R
Hive Scum ✓ Audited · 0 unresolved Source · Games Lantern
Tactical Record

Reginald's Melee Build (v2 update)

Ability Rampage
Blitz Chem Grenade
Aura Anarchist
Keystone Chemical Dependency

Verdict

Identity

Role
General offense · Melee offense · Toughness
Melee 18 · Ranged 13 · concentration 0.07

Strengths

2 pillars
Blessing Synergy ▰▰▰▰▰
Connected blessings: Pinning Fire, Run 'n' Gun, Decimator, Shock & Awe
Role Coverage ▰▰▰▰▰

Risks

2 flags
  • Difficulty Scaling 1/5 — High-priority: 0/3 at damnation, 0/3 at auric
  • Low effect-modeled coverage — only 56% of selections simulated

Scorecard — eight dimensions

Loadout

Slots
Ability Rampage
Blitz Chem Grenade
Aura Anarchist
Keystone Chemical Dependency
Curio Perks 12 perks · 4/5
+1-3 Max Stamina+2-5% Toughness+4-10% Revive Speed (Ally)+6-12% Stamina Regeneration+1-3 Max Stamina+2-5% Toughness+4-10% Revive Speed (Ally)+5-20% Damage Resistance (Gunners)+13-17% Toughness+2-5% Health+4-10% Revive Speed (Ally)+5-20% Damage Resistance (Gunners)
Talents 36 picks · see lattice below
A Tertium WelcomePrecision ViolenceFloat Like a ButterflyToughness Boost 6NimbleJitterySwift EnduranceCritical Chance BoostMelee Damage Boost 3Potent Tox'Tis But a ScratchHive City BrawlerBattering StrikesSample CollectorExtra PouchesCoated WeaponryHyper CriticalPunching Above Ones WeightChem EnhancedChem FortifiedBlessed StimmsBurst of EnergyPulverising StrikesBoiling BloodPickpocketSplash DamageWildfire IWildfire IiWildfire IiiFury IFury IiKalma IKalma IiKalma IiiSpur ISpur Ii
Melee
Chirurgeon's Mk IV Bone Saw
Perks
5/5

Perks

Damage (Unyielding) 25% T4
Damage (Flak Armoured) 25% T4

Blessings

Decimator
Shock & Awe
Ranged
Branx MkVIII Dual Stub Pistols
Perks
5/5

Perks

Damage (Flak Armoured) 25% T4
Damage (Maniacs) 25% T4

Blessings

Pinning Fire
Run 'n' Gun

Talent lattice

Talent lattice hive_scum · … nodes
selected available

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Stimm lattice hive_scum · … nodes
selected available

