S
Ogryn ✓ Audited · 0 unresolved Source · Games Lantern
Tactical Record

Shovel Ogryn

Ability Indomitable
Blitz Big Friendly Rock
Aura Bonebreakers Aura
Keystone Heavy Hitter

Verdict

Identity

Role
General offense · Melee offense · Toughness
Melee 21 · Ranged 13 · concentration 0.09

Strengths

2 pillars
Talent Coherence ▰▰▰▰▰
1 measurable talent(s) participate in no synergy edges (-0.5 each)
Blessing Synergy ▰▰▰▰▰
Connected blessings: Thunderous, Skullcrusher, Blaze Away

Risks

2 flags
  • Clean verdict — no flagged risks
  • Effect-modeled coverage 78%

Scorecard — eight dimensions

Loadout

Slots
Ability Indomitable
Blitz Big Friendly Rock
Aura Bonebreakers Aura
Keystone Heavy Hitter
Curio Perks 12 perks · 4/5
+17-21% Max Health+4-10% Revive Speed (Ally)+2-5% Toughness+5-20% Damage Resistance (Gunners)+13-17% Toughness+4-10% Revive Speed (Ally)+2-5% Toughness+2-5% Health+13-17% Toughness+4-10% Revive Speed (Ally)+2-5% Toughness+2-5% Health
Talents 26 picks · see lattice below
The Best DefenceSmash EmHeavyweightToughness Boost 2Toughness Boost 3SlamSoften Them UpRending BoostBatterDelight in DestructionJust Getting Started 2Toughness Damage Reduction 3BruiserStomping BootsNo PushoverNo Hurting Friends 2Melee Damage Boost 5Toughness Damage Reduction 17That One Didnt Count 2For the Liluns 2Pumped Up 2Frenzied Blows 2Beat Them Back 2Impactful 2Dedicated Practice 2Strike True 2
Melee
Brute-Brainer Mk III Latrine Shovel
Perks
5/5

