist Selections contribute different-category effects to the crit family
Trigger Target Scourge → Sustained Assault Both activate on on_hit
Trigger Target Scourge → Uncanny Strike Both activate on on_hit
Stat Alignment Disdain → Faithful Frenzy Selections contribute different-category effects to the melee_offense family
Stat Alignment Disdain → Sustained Assault Selections contribute different-category effects to the melee_offense family
Stat Alignment Disdain → Melee Damage Boost Selections contribute different-category effects to the melee_offense family
Stat Alignment Disdain → Thrust Selections contribute different-category effects to the melee_offense family
Stat Alignment Purge the Unclean → Anoint in Blood Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Duellist Selections contribute different-category effects to the general_offense family
Stat Alignment Purge the Unclean → Abolish Blasphemers Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Uncanny Strike Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Penetrating Flame Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Purge the Unclean → Weapon Trait Ranged Increase Damage Elites Both selections contribute persistent effects to the general_offense family
Stat Alignment Anoint in Blood → Duellist Selections contribute different-category effects to the general_offense family
Stat Alignment Anoint in Blood → Abolish Blasphemers Both selections contribute persistent effects to the general_offense family
Stat Alignment Anoint in Blood → Uncanny Strike Both selections contribute persistent effects to the general_offense family
Stat Alignment Anoint in Blood → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Anoint in Blood → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Anoint in Blood → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Anoint in Blood → Penetrating Flame Both selections contribute persistent effects to the general_offense family
Stat Alignment Anoint in Blood → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Anoint in Blood → Weapon Trait Ranged Increase Damage Elites Both selections contribute persistent effects to the general_offense family
Trigger Target Enduring Faith → Sustained Assault Both activate on on_hit
Stat Alignment Enduring Faith → Toughness Damage Reduction 2 Both selections contribute persistent effects to the toughness family
Stat Alignment Enduring Faith → Toughness Boost Both selections contribute persistent effects to the toughness family
Stat Alignment Enduring Faith → Providence Both selections contribute persistent effects to the toughness family
Trigger Target Enduring Faith → Uncanny Strike Both activate on on_hit
Stat Alignment Enduring Faith → +13-17% Toughness Both selections contribute persistent effects to the toughness family
Trigger Target Duellist → Good Balance Both activate on on_successful_dodge
Stat Alignment Duellist → Abolish Blasphemers Selections contribute different-category effects to the general_offense family
Stat Alignment Duellist → Uncanny Strike Selections contribute different-category effects to the general_offense family
Stat Alignment Duellist → Weapon Trait Melee Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Duellist → Weapon Trait Melee Common Wield Increased Resistant Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Duellist → Blaze Away Selections contribute different-category effects to the general_offense family
Stat Alignment Duellist → Penetrating Flame Selections contribute different-category effects to the general_offense family
Stat Alignment Duellist → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Duellist → Weapon Trait Ranged Increase Damage Elites Selections contribute different-category effects to the general_offense family
Stat Alignment Shield of Contempt → Good Balance Selections contribute different-category effects to the damage_reduction family
Stat Alignment Shield of Contempt → Blinded by Blood Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Good Balance → Blinded by Blood Selections contribute different-category effects to the damage_reduction family
Stat Alignment Faithful Frenzy → Sustained Assault Both selections contribute persistent effects to the melee_offense family
Stat Alignment Faithful Frenzy → Melee Damage Boost Both selections contribute persistent effects to the melee_offense family
Stat Alignment Faithful Frenzy → Thrust Both selections contribute persistent effects to the melee_offense family
Stat Alignment Sustained Assault → Melee Damage Boost Both selections contribute persistent effects to the melee_offense family
Stat Alignment Sustained Assault → Thrust Both selections contribute persistent effects to the melee_offense family
Trigger Target Sustained Assault → Uncanny Strike Both activate on on_hit
Stat Alignment Melee Damage Boost → Thrust Both selections contribute persistent effects to the melee_offense family
Stat Alignment Toughness Damage Reduction 2 → Toughness Boost Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Damage Reduction 2 → Providence Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Damage Reduction 2 → +13-17% Toughness Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Boost → Providence Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Boost → +13-17% Toughness Both selections contribute persistent effects to the toughness family
Stat Alignment Providence → +13-17% Toughness Both selections contribute persistent effects to the toughness family
Stat Alignment Providence → +1-4% Combat Ability Regeneration Both selections contribute persistent effects to the utility family
Stat Alignment Providence → +4-10% Revive Speed (Ally) Both selections contribute persistent effects to the utility family
Stat Alignment Abolish Blasphemers → Uncanny Strike Both selections contribute persistent effects to the general_offense family
Stat Alignment Abolish Blasphemers → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Abolish Blasphemers → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Abolish Blasphemers → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Abolish Blasphemers → Penetrating Flame Both selections contribute persistent effects to the general_offense family
Stat Alignment Abolish Blasphemers → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Abolish Blasphemers → Weapon Trait Ranged Increase Damage Elites Both selections contribute persistent effects to the general_offense family
Stat Alignment Uncanny Strike → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Uncanny Strike → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Uncanny Strike → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Uncanny Strike → Penetrating Flame Both selections contribute persistent effects to the general_offense family
Stat Alignment Uncanny Strike → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Uncanny Strike → Weapon Trait Ranged Increase Damage Elites Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Penetrating Flame Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Increase Damage Elites Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Resistant Damage → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Resistant Damage → Penetrating Flame Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Ranged Increase Damage Elites Both selections contribute persistent effects to the general_offense family
Stat Alignment Blaze Away → Penetrating Flame Both selections contribute persistent effects to the general_offense family
Stat Alignment Blaze Away → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Blaze Away → Weapon Trait Ranged Increase Damage Elites Both selections contribute persistent effects to the general_offense family
Stat Alignment Penetrating Flame → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Penetrating Flame → Weapon Trait Ranged Increase Damage Elites Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Ranged Common Wield Increased Armored Damage → Weapon Trait Ranged Increase Damage Elites Both selections contribute persistent effects to the general_offense family
Stat Alignment +1-4% Combat Ability Regeneration → +4-10% Revive Speed (Ally) Both selections contribute persistent effects to the utility family