Stat Alignment Toughness Damage Reduction → Arbitrator Armour Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Damage Reduction → Suppression Protocols Selections contribute different-category effects to the toughness family
Stat Alignment Toughness Damage Reduction → Plasteel Plates Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Damage Reduction → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment Arbitrator Armour → Suppression Protocols Selections contribute different-category effects to the toughness family
Stat Alignment Arbitrator Armour → Plasteel Plates Both selections contribute persistent effects to the toughness family
Stat Alignment Arbitrator Armour → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Trigger Target Suppression Protocols → Imposing Force Both activate on on_hit
Trigger Target Suppression Protocols → Hold the Line Both activate on on_hit
Stat Alignment Suppression Protocols → Plasteel Plates Selections contribute different-category effects to the toughness family
Trigger Target Suppression Protocols → Zealous Dedication Both activate on on_hit
Trigger Target Suppression Protocols → Justified Measures Both activate on on_hit
Stat Alignment Suppression Protocols → Gadget Toughness Increase Selections contribute different-category effects to the toughness family
Stat Alignment Imposing Force → Hold the Line Selections contribute different-category effects to the damage_reduction family
Trigger Target Imposing Force → Hold the Line Both activate on on_hit
Trigger Target Imposing Force → Zealous Dedication Both activate on on_hit
Trigger Target Imposing Force → Justified Measures Both activate on on_hit
Stat Alignment Imposing Force → +5-20% Damage Resistance (Gunners) Selections contribute different-category effects to the damage_reduction family
Stat Alignment Imposing Force → +2-5% Health Selections contribute different-category effects to the damage_reduction family
Trigger Target Hold the Line → Zealous Dedication Both activate on on_hit
Trigger Target Hold the Line → Justified Measures Both activate on on_hit
Stat Alignment Hold the Line → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Hold the Line → +2-5% Health Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Cleave Boost → Arbites Revelatum Selections contribute different-category effects to the general_offense family
Stat Alignment Cleave Boost → Zealous Dedication Both selections contribute persistent effects to the general_offense family
Stat Alignment Cleave Boost → Justified Measures Both selections contribute persistent effects to the general_offense family
Stat Alignment Cleave Boost → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment Cleave Boost → Weapon Trait Melee Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Cleave Boost → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Cleave Boost → Full Bore Selections contribute different-category effects to the general_offense family
Stat Alignment Cleave Boost → Fire Frenzy Both selections contribute persistent effects to the general_offense family
Stat Alignment Cleave Boost → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Cleave Boost → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Plasteel Plates → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment Arbites Revelatum → Zealous Dedication Selections contribute different-category effects to the general_offense family
Stat Alignment Arbites Revelatum → Justified Measures Selections contribute different-category effects to the general_offense family
Stat Alignment Arbites Revelatum → High Voltage Selections contribute different-category effects to the general_offense family
Stat Alignment Arbites Revelatum → Weapon Trait Melee Common Wield Increased Berserker Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Arbites Revelatum → Weapon Trait Melee Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Arbites Revelatum → Full Bore Both selections contribute dynamic effects to the general_offense family
Stat Alignment Arbites Revelatum → Fire Frenzy Selections contribute different-category effects to the general_offense family
Stat Alignment Arbites Revelatum → Weapon Trait Ranged Common Wield Increased Berserker Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Arbites Revelatum → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Zealous Dedication → Justified Measures Both selections contribute persistent effects to the general_offense family
Trigger Target Zealous Dedication → Justified Measures Both activate on on_hit
Stat Alignment Zealous Dedication → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment Zealous Dedication → Weapon Trait Melee Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Zealous Dedication → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Zealous Dedication → Full Bore Selections contribute different-category effects to the general_offense family
Stat Alignment Zealous Dedication → Fire Frenzy Both selections contribute persistent effects to the general_offense family
Stat Alignment Zealous Dedication → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Zealous Dedication → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Justified Measures → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment Justified Measures → Weapon Trait Melee Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Justified Measures → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Justified Measures → Full Bore Selections contribute different-category effects to the general_offense family
Stat Alignment Justified Measures → Fire Frenzy Both selections contribute persistent effects to the general_offense family
Stat Alignment Justified Measures → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Justified Measures → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment High Voltage → Weapon Trait Melee Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment High Voltage → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment High Voltage → Full Bore Selections contribute different-category effects to the general_offense family
Stat Alignment High Voltage → Fire Frenzy Both selections contribute persistent effects to the general_offense family
Stat Alignment High Voltage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment High Voltage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Berserker Damage → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Berserker Damage → Full Bore Selections contribute different-category effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Berserker Damage → Fire Frenzy Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Berserker Damage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Berserker Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Full Bore Selections contribute different-category effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Fire Frenzy Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Full Bore → Fire Frenzy Selections contribute different-category effects to the general_offense family
Stat Alignment Full Bore → Weapon Trait Ranged Common Wield Increased Berserker Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Full Bore → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Fire Frenzy → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Fire Frenzy → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Ranged Common Wield Increased Berserker Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment +5-20% Damage Resistance (Gunners) → +2-5% Health Both selections contribute persistent effects to the damage_reduction family