Stat Alignment In Your Face → The Sweet Spot Both selections contribute persistent effects to the general_offense family
Stat Alignment In Your Face → Uncanny Strike Both selections contribute persistent effects to the general_offense family
Stat Alignment In Your Face → Precognition Selections contribute different-category effects to the general_offense family
Stat Alignment In Your Face → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment In Your Face → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment In Your Face → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment In Your Face → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Float Like a Butterfly → Critical Chance Boost Selections contribute different-category effects to the general_offense family
Stat Alignment Float Like a Butterfly → Critical Chance Boost Selections contribute different-category effects to the crit family
Stat Alignment Float Like a Butterfly → Punching Above Ones Weight Selections contribute different-category effects to the general_offense family
Stat Alignment Float Like a Butterfly → The Sweet Spot Selections contribute different-category effects to the general_offense family
Stat Alignment Float Like a Butterfly → Uncanny Strike Selections contribute different-category effects to the general_offense family
Stat Alignment Float Like a Butterfly → Precognition Both selections contribute dynamic effects to the general_offense family
Stat Alignment Float Like a Butterfly → Precognition Both selections contribute dynamic effects to the crit family
Trigger Target Float Like a Butterfly → Precognition Both activate on on_successful_dodge
Stat Alignment Float Like a Butterfly → Weapon Trait Melee Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Float Like a Butterfly → Run 'n' Gun Selections contribute different-category effects to the general_offense family
Stat Alignment Float Like a Butterfly → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Float Like a Butterfly → Weapon Trait Ranged Increase Crit Chance Selections contribute different-category effects to the general_offense family
Stat Alignment Float Like a Butterfly → Weapon Trait Ranged Increase Crit Chance Selections contribute different-category effects to the crit family
Stat Alignment Toughness Boost 6 → 'Tis But a Scratch Both selections contribute persistent effects to the toughness family
Stat Alignment Toughness Boost 6 → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment Nimble → Jittery Both selections contribute persistent effects to the mobility family
Stat Alignment Nimble → Vultures Dodge Both selections contribute persistent effects to the mobility family
Stat Alignment Nimble → Street Tough Both selections contribute persistent effects to the mobility family
Stat Alignment Jittery → Vultures Dodge Both selections contribute persistent effects to the mobility family
Stat Alignment Jittery → Street Tough Both selections contribute persistent effects to the mobility family
Stat Alignment Swift Endurance → Melee Damage Boost 3 Both selections contribute persistent effects to the melee_offense family
Stat Alignment Swift Endurance → Hive City Brawler Both selections contribute persistent effects to the melee_offense family
Stat Alignment Swift Endurance → Battering Strikes Both selections contribute persistent effects to the melee_offense family
Stat Alignment Unload → Speedload Both selections contribute persistent effects to the ranged_offense family
Stat Alignment Unload → Run 'n' Gun Both selections contribute persistent effects to the ranged_offense family
Stat Alignment Critical Chance Boost → Punching Above Ones Weight Both selections contribute persistent effects to the general_offense family
Stat Alignment Critical Chance Boost → The Sweet Spot Both selections contribute persistent effects to the general_offense family
Stat Alignment Critical Chance Boost → Uncanny Strike Both selections contribute persistent effects to the general_offense family
Stat Alignment Critical Chance Boost → Precognition Selections contribute different-category effects to the general_offense family
Stat Alignment Critical Chance Boost → Precognition Selections contribute different-category effects to the crit family
Stat Alignment Critical Chance Boost → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Critical Chance Boost → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment Critical Chance Boost → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Critical Chance Boost → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Critical Chance Boost → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the crit family
Stat Alignment Melee Damage Boost 3 → Hive City Brawler Both selections contribute persistent effects to the melee_offense family
Stat Alignment Melee Damage Boost 3 → Battering Strikes Both selections contribute persistent effects to the melee_offense family
Stat Alignment 'Tis But a Scratch → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment Hive City Brawler → Battering Strikes Both selections contribute persistent effects to the melee_offense family
Stat Alignment Hive City Brawler → Long Lasting Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Hive City Brawler → +2-5% Health Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Hive City Brawler → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Trigger Target Battering Strikes → Speedload Both activate on on_kill
Stat Alignment Punching Above Ones Weight → The Sweet Spot Both selections contribute persistent effects to the general_offense family
Stat Alignment Punching Above Ones Weight → Uncanny Strike Both selections contribute persistent effects to the general_offense family
Stat Alignment Punching Above Ones Weight → Precognition Selections contribute different-category effects to the general_offense family
Stat Alignment Punching Above Ones Weight → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Punching Above Ones Weight → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment Punching Above Ones Weight → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Punching Above Ones Weight → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment The Sweet Spot → Uncanny Strike Both selections contribute persistent effects to the general_offense family
Stat Alignment The Sweet Spot → Precognition Selections contribute different-category effects to the general_offense family
Stat Alignment The Sweet Spot → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment The Sweet Spot → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment The Sweet Spot → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment The Sweet Spot → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Vultures Dodge → Street Tough Both selections contribute persistent effects to the mobility family
Trigger Target Vultures Dodge → Uncanny Strike Both activate on on_hit
Stat Alignment Long Lasting → +2-5% Health Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Long Lasting → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment Uncanny Strike → Precognition Selections contribute different-category effects to the general_offense family
Stat Alignment Uncanny Strike → Weapon Trait Melee Common Wield Increased Super Armor Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Uncanny Strike → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment Uncanny Strike → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Uncanny Strike → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Precognition → Weapon Trait Melee Common Wield Increased Super Armor Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Precognition → Run 'n' Gun Selections contribute different-category effects to the general_offense family
Stat Alignment Precognition → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment Precognition → Weapon Trait Ranged Increase Crit Chance Selections contribute different-category effects to the general_offense family
Stat Alignment Precognition → Weapon Trait Ranged Increase Crit Chance Selections contribute different-category effects to the crit family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Melee Common Wield Increased Super Armor Damage → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Speedload → Run 'n' Gun Both selections contribute persistent effects to the ranged_offense family
Stat Alignment Run 'n' Gun → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment Run 'n' Gun → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment Weapon Trait Ranged Common Wield Increased Armored Damage → Weapon Trait Ranged Increase Crit Chance Both selections contribute persistent effects to the general_offense family
Stat Alignment +2-5% Health → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family