C
Hive Scum ✓ Audited · 0 unresolved Source · Games Lantern
Tactical Record

Crackhead John Wick build

Ability Enhanced Desperado
Blitz Boom Bringer
Aura Gunslinger Improved
Keystone Vulture's Mark

Verdict

Identity

Role
General offense · Damage reduction · Melee offense
Melee 15 · Ranged 14 · concentration 0.06

Strengths

2 pillars
Blessing Synergy ▰▰▰▰▰
Connected blessings: Speedload, Run 'n' Gun, Uncanny Strike, Precognition
Role Coverage ▰▰▰▰▰

Risks

2 flags
  • Survivability 2/5 — Effective HP x1.18 vs class baseline
  • Effect-modeled coverage 60%

Scorecard — eight dimensions

Loadout

Slots
Ability Enhanced Desperado
Blitz Boom Bringer
Aura Gunslinger Improved
Keystone Vulture's Mark
Curio Perks 12 perks · 4/5
+13-17% Toughness+2-5% Health+2-5% Toughness+5-20% Damage Resistance (Gunners)+13-17% Toughness+2-5% Health+2-5% Toughness+5-20% Damage Resistance (Gunners)+13-17% Toughness+2-5% Health+2-5% Toughness+5-20% Damage Resistance (Gunners)
Talents 33 picks · see lattice below
Sticky HandsIn Your FacePrecision ViolenceVoice of TertiumFloat Like a ButterflySpeedloaderToughness Boost 6NimbleJitterySwift EnduranceUnloadCritical Chance BoostMelee Damage Boost 3'Tis But a ScratchHive City BrawlerBattering StrikesSample CollectorPunching Above Ones WeightThe Sweet SpotVultures DodgeLong LastingBurst of EnergyPickpocketFocused ResolvePick Your TargetsStreet ToughWildfire IWildfire IiWildfire IiiFury IFury IiBarrage ISpur I
Melee
Improvised Mk I Shivs
Perks
5/5

Perks

Damage (Carapace) 25% T4

Blessings

Uncanny Strike
Precognition
Ranged
Branx MkVIII Dual Stub Pistols
Perks
5/5

Perks

Damage (Flak Armoured) 25% T4
Critical Hit Chance 5% T4

Blessings

Speedload
Run 'n' Gun

Talent lattice

Talent lattice hive_scum · … nodes
selected available

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Stimm lattice hive_scum · … nodes
selected available

