Stat Alignment Heavy Hitter → Soften Them Up Both selections contribute persistent effects to the general_offense family
Trigger Target Heavy Hitter → Soften Them Up Both activate on on_hit
Stat Alignment Heavy Hitter → Rending Boost Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavy Hitter → Toughness Damage Reduction Selections contribute different-category effects to the toughness family
Stat Alignment Heavy Hitter → Massacre Both selections contribute persistent effects to the general_offense family
Trigger Target Heavy Hitter → Massacre Both activate on on_hit
Trigger Target Heavy Hitter → Unstoppable Momentum Both activate on on_hit
Stat Alignment Heavy Hitter → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavy Hitter → No Hurting Friends 2 Selections contribute different-category effects to the toughness family
Stat Alignment Heavy Hitter → Melee Damage Boost 5 Selections contribute different-category effects to the melee_offense family
Stat Alignment Heavy Hitter → Frenzied Blows 2 Selections contribute different-category effects to the melee_offense family
Trigger Target Heavy Hitter → Strongman 2 Both activate on on_hit
Stat Alignment Heavy Hitter → Strike True 2 Selections contribute different-category effects to the melee_offense family
Stat Alignment Heavy Hitter → Tenderiser Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavy Hitter → Slaughterer Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavy Hitter → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavy Hitter → Weapon Trait Melee Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavy Hitter → Can Opener Both selections contribute persistent effects to the general_offense family
Trigger Target Heavy Hitter → Can Opener Both activate on on_hit
Stat Alignment Heavy Hitter → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavy Hitter → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavy Hitter → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavy Hitter → Gadget Toughness Increase Selections contribute different-category effects to the toughness family
Stat Alignment Heavyweight → Soften Them Up Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Rending Boost Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Delight in Destruction Selections contribute different-category effects to the damage_reduction family
Stat Alignment Heavyweight → Massacre Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Pumped Up 2 Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Heavyweight → Strongman 2 Selections contribute different-category effects to the damage_reduction family
Stat Alignment Heavyweight → Tenderiser Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Slaughterer Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Weapon Trait Melee Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Can Opener Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Toughness Boost → Toughness Damage Reduction Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Boost → No Hurting Friends 2 Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Boost → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment Soften Them Up → Rending Boost Both selections contribute persistent effects to the general_offense family
Stat Alignment Soften Them Up → Massacre Both selections contribute persistent effects to the general_offense family
Trigger Target Soften Them Up → Massacre Both activate on on_hit
Trigger Target Soften Them Up → Unstoppable Momentum Both activate on on_hit
Stat Alignment Soften Them Up → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Trigger Target Soften Them Up → Strongman 2 Both activate on on_hit
Stat Alignment Soften Them Up → Tenderiser Both selections contribute persistent effects to the general_offense family
Stat Alignment Soften Them Up → Slaughterer Both selections contribute persistent effects to the general_offense family
Stat Alignment Soften Them Up → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Soften Them Up → Weapon Trait Melee Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Soften Them Up → Can Opener Both selections contribute persistent effects to the general_offense family
Trigger Target Soften Them Up → Can Opener Both activate on on_hit
Stat Alignment Soften Them Up → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Soften Them Up → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Soften Them Up → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Rending Boost → Massacre Both selections contribute persistent effects to the general_offense family
Stat Alignment Rending Boost → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment Rending Boost → Tenderiser Both selections contribute persistent effects to the general_offense family
Stat Alignment Rending Boost → Slaughterer Both selections contribute persistent effects to the general_offense family
Stat Alignment Rending Boost → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Rending Boost → Weapon Trait Melee Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Rending Boost → Can Opener Both selections contribute persistent effects to the general_offense family
Stat Alignment Rending Boost → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Rending Boost → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Rending Boost → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Delight in Destruction → Pumped Up 2 Selections contribute different-category effects to the damage_reduction family
Stat Alignment Delight in Destruction → Strongman 2 Both selections contribute dynamic effects to the damage_reduction family
Stat Alignment Toughness Damage Reduction → No Hurting Friends 2 Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Damage Reduction → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Trigger Target Massacre → Unstoppable Momentum Both activate on on_hit
Stat Alignment Massacre → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Trigger Target Massacre → Strongman 2 Both activate on on_hit
Stat Alignment Massacre → Tenderiser Both selections contribute persistent effects to the general_offense family
Stat Alignment Massacre → Slaughterer Both selections contribute persistent effects to the general_offense family
Stat Alignment Massacre → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Massacre → Weapon Trait Melee Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Massacre → Can Opener Both selections contribute persistent effects to the general_offense family
Trigger Target Massacre → Can Opener Both activate on on_hit
Stat Alignment Massacre → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Massacre → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Massacre → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Trigger Target Unstoppable Momentum → Strongman 2 Both activate on on_hit
Trigger Target Unstoppable Momentum → Can Opener Both activate on on_hit
Stat Alignment Unstoppable Momentum → 6-15% Sprint Efficiency Selections contribute different-category effects to the mobility family
Stat Alignment No Hurting Friends 2 → Tenderiser Both selections contribute persistent effects to the general_offense family
Stat Alignment No Hurting Friends 2 → Slaughterer Both selections contribute persistent effects to the general_offense family
Stat Alignment No Hurting Friends 2 → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment No Hurting Friends 2 → Weapon Trait Melee Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment No Hurting Friends 2 → Can Opener Both selections contribute persistent effects to the general_offense family
Stat Alignment No Hurting Friends 2 → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment No Hurting Friends 2 → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment No Hurting Friends 2 → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment No Hurting Friends 2 → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment Melee Damage Boost 5 → Frenzied Blows 2 Both selections contribute persistent effects to the melee_offense family
Stat Alignment Melee Damage Boost 5 → Strike True 2 Both selections contribute persistent effects to the melee_offense family
Stat Alignment Pumped Up 2 → Strongman 2 Selections contribute different-category effects to the damage_reduction family
Stat Alignment Frenzied Blows 2 → Strike True 2 Both selections contribute persistent effects to the melee_offense family
Trigger Target Strongman 2 → Can Opener Both activate on on_hit
Stat Alignment Dedicated Practice 2 → +4-10% Revive Speed (Ally) Both selections contribute persistent effects to the utility family
Stat Alignment Tenderiser → Slaughterer Both selections contribute persistent effects to the general_offense family
Stat Alignment Tenderiser → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Tenderiser → Weapon Trait Melee Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Tenderiser → Can Opener Both selections contribute persistent effects to the general_offense family
Stat Alignment Tenderiser → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Tenderiser → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Tenderiser → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Slaughterer → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Slaughterer → Weapon Trait Melee Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Slaughterer → Can Opener Both selections contribute persistent effects to the general_offense family
Stat Alignment Slaughterer → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Slaughterer → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Slaughterer → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Armored Damage → Weapon Trait Melee Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Armored Damage → Can Opener Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Armored Damage → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Armored Damage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Armored Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Berserker Damage → Can Opener Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Berserker Damage → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Berserker Damage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Berserker Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Can Opener → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Can Opener → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Can Opener → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Blaze Away → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Blaze Away → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Ranged Common Wield Increased Berserker Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family