S
Ogryn ✓ Audited · 0 unresolved Source · Games Lantern
Tactical Record

Speedy Stabby Rippy

Ability Indomitable
Blitz Big Friendly Rock
Aura Bonebreakers Aura
Keystone Heavy Hitter

Verdict

Identity

Role
General offense · Toughness · Melee offense
Melee 18 · Ranged 15 · concentration 0.12

Strengths

2 pillars
Talent Coherence ▰▰▰▰▰
2 measurable talent(s) participate in no synergy edges (-0.5 each)
Blessing Synergy ▰▰▰▰▰
Connected blessings: Tenderiser, Slaughterer, Can Opener, Blaze Away

Risks

3 flags
  • Difficulty Scaling 2/5 — High-priority: 2/3 at damnation, 1/3 at auric
  • 0 anti-synergies · 1 condition/dependency flag
  • Effect-modeled coverage 78%

Scorecard — eight dimensions

Loadout

Slots
Ability Indomitable
Blitz Big Friendly Rock
Aura Bonebreakers Aura
Keystone Heavy Hitter
Curio Perks 12 perks · 4/5
+13-17% Toughness+6-12% Stamina Regeneration+4-10% Revive Speed (Ally)+2-5% Toughness+13-17% Toughness+6-12% Stamina Regeneration6-15% Sprint Efficiency+2-5% Toughness+13-17% Toughness+4-10% Revive Speed (Ally)6-15% Sprint Efficiency+2-5% Toughness
Talents 26 picks · see lattice below
The Best DefenceSmash EmHeavyweightToughness Boost 2Toughness Boost 3Soften Them UpRending BoostBatterDelight in DestructionJust Getting Started 2Toughness Damage Reduction 3BruiserMassacreUnstoppable MomentumStomping BootsNo Hurting Friends 2Melee Damage Boost 5Ranged Damage Boost 7Toughness Damage Reduction 17That One Didnt Count 2Pumped Up 2Frenzied Blows 2Strongman 2Dont Feel a Thing 2Dedicated Practice 2Strike True 2
Melee
Krourk Mk IV Cleaver
Perks
5/5

