A
Arbites ✓ Audited · 0 unresolved Source · Games Lantern
Tactical Record

Allrounder massive CC High-Havoc build

Ability Break the Line
Blitz Remote Detonation
Aura Part of the Squad
Keystone Execution Order

Verdict

Identity

Role
General offense · Damage reduction · Toughness
Melee 16 · Ranged 16 · concentration 0.18

Strengths

2 pillars
Talent Coherence ▰▰▰▰▰
High stat concentration (0.180) +0.5
Blessing Synergy ▰▰▰▰▰
Connected blessings: High Voltage, Opportunist, Full Bore, Scattershot

Risks

2 flags
  • Clean verdict — no flagged risks
  • Effect-modeled coverage 67%

Scorecard — eight dimensions

Loadout

Slots
Ability Break the Line
Blitz Remote Detonation
Aura Part of the Squad
Keystone Execution Order
Curio Perks 12 perks · 4/5
+13-17% Toughness+5-20% Damage Resistance (Gunners)+2-5% Toughness+2-5% Health+13-17% Toughness+5-20% Damage Resistance (Gunners)+2-5% Toughness+2-5% Health+13-17% Toughness+5-20% Damage Resistance (Gunners)+6-12% Stamina Regeneration+2-5% Health
Talents 26 picks · see lattice below
Up CloseForce of WillVoltaic Mandibles AugmentWalk It OffTrue GritToughness Damage ReductionArbitrator ArmourRazor Jaw AugmentImposing ForceHold the LineImpact BoostCommendation From CondemnationTargeted BrutalityPlasteel PlatesArbites RevelatumNo EscapeWeight of the LexEfficient KillerMalocatorZealous DedicationStreet SmartsMonstrosity HunterThe Emperors FistJustified MeasuresConcussiveTarget the Weak
Melee
Branx Mk VI Shock Maul and Suppression Shield
Perks
5/5