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Synergies

Stat Alignment
Anarchist → Chemical Dependency Both selections contribute persistent effects to the general_offense family General offense
Stat Alignment
Anarchist → Chemical Dependency Both selections contribute persistent effects to the crit family Crit
Stat Alignment
Anarchist → Float Like a Butterfly Selections contribute different-category effects to the general_offense family General offense
Stat Alignment
Anarchist → Float Like a Butterfly Selections contribute different-category effects to the crit family Crit
Stat Alignment
Anarchist → Critical Chance Boost Both selections contribute persistent effects to the general_offense family General offense
Stat Alignment
Anarchist → Critical Chance Boost Both selections contribute persistent effects to the crit family Crit
Show 94 more synergy edges
Stat Alignment
Anarchist → Potent Tox Both selections contribute persistent effects to the general_offense family
Stat Alignment
Anarchist → Punching Above Ones Weight Both selections contribute persistent effects to the general_offense family
Stat Alignment
Anarchist → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Anarchist → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Anarchist → Pinning Fire Both selections contribute persistent effects to the general_offense family
Stat Alignment
Anarchist → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment
Anarchist → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Anarchist → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Chemical Dependency → Float Like a Butterfly Selections contribute different-category effects to the general_offense family
Stat Alignment
Chemical Dependency → Float Like a Butterfly Selections contribute different-category effects to the crit family
Stat Alignment
Chemical Dependency → Toughness Boost 6 Both selections contribute persistent effects to the toughness family
Stat Alignment
Chemical Dependency → Critical Chance Boost Both selections contribute persistent effects to the general_offense family
Stat Alignment
Chemical Dependency → Critical Chance Boost Both selections contribute persistent effects to the crit family
Stat Alignment
Chemical Dependency → Potent Tox Both selections contribute persistent effects to the general_offense family
Stat Alignment
Chemical Dependency → 'Tis But a Scratch Both selections contribute persistent effects to the toughness family
Stat Alignment
Chemical Dependency → Punching Above Ones Weight Both selections contribute persistent effects to the general_offense family
Stat Alignment
Chemical Dependency → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Chemical Dependency → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Chemical Dependency → Pinning Fire Both selections contribute persistent effects to the general_offense family
Stat Alignment
Chemical Dependency → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment
Chemical Dependency → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Chemical Dependency → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Chemical Dependency → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment
Chemical Dependency → +4-10% Revive Speed (Ally) Both selections contribute persistent effects to the utility family
Stat Alignment
A Tertium Welcome → Swift Endurance Both selections contribute persistent effects to the melee_offense family
Stat Alignment
A Tertium Welcome → Melee Damage Boost 3 Both selections contribute persistent effects to the melee_offense family
Stat Alignment
A Tertium Welcome → Hive City Brawler Both selections contribute persistent effects to the melee_offense family
Stat Alignment
A Tertium Welcome → Battering Strikes Both selections contribute persistent effects to the melee_offense family
Stat Alignment
A Tertium Welcome → Decimator Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Float Like a Butterfly → Critical Chance Boost Selections contribute different-category effects to the general_offense family
Stat Alignment
Float Like a Butterfly → Critical Chance Boost Selections contribute different-category effects to the crit family
Stat Alignment
Float Like a Butterfly → Potent Tox Selections contribute different-category effects to the general_offense family
Stat Alignment
Float Like a Butterfly → Punching Above Ones Weight Selections contribute different-category effects to the general_offense family
Stat Alignment
Float Like a Butterfly → Weapon Trait Melee Common Wield Increased Resistant Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Float Like a Butterfly → Weapon Trait Melee Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Float Like a Butterfly → Pinning Fire Selections contribute different-category effects to the general_offense family
Stat Alignment
Float Like a Butterfly → Run 'n' Gun Selections contribute different-category effects to the general_offense family
Stat Alignment
Float Like a Butterfly → Weapon Trait Ranged Common Wield Increased Armored Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Float Like a Butterfly → Weapon Trait Ranged Common Wield Increased Berserker Damage Selections contribute different-category effects to the general_offense family
Stat Alignment
Toughness Boost 6 → 'Tis But a Scratch Both selections contribute persistent effects to the toughness family
Stat Alignment
Toughness Boost 6 → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment
Nimble → Jittery Both selections contribute persistent effects to the mobility family
Stat Alignment
Swift Endurance → Melee Damage Boost 3 Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Swift Endurance → Hive City Brawler Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Swift Endurance → Battering Strikes Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Swift Endurance → Decimator Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Critical Chance Boost → Potent Tox Both selections contribute persistent effects to the general_offense family
Stat Alignment
Critical Chance Boost → Punching Above Ones Weight Both selections contribute persistent effects to the general_offense family
Stat Alignment
Critical Chance Boost → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Critical Chance Boost → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Critical Chance Boost → Pinning Fire Both selections contribute persistent effects to the general_offense family
Stat Alignment
Critical Chance Boost → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment
Critical Chance Boost → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Critical Chance Boost → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Melee Damage Boost 3 → Hive City Brawler Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Melee Damage Boost 3 → Battering Strikes Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Melee Damage Boost 3 → Decimator Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Potent Tox → Punching Above Ones Weight Both selections contribute persistent effects to the general_offense family
Stat Alignment
Potent Tox → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Potent Tox → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Potent Tox → Pinning Fire Both selections contribute persistent effects to the general_offense family
Stat Alignment
Potent Tox → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment
Potent Tox → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Potent Tox → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
'Tis But a Scratch → Gadget Toughness Increase Both selections contribute persistent effects to the toughness family
Stat Alignment
Hive City Brawler → Battering Strikes Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Hive City Brawler → Decimator Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Hive City Brawler → +5-20% Damage Resistance (Gunners) Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Hive City Brawler → +2-5% Health Both selections contribute persistent effects to the damage_reduction family
Stat Alignment
Battering Strikes → Decimator Both selections contribute persistent effects to the melee_offense family
Stat Alignment
Punching Above Ones Weight → Weapon Trait Melee Common Wield Increased Resistant Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Punching Above Ones Weight → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Punching Above Ones Weight → Pinning Fire Both selections contribute persistent effects to the general_offense family
Stat Alignment
Punching Above Ones Weight → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment
Punching Above Ones Weight → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Punching Above Ones Weight → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Shock & Awe → Run 'n' Gun Both selections contribute persistent effects to the ranged_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Melee Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Resistant Damage → Pinning Fire Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Resistant Damage → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Resistant Damage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Armored Damage → Pinning Fire Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Armored Damage → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Armored Damage → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Melee Common Wield Increased Armored Damage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Pinning Fire → Run 'n' Gun Both selections contribute persistent effects to the general_offense family
Stat Alignment
Pinning Fire → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Pinning Fire → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Run 'n' Gun → Weapon Trait Ranged Common Wield Increased Armored Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Run 'n' Gun → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
Weapon Trait Ranged Common Wield Increased Armored Damage → Weapon Trait Ranged Common Wield Increased Berserker Damage Both selections contribute persistent effects to the general_offense family
Stat Alignment
+1-3 Max Stamina → +6-12% Stamina Regeneration Both selections contribute persistent effects to the stamina family
Stat Alignment
+5-20% Damage Resistance (Gunners) → +2-5% Health Both selections contribute persistent effects to the damage_reduction family
Analytical coverage audit
Effect-Modeled 56%
Source-Linked 70%
Entities Analyzed 62
Build Identity General offense, Melee offense, Toughness
Coverage Gaps None
Slot Balance M18 · R13