Perks

Damage (Flak Armoured) 25% T4
Damage (Unyielding) 25% T4

Blessings

Skullcrusher
Thunderous
Ranged
Foe-Rend Mk V Ripper Gun
Perks
5/5

Perks

Damage (Flak Armoured) 25% T4
Damage (Maniacs) 25% T4

Blessings

Inspiring Barrage
Blaze Away

Talent lattice

Talent lattice ogryn · … nodes
selected available

Loading lattice…

Synergies

Stat Alignment
Bonebreakers Aura → Heavy Hitter Selections contribute different-category effects to the melee_offense family Melee offense
Stat Alignment
Bonebreakers Aura → Slam Both selections contribute persistent effects to the melee_offense family Melee offense
Stat Alignment
Bonebreakers Aura → Melee Damage Boost 5 Both selections contribute persistent effects to the melee_offense family Melee offense
Stat Alignment
Bonebreakers Aura → Frenzied Blows 2 Both selections contribute persistent effects to the melee_offense family Melee offense
Stat Alignment
Bonebreakers Aura → Beat Them Back 2 Selections contribute different-category effects to the melee_offense family Melee offense
Stat Alignment
Bonebreakers Aura → Impactful 2 Selections contribute different-category effects to the melee_offense family Melee offense
Show 140 more synergy edges
Stat Alignment
Bonebreakers Aura → Strike True 2 Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Bonebreakers Aura → Thunderous Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Heavy Hitter → Heavyweight Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavy Hitter → Toughness Boost Selections contribute different-category effects to the toughness family
Stat Alignment
Heavy Hitter → Slam Selections contribute different-category effects to the melee_offense family
Stat Alignment
Heavy Hitter → Soften Them Up Both selections contribute persistent effects to the general_offense family
Trigger Target
Heavy Hitter → Soften Them Up Both activate on on_hit
Stat Alignment
Heavy Hitter → Rending Boost Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavy Hitter → Toughness Damage Reduction Selections contribute different-category effects to the toughness family
Stat Alignment
Heavy Hitter → No Pushover Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavy Hitter → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavy Hitter → No Hurting Friends 2 Selections contribute different-category effects to the toughness family
Stat Alignment
Heavy Hitter → Melee Damage Boost 5 Selections contribute different-category effects to the melee_offense family
Stat Alignment
Heavy Hitter → For the Liluns 2 Selections contribute different-category effects to the general_offense family
Stat Alignment
Heavy Hitter → For the Liluns 2 Both selections contribute dynamic effects to the toughness family
Stat Alignment
Heavy Hitter → Frenzied Blows 2 Selections contribute different-category effects to the melee_offense family
Stat Alignment
Heavy Hitter → Beat Them Back 2 Both selections contribute dynamic effects to the melee_offense family
Stat Alignment
Heavy Hitter → Impactful 2 Both selections contribute dynamic effects to the melee_offense family
Stat Alignment
Heavy Hitter → Strike True 2 Selections contribute different-category effects to the melee_offense family
Stat Alignment
Heavy Hitter → Skullcrusher Both selections contribute persistent effects to the general_offense family
Trigger Target
Heavy Hitter → Skullcrusher Both activate on on_hit
Stat Alignment
Heavy Hitter → Thunderous Selections contribute different-category effects to the melee_offense family
Stat Alignment
Heavy Hitter → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavy Hitter → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavy Hitter → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavy Hitter → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavy Hitter → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavy Hitter → Gadget Toughness Increase Selections contribute different-category effects to the toughness family
Stat Alignment
Heavyweight → Soften Them Up Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Rending Boost Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Delight in Destruction Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Heavyweight → No Pushover Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → For the Liluns 2 Selections contribute different-category effects to the general_offense family
Stat Alignment
Heavyweight → Pumped Up 2 Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Heavyweight → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Gadget Health Increase Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Heavyweight → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Toughness Boost → Toughness Damage Reduction Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Boost → No Hurting Friends 2 Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Boost → For the Liluns 2 Selections contribute different-category effects to the toughness family
Stat Alignment
Toughness Boost → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment
Slam → Melee Damage Boost 5 Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Slam → Frenzied Blows 2 Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Slam → Beat Them Back 2 Selections contribute different-category effects to the melee_offense family
Stat Alignment
Slam → Impactful 2 Selections contribute different-category effects to the melee_offense family
Stat Alignment
Slam → Strike True 2 Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Slam → Thunderous Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Soften Them Up → Rending Boost Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → No Pushover Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → For the Liluns 2 Selections contribute different-category effects to the general_offense family
Stat Alignment
Soften Them Up → Skullcrusher Both selections contribute persistent effects to the general_offense family
Trigger Target
Soften Them Up → Skullcrusher Both activate on on_hit
Stat Alignment
Soften Them Up → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Rending Boost → No Pushover Both selections contribute persistent effects to the general_offense family
Stat Alignment
Rending Boost → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
Rending Boost → For the Liluns 2 Selections contribute different-category effects to the general_offense family
Stat Alignment
Rending Boost → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment
Rending Boost → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Rending Boost → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Rending Boost → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment
Rending Boost → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Rending Boost → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Delight in Destruction → Pumped Up 2 Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Delight in Destruction → Gadget Health Increase Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Delight in Destruction → +5-20% Damage Resistance (Gunners) Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Toughness Damage Reduction → No Hurting Friends 2 Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Damage Reduction → For the Liluns 2 Selections contribute different-category effects to the toughness family
Stat Alignment
Toughness Damage Reduction → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment
No Pushover → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Pushover → For the Liluns 2 Selections contribute different-category effects to the general_offense family
Stat Alignment
No Pushover → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Pushover → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Pushover → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Pushover → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Pushover → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Pushover → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → For the Liluns 2 Selections contribute different-category effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → For the Liluns 2 Selections contribute different-category effects to the toughness family
Stat Alignment
No Hurting Friends 2 → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment
Melee Damage Boost 5 → Frenzied Blows 2 Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Melee Damage Boost 5 → Beat Them Back 2 Selections contribute different-category effects to the melee_offense family
Stat Alignment
Melee Damage Boost 5 → Impactful 2 Selections contribute different-category effects to the melee_offense family
Stat Alignment
Melee Damage Boost 5 → Strike True 2 Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Melee Damage Boost 5 → Thunderous Both selections contribute persistent effects to the melee_offense family
Stat Alignment
For the Liluns 2 → Dedicated Practice 2 Selections contribute different-category effects to the utility family
Stat Alignment
For the Liluns 2 → Skullcrusher Selections contribute different-category effects to the general_offense family
Stat Alignment
For the Liluns 2 → Weapon Trait Melee Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
For the Liluns 2 → Weapon Trait Melee Common Wield Increased Resistant Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
For the Liluns 2 → Blaze Away Selections contribute different-category effects to the general_offense family
Stat Alignment
For the Liluns 2 → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
For the Liluns 2 → Weapon Trait Ranged Common Wield Increased Berserker Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
For the Liluns 2 → +4-10% Revive Speed (Ally) Selections contribute different-category effects to the utility family
Stat Alignment
For the Liluns 2 → Gadget Toughness Increase Selections contribute different-category effects to the toughness family
Stat Alignment
Pumped Up 2 → Gadget Health Increase Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Pumped Up 2 → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Frenzied Blows 2 → Beat Them Back 2 Selections contribute different-category effects to the melee_offense family
Trigger Target
Frenzied Blows 2 → Beat Them Back 2 Both activate on on_sweep_finish
Stat Alignment
Frenzied Blows 2 → Impactful 2 Selections contribute different-category effects to the melee_offense family
Stat Alignment
Frenzied Blows 2 → Strike True 2 Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Frenzied Blows 2 → Thunderous Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Beat Them Back 2 → Impactful 2 Both selections contribute dynamic effects to the melee_offense family
Stat Alignment
Beat Them Back 2 → Strike True 2 Selections contribute different-category effects to the melee_offense family
Stat Alignment
Beat Them Back 2 → Thunderous Selections contribute different-category effects to the melee_offense family
Stat Alignment
Impactful 2 → Strike True 2 Selections contribute different-category effects to the melee_offense family
Stat Alignment
Impactful 2 → Thunderous Selections contribute different-category effects to the melee_offense family
Stat Alignment
Dedicated Practice 2 → +4-10% Revive Speed (Ally) Both selections contribute persistent effects to the utility family
Stat Alignment
Strike True 2 → Thunderous Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Skullcrusher → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Skullcrusher → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Skullcrusher → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment
Skullcrusher → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Skullcrusher → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Armored Damage → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Armored Damage → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Armored Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Armored Damage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Resistant Damage → Blaze Away Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Blaze Away → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Blaze Away → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Ranged Common Wield Increased Armored Damage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Gadget Health Increase → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Analytical coverage audit
Effect-Modeled 78%
Source-Linked 95%
Entities Analyzed 52
Build Identity General offense, Melee offense, Toughness
Coverage Gaps None
Slot Balance M21 · R13

