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Ogryn ✓ Audited · 0 unresolved Source · Games Lantern
Tactical Record

[Dec 2025] Havoc 40 Ogryn Shield Tank Build: For the Lil'uns

Ability Loyal Protector
Blitz Frag Bomb
Aura Bonebreakers Aura
Keystone Feel No Pain

Verdict

Identity

Role
General offense · Damage reduction · Toughness
Melee 17 · Ranged 12 · concentration 0.11

Strengths

2 pillars
Talent Coherence ▰▰▰▰▰
High stat concentration (0.110) +0.5
Blessing Synergy ▰▰▰▰▰
Connected blessings: Brutal Momentum, Skullcrusher, Adhesive Charge

Risks

2 flags
  • Clean verdict — no flagged risks
  • Effect-modeled coverage 70%

Scorecard — eight dimensions

Loadout

Slots
Ability Loyal Protector
Blitz Frag Bomb
Aura Bonebreakers Aura
Keystone Feel No Pain
Curio Perks 12 perks · 4/5
+13-17% Toughness+2-5% Toughness+5-20% Damage Resistance (Gunners)+1-4% Combat Ability Regeneration+13-17% Toughness+2-5% Toughness+5-20% Damage Resistance (Gunners)+1-4% Combat Ability Regeneration+13-17% Toughness+2-5% Toughness+6-15% Corruption Resistance+1-4% Combat Ability Regeneration
Talents 26 picks · see lattice below
The Best DefenceSmash EmHeavyweightToughness Boost 2Toughness Boost 3SlamSoften Them UpBatterHard KnocksImplacableDelight in DestructionToughestToughness Damage Reduction 3BruiserNo Stopping MeValuable DistractionNo PushoverAttention SeekerToughness Boost 7No Hurting Friends 2Melee Damage Boost 5No Pain 2Focused Fighter 2Brutish Strength 2Strongman 2Strike True 2
Melee
Orox Mk II & Mk III Battle Maul & Slab Shield
Perks
5/5

Perks

Damage (Carapace) 25% T4
Damage (Flak Armoured) 25% T4

Blessings

Brutal Momentum
Skullcrusher
Ranged
Lorenz Mk VI Rumbler
Perks
5/5

Perks

Damage (Carapace) 25% T4
Damage (Unyielding) 25% T4

Blessings

Adhesive Charge Catalog gap
Shrapnel Catalog gap

Talent lattice

Talent lattice ogryn · … nodes
selected available

Loading lattice…

Synergies

Stat Alignment
Bonebreakers Aura → Slam Both selections contribute persistent effects to the melee_offense family Melee offense
Stat Alignment
Bonebreakers Aura → Melee Damage Boost 5 Both selections contribute persistent effects to the melee_offense family Melee offense
Stat Alignment
Bonebreakers Aura → Strike True 2 Both selections contribute persistent effects to the melee_offense family Melee offense
Stat Alignment
Bonebreakers Aura → Brutal Momentum Both selections contribute persistent effects to the melee_offense family Melee offense
Stat Alignment
Feel No Pain → Toughness Boost Both selections contribute persistent effects to the toughness family Toughness
Stat Alignment
Feel No Pain → Toughness Damage Reduction 3 Both selections contribute persistent effects to the toughness family Toughness
Show 104 more synergy edges
Stat Alignment
Feel No Pain → No Hurting Friends 2 Both selections contribute persistent effects to the toughness family
Stat Alignment
Feel No Pain → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment
Heavyweight → Soften Them Up Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Implacable Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Heavyweight → Delight in Destruction Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Heavyweight → No Stopping Me Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → No Pushover Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Focused Fighter 2 Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Heavyweight → Brutish Strength 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Strongman 2 Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Heavyweight → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Adhesive Charge Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Heavyweight → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Heavyweight → +6-15% Corruption Resistance Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Toughness Boost → Toughness Damage Reduction 3 Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Boost → No Hurting Friends 2 Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Boost → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment
Slam → Melee Damage Boost 5 Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Slam → Strike True 2 Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Slam → Brutal Momentum Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Soften Them Up → No Stopping Me Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → No Pushover Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → Brutish Strength 2 Both selections contribute persistent effects to the general_offense family
Trigger Target
Soften Them Up → Strongman 2 Both activate on on_hit
Stat Alignment
Soften Them Up → Skullcrusher Both selections contribute persistent effects to the general_offense family
Trigger Target
Soften Them Up → Skullcrusher Both activate on on_hit
Stat Alignment
Soften Them Up → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → Adhesive Charge Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Soften Them Up → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Implacable → Delight in Destruction Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Implacable → Focused Fighter 2 Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Implacable → Strongman 2 Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Implacable → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Implacable → +6-15% Corruption Resistance Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Delight in Destruction → Focused Fighter 2 Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Delight in Destruction → Strongman 2 Both selections contribute dynamic effects to the damage_reduction family
Stat Alignment
Delight in Destruction → +5-20% Damage Resistance (Gunners) Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Delight in Destruction → +6-15% Corruption Resistance Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Toughness Damage Reduction 3 → No Hurting Friends 2 Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Damage Reduction 3 → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment
No Stopping Me → No Pushover Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Stopping Me → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Stopping Me → Brutish Strength 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Stopping Me → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Stopping Me → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Stopping Me → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Stopping Me → Adhesive Charge Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Stopping Me → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Stopping Me → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Pushover → No Hurting Friends 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Pushover → Brutish Strength 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Pushover → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Pushover → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Pushover → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Pushover → Adhesive Charge Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Pushover → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Pushover → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Brutish Strength 2 Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Adhesive Charge Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
No Hurting Friends 2 → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment
Melee Damage Boost 5 → Strike True 2 Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Melee Damage Boost 5 → Brutal Momentum Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Focused Fighter 2 → Strongman 2 Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Focused Fighter 2 → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Focused Fighter 2 → +6-15% Corruption Resistance Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Brutish Strength 2 → Skullcrusher Both selections contribute persistent effects to the general_offense family
Stat Alignment
Brutish Strength 2 → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Brutish Strength 2 → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Brutish Strength 2 → Adhesive Charge Both selections contribute persistent effects to the general_offense family
Stat Alignment
Brutish Strength 2 → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Brutish Strength 2 → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Trigger Target
Strongman 2 → Skullcrusher Both activate on on_hit
Stat Alignment
Strongman 2 → +5-20% Damage Resistance (Gunners) Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Strongman 2 → +6-15% Corruption Resistance Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Strike True 2 → Brutal Momentum Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Skullcrusher → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Skullcrusher → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Skullcrusher → Adhesive Charge Both selections contribute persistent effects to the general_offense family
Stat Alignment
Skullcrusher → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Skullcrusher → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Adhesive Charge Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Armored Damage → Adhesive Charge Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Armored Damage → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Armored Damage → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Adhesive Charge → Weapon Trait Ranged Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Adhesive Charge → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Ranged Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
+5-20% Damage Resistance (Gunners) → +6-15% Corruption Resistance Both selections contribute persistent effects to the damage_reduction family
Analytical coverage audit
Effect-Modeled 70%
Source-Linked 93%
Entities Analyzed 52
Build Identity General offense, Damage reduction, Toughness
Coverage Gaps None
Slot Balance M17 · R12