Perks

Damage (Flak Armoured) 25% T4
Damage (Maniacs) 25% T4

Blessings

Tenderiser
Slaughterer
Ranged
Foe-Rend Mk VI Ripper Gun
Perks
5/5

Perks

Damage (Maniacs) 25% T4
Damage (Flak Armoured) 25% T4

Blessings

Can Opener
Blaze Away

Talent lattice

Talent lattice ogryn · … nodes
selected available

Loading lattice…

Synergies

Stat Alignment
Bonebreakers Aura → Heavy Hitter Selections contribute different-category effects to the melee_offense family Melee offense
Stat Alignment
Bonebreakers Aura → Melee Damage Boost 5 Both selections contribute persistent effects to the melee_offense family Melee offense
Stat Alignment
Bonebreakers Aura → Frenzied Blows 2 Both selections contribute persistent effects to the melee_offense family Melee offense
Stat Alignment
Bonebreakers Aura → Strike True 2 Both selections contribute persistent effects to the melee_offense family Melee offense
Stat Alignment
Heavy Hitter → Heavyweight Both selections contribute persistent effects to the general_offense family General offense
Stat Alignment
Heavy Hitter → Toughness Boost Selections contribute different-category effects to the toughness family Toughness
Show 128 more synergy edges
Stat Alignment
Heavy Hitter → Soften Them Up Both selections contribute persistent effects to the general_offense family
Trigger Target
Heavy Hitter → Soften Them Up Both activate on on_hit
Stat Alignment
Heavy Hitter → Rending Boost Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavy Hitter → Toughness Damage Reduction Selections contribute different-category effects to the toughness family
Stat Alignment
Heavy Hitter → Massacre Both selections contribute persistent effects to the general_offense family
Trigger Target
Heavy Hitter → Massacre Both activate on on_hit
Trigger Target
Heavy Hitter → Unstoppable Momentum Both activate on on_hit
Stat Alignment
Heavy Hitter → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavy Hitter → No Hurting Friends 2 Selections contribute different-category effects to the toughness family
Stat Alignment
Heavy Hitter → Melee Damage Boost 5 Selections contribute different-category effects to the melee_offense family
Stat Alignment
Heavy Hitter → Frenzied Blows 2 Selections contribute different-category effects to the melee_offense family
Trigger Target
Heavy Hitter → Strongman 2 Both activate on on_hit
Stat Alignment
Heavy Hitter → Strike True 2 Selections contribute different-category effects to the melee_offense family
Stat Alignment
Heavy Hitter → Tenderiser Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavy Hitter → Slaughterer Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavy Hitter → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavy Hitter → Weapon Trait Melee Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavy Hitter → Can Opener Both selections contribute persistent effects to the general_offense family
Trigger Target
Heavy Hitter → Can Opener Both activate on on_hit
Stat Alignment
Heavy Hitter → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavy Hitter → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavy Hitter → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavy Hitter → Gadget Toughness Increase Selections contribute different-category effects to the toughness family
Stat Alignment
Heavyweight → Soften Them Up Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Rending Boost Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Delight in Destruction Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Heavyweight → Massacre Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Pumped Up 2 Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Heavyweight → Strongman 2 Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Heavyweight → Tenderiser Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Slaughterer Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Weapon Trait Melee Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Can Opener Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Toughness Boost → Toughness Damage Reduction Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Boost → No Hurting Friends 2 Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Boost → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment
Soften Them Up → Rending Boost Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → Massacre Both selections contribute persistent effects to the general_offense family
Trigger Target
Soften Them Up → Massacre Both activate on on_hit
Trigger Target
Soften Them Up → Unstoppable Momentum Both activate on on_hit
Stat Alignment
Soften Them Up → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Trigger Target
Soften Them Up → Strongman 2 Both activate on on_hit
Stat Alignment
Soften Them Up → Tenderiser Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → Slaughterer Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → Weapon Trait Melee Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → Can Opener Both selections contribute persistent effects to the general_offense family
Trigger Target
Soften Them Up → Can Opener Both activate on on_hit
Stat Alignment
Soften Them Up → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Rending Boost → Massacre Both selections contribute persistent effects to the general_offense family
Stat Alignment
Rending Boost → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
Rending Boost → Tenderiser Both selections contribute persistent effects to the general_offense family
Stat Alignment
Rending Boost → Slaughterer Both selections contribute persistent effects to the general_offense family
Stat Alignment
Rending Boost → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Rending Boost → Weapon Trait Melee Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Rending Boost → Can Opener Both selections contribute persistent effects to the general_offense family
Stat Alignment
Rending Boost → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment
Rending Boost → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Rending Boost → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Delight in Destruction → Pumped Up 2 Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Delight in Destruction → Strongman 2 Both selections contribute dynamic effects to the damage_reduction family
Stat Alignment
Toughness Damage Reduction → No Hurting Friends 2 Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Damage Reduction → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Trigger Target
Massacre → Unstoppable Momentum Both activate on on_hit
Stat Alignment
Massacre → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Trigger Target
Massacre → Strongman 2 Both activate on on_hit
Stat Alignment
Massacre → Tenderiser Both selections contribute persistent effects to the general_offense family
Stat Alignment
Massacre → Slaughterer Both selections contribute persistent effects to the general_offense family
Stat Alignment
Massacre → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Massacre → Weapon Trait Melee Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Massacre → Can Opener Both selections contribute persistent effects to the general_offense family
Trigger Target
Massacre → Can Opener Both activate on on_hit
Stat Alignment
Massacre → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment
Massacre → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Massacre → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Trigger Target
Unstoppable Momentum → Strongman 2 Both activate on on_hit
Trigger Target
Unstoppable Momentum → Can Opener Both activate on on_hit
Stat Alignment
Unstoppable Momentum → 6-15% Sprint Efficiency Selections contribute different-category effects to the mobility family
Stat Alignment
No Hurting Friends 2 → Tenderiser Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Slaughterer Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Weapon Trait Melee Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Can Opener Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment
Melee Damage Boost 5 → Frenzied Blows 2 Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Melee Damage Boost 5 → Strike True 2 Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Pumped Up 2 → Strongman 2 Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Frenzied Blows 2 → Strike True 2 Both selections contribute persistent effects to the melee_offense family
Trigger Target
Strongman 2 → Can Opener Both activate on on_hit
Stat Alignment
Dedicated Practice 2 → +4-10% Revive Speed (Ally) Both selections contribute persistent effects to the utility family
Stat Alignment
Tenderiser → Slaughterer Both selections contribute persistent effects to the general_offense family
Stat Alignment
Tenderiser → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Tenderiser → Weapon Trait Melee Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Tenderiser → Can Opener Both selections contribute persistent effects to the general_offense family
Stat Alignment
Tenderiser → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment
Tenderiser → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Tenderiser → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Slaughterer → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Slaughterer → Weapon Trait Melee Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Slaughterer → Can Opener Both selections contribute persistent effects to the general_offense family
Stat Alignment
Slaughterer → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment
Slaughterer → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Slaughterer → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Armored Damage → Weapon Trait Melee Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Armored Damage → Can Opener Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Armored Damage → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Armored Damage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Armored Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Berserker Damage → Can Opener Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Berserker Damage → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Berserker Damage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Berserker Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Can Opener → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment
Can Opener → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Can Opener → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Blaze Away → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Blaze Away → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Ranged Common Wield Increased Berserker Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Anti-Synergies 0

