Stat Alignment Kinetic Presence → Warp Siphon Selections contribute different-category effects to the general_offense family
Stat Alignment Kinetic Presence → Warp Rider Selections contribute different-category effects to the general_offense family
Stat Alignment Kinetic Presence → Vulnerable Minds Both selections contribute persistent effects to the general_offense family
Stat Alignment Kinetic Presence → Critical Chance Boost 3 Both selections contribute persistent effects to the general_offense family
Stat Alignment Kinetic Presence → Uncanny Strike Both selections contribute persistent effects to the general_offense family
Stat Alignment Kinetic Presence → Precognition Selections contribute different-category effects to the general_offense family
Stat Alignment Kinetic Presence → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Kinetic Presence → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Kinetic Presence → Rending Shockwave Both selections contribute persistent effects to the general_offense family
Stat Alignment Kinetic Presence → Weapon Trait Ranged Common Wield Increased Unarmored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Kinetic Presence → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Trigger Target Battle Meditation → Warp Siphon psyker.talent.psyker_chance_to_vent_on_kill produces resource needed by threshold:warp_charge condition
Stat Alignment Warp Siphon → Warp Rider Both selections contribute dynamic effects to the general_offense family
Trigger Target Warp Battery → Warp Siphon psyker.talent_modifier.psyker_increased_max_souls produces resource needed by threshold:warp_charge condition
Stat Alignment Warp Siphon → Toughness Damage Reduction Both selections contribute persistent effects to the toughness family
Stat Alignment Warp Siphon → Toughness Boost Both selections contribute persistent effects to the toughness family
Stat Alignment Warp Siphon → Vulnerable Minds Selections contribute different-category effects to the general_offense family
Stat Alignment Warp Siphon → Critical Chance Boost 3 Selections contribute different-category effects to the general_offense family
Stat Alignment Warp Siphon → Uncanny Strike Selections contribute different-category effects to the general_offense family
Stat Alignment Warp Siphon → Precognition Both selections contribute dynamic effects to the general_offense family
Stat Alignment Warp Siphon → Weapon Trait Melee Common Wield Increased Resistant Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Warp Siphon → Weapon Trait Melee Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Warp Siphon → Rending Shockwave Selections contribute different-category effects to the general_offense family
Stat Alignment Warp Siphon → Weapon Trait Ranged Common Wield Increased Unarmored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Warp Siphon → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Warp Siphon → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment Battle Meditation → Solidity Both selections contribute persistent effects to the warp_resource family
Stat Alignment Battle Meditation → Kinetic Deflection Both selections contribute persistent effects to the warp_resource family
Trigger Target Battle Meditation → Kinetic Deflection psyker.talent.psyker_chance_to_vent_on_kill produces resource needed by threshold:warp_charge condition
Stat Alignment Battle Meditation → Inner Tranquility Selections contribute different-category effects to the warp_resource family
Stat Alignment Battle Meditation → Warp Battery Both selections contribute persistent effects to the warp_resource family
Stat Alignment Battle Meditation → Penetration of the Soul Selections contribute different-category effects to the warp_resource family
Stat Alignment Solidity → Kinetic Deflection Both selections contribute persistent effects to the warp_resource family
Stat Alignment Solidity → Inner Tranquility Selections contribute different-category effects to the warp_resource family
Stat Alignment Solidity → Warp Battery Both selections contribute persistent effects to the warp_resource family
Stat Alignment Solidity → Penetration of the Soul Selections contribute different-category effects to the warp_resource family
Stat Alignment Warp Rider → Vulnerable Minds Selections contribute different-category effects to the general_offense family
Stat Alignment Warp Rider → Critical Chance Boost 3 Selections contribute different-category effects to the general_offense family
Stat Alignment Warp Rider → Uncanny Strike Selections contribute different-category effects to the general_offense family
Stat Alignment Warp Rider → Precognition Both selections contribute dynamic effects to the general_offense family
Stat Alignment Warp Rider → Weapon Trait Melee Common Wield Increased Resistant Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Warp Rider → Weapon Trait Melee Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Warp Rider → Rending Shockwave Selections contribute different-category effects to the general_offense family
Stat Alignment Warp Rider → Weapon Trait Ranged Common Wield Increased Unarmored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Warp Rider → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Kinetic Deflection → Inner Tranquility Selections contribute different-category effects to the warp_resource family
Stat Alignment Kinetic Deflection → Warp Battery Both selections contribute persistent effects to the warp_resource family
Trigger Target Warp Battery → Kinetic Deflection psyker.talent_modifier.psyker_increased_max_souls produces resource needed by threshold:warp_charge condition
Stat Alignment Kinetic Deflection → Penetration of the Soul Selections contribute different-category effects to the warp_resource family
Stat Alignment Inner Tranquility → Warp Battery Selections contribute different-category effects to the warp_resource family
Stat Alignment Inner Tranquility → Penetration of the Soul Both selections contribute dynamic effects to the warp_resource family
Stat Alignment Warp Battery → Penetration of the Soul Selections contribute different-category effects to the warp_resource family
Stat Alignment Toughness Damage Reduction → Toughness Boost Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Damage Reduction → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Boost → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment Ranged Damage Boost 3 → Warp Flurry Both selections contribute persistent effects to the ranged_offense family
Stat Alignment Vulnerable Minds → Critical Chance Boost 3 Both selections contribute persistent effects to the general_offense family
Stat Alignment Vulnerable Minds → Uncanny Strike Both selections contribute persistent effects to the general_offense family
Stat Alignment Vulnerable Minds → Precognition Selections contribute different-category effects to the general_offense family
Stat Alignment Vulnerable Minds → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Vulnerable Minds → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Vulnerable Minds → Rending Shockwave Both selections contribute persistent effects to the general_offense family
Stat Alignment Vulnerable Minds → Weapon Trait Ranged Common Wield Increased Unarmored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Vulnerable Minds → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Critical Chance Boost 3 → Uncanny Strike Both selections contribute persistent effects to the general_offense family
Stat Alignment Critical Chance Boost 3 → Precognition Selections contribute different-category effects to the general_offense family
Stat Alignment Critical Chance Boost 3 → Precognition Selections contribute different-category effects to the crit family
Stat Alignment Critical Chance Boost 3 → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Critical Chance Boost 3 → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Critical Chance Boost 3 → Rending Shockwave Both selections contribute persistent effects to the general_offense family
Stat Alignment Critical Chance Boost 3 → Weapon Trait Ranged Common Wield Increased Unarmored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Critical Chance Boost 3 → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Uncanny Strike → Precognition Selections contribute different-category effects to the general_offense family
Stat Alignment Uncanny Strike → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Uncanny Strike → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Uncanny Strike → Rending Shockwave Both selections contribute persistent effects to the general_offense family
Trigger Target Uncanny Strike → Rending Shockwave Both activate on on_hit
Stat Alignment Uncanny Strike → Weapon Trait Ranged Common Wield Increased Unarmored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Uncanny Strike → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Precognition → Weapon Trait Melee Common Wield Increased Resistant Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Precognition → Weapon Trait Melee Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Precognition → Rending Shockwave Selections contribute different-category effects to the general_offense family
Stat Alignment Precognition → Weapon Trait Ranged Common Wield Increased Unarmored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Precognition → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Resistant Damage → Rending Shockwave Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Ranged Common Wield Increased Unarmored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Armored Damage → Rending Shockwave Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Armored Damage → Weapon Trait Ranged Common Wield Increased Unarmored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Armored Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Rending Shockwave → Weapon Trait Ranged Common Wield Increased Unarmored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Rending Shockwave → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Ranged Common Wield Increased Unarmored Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family