Cogitator — breakpoint matrix

Slice — Sustained · Damnation
Quality 0.8
Orox Mk II & Mk III Battle Maul & Slab Shield
Melee weapon
5 action rows
ActionChaos Armored HoundChaos Armored InfectedChaos Beast Of NurgleChaos DaemonhostChaos HoundChaos Hound MutatorChaos Lesser Mutated PoxwalkerChaos Mutated PoxwalkerChaos Mutator DaemonhostChaos Mutator RitualistChaos Newly InfectedChaos Ogryn BulwarkChaos Ogryn ExecutorChaos Ogryn GunnerChaos Ogryn HoundmasterChaos Plague OgrynChaos PoxwalkerChaos Poxwalker BomberChaos SpawnCultist AssaultCultist BerzerkerCultist CaptainCultist FlamerCultist GrenadierCultist GunnerCultist MeleeCultist MutantCultist Mutant MutatorCultist RitualistCultist ShocktrooperRenegade AssaultRenegade BerzerkerRenegade CaptainRenegade ExecutorRenegade FlamerRenegade Flamer MutatorRenegade GrenadierRenegade GunnerRenegade MeleeRenegade NetgunnerRenegade Plasma GunnerRenegade Radio OperatorRenegade RiflemanRenegade ShocktrooperRenegade SniperRenegade Twin CaptainRenegade Twin Captain Two
Light Attack 1112634111134213433335112812141111312112142111111121111817
Light Attack 2112634111134213433335112812141111312112142111111121112417
Heavy Attack 1112634111134213433335112812141111312112142111111121111817
Heavy Attack 2112634111134213433335112812141111312112142111111121111817
Push Followup112735111135213433336112812141111312112142111111121113117
Lorenz Mk VI Rumbler
Ranged weapon
4 action rows
ActionChaos Armored HoundChaos Armored InfectedChaos Beast Of NurgleChaos DaemonhostChaos HoundChaos Hound MutatorChaos Lesser Mutated PoxwalkerChaos Mutated PoxwalkerChaos Mutator DaemonhostChaos Mutator RitualistChaos Newly InfectedChaos Ogryn BulwarkChaos Ogryn ExecutorChaos Ogryn GunnerChaos Ogryn HoundmasterChaos Plague OgrynChaos PoxwalkerChaos Poxwalker BomberChaos SpawnCultist AssaultCultist BerzerkerCultist CaptainCultist FlamerCultist GrenadierCultist GunnerCultist MeleeCultist MutantCultist Mutant MutatorCultist RitualistCultist ShocktrooperRenegade AssaultRenegade BerzerkerRenegade CaptainRenegade ExecutorRenegade FlamerRenegade Flamer MutatorRenegade GrenadierRenegade GunnerRenegade MeleeRenegade NetgunnerRenegade Plasma GunnerRenegade Radio OperatorRenegade RiflemanRenegade ShocktrooperRenegade SniperRenegade Twin CaptainRenegade Twin Captain Two
Shoot Hip 1212640111140213433340113211301111212112303111111221119036
Shoot Hip 2212334211134213332834122712301111322111303111111221116136
Shoot Zoomed212334211134213332834122712301111322111303111111221116136
Weapon Special112330111130213432830112412152111312112153211111221112418
class:ogryn grade:A · 33/40 entities:52 coverage:70% resolver:Aussiemon/Darktide-Source-Code source:games_lantern
Source-backed Darktide build analysis