No anti-synergies flagged.

Condition & Dependency Flags 1
Tenderiser
Why these picks were flagged
Flag
Tenderiser Condition not yet modeled Active And Unknown
Analytical coverage audit
Effect-Modeled 78%
Source-Linked 95%
Entities Analyzed 52
Build Identity General offense, Toughness, Melee offense
Coverage Gaps None
Slot Balance M18 · R15

Cogitator — breakpoint matrix

Slice — Sustained · Damnation
Quality 0.8
Krourk Mk IV Cleaver
Melee weapon
6 action rows
ActionChaos Armored HoundChaos Armored InfectedChaos Beast Of NurgleChaos DaemonhostChaos HoundChaos Hound MutatorChaos Lesser Mutated PoxwalkerChaos Mutated PoxwalkerChaos Mutator DaemonhostChaos Mutator RitualistChaos Newly InfectedChaos Ogryn BulwarkChaos Ogryn ExecutorChaos Ogryn GunnerChaos Ogryn HoundmasterChaos Plague OgrynChaos PoxwalkerChaos Poxwalker BomberChaos SpawnCultist AssaultCultist BerzerkerCultist CaptainCultist FlamerCultist GrenadierCultist GunnerCultist MeleeCultist MutantCultist Mutant MutatorCultist RitualistCultist ShocktrooperRenegade AssaultRenegade BerzerkerRenegade CaptainRenegade ExecutorRenegade FlamerRenegade Flamer MutatorRenegade GrenadierRenegade GunnerRenegade MeleeRenegade NetgunnerRenegade Plasma GunnerRenegade Radio OperatorRenegade RiflemanRenegade ShocktrooperRenegade SniperRenegade Twin CaptainRenegade Twin Captain Two
Light Attack112633111133213523234112711121111212112122111111111112214
Heavy Attack 1112633111133213523234112711121111212112122111111111112214
Heavy Attack 2112633111133213523234112711121111212112122111111111112814
Push Followup 1112633111133213523234112711121111212112122111111111112814
Push Followup 2112633111133213523234112711121111212112122111111111112814
Weapon Special113445111145214524346113611121111212112122111111111112215
Foe-Rend Mk VI Ripper Gun
Ranged weapon
3 action rows
ActionChaos Armored HoundChaos Armored InfectedChaos Beast Of NurgleChaos DaemonhostChaos HoundChaos Hound MutatorChaos Lesser Mutated PoxwalkerChaos Mutated PoxwalkerChaos Mutator DaemonhostChaos Mutator RitualistChaos Newly InfectedChaos Ogryn BulwarkChaos Ogryn ExecutorChaos Ogryn GunnerChaos Ogryn HoundmasterChaos Plague OgrynChaos PoxwalkerChaos Poxwalker BomberChaos SpawnCultist AssaultCultist BerzerkerCultist CaptainCultist FlamerCultist GrenadierCultist GunnerCultist MeleeCultist MutantCultist Mutant MutatorCultist RitualistCultist ShocktrooperRenegade AssaultRenegade BerzerkerRenegade CaptainRenegade ExecutorRenegade FlamerRenegade Flamer MutatorRenegade GrenadierRenegade GunnerRenegade MeleeRenegade NetgunnerRenegade Plasma GunnerRenegade Radio OperatorRenegade RiflemanRenegade ShocktrooperRenegade SniperRenegade Twin CaptainRenegade Twin Captain Two
Shoot Hip113045111145214523745113611231111212112232111111111114327
Shoot Zoomed113045111145214523745113611231111212112232111111111114327
Light Attack112633111133213523234112711101111212112102111111111112812
class:ogryn grade:A · 34/40 entities:52 coverage:78% resolver:Aussiemon/Darktide-Source-Code source:games_lantern
Source-backed Darktide build analysis