T
Psyker ✓ Audited · 0 unresolved Source · Games Lantern
Tactical Record

The BEST Psyker Build | Rat's Trauma Psyker

Ability Telekine Shield
Blitz Brain Rupture
Aura Kinetic Presence
Keystone Warp Siphon

Verdict

Identity

Role
General offense · Warp resource · Toughness
Melee 13 · Ranged 14 · concentration 0.13

Strengths

2 pillars
Blessing Synergy ▰▰▰▰▰
Connected blessings: Uncanny Strike, Precognition, Rending Shockwave, Warp Flurry
Role Coverage ▰▰▰▰▰

Risks

2 flags
  • Clean verdict — no flagged risks
  • Effect-modeled coverage 74%

Scorecard — eight dimensions

Loadout

Slots
Ability Telekine Shield
Blitz Brain Rupture
Aura Kinetic Presence
Keystone Warp Siphon
Curio Perks 12 perks · 4/5
+13-17% Toughness+2-5% Toughness+5-20% Damage Resistance (Gunners)+1-4% Combat Ability Regeneration+13-17% Toughness+2-5% Toughness+5-20% Damage Resistance (Gunners)+1-4% Combat Ability Regeneration+13-17% Toughness+2-5% Toughness+5-20% Damage Resistance (Gunners)+1-4% Combat Ability Regeneration
Talents 26 picks · see lattice below
SoulstealerQuietudePerilous CombustionBattle MeditationWildfirePsykinetic's AuraMalefic MomentumAnticipationSolidityWarp RiderKinetic DeflectionSanctuaryTelekine DomeInner TranquilityPsychic VampireWarp BatteryToughness Damage Reduction 12Penetration of the SoulToughness Boost 4Ranged Damage Boost 3Melee Damage Boost 10Stamina BoostToughness Boost 5Toughness Damage Reduction 4Vulnerable MindsCritical Chance Boost 3
Melee
Maccabian Mk IV Duelling Sword
Perks
5/5

Perks

Damage (Unyielding) 25% T4
Damage (Flak Armoured) 25% T4

Blessings

Uncanny Strike
Precognition
Ranged
Equinox Mk III Voidblast Force Staff
Perks
5/5