Cogitator — breakpoint matrix

Slice — Sustained · Damnation
Quality 0.8
Brute-Brainer Mk III Latrine Shovel
Melee weapon
6 action rows
ActionChaos Armored HoundChaos Armored InfectedChaos Beast Of NurgleChaos DaemonhostChaos HoundChaos Hound MutatorChaos Lesser Mutated PoxwalkerChaos Mutated PoxwalkerChaos Mutator DaemonhostChaos Mutator RitualistChaos Newly InfectedChaos Ogryn BulwarkChaos Ogryn ExecutorChaos Ogryn GunnerChaos Ogryn HoundmasterChaos Plague OgrynChaos PoxwalkerChaos Poxwalker BomberChaos SpawnCultist AssaultCultist BerzerkerCultist CaptainCultist FlamerCultist GrenadierCultist GunnerCultist MeleeCultist MutantCultist Mutant MutatorCultist RitualistCultist ShocktrooperRenegade AssaultRenegade BerzerkerRenegade CaptainRenegade ExecutorRenegade FlamerRenegade Flamer MutatorRenegade GrenadierRenegade GunnerRenegade MeleeRenegade NetgunnerRenegade Plasma GunnerRenegade Radio OperatorRenegade RiflemanRenegade ShocktrooperRenegade SniperRenegade Twin CaptainRenegade Twin Captain Two
Light Attack 1111114111114212521314111111111111212112112111111111111913
Light Attack 21118241111242125223251119119111121211292111111111112511
Heavy Attack 11113171111172124217181114119111121211292111111111112511
Heavy Attack 21111141111142124213141111119111121211292111111111111911
Weapon Special112532111132213523133112611111111212112112111111111111913
Push Followup111114111114212521314111111111111212112112111111111111913
Foe-Rend Mk V Ripper Gun
Ranged weapon
3 action rows
ActionChaos Armored HoundChaos Armored InfectedChaos Beast Of NurgleChaos DaemonhostChaos HoundChaos Hound MutatorChaos Lesser Mutated PoxwalkerChaos Mutated PoxwalkerChaos Mutator DaemonhostChaos Mutator RitualistChaos Newly InfectedChaos Ogryn BulwarkChaos Ogryn ExecutorChaos Ogryn GunnerChaos Ogryn HoundmasterChaos Plague OgrynChaos PoxwalkerChaos Poxwalker BomberChaos SpawnCultist AssaultCultist BerzerkerCultist CaptainCultist FlamerCultist GrenadierCultist GunnerCultist MeleeCultist MutantCultist Mutant MutatorCultist RitualistCultist ShocktrooperRenegade AssaultRenegade BerzerkerRenegade CaptainRenegade ExecutorRenegade FlamerRenegade Flamer MutatorRenegade GrenadierRenegade GunnerRenegade MeleeRenegade NetgunnerRenegade Plasma GunnerRenegade Radio OperatorRenegade RiflemanRenegade ShocktrooperRenegade SniperRenegade Twin CaptainRenegade Twin Captain Two
Shoot Hip112233111133213522733112611211111212112212111111111113825
Shoot Zoomed112233111133213522733112611211111212112212111111111113825
Light Attack1118241111242124223251119119111121211292111111111112511
class:ogryn grade:A · 35/40 entities:52 coverage:78% resolver:Aussiemon/Darktide-Source-Code source:games_lantern
Source-backed Darktide build analysis