Perks

Damage (Carapace) 25% T4
Damage (Elites) 10% T4

Blessings

High Voltage
Opportunist
Ranged
Agripinaa Mk VII Combat Shotgun
Perks
5/5

Perks

Damage (Flak Armoured) 25% T4
Damage (Maniacs) 25% T4

Blessings

Full Bore
Scattershot

Talent lattice

Talent lattice arbites · … nodes
selected available

Loading lattice…

Synergies

Stat Alignment
Part of the Squad → Toughness Damage Reduction Both selections contribute persistent effects to the toughness family Toughness
Stat Alignment
Part of the Squad → Arbitrator Armour Both selections contribute persistent effects to the toughness family Toughness
Stat Alignment
Part of the Squad → Plasteel Plates Both selections contribute persistent effects to the toughness family Toughness
Stat Alignment
Part of the Squad → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family Toughness
Stat Alignment
True Grit → Imposing Force Selections contribute different-category effects to the damage_reduction family Damage reduction
Stat Alignment
True Grit → Hold the Line Both selections contribute persistent effects to the damage_reduction family Damage reduction
Show 131 more synergy edges
Stat Alignment
True Grit → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
True Grit → +2-5% Health Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Toughness Damage Reduction → Arbitrator Armour Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Damage Reduction → Plasteel Plates Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Damage Reduction → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment
Arbitrator Armour → Plasteel Plates Both selections contribute persistent effects to the toughness family
Stat Alignment
Arbitrator Armour → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment
Imposing Force → Hold the Line Selections contribute different-category effects to the damage_reduction family
Trigger Target
Imposing Force → Hold the Line Both activate on on_hit
Trigger Target
Imposing Force → No Escape Both activate on on_hit
Trigger Target
Imposing Force → Zealous Dedication Both activate on on_hit
Trigger Target
Imposing Force → Justified Measures Both activate on on_hit
Stat Alignment
Imposing Force → +5-20% Damage Resistance (Gunners) Selections contribute different-category effects to the damage_reduction family
Stat Alignment
Imposing Force → +2-5% Health Selections contribute different-category effects to the damage_reduction family
Trigger Target
Hold the Line → No Escape Both activate on on_hit
Trigger Target
Hold the Line → Zealous Dedication Both activate on on_hit
Trigger Target
Hold the Line → Justified Measures Both activate on on_hit
Stat Alignment
Hold the Line → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Hold the Line → +2-5% Health Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Impact Boost → Arbites Revelatum Selections contribute different-category effects to the general_offense family
Stat Alignment
Impact Boost → No Escape Selections contribute different-category effects to the general_offense family
Stat Alignment
Impact Boost → Weight of the Lex Selections contribute different-category effects to the general_offense family
Stat Alignment
Impact Boost → Zealous Dedication Both selections contribute persistent effects to the general_offense family
Stat Alignment
Impact Boost → Monstrosity Hunter Both selections contribute persistent effects to the general_offense family
Stat Alignment
Impact Boost → The Emperors Fist Both selections contribute persistent effects to the general_offense family
Stat Alignment
Impact Boost → Justified Measures Both selections contribute persistent effects to the general_offense family
Stat Alignment
Impact Boost → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Impact Boost → Opportunist Both selections contribute persistent effects to the general_offense family
Stat Alignment
Impact Boost → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Impact Boost → Weapon Trait Increase Damage Elites Both selections contribute persistent effects to the general_offense family
Stat Alignment
Impact Boost → Full Bore Selections contribute different-category effects to the general_offense family
Stat Alignment
Impact Boost → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Impact Boost → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Plasteel Plates → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment
Arbites Revelatum → No Escape Both selections contribute dynamic effects to the general_offense family
Stat Alignment
Arbites Revelatum → Weight of the Lex Both selections contribute dynamic effects to the general_offense family
Stat Alignment
Arbites Revelatum → Zealous Dedication Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → Monstrosity Hunter Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → The Emperors Fist Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → Justified Measures Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → High Voltage Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → Opportunist Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → Weapon Trait Melee Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → Weapon Trait Increase Damage Elites Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → Full Bore Both selections contribute dynamic effects to the general_offense family
Stat Alignment
Arbites Revelatum → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Arbites Revelatum → Weapon Trait Ranged Common Wield Increased Berserker Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
No Escape → Weight of the Lex Both selections contribute dynamic effects to the general_offense family
Stat Alignment
No Escape → Zealous Dedication Selections contribute different-category effects to the general_offense family
Trigger Target
No Escape → Zealous Dedication Both activate on on_hit
Stat Alignment
No Escape → Street Smarts Selections contribute different-category effects to the mobility family
Stat Alignment
No Escape → Monstrosity Hunter Selections contribute different-category effects to the general_offense family
Stat Alignment
No Escape → The Emperors Fist Selections contribute different-category effects to the general_offense family
Stat Alignment
No Escape → Justified Measures Selections contribute different-category effects to the general_offense family
Trigger Target
No Escape → Justified Measures Both activate on on_hit
Stat Alignment
No Escape → High Voltage Selections contribute different-category effects to the general_offense family
Stat Alignment
No Escape → Opportunist Selections contribute different-category effects to the general_offense family
Stat Alignment
No Escape → Weapon Trait Melee Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
No Escape → Weapon Trait Increase Damage Elites Selections contribute different-category effects to the general_offense family
Stat Alignment
No Escape → Full Bore Both selections contribute dynamic effects to the general_offense family
Stat Alignment
No Escape → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
No Escape → Weapon Trait Ranged Common Wield Increased Berserker Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Weight of the Lex → Zealous Dedication Selections contribute different-category effects to the general_offense family
