Stat Alignment Bonebreakers Aura → Strike True 2 Both selections contribute persistent effects to the melee_offense family
Stat Alignment Bonebreakers Aura → Thunderous Both selections contribute persistent effects to the melee_offense family
Stat Alignment Heavy Hitter → Heavyweight Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavy Hitter → Toughness Boost Selections contribute different-category effects to the toughness family
Stat Alignment Heavy Hitter → Slam Selections contribute different-category effects to the melee_offense family
Stat Alignment Heavy Hitter → Soften Them Up Both selections contribute persistent effects to the general_offense family
Trigger Target Heavy Hitter → Soften Them Up Both activate on on_hit
Stat Alignment Heavy Hitter → Rending Boost Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavy Hitter → Toughness Damage Reduction Selections contribute different-category effects to the toughness family
Stat Alignment Heavy Hitter → No Pushover Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavy Hitter → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavy Hitter → No Hurting Friends 2 Selections contribute different-category effects to the toughness family
Stat Alignment Heavy Hitter → Melee Damage Boost 5 Selections contribute different-category effects to the melee_offense family
Stat Alignment Heavy Hitter → For the Liluns 2 Selections contribute different-category effects to the general_offense family
Stat Alignment Heavy Hitter → For the Liluns 2 Both selections contribute dynamic effects to the toughness family
Stat Alignment Heavy Hitter → Frenzied Blows 2 Selections contribute different-category effects to the melee_offense family
Stat Alignment Heavy Hitter → Beat Them Back 2 Both selections contribute dynamic effects to the melee_offense family
Stat Alignment Heavy Hitter → Impactful 2 Both selections contribute dynamic effects to the melee_offense family
Stat Alignment Heavy Hitter → Strike True 2 Selections contribute different-category effects to the melee_offense family
Stat Alignment Heavy Hitter → Skullcrusher Both selections contribute persistent effects to the general_offense family
Trigger Target Heavy Hitter → Skullcrusher Both activate on on_hit
Stat Alignment Heavy Hitter → Thunderous Selections contribute different-category effects to the melee_offense family
Stat Alignment Heavy Hitter → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavy Hitter → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavy Hitter → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavy Hitter → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavy Hitter → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavy Hitter → Gadget Toughness Increase Selections contribute different-category effects to the toughness family
Stat Alignment Heavyweight → Soften Them Up Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Rending Boost Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Delight in Destruction Selections contribute different-category effects to the damage_reduction family
Stat Alignment Heavyweight → No Pushover Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → For the Liluns 2 Selections contribute different-category effects to the general_offense family
Stat Alignment Heavyweight → Pumped Up 2 Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Heavyweight → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Heavyweight → Gadget Health Increase Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Heavyweight → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Toughness Boost → Toughness Damage Reduction Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Boost → No Hurting Friends 2 Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Boost → For the Liluns 2 Selections contribute different-category effects to the toughness family
Stat Alignment Toughness Boost → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment Slam → Melee Damage Boost 5 Both selections contribute persistent effects to the melee_offense family
Stat Alignment Slam → Frenzied Blows 2 Both selections contribute persistent effects to the melee_offense family
Stat Alignment Slam → Beat Them Back 2 Selections contribute different-category effects to the melee_offense family
Stat Alignment Slam → Impactful 2 Selections contribute different-category effects to the melee_offense family
Stat Alignment Slam → Strike True 2 Both selections contribute persistent effects to the melee_offense family
Stat Alignment Slam → Thunderous Both selections contribute persistent effects to the melee_offense family
Stat Alignment Soften Them Up → Rending Boost Both selections contribute persistent effects to the general_offense family
Stat Alignment Soften Them Up → No Pushover Both selections contribute persistent effects to the general_offense family
Stat Alignment Soften Them Up → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment Soften Them Up → For the Liluns 2 Selections contribute different-category effects to the general_offense family
Stat Alignment Soften Them Up → Skullcrusher Both selections contribute persistent effects to the general_offense family
Trigger Target Soften Them Up → Skullcrusher Both activate on on_hit
Stat Alignment Soften Them Up → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Soften Them Up → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Soften Them Up → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Soften Them Up → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Soften Them Up → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Rending Boost → No Pushover Both selections contribute persistent effects to the general_offense family
Stat Alignment Rending Boost → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment Rending Boost → For the Liluns 2 Selections contribute different-category effects to the general_offense family
Stat Alignment Rending Boost → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment Rending Boost → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Rending Boost → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Rending Boost → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Rending Boost → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Rending Boost → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Delight in Destruction → Pumped Up 2 Selections contribute different-category effects to the damage_reduction family
