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Arbites ✓ Audited · 0 unresolved Source · Games Lantern
Tactical Record

[EXECUTION ORDER] Nuncio-Aquila Arbites

Ability Nuncio Aquila
Blitz Voltaic Shock Mine
Aura Part of the Squad
Keystone Execution Order

Verdict

Identity

Role
General offense · Toughness · Damage reduction
Melee 11 · Ranged 13 · concentration 0.14

Strengths

2 pillars
Talent Coherence ▰▰▰▰▰
High stat concentration (0.140) +0.5
Blessing Synergy ▰▰▰▰▰
Connected blessings: High Voltage, Full Bore, Fire Frenzy

Risks

1 flags
  • Low effect-modeled coverage — only 59% of selections simulated

Scorecard — eight dimensions

Loadout

Slots
Ability Nuncio Aquila
Blitz Voltaic Shock Mine
Aura Part of the Squad
Keystone Execution Order
Curio Perks 12 perks · 4/5
+13-17% Toughness+5-20% Damage Resistance (Gunners)+2-5% Toughness+2-5% Health+13-17% Toughness+5-20% Damage Resistance (Gunners)+2-5% Toughness+2-5% Health+13-17% Toughness+5-20% Damage Resistance (Gunners)+2-5% Toughness+2-5% Health
Talents 26 picks · see lattice below
Man and Cyber MastiffWithering FireUp CloseForce of WillWalk It OffToughness Damage ReductionArbitrator ArmourAmmo BeltSuppression ProtocolsImposing ForceHold the LineCleave BoostInspiring RecitationFear of JusticePlasteel PlatesArbites RevelatumShield PlatesMalocatorNo LenienceKeeping ProtocolZealous DedicationUnleashed BrutalityJustified MeasuresSuppression ForceConcussiveTarget the Weak
Melee
Branx Mk VI Shock Maul and Suppression Shield
Perks
5/5

Perks

Damage (Maniacs) 25% T4
Damage (Carapace) 25% T4

Blessings

High Voltage
Confident Strike
Ranged
Judgement Mk IV Subductor Shotpistol and Riot Shield
Perks
5/5

Perks

Damage (Maniacs) 25% T4
Damage (Flak Armoured) 25% T4

Blessings

Full Bore
Fire Frenzy

Talent lattice

Talent lattice arbites · … nodes
selected available

Loading lattice…

Synergies

Stat Alignment
Part of the Squad → Toughness Damage Reduction Both selections contribute persistent effects to the toughness family Toughness
Stat Alignment
Part of the Squad → Arbitrator Armour Both selections contribute persistent effects to the toughness family Toughness
Stat Alignment
Part of the Squad → Suppression Protocols Selections contribute different-category effects to the toughness family Toughness
Stat Alignment
Part of the Squad → Plasteel Plates Both selections contribute persistent effects to the toughness family Toughness
Stat Alignment
Part of the Squad → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family Toughness
Stat Alignment
Withering Fire → Ammo Belt Selections contribute different-category effects to the ranged_offense family Ranged offense
Show 81 more synergy edges
Stat Alignment
Toughness Damage Reduction → Arbitrator Armour Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Damage Reduction → Suppression Protocols Selections contribute different-category effects to the toughness family
Stat Alignment
Toughness Damage Reduction → Plasteel Plates Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Damage Reduction → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment
Arbitrator Armour → Suppression Protocols Selections contribute different-category effects to the toughness family
Stat Alignment
Arbitrator Armour → Plasteel Plates Both selections contribute persistent effects to the toughness family
Stat Alignment
Arbitrator Armour → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Trigger Target
Suppression Protocols → Imposing Force Both activate on on_hit
Trigger Target
Suppression Protocols → Hold the Line Both activate on on_hit
Stat Alignment
Suppression Protocols → Plasteel Plates Selections contribute different-category effects to the toughness family
Trigger Target
Suppression Protocols → Zealous Dedication Both activate on on_hit
Trigger Target
Suppression Protocols → Justified Measures Both activate on on_hit
Stat Alignment
Suppression Protocols → Gadget Toughness Increase Selections contribute different-category effects to the toughness family
Stat Alignment
Imposing Force → Hold the Line Selections contribute different-category effects to the damage_reduction family
Trigger Target
Imposing Force → Hold the Line Both activate on on_hit
Trigger Target
Imposing Force → Zealous Dedication Both activate on on_hit
Trigger Target
Imposing Force → Justified Measures Both activate on on_hit
Stat Alignment
Imposing Force → +5-20% Damage Resistance (Gunners) Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Imposing Force → +2-5% Health Selections contribute different-category effects to the damage_reduction family
Trigger Target
Hold the Line → Zealous Dedication Both activate on on_hit
Trigger Target
Hold the Line → Justified Measures Both activate on on_hit
Stat Alignment
Hold the Line → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Hold the Line → +2-5% Health Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Cleave Boost → Arbites Revelatum Selections contribute different-category effects to the general_offense family
Stat Alignment
Cleave Boost → Zealous Dedication Both selections contribute persistent effects to the general_offense family
Stat Alignment
Cleave Boost → Justified Measures Both selections contribute persistent effects to the general_offense family
Stat Alignment
Cleave Boost → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Cleave Boost → Weapon Trait Melee Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Cleave Boost → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Cleave Boost → Full Bore Selections contribute different-category effects to the general_offense family
Stat Alignment
Cleave Boost → Fire Frenzy Both selections contribute persistent effects to the general_offense family
Stat Alignment
Cleave Boost → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Cleave Boost → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Plasteel Plates → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment
Arbites Revelatum → Zealous Dedication Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → Justified Measures Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → High Voltage Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → Weapon Trait Melee Common Wield Increased Berserker Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → Weapon Trait Melee Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → Full Bore Both selections contribute dynamic effects to the general_offense family
Stat Alignment
Arbites Revelatum → Fire Frenzy Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → Weapon Trait Ranged Common Wield Increased Berserker Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Zealous Dedication → Justified Measures Both selections contribute persistent effects to the general_offense family
Trigger Target
Zealous Dedication → Justified Measures Both activate on on_hit
Stat Alignment
Zealous Dedication → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Zealous Dedication → Weapon Trait Melee Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Zealous Dedication → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Zealous Dedication → Full Bore Selections contribute different-category effects to the general_offense family
Stat Alignment
Zealous Dedication → Fire Frenzy Both selections contribute persistent effects to the general_offense family
Stat Alignment
Zealous Dedication → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Zealous Dedication → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Justified Measures → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Justified Measures → Weapon Trait Melee Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Justified Measures → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Justified Measures → Full Bore Selections contribute different-category effects to the general_offense family
Stat Alignment
Justified Measures → Fire Frenzy Both selections contribute persistent effects to the general_offense family
Stat Alignment
Justified Measures → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Justified Measures → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
High Voltage → Weapon Trait Melee Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
High Voltage → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
High Voltage → Full Bore Selections contribute different-category effects to the general_offense family
Stat Alignment
High Voltage → Fire Frenzy Both selections contribute persistent effects to the general_offense family
Stat Alignment
High Voltage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
High Voltage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Berserker Damage → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Berserker Damage → Full Bore Selections contribute different-category effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Berserker Damage → Fire Frenzy Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Berserker Damage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Berserker Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Full Bore Selections contribute different-category effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Fire Frenzy Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Full Bore → Fire Frenzy Selections contribute different-category effects to the general_offense family
Stat Alignment
Full Bore → Weapon Trait Ranged Common Wield Increased Berserker Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Full Bore → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Fire Frenzy → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Fire Frenzy → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Ranged Common Wield Increased Berserker Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
+5-20% Damage Resistance (Gunners) → +2-5% Health Both selections contribute persistent effects to the damage_reduction family
Analytical coverage audit
Effect-Modeled 59%
Source-Linked 83%
Entities Analyzed 52
Build Identity General offense, Toughness, Damage reduction
Coverage Gaps None
Slot Balance M11 · R13