Perks

Damage (Unarmoured) 25% T4
Damage (Flak Armoured) 25% T4

Blessings

Warp Flurry
Rending Shockwave Catalog gap

Talent lattice

Talent lattice psyker · … nodes
selected available

Loading lattice…

Synergies

Stat Alignment
Brain Rupture → Battle Meditation Both selections contribute persistent effects to the warp_resource family Warp resource
Stat Alignment
Brain Rupture → Solidity Both selections contribute persistent effects to the warp_resource family Warp resource
Stat Alignment
Brain Rupture → Kinetic Deflection Both selections contribute persistent effects to the warp_resource family Warp resource
Stat Alignment
Brain Rupture → Inner Tranquility Selections contribute different-category effects to the warp_resource family Warp resource
Stat Alignment
Brain Rupture → Warp Battery Both selections contribute persistent effects to the warp_resource family Warp resource
Stat Alignment
Brain Rupture → Penetration of the Soul Selections contribute different-category effects to the warp_resource family Warp resource
Show 94 more synergy edges
Stat Alignment
Kinetic Presence → Warp Siphon Selections contribute different-category effects to the general_offense family
Stat Alignment
Kinetic Presence → Warp Rider Selections contribute different-category effects to the general_offense family
Stat Alignment
Kinetic Presence → Vulnerable Minds Both selections contribute persistent effects to the general_offense family
Stat Alignment
Kinetic Presence → Critical Chance Boost 3 Both selections contribute persistent effects to the general_offense family
Stat Alignment
Kinetic Presence → Uncanny Strike Both selections contribute persistent effects to the general_offense family
Stat Alignment
Kinetic Presence → Precognition Selections contribute different-category effects to the general_offense family
Stat Alignment
Kinetic Presence → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Kinetic Presence → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Kinetic Presence → Rending Shockwave Both selections contribute persistent effects to the general_offense family
Stat Alignment
Kinetic Presence → Weapon Trait Ranged Common Wield Increased Unarmored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Kinetic Presence → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Trigger Target
Battle Meditation → Warp Siphon psyker.talent.psyker_chance_to_vent_on_kill produces resource needed by threshold:warp_charge condition
Stat Alignment
Warp Siphon → Warp Rider Both selections contribute dynamic effects to the general_offense family
Trigger Target
Warp Battery → Warp Siphon psyker.talent_modifier.psyker_increased_max_souls produces resource needed by threshold:warp_charge condition
Stat Alignment
Warp Siphon → Toughness Damage Reduction Both selections contribute persistent effects to the toughness family
Stat Alignment
Warp Siphon → Toughness Boost Both selections contribute persistent effects to the toughness family
Stat Alignment
Warp Siphon → Vulnerable Minds Selections contribute different-category effects to the general_offense family
Stat Alignment
Warp Siphon → Critical Chance Boost 3 Selections contribute different-category effects to the general_offense family
Stat Alignment
Warp Siphon → Uncanny Strike Selections contribute different-category effects to the general_offense family
Stat Alignment
Warp Siphon → Precognition Both selections contribute dynamic effects to the general_offense family
Stat Alignment
Warp Siphon → Weapon Trait Melee Common Wield Increased Resistant Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Warp Siphon → Weapon Trait Melee Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Warp Siphon → Rending Shockwave Selections contribute different-category effects to the general_offense family
Stat Alignment
Warp Siphon → Weapon Trait Ranged Common Wield Increased Unarmored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Warp Siphon → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Warp Siphon → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment
Battle Meditation → Solidity Both selections contribute persistent effects to the warp_resource family
Stat Alignment
Battle Meditation → Kinetic Deflection Both selections contribute persistent effects to the warp_resource family
Trigger Target
Battle Meditation → Kinetic Deflection psyker.talent.psyker_chance_to_vent_on_kill produces resource needed by threshold:warp_charge condition
Stat Alignment
Battle Meditation → Inner Tranquility Selections contribute different-category effects to the warp_resource family
Stat Alignment
Battle Meditation → Warp Battery Both selections contribute persistent effects to the warp_resource family
Stat Alignment
Battle Meditation → Penetration of the Soul Selections contribute different-category effects to the warp_resource family
Stat Alignment
Solidity → Kinetic Deflection Both selections contribute persistent effects to the warp_resource family
Stat Alignment
Solidity → Inner Tranquility Selections contribute different-category effects to the warp_resource family
Stat Alignment
Solidity → Warp Battery Both selections contribute persistent effects to the warp_resource family
Stat Alignment
Solidity → Penetration of the Soul Selections contribute different-category effects to the warp_resource family
Stat Alignment
Warp Rider → Vulnerable Minds Selections contribute different-category effects to the general_offense family
Stat Alignment
Warp Rider → Critical Chance Boost 3 Selections contribute different-category effects to the general_offense family
Stat Alignment
Warp Rider → Uncanny Strike Selections contribute different-category effects to the general_offense family
Stat Alignment
Warp Rider → Precognition Both selections contribute dynamic effects to the general_offense family
Stat Alignment
Warp Rider → Weapon Trait Melee Common Wield Increased Resistant Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Warp Rider → Weapon Trait Melee Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Warp Rider → Rending Shockwave Selections contribute different-category effects to the general_offense family
Stat Alignment
Warp Rider → Weapon Trait Ranged Common Wield Increased Unarmored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Warp Rider → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Kinetic Deflection → Inner Tranquility Selections contribute different-category effects to the warp_resource family
Stat Alignment
Kinetic Deflection → Warp Battery Both selections contribute persistent effects to the warp_resource family
Trigger Target
Warp Battery → Kinetic Deflection psyker.talent_modifier.psyker_increased_max_souls produces resource needed by threshold:warp_charge condition
Stat Alignment
Kinetic Deflection → Penetration of the Soul Selections contribute different-category effects to the warp_resource family
Stat Alignment
Inner Tranquility → Warp Battery Selections contribute different-category effects to the warp_resource family
Stat Alignment
Inner Tranquility → Penetration of the Soul Both selections contribute dynamic effects to the warp_resource family
Stat Alignment
Warp Battery → Penetration of the Soul Selections contribute different-category effects to the warp_resource family
Stat Alignment
Toughness Damage Reduction → Toughness Boost Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Damage Reduction → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Boost → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment
Ranged Damage Boost 3 → Warp Flurry Both selections contribute persistent effects to the ranged_offense family
Stat Alignment
Vulnerable Minds → Critical Chance Boost 3 Both selections contribute persistent effects to the general_offense family
Stat Alignment
Vulnerable Minds → Uncanny Strike Both selections contribute persistent effects to the general_offense family
Stat Alignment
Vulnerable Minds → Precognition Selections contribute different-category effects to the general_offense family
Stat Alignment
Vulnerable Minds → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Vulnerable Minds → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Vulnerable Minds → Rending Shockwave Both selections contribute persistent effects to the general_offense family
Stat Alignment
Vulnerable Minds → Weapon Trait Ranged Common Wield Increased Unarmored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Vulnerable Minds → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Critical Chance Boost 3 → Uncanny Strike Both selections contribute persistent effects to the general_offense family
Stat Alignment
Critical Chance Boost 3 → Precognition Selections contribute different-category effects to the general_offense family
Stat Alignment
Critical Chance Boost 3 → Precognition Selections contribute different-category effects to the crit family
Stat Alignment
Critical Chance Boost 3 → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Critical Chance Boost 3 → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Critical Chance Boost 3 → Rending Shockwave Both selections contribute persistent effects to the general_offense family
Stat Alignment
Critical Chance Boost 3 → Weapon Trait Ranged Common Wield Increased Unarmored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Critical Chance Boost 3 → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Uncanny Strike → Precognition Selections contribute different-category effects to the general_offense family
Stat Alignment
Uncanny Strike → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Uncanny Strike → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Uncanny Strike → Rending Shockwave Both selections contribute persistent effects to the general_offense family
Trigger Target
Uncanny Strike → Rending Shockwave Both activate on on_hit
Stat Alignment
Uncanny Strike → Weapon Trait Ranged Common Wield Increased Unarmored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Uncanny Strike → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Precognition → Weapon Trait Melee Common Wield Increased Resistant Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Precognition → Weapon Trait Melee Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Precognition → Rending Shockwave Selections contribute different-category effects to the general_offense family
Stat Alignment
Precognition → Weapon Trait Ranged Common Wield Increased Unarmored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Precognition → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Resistant Damage → Rending Shockwave Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Ranged Common Wield Increased Unarmored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Armored Damage → Rending Shockwave Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Armored Damage → Weapon Trait Ranged Common Wield Increased Unarmored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Armored Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Rending Shockwave → Weapon Trait Ranged Common Wield Increased Unarmored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Rending Shockwave → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Ranged Common Wield Increased Unarmored Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Analytical coverage audit
Effect-Modeled 74%
Source-Linked 90%
Entities Analyzed 52
Build Identity General offense, Warp resource, Toughness
Coverage Gaps None
Slot Balance M13 · R14