Cogitator — breakpoint matrix

Slice — Sustained · Damnation
Quality 0.8
Chirurgeon's Mk IV Bone Saw
Melee weapon
6 action rows
ActionChaos Armored HoundChaos Armored InfectedChaos Beast Of NurgleChaos DaemonhostChaos HoundChaos Hound MutatorChaos Lesser Mutated PoxwalkerChaos Mutated PoxwalkerChaos Mutator DaemonhostChaos Mutator RitualistChaos Newly InfectedChaos Ogryn BulwarkChaos Ogryn ExecutorChaos Ogryn GunnerChaos Ogryn HoundmasterChaos Plague OgrynChaos PoxwalkerChaos Poxwalker BomberChaos SpawnCultist AssaultCultist BerzerkerCultist CaptainCultist FlamerCultist GrenadierCultist GunnerCultist MeleeCultist MutantCultist Mutant MutatorCultist RitualistCultist ShocktrooperRenegade AssaultRenegade BerzerkerRenegade CaptainRenegade ExecutorRenegade FlamerRenegade Flamer MutatorRenegade GrenadierRenegade GunnerRenegade MeleeRenegade NetgunnerRenegade Plasma GunnerRenegade Radio OperatorRenegade RiflemanRenegade ShocktrooperRenegade SniperRenegade Twin CaptainRenegade Twin Captain Two
Light Attack 121303911113921452637401132123711213122120375112321331312744
Light Attack 22124311111312131633032112612191111312117193111211221212723
Heavy Attack 12124311111312131633032112612191111312117193111211221212723
Heavy Attack 221303911113921452637401132123711213122120375112321331312744
Push Followup 121303911113921452637401132123711213122120375112321331312744
Push Followup 221303911113921452637401132123711213122120375112321331312744
Branx MkVIII Dual Stub Pistols
Ranged weapon
3 action rows
ActionChaos Armored HoundChaos Armored InfectedChaos Beast Of NurgleChaos DaemonhostChaos HoundChaos Hound MutatorChaos Lesser Mutated PoxwalkerChaos Mutated PoxwalkerChaos Mutator DaemonhostChaos Mutator RitualistChaos Newly InfectedChaos Ogryn BulwarkChaos Ogryn ExecutorChaos Ogryn GunnerChaos Ogryn HoundmasterChaos Plague OgrynChaos PoxwalkerChaos Poxwalker BomberChaos SpawnCultist AssaultCultist BerzerkerCultist CaptainCultist FlamerCultist GrenadierCultist GunnerCultist MeleeCultist MutantCultist Mutant MutatorCultist RitualistCultist ShocktrooperRenegade AssaultRenegade BerzerkerRenegade CaptainRenegade ExecutorRenegade FlamerRenegade Flamer MutatorRenegade GrenadierRenegade GunnerRenegade MeleeRenegade NetgunnerRenegade Plasma GunnerRenegade Radio OperatorRenegade RiflemanRenegade ShocktrooperRenegade SniperRenegade Twin CaptainRenegade Twin Captain Two
Shoot Hip3129442111443135364412351255212142321554221211231216165
Shoot Zoomed3129442111443135364412351255212142321554221211231216165
Weapon Special3129442111443135364412351255212142321554221211231216165
class:hive scum grade:B · 28/40 entities:62 coverage:56% resolver:Aussiemon/Darktide-Source-Code source:games_lantern
Source-backed Darktide build analysis