Stat Alignment True Grit → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment True Grit → +2-5% Health Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Toughness Damage Reduction → Arbitrator Armour Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Damage Reduction → Plasteel Plates Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Damage Reduction → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment Arbitrator Armour → Plasteel Plates Both selections contribute persistent effects to the toughness family
Stat Alignment Arbitrator Armour → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment Imposing Force → Hold the Line Selections contribute different-category effects to the damage_reduction family
Trigger Target Imposing Force → Hold the Line Both activate on on_hit
Trigger Target Imposing Force → No Escape Both activate on on_hit
Trigger Target Imposing Force → Zealous Dedication Both activate on on_hit
Trigger Target Imposing Force → Justified Measures Both activate on on_hit
Stat Alignment Imposing Force → +5-20% Damage Resistance (Gunners) Selections contribute different-category effects to the damage_reduction family
Stat Alignment Imposing Force → +2-5% Health Selections contribute different-category effects to the damage_reduction family
Trigger Target Hold the Line → No Escape Both activate on on_hit
Trigger Target Hold the Line → Zealous Dedication Both activate on on_hit
Trigger Target Hold the Line → Justified Measures Both activate on on_hit
Stat Alignment Hold the Line → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Hold the Line → +2-5% Health Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Impact Boost → Arbites Revelatum Selections contribute different-category effects to the general_offense family
Stat Alignment Impact Boost → No Escape Selections contribute different-category effects to the general_offense family
Stat Alignment Impact Boost → Weight of the Lex Selections contribute different-category effects to the general_offense family
Stat Alignment Impact Boost → Zealous Dedication Both selections contribute persistent effects to the general_offense family
Stat Alignment Impact Boost → Monstrosity Hunter Both selections contribute persistent effects to the general_offense family
Stat Alignment Impact Boost → The Emperors Fist Both selections contribute persistent effects to the general_offense family
Stat Alignment Impact Boost → Justified Measures Both selections contribute persistent effects to the general_offense family
Stat Alignment Impact Boost → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment Impact Boost → Opportunist Both selections contribute persistent effects to the general_offense family
Stat Alignment Impact Boost → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Impact Boost → Weapon Trait Increase Damage Elites Both selections contribute persistent effects to the general_offense family
Stat Alignment Impact Boost → Full Bore Selections contribute different-category effects to the general_offense family
Stat Alignment Impact Boost → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Impact Boost → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Plasteel Plates → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment Arbites Revelatum → No Escape Both selections contribute dynamic effects to the general_offense family
Stat Alignment Arbites Revelatum → Weight of the Lex Both selections contribute dynamic effects to the general_offense family
Stat Alignment Arbites Revelatum → Zealous Dedication Selections contribute different-category effects to the general_offense family
Stat Alignment Arbites Revelatum → Monstrosity Hunter Selections contribute different-category effects to the general_offense family
Stat Alignment Arbites Revelatum → The Emperors Fist Selections contribute different-category effects to the general_offense family
Stat Alignment Arbites Revelatum → Justified Measures Selections contribute different-category effects to the general_offense family
Stat Alignment Arbites Revelatum → High Voltage Selections contribute different-category effects to the general_offense family
Stat Alignment Arbites Revelatum → Opportunist Selections contribute different-category effects to the general_offense family
Stat Alignment Arbites Revelatum → Weapon Trait Melee Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Arbites Revelatum → Weapon Trait Increase Damage Elites Selections contribute different-category effects to the general_offense family
Stat Alignment Arbites Revelatum → Full Bore Both selections contribute dynamic effects to the general_offense family
Stat Alignment Arbites Revelatum → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Arbites Revelatum → Weapon Trait Ranged Common Wield Increased Berserker Damage Selections contribute different-category effects to the general_offense family
Stat Alignment No Escape → Weight of the Lex Both selections contribute dynamic effects to the general_offense family
Stat Alignment No Escape → Zealous Dedication Selections contribute different-category effects to the general_offense family
Trigger Target No Escape → Zealous Dedication Both activate on on_hit
Stat Alignment No Escape → Street Smarts Selections contribute different-category effects to the mobility family
Stat Alignment No Escape → Monstrosity Hunter Selections contribute different-category effects to the general_offense family
Stat Alignment No Escape → The Emperors Fist Selections contribute different-category effects to the general_offense family
Stat Alignment No Escape → Justified Measures Selections contribute different-category effects to the general_offense family
Trigger Target No Escape → Justified Measures Both activate on on_hit
Stat Alignment No Escape → High Voltage Selections contribute different-category effects to the general_offense family
Stat Alignment No Escape → Opportunist Selections contribute different-category effects to the general_offense family
Stat Alignment No Escape → Weapon Trait Melee Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment No Escape → Weapon Trait Increase Damage Elites Selections contribute different-category effects to the general_offense family
Stat Alignment No Escape → Full Bore Both selections contribute dynamic effects to the general_offense family
Stat Alignment No Escape → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment No Escape → Weapon Trait Ranged Common Wield Increased Berserker Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Weight of the Lex → Zealous Dedication Selections contribute different-category effects to the general_offense family
Stat Alignment Weight of the Lex → Monstrosity Hunter Selections contribute different-category effects to the general_offense family