Cogitator — breakpoint matrix

Slice — Sustained · Damnation
Quality 0.8
Maccabian Mk IV Duelling Sword
Melee weapon
4 action rows
ActionChaos Armored HoundChaos Armored InfectedChaos Beast Of NurgleChaos DaemonhostChaos HoundChaos Hound MutatorChaos Lesser Mutated PoxwalkerChaos Mutated PoxwalkerChaos Mutator DaemonhostChaos Mutator RitualistChaos Newly InfectedChaos Ogryn BulwarkChaos Ogryn ExecutorChaos Ogryn GunnerChaos Ogryn HoundmasterChaos Plague OgrynChaos PoxwalkerChaos Poxwalker BomberChaos SpawnCultist AssaultCultist BerzerkerCultist CaptainCultist FlamerCultist GrenadierCultist GunnerCultist MeleeCultist MutantCultist Mutant MutatorCultist RitualistCultist ShocktrooperRenegade AssaultRenegade BerzerkerRenegade CaptainRenegade ExecutorRenegade FlamerRenegade Flamer MutatorRenegade GrenadierRenegade GunnerRenegade MeleeRenegade NetgunnerRenegade Plasma GunnerRenegade Radio OperatorRenegade RiflemanRenegade ShocktrooperRenegade SniperRenegade Twin CaptainRenegade Twin Captain Two
Light Attack11912111112111211212111011511111111115111111111111116
Heavy Attack11912111112111211112111011511111111115111111111111116
Weapon Special1181011111011121101111811511111111115111111111111115
Push Followup11912111112111211212111011511111111115111111111111116
Equinox Mk III Voidblast Force Staff
Ranged weapon
5 action rows
ActionChaos Armored HoundChaos Armored InfectedChaos Beast Of NurgleChaos DaemonhostChaos HoundChaos Hound MutatorChaos Lesser Mutated PoxwalkerChaos Mutated PoxwalkerChaos Mutator DaemonhostChaos Mutator RitualistChaos Newly InfectedChaos Ogryn BulwarkChaos Ogryn ExecutorChaos Ogryn GunnerChaos Ogryn HoundmasterChaos Plague OgrynChaos PoxwalkerChaos Poxwalker BomberChaos SpawnCultist AssaultCultist BerzerkerCultist CaptainCultist FlamerCultist GrenadierCultist GunnerCultist MeleeCultist MutantCultist Mutant MutatorCultist RitualistCultist ShocktrooperRenegade AssaultRenegade BerzerkerRenegade CaptainRenegade ExecutorRenegade FlamerRenegade Flamer MutatorRenegade GrenadierRenegade GunnerRenegade MeleeRenegade NetgunnerRenegade Plasma GunnerRenegade Radio OperatorRenegade RiflemanRenegade ShocktrooperRenegade SniperRenegade Twin CaptainRenegade Twin Captain Two
Shoot Hip111014111114111211214111111811111111118111111111111279
Shoot Charged1181211111211121101211101181111111111811111111111199
Light Attack 1111013111113111211213111111511111111115111111111111986
Light Attack 2111013111113111211213111111511111111115111111111111986
Light Attack 3111013111113111211213111111511111111115111111111111986
class:psyker grade:S · 36/40 entities:52 coverage:74% resolver:Aussiemon/Darktide-Source-Code source:games_lantern
Source-backed Darktide build analysis