Stat Alignment
Weight of the Lex → Monstrosity Hunter Selections contribute different-category effects to the general_offense family
Stat Alignment
Weight of the Lex → The Emperors Fist Selections contribute different-category effects to the general_offense family
Stat Alignment
Weight of the Lex → Justified Measures Selections contribute different-category effects to the general_offense family
Stat Alignment
Weight of the Lex → High Voltage Selections contribute different-category effects to the general_offense family
Stat Alignment
Weight of the Lex → Opportunist Selections contribute different-category effects to the general_offense family
Stat Alignment
Weight of the Lex → Weapon Trait Melee Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Weight of the Lex → Weapon Trait Increase Damage Elites Selections contribute different-category effects to the general_offense family
Stat Alignment
Weight of the Lex → Full Bore Both selections contribute dynamic effects to the general_offense family
Stat Alignment
Weight of the Lex → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Weight of the Lex → Weapon Trait Ranged Common Wield Increased Berserker Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Zealous Dedication → Monstrosity Hunter Both selections contribute persistent effects to the general_offense family
Stat Alignment
Zealous Dedication → The Emperors Fist Both selections contribute persistent effects to the general_offense family
Stat Alignment
Zealous Dedication → Justified Measures Both selections contribute persistent effects to the general_offense family
Trigger Target
Zealous Dedication → Justified Measures Both activate on on_hit
Stat Alignment
Zealous Dedication → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Zealous Dedication → Opportunist Both selections contribute persistent effects to the general_offense family
Stat Alignment
Zealous Dedication → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Zealous Dedication → Weapon Trait Increase Damage Elites Both selections contribute persistent effects to the general_offense family
Stat Alignment
Zealous Dedication → Full Bore Selections contribute different-category effects to the general_offense family
Stat Alignment
Zealous Dedication → Scattershot Both selections contribute persistent effects to the crit family
Stat Alignment
Zealous Dedication → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Zealous Dedication → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Monstrosity Hunter → The Emperors Fist Both selections contribute persistent effects to the general_offense family
Stat Alignment
Monstrosity Hunter → Justified Measures Both selections contribute persistent effects to the general_offense family
Stat Alignment
Monstrosity Hunter → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Monstrosity Hunter → Opportunist Both selections contribute persistent effects to the general_offense family
Stat Alignment
Monstrosity Hunter → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Monstrosity Hunter → Weapon Trait Increase Damage Elites Both selections contribute persistent effects to the general_offense family
Stat Alignment
Monstrosity Hunter → Full Bore Selections contribute different-category effects to the general_offense family
Stat Alignment
Monstrosity Hunter → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Monstrosity Hunter → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
The Emperors Fist → Justified Measures Both selections contribute persistent effects to the general_offense family
Stat Alignment
The Emperors Fist → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment
The Emperors Fist → Opportunist Both selections contribute persistent effects to the general_offense family
Stat Alignment
The Emperors Fist → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
The Emperors Fist → Weapon Trait Increase Damage Elites Both selections contribute persistent effects to the general_offense family
Stat Alignment
The Emperors Fist → Full Bore Selections contribute different-category effects to the general_offense family
Stat Alignment
The Emperors Fist → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
The Emperors Fist → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Justified Measures → High Voltage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Justified Measures → Opportunist Both selections contribute persistent effects to the general_offense family
Stat Alignment
Justified Measures → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Justified Measures → Weapon Trait Increase Damage Elites Both selections contribute persistent effects to the general_offense family
Stat Alignment
Justified Measures → Full Bore Selections contribute different-category effects to the general_offense family
Stat Alignment
Justified Measures → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Justified Measures → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
High Voltage → Opportunist Both selections contribute persistent effects to the general_offense family
Stat Alignment
High Voltage → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
High Voltage → Weapon Trait Increase Damage Elites Both selections contribute persistent effects to the general_offense family
Stat Alignment
High Voltage → Full Bore Selections contribute different-category effects to the general_offense family
Stat Alignment
High Voltage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
High Voltage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Opportunist → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Opportunist → Weapon Trait Increase Damage Elites Both selections contribute persistent effects to the general_offense family
Stat Alignment
Opportunist → Full Bore Selections contribute different-category effects to the general_offense family
Stat Alignment
Opportunist → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Opportunist → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Increase Damage Elites Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Full Bore Selections contribute different-category effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Increase Damage Elites → Full Bore Selections contribute different-category effects to the general_offense family
Stat Alignment
Weapon Trait Increase Damage Elites → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Increase Damage Elites → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Full Bore → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Full Bore → Weapon Trait Ranged Common Wield Increased Berserker Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Weapon Trait Ranged Common Wield Increased Armored Damage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
+5-20% Damage Resistance (Gunners) → +2-5% Health Both selections contribute persistent effects to the damage_reduction family
Analytical coverage audit
Effect-Modeled 67%
Source-Linked 95%
Entities Analyzed 52
Build Identity General offense, Damage reduction, Toughness
Coverage Gaps None
Slot Balance M16 · R16