Stat Alignment Weight of the Lex → The Emperors Fist Selections contribute different-category effects to the general_offense family
Stat Alignment Weight of the Lex → Justified Measures Selections contribute different-category effects to the general_offense family
Stat Alignment Weight of the Lex → High Voltage Selections contribute different-category effects to the general_offense family
Stat Alignment Weight of the Lex → Opportunist Selections contribute different-category effects to the general_offense family
Stat Alignment Weight of the Lex → Weapon Trait Melee Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Weight of the Lex → Weapon Trait Increase Damage Elites Selections contribute different-category effects to the general_offense family
Stat Alignment Weight of the Lex → Full Bore Both selections contribute dynamic effects to the general_offense family
Stat Alignment Weight of the Lex → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Weight of the Lex → Weapon Trait Ranged Common Wield Increased Berserker Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Zealous Dedication → Monstrosity Hunter Both selections contribute persistent effects to the general_offense family
Stat Alignment Zealous Dedication → The Emperors Fist Both selections contribute persistent effects to the general_offense family
Stat Alignment Zealous Dedication → Justified Measures Both selections contribute persistent effects to the general_offense family
Trigger Target Zealous Dedication → Justified Measures Both activate on on_hit
Stat Alignment Zealous Dedication → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment Zealous Dedication → Opportunist Both selections contribute persistent effects to the general_offense family
Stat Alignment Zealous Dedication → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Zealous Dedication → Weapon Trait Increase Damage Elites Both selections contribute persistent effects to the general_offense family
Stat Alignment Zealous Dedication → Full Bore Selections contribute different-category effects to the general_offense family
Stat Alignment Zealous Dedication → Scattershot Both selections contribute persistent effects to the crit family
Stat Alignment Zealous Dedication → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Zealous Dedication → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Monstrosity Hunter → The Emperors Fist Both selections contribute persistent effects to the general_offense family
Stat Alignment Monstrosity Hunter → Justified Measures Both selections contribute persistent effects to the general_offense family
Stat Alignment Monstrosity Hunter → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment Monstrosity Hunter → Opportunist Both selections contribute persistent effects to the general_offense family
Stat Alignment Monstrosity Hunter → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Monstrosity Hunter → Weapon Trait Increase Damage Elites Both selections contribute persistent effects to the general_offense family
Stat Alignment Monstrosity Hunter → Full Bore Selections contribute different-category effects to the general_offense family
Stat Alignment Monstrosity Hunter → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Monstrosity Hunter → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment The Emperors Fist → Justified Measures Both selections contribute persistent effects to the general_offense family
Stat Alignment The Emperors Fist → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment The Emperors Fist → Opportunist Both selections contribute persistent effects to the general_offense family
Stat Alignment The Emperors Fist → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment The Emperors Fist → Weapon Trait Increase Damage Elites Both selections contribute persistent effects to the general_offense family
Stat Alignment The Emperors Fist → Full Bore Selections contribute different-category effects to the general_offense family
Stat Alignment The Emperors Fist → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment The Emperors Fist → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Justified Measures → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment Justified Measures → Opportunist Both selections contribute persistent effects to the general_offense family
Stat Alignment Justified Measures → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Justified Measures → Weapon Trait Increase Damage Elites Both selections contribute persistent effects to the general_offense family
Stat Alignment Justified Measures → Full Bore Selections contribute different-category effects to the general_offense family
Stat Alignment Justified Measures → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Justified Measures → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment High Voltage → Opportunist Both selections contribute persistent effects to the general_offense family
Stat Alignment High Voltage → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment High Voltage → Weapon Trait Increase Damage Elites Both selections contribute persistent effects to the general_offense family
Stat Alignment High Voltage → Full Bore Selections contribute different-category effects to the general_offense family
Stat Alignment High Voltage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment High Voltage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Opportunist → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Opportunist → Weapon Trait Increase Damage Elites Both selections contribute persistent effects to the general_offense family
Stat Alignment Opportunist → Full Bore Selections contribute different-category effects to the general_offense family
Stat Alignment Opportunist → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Opportunist → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Increase Damage Elites Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Full Bore Selections contribute different-category effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Increase Damage Elites → Full Bore Selections contribute different-category effects to the general_offense family
Stat Alignment Weapon Trait Increase Damage Elites → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Increase Damage Elites → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Full Bore → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Full Bore → Weapon Trait Ranged Common Wield Increased Berserker Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Weapon Trait Ranged Common Wield Increased Armored Damage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment +5-20% Damage Resistance (Gunners) → +2-5% Health Both selections contribute persistent effects to the damage_reduction family