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Synergies

Stat Alignment
Sticky Hands → Unload Both selections contribute persistent effects to the ranged_offense family Ranged offense
Stat Alignment
Sticky Hands → Speedload Both selections contribute persistent effects to the ranged_offense family Ranged offense
Stat Alignment
Sticky Hands → Run 'n' Gun Both selections contribute persistent effects to the ranged_offense family Ranged offense
Stat Alignment
In Your Face → Float Like a Butterfly Selections contribute different-category effects to the general_offense family General offense
Stat Alignment
In Your Face → Critical Chance Boost Both selections contribute persistent effects to the general_offense family General offense
Stat Alignment
In Your Face → Punching Above Ones Weight Both selections contribute persistent effects to the general_offense family General offense
Show 85 more synergy edges
Stat Alignment
In Your Face → The Sweet Spot Both selections contribute persistent effects to the general_offense family
Stat Alignment
In Your Face → Uncanny Strike Both selections contribute persistent effects to the general_offense family
Stat Alignment
In Your Face → Precognition Selections contribute different-category effects to the general_offense family
Stat Alignment
In Your Face → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
In Your Face → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment
In Your Face → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
In Your Face → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment
Float Like a Butterfly → Critical Chance Boost Selections contribute different-category effects to the general_offense family
Stat Alignment
Float Like a Butterfly → Critical Chance Boost Selections contribute different-category effects to the crit family
Stat Alignment
Float Like a Butterfly → Punching Above Ones Weight Selections contribute different-category effects to the general_offense family
Stat Alignment
Float Like a Butterfly → The Sweet Spot Selections contribute different-category effects to the general_offense family
Stat Alignment
Float Like a Butterfly → Uncanny Strike Selections contribute different-category effects to the general_offense family
Stat Alignment
Float Like a Butterfly → Precognition Both selections contribute dynamic effects to the general_offense family
Stat Alignment
Float Like a Butterfly → Precognition Both selections contribute dynamic effects to the crit family
Trigger Target
Float Like a Butterfly → Precognition Both activate on on_successful_dodge
Stat Alignment
Float Like a Butterfly → Weapon Trait Melee Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Float Like a Butterfly → Run 'n' Gun Selections contribute different-category effects to the general_offense family
Stat Alignment
Float Like a Butterfly → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Float Like a Butterfly → Weapon Trait Ranged Increase Crit Chance Selections contribute different-category effects to the general_offense family
Stat Alignment
Float Like a Butterfly → Weapon Trait Ranged Increase Crit Chance Selections contribute different-category effects to the crit family
Stat Alignment
Toughness Boost 6 → 'Tis But a Scratch Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Boost 6 → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment
Nimble → Jittery Both selections contribute persistent effects to the mobility family
Stat Alignment
Nimble → Vultures Dodge Both selections contribute persistent effects to the mobility family
Stat Alignment
Nimble → Street Tough Both selections contribute persistent effects to the mobility family
Stat Alignment
Jittery → Vultures Dodge Both selections contribute persistent effects to the mobility family
Stat Alignment
Jittery → Street Tough Both selections contribute persistent effects to the mobility family
Stat Alignment
Swift Endurance → Melee Damage Boost 3 Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Swift Endurance → Hive City Brawler Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Swift Endurance → Battering Strikes Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Unload → Speedload Both selections contribute persistent effects to the ranged_offense family
Stat Alignment
Unload → Run 'n' Gun Both selections contribute persistent effects to the ranged_offense family
Stat Alignment
Critical Chance Boost → Punching Above Ones Weight Both selections contribute persistent effects to the general_offense family
Stat Alignment
Critical Chance Boost → The Sweet Spot Both selections contribute persistent effects to the general_offense family
Stat Alignment
Critical Chance Boost → Uncanny Strike Both selections contribute persistent effects to the general_offense family
Stat Alignment
Critical Chance Boost → Precognition Selections contribute different-category effects to the general_offense family
Stat Alignment
Critical Chance Boost → Precognition Selections contribute different-category effects to the crit family
Stat Alignment
Critical Chance Boost → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Critical Chance Boost → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment
Critical Chance Boost → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Critical Chance Boost → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment
Critical Chance Boost → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the crit family
Stat Alignment
Melee Damage Boost 3 → Hive City Brawler Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Melee Damage Boost 3 → Battering Strikes Both selections contribute persistent effects to the melee_offense family
Stat Alignment
'Tis But a Scratch → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment
Hive City Brawler → Battering Strikes Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Hive City Brawler → Long Lasting Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Hive City Brawler → +2-5% Health Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Hive City Brawler → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Trigger Target
Battering Strikes → Speedload Both activate on on_kill
Stat Alignment
Punching Above Ones Weight → The Sweet Spot Both selections contribute persistent effects to the general_offense family
Stat Alignment
Punching Above Ones Weight → Uncanny Strike Both selections contribute persistent effects to the general_offense family
Stat Alignment
Punching Above Ones Weight → Precognition Selections contribute different-category effects to the general_offense family
Stat Alignment
Punching Above Ones Weight → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Punching Above Ones Weight → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment
Punching Above Ones Weight → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Punching Above Ones Weight → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment
The Sweet Spot → Uncanny Strike Both selections contribute persistent effects to the general_offense family
Stat Alignment
The Sweet Spot → Precognition Selections contribute different-category effects to the general_offense family
Stat Alignment
The Sweet Spot → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
The Sweet Spot → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment
The Sweet Spot → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
The Sweet Spot → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment
Vultures Dodge → Street Tough Both selections contribute persistent effects to the mobility family
Trigger Target
Vultures Dodge → Uncanny Strike Both activate on on_hit
Stat Alignment
Long Lasting → +2-5% Health Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Long Lasting → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Uncanny Strike → Precognition Selections contribute different-category effects to the general_offense family
Stat Alignment
Uncanny Strike → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Uncanny Strike → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment
Uncanny Strike → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Uncanny Strike → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment
Precognition → Weapon Trait Melee Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Precognition → Run 'n' Gun Selections contribute different-category effects to the general_offense family
Stat Alignment
Precognition → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Precognition → Weapon Trait Ranged Increase Crit Chance Selections contribute different-category effects to the general_offense family
Stat Alignment
Precognition → Weapon Trait Ranged Increase Crit Chance Selections contribute different-category effects to the crit family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment
Speedload → Run 'n' Gun Both selections contribute persistent effects to the ranged_offense family
Stat Alignment
Run 'n' Gun → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Run 'n' Gun → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Ranged Common Wield Increased Armored Damage → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment
+2-5% Health → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Analytical coverage audit
Effect-Modeled 60%
Source-Linked 77%
Entities Analyzed 59
Build Identity General offense, Damage reduction, Melee offense
Coverage Gaps None
Slot Balance M15 · R14