Stat Alignment Delight in Destruction → Gadget Health Increase Selections contribute different-category effects to the damage_reduction family
Stat Alignment Delight in Destruction → +5-20% Damage Resistance (Gunners) Selections contribute different-category effects to the damage_reduction family
Stat Alignment Toughness Damage Reduction → No Hurting Friends 2 Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Damage Reduction → For the Liluns 2 Selections contribute different-category effects to the toughness family
Stat Alignment Toughness Damage Reduction → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment No Pushover → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment No Pushover → For the Liluns 2 Selections contribute different-category effects to the general_offense family
Stat Alignment No Pushover → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment No Pushover → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment No Pushover → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment No Pushover → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment No Pushover → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment No Pushover → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment No Hurting Friends 2 → For the Liluns 2 Selections contribute different-category effects to the general_offense family
Stat Alignment No Hurting Friends 2 → For the Liluns 2 Selections contribute different-category effects to the toughness family
Stat Alignment No Hurting Friends 2 → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment No Hurting Friends 2 → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment No Hurting Friends 2 → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment No Hurting Friends 2 → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment No Hurting Friends 2 → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment No Hurting Friends 2 → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment No Hurting Friends 2 → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment Melee Damage Boost 5 → Frenzied Blows 2 Both selections contribute persistent effects to the melee_offense family
Stat Alignment Melee Damage Boost 5 → Beat Them Back 2 Selections contribute different-category effects to the melee_offense family
Stat Alignment Melee Damage Boost 5 → Impactful 2 Selections contribute different-category effects to the melee_offense family
Stat Alignment Melee Damage Boost 5 → Strike True 2 Both selections contribute persistent effects to the melee_offense family
Stat Alignment Melee Damage Boost 5 → Thunderous Both selections contribute persistent effects to the melee_offense family
Stat Alignment For the Liluns 2 → Dedicated Practice 2 Selections contribute different-category effects to the utility family
Stat Alignment For the Liluns 2 → Skullcrusher Selections contribute different-category effects to the general_offense family
Stat Alignment For the Liluns 2 → Weapon Trait Melee Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment For the Liluns 2 → Weapon Trait Melee Common Wield Increased Resistant Damage Selections contribute different-category effects to the general_offense family
Stat Alignment For the Liluns 2 → Blaze Away Selections contribute different-category effects to the general_offense family
Stat Alignment For the Liluns 2 → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment For the Liluns 2 → Weapon Trait Ranged Common Wield Increased Berserker Damage Selections contribute different-category effects to the general_offense family
Stat Alignment For the Liluns 2 → +4-10% Revive Speed (Ally) Selections contribute different-category effects to the utility family
Stat Alignment For the Liluns 2 → Gadget Toughness Increase Selections contribute different-category effects to the toughness family
Stat Alignment Pumped Up 2 → Gadget Health Increase Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Pumped Up 2 → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Frenzied Blows 2 → Beat Them Back 2 Selections contribute different-category effects to the melee_offense family
Trigger Target Frenzied Blows 2 → Beat Them Back 2 Both activate on on_sweep_finish
Stat Alignment Frenzied Blows 2 → Impactful 2 Selections contribute different-category effects to the melee_offense family
Stat Alignment Frenzied Blows 2 → Strike True 2 Both selections contribute persistent effects to the melee_offense family
Stat Alignment Frenzied Blows 2 → Thunderous Both selections contribute persistent effects to the melee_offense family
Stat Alignment Beat Them Back 2 → Impactful 2 Both selections contribute dynamic effects to the melee_offense family
Stat Alignment Beat Them Back 2 → Strike True 2 Selections contribute different-category effects to the melee_offense family
Stat Alignment Beat Them Back 2 → Thunderous Selections contribute different-category effects to the melee_offense family
Stat Alignment Impactful 2 → Strike True 2 Selections contribute different-category effects to the melee_offense family
Stat Alignment Impactful 2 → Thunderous Selections contribute different-category effects to the melee_offense family
Stat Alignment Dedicated Practice 2 → +4-10% Revive Speed (Ally) Both selections contribute persistent effects to the utility family
Stat Alignment Strike True 2 → Thunderous Both selections contribute persistent effects to the melee_offense family
Stat Alignment Skullcrusher → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Skullcrusher → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Skullcrusher → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Skullcrusher → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Skullcrusher → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Armored Damage → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Armored Damage → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Armored Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Armored Damage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Resistant Damage → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Blaze Away → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Blaze Away → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Ranged Common Wield Increased Armored Damage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Gadget Health Increase → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family