Cogitator — breakpoint matrix

Slice — Sustained · Damnation
Quality 0.8
Branx Mk VI Shock Maul and Suppression Shield
Melee weapon
6 action rows
ActionChaos Armored HoundChaos Armored InfectedChaos Beast Of NurgleChaos DaemonhostChaos HoundChaos Hound MutatorChaos Lesser Mutated PoxwalkerChaos Mutated PoxwalkerChaos Mutator DaemonhostChaos Mutator RitualistChaos Newly InfectedChaos Ogryn BulwarkChaos Ogryn ExecutorChaos Ogryn GunnerChaos Ogryn HoundmasterChaos Plague OgrynChaos PoxwalkerChaos Poxwalker BomberChaos SpawnCultist AssaultCultist BerzerkerCultist CaptainCultist FlamerCultist GrenadierCultist GunnerCultist MeleeCultist MutantCultist Mutant MutatorCultist RitualistCultist ShocktrooperRenegade AssaultRenegade BerzerkerRenegade CaptainRenegade ExecutorRenegade FlamerRenegade Flamer MutatorRenegade GrenadierRenegade GunnerRenegade MeleeRenegade NetgunnerRenegade Plasma GunnerRenegade Radio OperatorRenegade RiflemanRenegade ShocktrooperRenegade SniperRenegade Twin CaptainRenegade Twin Captain Two
Light Attack 1118101111101112110101181141111111111411111111111144
Light Attack 2119111111111113111121191141111111111411111111111145
Light Attack 3119111111111112111121191141111111111411111111111144
Heavy Attack 1119111111111112111121191141111111111411111111111145
Heavy Attack 2118101111101111110101181141111111111411111111111144
Push Followup119111111111112111121191141111111111411111111111145
Agripinaa Mk VII Combat Shotgun
Ranged weapon
4 action rows
ActionChaos Armored HoundChaos Armored InfectedChaos Beast Of NurgleChaos DaemonhostChaos HoundChaos Hound MutatorChaos Lesser Mutated PoxwalkerChaos Mutated PoxwalkerChaos Mutator DaemonhostChaos Mutator RitualistChaos Newly InfectedChaos Ogryn BulwarkChaos Ogryn ExecutorChaos Ogryn GunnerChaos Ogryn HoundmasterChaos Plague OgrynChaos PoxwalkerChaos Poxwalker BomberChaos SpawnCultist AssaultCultist BerzerkerCultist CaptainCultist FlamerCultist GrenadierCultist GunnerCultist MeleeCultist MutantCultist Mutant MutatorCultist RitualistCultist ShocktrooperRenegade AssaultRenegade BerzerkerRenegade CaptainRenegade ExecutorRenegade FlamerRenegade Flamer MutatorRenegade GrenadierRenegade GunnerRenegade MeleeRenegade NetgunnerRenegade Plasma GunnerRenegade Radio OperatorRenegade RiflemanRenegade ShocktrooperRenegade SniperRenegade Twin CaptainRenegade Twin Captain Two
Shoot Hip 11171111111111114191111811711111111167111111111111109
Shoot Hip 21181211111211131101211911811111111128111111111111109
Shoot Zoomed 11171111111111114191111811711111111167111111111111109
Shoot Zoomed 21181211111211131101211911811111111128111111111111109
class:arbites grade:S · 36/40 entities:52 coverage:67% resolver:Aussiemon/Darktide-Source-Code source:games_lantern
Source-backed Darktide build analysis