Cogitator — breakpoint matrix

Slice — Sustained · Damnation
Quality 0.8
Improvised Mk I Shivs
Melee weapon
7 action rows
ActionChaos Armored HoundChaos Armored InfectedChaos Beast Of NurgleChaos DaemonhostChaos HoundChaos Hound MutatorChaos Lesser Mutated PoxwalkerChaos Mutated PoxwalkerChaos Mutator DaemonhostChaos Mutator RitualistChaos Newly InfectedChaos Ogryn BulwarkChaos Ogryn ExecutorChaos Ogryn GunnerChaos Ogryn HoundmasterChaos Plague OgrynChaos PoxwalkerChaos Poxwalker BomberChaos SpawnCultist AssaultCultist BerzerkerCultist CaptainCultist FlamerCultist GrenadierCultist GunnerCultist MeleeCultist MutantCultist Mutant MutatorCultist RitualistCultist ShocktrooperRenegade AssaultRenegade BerzerkerRenegade CaptainRenegade ExecutorRenegade FlamerRenegade Flamer MutatorRenegade GrenadierRenegade GunnerRenegade MeleeRenegade NetgunnerRenegade Plasma GunnerRenegade Radio OperatorRenegade RiflemanRenegade ShocktrooperRenegade SniperRenegade Twin CaptainRenegade Twin Captain Two
Light Attack 1112634111134213423335112812131111312112132111111111112415
Light Attack 2112634111134213423335112812131111312112132111111111112415
Light Attack 3112634111134213423335112812131111312112132111111111112415
Heavy Attack 1112533111133213323133112611121111212112122111111111112414
Heavy Attack 2112533111133213323133112611121111212112122111111111112414
Push Followup112634111134213423335112812131111312112132111111111112415
Weapon Special112640111140213423340113111251111212112252111111111114729
Branx MkVIII Dual Stub Pistols
Ranged weapon
3 action rows
ActionChaos Armored HoundChaos Armored InfectedChaos Beast Of NurgleChaos DaemonhostChaos HoundChaos Hound MutatorChaos Lesser Mutated PoxwalkerChaos Mutated PoxwalkerChaos Mutator DaemonhostChaos Mutator RitualistChaos Newly InfectedChaos Ogryn BulwarkChaos Ogryn ExecutorChaos Ogryn GunnerChaos Ogryn HoundmasterChaos Plague OgrynChaos PoxwalkerChaos Poxwalker BomberChaos SpawnCultist AssaultCultist BerzerkerCultist CaptainCultist FlamerCultist GrenadierCultist GunnerCultist MeleeCultist MutantCultist Mutant MutatorCultist RitualistCultist ShocktrooperRenegade AssaultRenegade BerzerkerRenegade CaptainRenegade ExecutorRenegade FlamerRenegade Flamer MutatorRenegade GrenadierRenegade GunnerRenegade MeleeRenegade NetgunnerRenegade Plasma GunnerRenegade Radio OperatorRenegade RiflemanRenegade ShocktrooperRenegade SniperRenegade Twin CaptainRenegade Twin Captain Two
Shoot Hip212538211138213423138123012251111322112252111111111115430
Shoot Zoomed212538211138213423138123012251111322112252111111111115430
Weapon Special212538211138213423138123012251111322112252111111111115430
class:hive scum grade:A · 34/40 entities:59 coverage:60% resolver:Aussiemon/Darktide-Source-Code source:games_lantern
Source-backed Darktide build analysis