Cogitator — breakpoint matrix

Slice — Sustained · Damnation
Quality 0.8
Branx Mk VI Shock Maul and Suppression Shield
Melee weapon
6 action rows
ActionChaos Armored HoundChaos Armored InfectedChaos Beast Of NurgleChaos DaemonhostChaos HoundChaos Hound MutatorChaos Lesser Mutated PoxwalkerChaos Mutated PoxwalkerChaos Mutator DaemonhostChaos Mutator RitualistChaos Newly InfectedChaos Ogryn BulwarkChaos Ogryn ExecutorChaos Ogryn GunnerChaos Ogryn HoundmasterChaos Plague OgrynChaos PoxwalkerChaos Poxwalker BomberChaos SpawnCultist AssaultCultist BerzerkerCultist CaptainCultist FlamerCultist GrenadierCultist GunnerCultist MeleeCultist MutantCultist Mutant MutatorCultist RitualistCultist ShocktrooperRenegade AssaultRenegade BerzerkerRenegade CaptainRenegade ExecutorRenegade FlamerRenegade Flamer MutatorRenegade GrenadierRenegade GunnerRenegade MeleeRenegade NetgunnerRenegade Plasma GunnerRenegade Radio OperatorRenegade RiflemanRenegade ShocktrooperRenegade SniperRenegade Twin CaptainRenegade Twin Captain Two
Light Attack 111141811111811231181911151161111111111611111111111177
Light Attack 211162011112011251202111171171111111112711111111111178
Light Attack 311162011112011231202111171161111111112611111111111177
Heavy Attack 111162011112011231202111171171111111111711111111111178
Heavy Attack 211141811111811221181911151161111111111611111111111177
Push Followup11162011112011231202111171171111111111711111111111178
Judgement Mk IV Subductor Shotpistol and Riot Shield
Ranged weapon
2 action rows
ActionChaos Armored HoundChaos Armored InfectedChaos Beast Of NurgleChaos DaemonhostChaos HoundChaos Hound MutatorChaos Lesser Mutated PoxwalkerChaos Mutated PoxwalkerChaos Mutator DaemonhostChaos Mutator RitualistChaos Newly InfectedChaos Ogryn BulwarkChaos Ogryn ExecutorChaos Ogryn GunnerChaos Ogryn HoundmasterChaos Plague OgrynChaos PoxwalkerChaos Poxwalker BomberChaos SpawnCultist AssaultCultist BerzerkerCultist CaptainCultist FlamerCultist GrenadierCultist GunnerCultist MeleeCultist MutantCultist Mutant MutatorCultist RitualistCultist ShocktrooperRenegade AssaultRenegade BerzerkerRenegade CaptainRenegade ExecutorRenegade FlamerRenegade Flamer MutatorRenegade GrenadierRenegade GunnerRenegade MeleeRenegade NetgunnerRenegade Plasma GunnerRenegade Radio OperatorRenegade RiflemanRenegade ShocktrooperRenegade SniperRenegade Twin CaptainRenegade Twin Captain Two
Shoot Hip1118271111271121322227112111191111111115192111111111113322
Heavy Attack1121281111281134227291123119111121111292111111111111711
class:arbites grade:S · 36/40 entities:52 coverage:59% resolver:Aussiemon/Darktide-Source-Code source:games_lantern
Source-backed Darktide build analysis